We will periodically release Corona Development Talks to introduce changes and improvements in RA3:Corona mod. DevTalk II will mainly cover the Celestial Navy, with an update on unit quotes and AI commanders.
In case of some of you may wonder: what actually said by other units' voice in this demo. (Just some unofficial translations Magbow AA System / Magbow TD: 06:56: Mobile EM weapon system online. Dual-purpose and trustworthy. EM ejection device for landing purpose. (It's a small joke. Magbow ready. Heading right now. Is there a new AA position? As you needed. Calculating target movement. Opening Fire woh. EM repeating-bow, fire. Heh, though I don't have an angle to shot down? The higher they fly, the more miserable they fall. Longer barrel matches bigger shells. Aye, sweeping the sky. Railgun, loading! Analyzing target parameters. Blow him up with a full penetrate! A precise hit. Waverider IFV: 08:12: Amphibious transporter reporting in. Wave ride is not a patent of spirits. IFV on readiness. Special car Waverider, fast and convenient. Heading immediately. High mountains and far waters, thousands of miles in fast reach. Don't lose away. Crossing the river with a reed, guarantee to finish the task. Heading land. Wave ride pace. Landing point pretty safe. Moving forward with a ride on the wave. Look these brand new missile launchers. Handle these small cars to me. IM capable of accomplishing more tasks. This vehicle now looks much more sturdy. Missiles in positions. Go exploding! Fire. K.ori 's voice of the Waverider IFV: Light fire support in position. Missiles in positions. This toy is a brand new one. Everyone get off in orders, please. Don't lose away. Another one on the racing. Xuanming Battlecruiser: 11:42: Break the enemy in thousands of miles away! 13:19: Xuanming Battlecruiser, entered the battlefield. Xuanming, waiting for dispatch. For nation and people, the eternal glory. Attention all crews! All on your marks! Battlecruiser prepare complete! IM the spear of the celestial. Dominate the 4 seas. Full speed ahead. Breaking the rotten woods! (Emm......you know, it's Chinese idioms, hard to translate while un-twist the meaning. Lock-on target, firing! Main guns, calibrate complete! Missiles launch! Heh, scratches come outside boots. (Another idiom. VLS loading complete. Go become some fireworks. Missiles launch! The cry of the flies is especially noisy. (Idiom. Take a long sleep on the ocean floor! Heh, scratches come outside boots. (Idiom. Sonar signals received. Heh, cannot withstand a single blow. (Idiom. Xuanwu missile submarine: 15:06: Garrison the 4 seas, bring all nations to respect. (Idioms. Break armies or Incinerate castles, whatever your dispatch. (Idioms. The important ware of the nation. (Idiom. Whole ship status good. Rudders maintain midship, primary engine speed set. Journey of sun and moon, appear to rise up from the deep. (It's from Cao Cao, maybe there are other English versions you can find elsewhere. Splendid Milky way, appear came out from within. (Still, it's Attack submarine is forwarding. Everything is destined. Destroy castles and remove strongholds, as easy as blowing off dust. (Idioms. Launch immediately. Maintain depth. There are some translations of the Celestial miner already in the video, does anyone still need this one? By the way, many of these words are Chinese idioms, it is really impossible not to lose or twist the meaning while translating. While the basic means still remain but may have already lost many interest points of the original language. Maybe consider the Dota2's Ember Spirit's speaking. (By the way, Ember spirit in his Chinese localized voice lines speaks only 4 character idioms, it's something just like that.
Not sure if anyone noticed this but the Heracles' first line off the production belt is basically accompanied by a Windows startup sound lmao that's awesome.
Great work! Really liking the new quotes and how much they relate to a unit's role. (Like the Magbow saying "The higher they fly, the harder they fall" or the upgraded Waverider saying "This vehicle looks much more sturdy now!") I heard that you will be having French and German voicelines for some allied units too? This is going to be great! Edit: The attention to detail too, going so far as to even model a sabot round for the TD Magbow even though you will likely never see it during normal gameplay. That's dedication right there.
I saw similar work on all the details except in Mental Omega, another amazing mod for Red Alert 2! You are now the new Mental Omega for Red Alert 3! With which I congratulate you and look forward to your mod!
As I know, the Soviet wouldn't be regard as a clown or loser in the campaign of this MOD. because soviet union not only be seen as former enemy to Chinese , but also be respect as a friend during the WW II and early Cold War, the teacher who help china industrialize. the shape of Soviet was complicated ,deserve we use plenty angle to build in this MOD.
@@user-km9kr2pu3x Uhhhh actually the devs decided to create a new fictional China where CN seems.....to be neutral to everyone. Also spoiler:Everyone is complaining Soviet's pre-game is too strong for CN!
