Glad you will find this feature a useful one! You can head to the forums to "+1" existing Feature Requests for a 'solo node' feature (developers can't monitor YT comments so don't see feature requests here). forum.corona-renderer.com/index.php?topic=32480 is the thread. Thanks! Tom
Is there a way to use this function outside of the corona render context besides just baking it? Like, for example turn it into a vertex map? Can I use it inside of a shader field for example? Since Cinema 4D has no inhouse function for creating curvature maps, this would be useful in so many cases other than rendering since you can control virtually everything with fields
Hello there Sick Lizard! Unfortunately no, we wouldn't expect it to work because by and large it gets the required data to work only at render time. That said, a map that can be used "outside" of rendering is the Corona distance map. Hope that helps! Nejc
@@ChaosCorona Thank you. In the meantime, I figured out I can use a vertex map in Cinema4D, activate fields and drop the very same object into the fields section. There is an option to create curvature maps on a vertex level.
Your recent 'hotfix' broke IR rendering in Cinema4D. I can no longer use Interactive rendering in the VFB. I've tried uninstalling and re-installing both Corona and C4D. When I hold and hover over Start IR, it clicks and does nothing.
Sorry to hear about the problems, I believe you have also posted over on the forums, which is the right place to report it. We'll continue all discussion on the issue over there (as a note, we have not seen this ourselves, nor heard about it from any other users, but we'll figure out why it is happening for you!). Thanks! Tom
Sorry, I don't understand the question - since we'd really need to a see an image to illustrate what you mean, RU-vid comments are no good, and best thing is to head to the forums at forum.corona-renderer.com/index.php?board=49.0 and ask the question. (As a general note, if your object is anything other than perfectly flat, then like in the real world, the bending of light passing through a curved glass object will occur, which is how lenses work in the real world and is what happens in rendering too, ie things behind that will look "magnified"... but this might not be what you are asking :) ). Thanks! Tom
@@ChaosCorona I am pertaining to a Window Glass (perfectly flat) - using a preset Glass Material with IOR of 1.52, makes behind objects (i.e. sofa) magnified, like it's drawn nearer to camera - and making the IOR 1.0 solves the problem, but reflection is completely gone -I don't know if it's physically correct checking that "Thin Shell (no inside)" Thank you so much for your response - greatly appreaciated
@@lesterp.6967 Sounds like the surface normals are wrong, so that the geometry may be flat but the normals tell the renderer it is curved. Again, it would be best to post on the forums, as seeing what you mean would make things much clearer, and then you'd also have input from support, other users, etc. who are not going to say the question and problem here. Thin Shell should make no difference, wouldn't be needed either way, but to be correct it would not be checked (if your glass is modeled correctly as having thickness and not being just a plane). Hope this helps! Tom