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Counter Strike's Graphics VS its Gameplay 

3kliksphilip
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Turns out you can have both, but Counter Strike has learned over the years how difficult it can be
0:00 - Intro
0:32 - Player visibility
1:15 - Map design
2:03 - Why good graphics matters
2:42 - Map competition
3:26 - Physics: graphics or gameplay?
4:32 - Volumetric smoke: graphics or gameplay?
4:47 - Increasing clutter
7:55 - Should props be different?
9:36 - Other games also suffer
10:34 - Counter Strike's trade off

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1 июн 2024

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Комментарии : 774   
@bsh38ehe47usjebdjw8
@bsh38ehe47usjebdjw8 5 месяцев назад
thank you philip for wonderful tune in the begining of the video
@sternwayprovider
@sternwayprovider 5 месяцев назад
Dear Philip, please dont use this song at 0:00 , I cannot stand it, everytime i start to get anxious and have to pause the video. Thanks
@mruys
@mruys 5 месяцев назад
I wonder if there’s a separate upload of it
@Terminated_Account
@Terminated_Account 5 месяцев назад
Womp womp ​@@sternwayprovider
@Dancyspartan
@Dancyspartan 5 месяцев назад
​@@sternwayprovider Lmao, I usually don't have these issues - but damn this audio boosted version with high volume startled me.
@slayer8790
@slayer8790 5 месяцев назад
It's fluffykins theme in my head
@puzzlepuddles6712
@puzzlepuddles6712 5 месяцев назад
>make geometry >spam crates and barrels >peak level design
@Oyakinya-Izuki
@Oyakinya-Izuki 5 месяцев назад
And the occasional chicken
@Dsyelxia
@Dsyelxia 5 месяцев назад
My old roommate (Lefty) was a lone mapper for CS:GO. He often complained about how hard it was to stay competitive against other mappers who get together into teams. He would spend all day and night when he gets home after work to work on mapping for competitions. He would always place well into the final maps but always fall just short because he would be missing just a few things that having an extra hand would have helped him to catch. I don't know if he still maps anymore, but with how you described this new system I wouldn't be surprised if he threw in the towel in the absence of forming a team.
@WaltuhBlackjr
@WaltuhBlackjr 5 месяцев назад
What maps did he make?
@friendofp.24
@friendofp.24 5 месяцев назад
Yeah, competition is stiff with CS:GO, and somehow even more so with CS2. If you want a legitimate fighting chance, you're better off in TF2, but even then that's losing it's "one-man-army" status with the advent of Vscript.
@MapSpawn
@MapSpawn 5 месяцев назад
I am a life time mapper, and I can relate. The whole problem is actually Valve and how they're positioned as curator. The community makes it very clear what maps they love, they get played. For whatever reason Valve tells the community a map still isn't good enough. Valve's "standard of quality" is antithetical to where we came from. There is nothing wrong with an orange map being an official Valve map so long as it is played and loved by the community. As a map maker I used to stick my nose up to orange maps, but the truth is I was just jealous of their success combined with their low effort. Valve is ruining Counter-Strike by being the curator and not letting the community hold the steering wheel. You can find my maps on the workshop, "Zastels".
@wm1573
@wm1573 5 месяцев назад
@@MapSpawnrelax dramaqueen
@legomanas4702
@legomanas4702 5 месяцев назад
@@MapSpawn christian mapmaking
@sourceeee
@sourceeee 5 месяцев назад
cs2's water simulation is miles ahead of any game it can compared to imo, its insanely detailed compared to the rest of the game too, some dev was definitely cooking
@slendydie1267
@slendydie1267 5 месяцев назад
its good it had some minor bugs. I bug reported one and they fixed it. It was about weapons dropped in water would be calculated as if they bounce on the ground and they would make 2 splashes 1 where it dropped and 2 where it would've dropped if there was no water. Weird they'd spend so much time on water physics when they dont really matter
@DxBlack
@DxBlack 5 месяцев назад
No fish ai tho...
@splintergp
@splintergp 5 месяцев назад
in my head i think the reason they have done so cool water is that it can be used as a basis for other source 2 games
@TheJayson8899
@TheJayson8899 5 месяцев назад
Literally the only impressive thing about this game in any sense.