@@user-ue4xs5vo4f Well, what thing that I want say was base on the cognition I had ,since you have the true story form the MOD maker, I wouldn‘t say any more.
@@user-ue4xs5vo4f If I am correct nuke wasn't in this universe.... except for that super satellite laser cannon that CE has. However what we know according the official stuff on bilibili is that prior to the start of the game time, CE and Soviet Union had a border skirmish where CE was defeated, this resulted in various new projects and the eventual deployment of Qilin MBT, ZhuRong heavy tank, and several other units.
OMG!!! I can’t wait anymore!!😤😭! When is it coming out!? I really really want to play this game mod! The more I see it! The more I want to get it like now! Please keep up the good work and I am completely looking forward for this game so bad!
You are looking at the end of the year or next year. There was an unconfirmed release date at the end of this year, but that was before the shitfeast of 2020. The voice-over of alot of the unit is finished, gameplay wise they fine-tuned alot as well, so hopefully early next year?
Hey remember when the RA3:Paradox mod team gave up and quit because they claimed the engine was 'too difficult, basically unmoddable.' hmmmmmmmmmm :thonk:
We will see. So far they're looking like they have their shit together more than Paradox did so that is good. 'Time will tell. . . sooner or later, time will tell.'
@@cettechaineestcloture.1351 The gave up and quit when the going got tough. Promised the moon and came up with nothing, moved on to a cookiecutter dime-a-dozen ProcGen 'rogue-lite' shooter that never even came out either.
@@user-wk2ej8th7y Есть сайт с модами, я не помню как называется, у него оформление красно-чёрное и ещё есть Nexus mod(не уверен что правильно написал) возможно там.
If the Magbow lose amphibious upon transferring into TD mode, why can't it have its wheels back? The levitating hull rocking but not moving due to recoil is kinda wonky, but with wheels or tracks it won't be much of a problem
I guess it's for balance purposes as imagine having something that can convert from AA to TD that's highly mobile and amphibious the damage output would be insane.
Just found your mod a few days ago and I have to say, I'm absolutely blown away by all of the work that's gone into this mod. It's clearly a labor of love and every new thing I see makes me more eager to play. The concern I have about the new units is, a lot of them seem to be able to do everything and do everything very well. I'm wondering how this will affect the balance of the game against the base/vanilla units. Like, many (but of course not all) units that can attack air units cannot attack ground units. many units can either engage or move rather than having passive attacks, and I'm almost certain there are no units that can engage multiple individual targets passively. Looking forward to your completion!
I guess you mean those cruiser class warship? For what I know, most cruiser class(t3) cost around 4k, for t4 bombardment ship they are around 5k, and of cause they need longer built time as well. Beside that, their anti air ability mostly just for self defense due to both DPS and their move speed. You still need other anti air units to protect them from those bomber aircraft.
@@DAYH1994 Ah, that sounds more reasonable. it didn't occur to me that the vanilla units would be getting upgraded functionality to match the newer units but it seems that that is indeed the case.
Not a corona related question, but does Red Alert 3 not have any Chinese localized voice lines? Anyways, Love the update! The new faction really grew on me with this video. I like the art style of the commander portraits, are there any thoughts of redoing the images used for portraits of the vanilla commanders so they use the same art style?
No, EA never had Chinese localized voice lines in CC series. I know they have some other localized voice lines, and Corona Mod is going to use the Russia ones for Soviet units (as noted in the latest released video on Bilibili). Not going to lie, but considering how stupid those lines in AoE2 (including DE version) are, no Chinese lines is much better than not having them.
I wish both the Allies, Soviets and maybe the Empire of the Rising Sun will have a new voice lines (with limited english for Russian and Japanese), and possibly adding it in Option/Settings if you prefer new or old Voice Lines for 3 factions.
mystyle _jm with K.Ori joining this mod and him having said that he knows fluent Japanese, there is the chance of him voicing some Rising Sun units hopefully
@@mystyle_jm8997 From the developer's newly talk, a plan of replacing Russian language voices for all soviets' units is set minor priorities and now goes in motion, which most would still base on EA's original Russian localization and with some new voice lines. However, it seems that EA also never had a Japanese localized voice line, consider this kind of work needs a huge amount of time, so, currently, the developers do not plan for any Japanese voice lines. As some of them said: When finally released, the JP voices may only function as external files but not internal files.
I have to inform you that the developer talk 4 had already been uploaded to Corona Mod's Bilibili channel but with no subtitle. The translation has a 2 months lag. Maybe a very translator is needed?
