This video was dedicated to crafting and gathering. Which also ties into the bad starting experience players had. The alpha had the purpose of letting us test crafting and gathering, which is why i decided to make a dedicated video for it.
During the video you had referenced that food can't be used in combat. Tiny note: higher tier foods have persisting effects that do carry through combat. Like for example magic cookies giving you 1.6 mana regeneration for the same duration as the pipe. I don't know if the cooking system needs to be revamped, a lot of the recipes are really vast and do a lot of different things I think they did a really good job.
For the purpose of this video i am talking about just the early game stuff. Like give the player basic recipes for carots, onions, eggplants etc, buff those like the grilled eggplant and thats it. We sadly didn´t get to test higher lvl stuff so i am not sure what to make of them when we have highly intense combat moments in dungeons.
You are actually right. This wouldn´t solve the problem in any way. I firmly believe they need to explain the base system much better and streamline the opening section of the game to convey the basics to every single player with no exceptions. I do however still beliebe the early cooking recipes need a buff
not a big fun of random in crafting, but I loved Corepunk, hope they will make a basic crafting cheeper and there will be something to do with usles camon items you make
quote from the 1 hour crafting video: "when the hero reaches level 40, all profession bonuses are only active if the player has achieved 100% efficiency in the given profession"
That's unfortunate that you didn't get into the test but unless you were very active in discussions or like a prominent content creator, you weren't going to get into the first 2 tests. And the 3rd test was also based on activity in the forum/discord. It wasnt just handed to people