The devs-maintained channel of Red Alert 3: Corona MOD. Occasionally share videos with English localisation from official Bilibili channel Red Alert 3: Corona is a MOD of the original Red Alert 3 created by Chinese modders. The MOD started in 2017 and it's still in development. All contents here are not the final performance. Welcome to view our MODDB page: www.moddb.com/mods/corona. You can find us in WeChat: CoronaDevelopers and Tieba:@羿风ostwind. Official Channel: space.bilibili.com/400315239 欢迎浏览我们的MODDB页面: www.moddb.com/mods/corona,也欢迎关注微信公众号:CoronaDevelopers 和百度贴吧:@羿风ostwind。
Well, it will be interesting to look at the epic unit of the USSR. It will be interesting to know what epic unit the Empire of the Rising Sun will have? Will this be a new unit or will it be a reimagining of Shogun Executioner from Empire' campaign?
I'm surprised that Guardian Tank is almost equal with the Hammer Tank. But this, is how the Soviet tanks should be, strong, reliable, durable, but slow and expensive. Unlike the vanilla, Soviet should've been the most over powered faction from the beginning. I just miss my Rhino Tank and original Apocalypse Tank.
Hello ! First, congratz for this EPIC mod, this is so cool ! I have a question, since some days, I cannot play anymore : My antivirus block it by saying there a trojan virus on this installer Is there a way to fix it ? Regards !
Excuse me. No idea why today I run Corona mod, this thing happens on the main screen: drive.google.com/file/d/1VK1v9msa2hiaM9-IDQPEYOI_tcDfvfTm/view?usp=sharing So I quitted and tried to restart the game, but couldn't manage to get through Corona Launcher. Corona Launcher is still there, just can't enter the game by hitting the "launch" button on it. I haven't installed anything new on my computer since the last time I played your Corona Mod. Other mods run normally IF I HAVEN'T TRY TO LAUNCH CORONA MOD before them. If I try to launch Corona mod before them (and fail like the aforementioned) I will have to restart my computer to get the other mods to run properly. Original game and The Uprising runs normally otherwise.
Someone send these guys a comment in billibilli suggesting they look at a game called Universe at War and the faction Hierarchy. Super units were their whole gimmick and while very effective it took time to build them because of buying each hard point and when destroyed left them vulnerable. I'd say it's a good way to implement super units wit counterplay