@@knoftiktv7801 разве? Советам хоть и добавили владык, но у Японии целый штаб летает так еще и корабль как босс на воде есть, если у СССР только Москва то у Японии и Бисмарк (Какой-то 9:42) так и Yamato есть Забыл сказать что корабли и по земле могут ездить так и у Альянса
@@Fallout_Eq действительно я сам сомневаюсь насколько правильно сделать новой фракции (думаю китайцев) летающий причем Хорошо вооруженный ,а у японцев действительно крепость но она и стоит соответственно (надеюсь)а этот сёгун ну или же Ямато действительно внушает мощь империи восходящего солнца
If I may I just have 2 quick questions: Will it be available in English? And is there at least an estimate as to when this magnificent creation will be available to the public ? :)
I can't tell the actual date, but their overseas discord group did said after a few patch to open beta. And worry not about the UI, the dev just receive many help from English and Russian fans, and the translate is always ongoing.
in dev talk 4 they say just a few more patch and open beta will be release. there is still Allied, Soviet and RisingSun epic unit to join, and both Soviet and RisingSun T4 ground unit gonna have a rework as well (sorry for the english reply)
Sorry if I missed this in a previous video, but what exactly is the Celestial Empire's playstyle? Allies are about defense and air superiority, Soviets have a great economy and nigh-unkillable tanks, and the Rising Sun has great mobility, versatility, and a superior navy, but what does the CE do? I'm assuming super powerful but expensive units with even more powerful abilities, kinda like the Protoss in a way?
So far CE play style for me is : by using upgrades, buff/debuff and (some) expensive unit to overwhelmed your enemy with better unit quality, this is their pros. Cons: slowest expension due to 1 MCV limit, abilities that consum power, kinda weak early stage About the cost of unit, only infantry are much expensive then other fractions, on vehicle they are no much difference.
In the part where you talked about the role of "advanced sea control ship" when Dreadnought was bombarding Allied Defense Bureau, there was one building next to it that I dont recognize. Maybe I just forgot it from another video, but what was it?
@@alexcount5130 not sure, but compare with Blizzard who took four to five years for StarCraft 2 Wings of Liberty, EA produced Red Alert 3 in a matter of one year.
My only complain with the xuanming upgrade is the decrease rate of fire on it's main guns,maybe you can give it the same amount of guns as it's based form
Increase Kirovs and Petrels, otherwise they are too small compared to ships(I’m not the only one who thinks that they are somehow small?). Sorry for my English
DW, and btw in my opinion i don't think you should keep the advance sea control units like that, they're pretty much the same for every nation except for different ability, like in the real game the tier 2 naval unit is way more unique and different to each other while all the tier 3 ships here are pretty much escort units that shoot hard and have anti air weapon.
Every faction T3-ship has its own unique effectiveness. (From the lastest bilibili) - Allied Poseidon cruiser dealt area damage with a decent anti-missile machine gun. [Poseidon is overall decent all-round with blackhole missile ability] - Soviet Slava class is considered the most damage dealer T3 but most of its an attack is a missile so it will be blocked by the anti-missile weapon. [Slava is Soviet symbol of Heavy damage against sea&land] - Rising sun Taichi Heavy cruiser use cannons to hit air units so it effective will be reduced somehow ...... From Development talk 4: Taichi gains anti-missile area field on the ship side. [Taichibut it has 4 torpedo pods and very versatile against naval and it uses cannon dealt area damage and acts as a slow attack fortress more than mobility] - Celestial Xuanming has high cannon damage but it anti-air/anti-missile is questionable [Xuanming is a powerful naval area-denial to prevent any enemy to attack from Celestial blind spot]
@@hidefreek6905 I understand that they’re unique at how they do things, but overall they have the same purpose. Take the the tier 2 ships from the main game, the assault destroyer basically a giant meat shield, the akula sub is slow but stealthy so they can harrass water expansion without being targeted by air units, the Japan cruiser can basically be an escort ship for the shogun battleship because they have pretty similar ish speed? Idk I don’t see it being used ever in tournaments. Im just saying yeah the ships in this mode are unique but it’s pretty surface level. But I won’t complain i know create an entire new game is hard i just want to have my thoughts put out.
@@redalert3uprisingrtsgamer816 Well, I mean, since I don't speak Mandarin(can only understand few words), would love to hear the voicing in English. Anyway, it won't really matter as long as texts related to gameplay are still in English.
@@redalert3uprisingrtsgamer816 They use Chinese because CE is Chinese. Now the developer uses Russian/German on the Soviet new unit and they will input all native language for Soviet latter. [Perharp will we get full Japanese for Rising sun than a combine English/Japanese]