@corex1464
@corex1464 5 месяцев назад
@@splintergp or the cool water was made for a different source 2 game and just got implemented cause pretty. if you ask yourself, why would they spend so much effort on such a small thing that is not even relevant to the game (unlike for example the smoke which is fancy but also changes gameplay in a minor way). Half life 3 water leak
@thirtytw0
@thirtytw0 5 месяцев назад
10:20 w- what?
@madasxyz
@madasxyz 5 месяцев назад
It's so odd how iconic the background music in your videos is and how well it fits. Truly love it
@radwilly1770
@radwilly1770 5 месяцев назад
That’s because he made the music lmao
@Revvnar
@Revvnar 5 месяцев назад
It's kinda Aphex Twin'ey
@saibot0
@saibot0 5 месяцев назад
Yeah i've kinda gotten a nostalgic association to his soundtrack after watching him for so long
@Boombi_
@Boombi_ 5 месяцев назад
​@@saibot0Yeah it's incredibly nostalgic... I should buy his music kit for the game I think
@damsen978
@damsen978 5 месяцев назад
Extremely over-used though. It's like he can't come up with another.
@QuintessentialWalrus
@QuintessentialWalrus 5 месяцев назад
11:17 I agree, it seems like the days of experimental maps that actually look nice are over. Why put effort into something new when another 3-lane defuse map is exponentially more likely to get you a paycheck from Valve? You really hit the nail on the head here.
@DrCranberry
@DrCranberry 5 месяцев назад
This is because of Counter-Strikes movement from "casual shooter" to "competitive esport". You can say that earlier CS's were competitive, and you'd be right. However, competitive in 1.6, and CS:S didn't dominate those games and instead were an incredibly niche area. The devs could afford to focus on what pro's wanted because pro's were the ONLY ones playing in that game type and changing how the AK damaged wouldn't massively impact a func_vehicle server. CS:S had minigames, and extremely experimental and fun to play maps as well because of this. CS:GO's movement to competitive esport, and lack of modability within the game client to support this, has lead to stagnation not only in the maps, but in the gamemodes we see as well. If it's not easy to implement, it won't get added, which is sad because it means the death of unique and fun maps.
@acsone3546
@acsone3546 5 месяцев назад
People are too afraid to be the next Aztec
@simplysmiley4670
@simplysmiley4670 5 месяцев назад
@@DrCranberry Pretty much, which is why imo 1.6 and Source are where CS peaked, with CS:GO being the decline and CS2 appearing to dig even deeper in that regard. I remember all the times playing 1.6 on some western map, all sorts of "rats" type maps, same with source, all on random servers with people messing about with no care in the world about balance or being optimal, or winning.
@epj0211
@epj0211 5 месяцев назад
@@simplysmiley4670600 ccs of nostalgia
@roalds3311
@roalds3311 5 месяцев назад
It is not just that. Generally players are not open to try out and learn new maps, let alone an experimental one. If something is more straight forward and easier to learn, players might more likely give it a chance. But even then it is hard. Anubis only was given a chance by players because Valve took over the map, this is how stubborn players are. I remember the initial responses from players on this map being quite negative for the most part and now people enjoy it, this is sadly how it goes. If we would design a map like Nuke in this time period, there is no way people would accept it. Weird ass double stacked bombsites, weird edges you can stand on at A site. Huge open outside area you can't smoke off, no defense straight on bombsite B and etc. Even playtesters would complain against such design. But maybe we just lack balls and persistence these days 😂
@MiloTheKid5454
@MiloTheKid5454 5 месяцев назад
I bet most Mappers probably have ptsd from Map Testers complaining about literally everything. Great video Philip!
@QuintessentialWalrus
@QuintessentialWalrus 5 месяцев назад
I don't map for Counter-Strike specifically but yeah, even if you make stuff for free, people will still complain lol. It's very community-dependent though.
@purplegrapiest
@purplegrapiest 5 месяцев назад
I think most of all what excites me is what the community is capable of with the new map editing tool. Nearing the end of CSGO there were mappers creating some absolutely amazing looking maps that no doubt were pushing Source to the absolute limit. Not that some of these limitations have been lifted only time will tell what will be possible. Maybe in 10 years we will see a whole new game mode/genre birthed from the source 2 engine and it's mapping tool, just as Counterstrike was birthed from GoldSource.
@digojez
@digojez 5 месяцев назад
As much as I am excited for that possibility, I am afraid the focus on the game competitive side may prevent casual innovation from happening.
