as a veteran nbtf player, you do not want to know the drama that happened within the community of this game By the way it took over 1 and a half years for the core update to come out. The room existed that long.
Here are all the code locations 1 Power station on the second floor 2 In the internal security office 3 In the watchtower near the interior gate 4 In the strategic command centre 5 In the hospital 6 In the cafeteria in the applied sciences centre Only 4 of these will be the code each set and it will take 1 hour because there is a 15 minute wait between them (Exact location is not included in this)
I would recommend writing it down when in a public server or storing it in where you chat because it will disappear in main chat cause of all people talking or you can try to remember it
This is the Core alert levels: Idle 0:12 Safe 0:34 Optimal 0:59 Caution 1:25 WARNING 1:43 DANGER 2:01 This is the one that cools down the core: Safeguard 2:05 This right here is the high-level version: DANGER 5:58 CRITICAL 6:24 COMPROMISED 7:04 = Cutscene
It would be nice to have a core game where instead of you having to purposely cause a meltdown or other disaster instead it could happen due to failures, malfunctions or just events that need to be fixed.
@@Canyobility my idea would be a port of troty inc energy research facility And it would also be silly if there was a phase 2 shutdown that could be triggered just by bringing the core to stall temps
@user-sk2ip8hb3t Sorry for the English essay, in short, the game is public however it does not have the features I want yet, its just a built or showcase I've titled my project "Yet Another Reactor Management Game" (placeholder title). While the scripting is currently in its early stages, I'm proud of the basic menu implementation and the technical groundwork for the core. Although the core itself isn't interactive yet, I'm taking a short break to develop a module set specifically designed for reactor-based games. The aim is to simplify the addition of advanced features for newcomers or those still honing their coding skills within the core game community. Please note that updates may be on hold temporarily as I focus on this module set. The goal is to facilitate the integration of more sophisticated features with minimal effort for developers who are either new to coding or just entering the core game community. While it may not be finished programming wise, one of my primary objectives is to push the engine to its limits, and I believe I've achieved that. Consequently, the core control room boasts amazing pleasing graphics in my opinion.
This is one of the most unique meltdowns ever. Let me explain why. 1. When the meltdown ends and you are at the core control, you get to see everything fall apart in the reactor chamber before respawning. 2. You don't just die instantly, there's a shockwave that grows fast and when you hit it, you die. 3. You get to see the damage after the meltdown. Edit: Why was there multiple comments of me saying this? Anyways, I deleted them.
This is what it heats up by when the core is compromised: 240K Per/S 7:04 at 1M K 480K Per/S 8:31 at 1.26M K 720K Per/S 9:47 at 1.79M K 960K Per/S 11:57 at 3.35M K and 2 minutes to core explosion
I want you to give the link to the game that means that you have the right to play oh sir I will give you the right to play because I am a RU-vidr that's it that's it
@@docbrosstudio7680and why does the emergency protocol screw the core by also shutting down coolant? It would make more sense to have the coolers be active so the core doesnt explode
@@tylern6420 My theory is that the coolers being on or even the pumps being on would cause the explosion to happen earlier, as a smaller explosion would happen from the coolers, and there is no longer natural cooling, coolers would explode from the strain, heating up the core a LOT. Though, this is roblox.
@@docbrosstudio7680 Perhaps you can argue the the cooling solution could evaporates at a super high temperature, and those evaporated particles might get in and break critical system components and damaging them. Idk, I never played this game before, but from an outsider perspective, that seems like the most realistic idea I could think of.
@@tylern6420 I actually do like the idea that coolant will negatively effect the core past a certain point. Assuming we find a reasonable excuse, it could make gameplay a lot more interesting.
why is there literally no trace of emergency systems and why does the emergency protocol just screw the overloading core further have you ever seen a QSERF meltdown that automatically turns off the coolant?
it used to be called " _nuclear bomb testing facility_ " but i think roblox mods wanted it as " _nuclear _*_blast_*_ testing facility_ " instead. and when you load in its like Nuclear -bomb- testing facility *Blast*
its very calming the aftermath song but its clair de lune but i love the music as its just super peaceful and calming well atleast i personally find it relaxing i dont know about other people but i personally find it very peaceful like i love this song and its probably one of my favorite songs on earth well maybe but i just love the liminalness of it since im a liminal space fan too
The codes are randomised every time so it’s actually a challenge to blow it up if it was easy rebels would grief the server and the core blowing up would not be interesting anymore