@KonoGufo
@KonoGufo 5 месяцев назад
Issue is creative mapping doesn't win attention from Valve, formulaic maps do.
@bangobob3563
@bangobob3563 5 месяцев назад
S&box is another source 2 game that is becoming a platform for anyone to make anything so hopefully that can help advance cs2 in some way eventually
@puskamuha9000
@puskamuha9000 5 месяцев назад
suuuuuuurely, i hope the game isnt dead by then xdd
@widthemid
@widthemid 5 месяцев назад
10:20 trying to do WHAT inside you from behind?
@0kd
@0kd 5 месяцев назад
mfffmmghh...
@user-nj4pd8ye1i
@user-nj4pd8ye1i 5 месяцев назад
Huh?
@steverboot
@steverboot 4 месяца назад
And FOREVER?!
@lukeX2m
@lukeX2m 5 месяцев назад
10:20 I was dozing off to the calming ambiance of the video and absorbing all the clipping info until I heard this and couldn’t believe my ears.
@OutOfNamesToChoose
@OutOfNamesToChoose 5 месяцев назад
I loved the dynamic look of Zoo, Gym and Cruise. I wish Valve had a different set of maps for us casual players. I've genuinely not played much since CS2 came out due to the lack of Arms Race, my favourite mode. I come back from work with little time, and want to use it to wind down before I sleep. The last thing on my mind now that I have less time is maintaining a rank or dealing with teammates. Ive played CS for a long time, but its only in the past few months to past 2 or so years that I've felt completely invisible to the decisions made by Valve. I feel as though the catering to competetive play and skins have left players like me out to dry.
@MEGAMIGA
@MEGAMIGA 5 месяцев назад
I absolutely agree!
@dimarews
@dimarews 4 месяца назад
yeah, I loved arms race too
@elgatogrande561
@elgatogrande561 3 месяца назад
Arms Race is back now... still no casual maps though :/
@dimarews
@dimarews 3 месяца назад
@@elgatogrande561 at least it shows that they work on that
@MEGAMIGA
@MEGAMIGA 3 месяца назад
And they seemed to have somewhat fixed the tic problem... @@elgatogrande561
@blobbem
@blobbem 5 месяцев назад
6:46 - I find Counter-Strike's pandering to the competitive scene to be hindering my enjoyment of the game. I miss the props with physics in Source because it was stupid and fun, for example. If there are mappers out there that are genuinely worried over how a prop can affect how a match plays out at a competitive event in the future and have to spend further time and effort to ensure that never happens throughout their entire map, I think it would be best to go back to how we treated the game.
@FED0RA
@FED0RA 5 месяцев назад
but then the pros would complain even the chicken caused some funny moments like chickens blocking the door, blocking an awp shot, etc. thats why they kill every chicken they see, because you never know.
@FED0RA
@FED0RA 5 месяцев назад
maybe offer 2 versions, casual and competitive versions of maps
@LummyTum
@LummyTum 5 месяцев назад
I find counter strike's pandering to the casual playerbase to be hindering my enjoyment of the game.
@blobbem
@blobbem 5 месяцев назад
@@FED0RA That would involve more effort on the mapper's part and just wouldn't be worth it in the end. If they were to do two versions of CS2, one competitive and one casual, the perfect Counter-Strike game for competitive players would be just de_dust2, AWPs, Deagles, AKs and M4s. They don't need anything else.
@FED0RA
@FED0RA 5 месяцев назад
@blobbem no like just the maps, add props and shit for casual remove allat for competitive i didnt say make 2 separate games
@twentytwoedits2442
@twentytwoedits2442 5 месяцев назад
7:49 he didn't expect it to fall and was so flabbergasted 😂
@Jehvinz
@Jehvinz 5 месяцев назад
10:19 😳 I had to rewind to make sure I was hearing that correctly
@milkman2040
@milkman2040 Месяц назад
STOP
@NtQueryInformationProcess
@NtQueryInformationProcess 5 месяцев назад
even though I don't really need them, I appreciate the effort you go through to have subtitles in your videos, they are just nice to have and sometimes when I'm unable to use headphones it makes it way easier to watch the video
@JoshFlynn101
@JoshFlynn101 5 месяцев назад
10:19 just barely kept in the laughter😂
@Catzzye
@Catzzye 5 месяцев назад
Instant Caboosing jumpscare XD
@epic_g4mer
@epic_g4mer 5 месяцев назад
OH MY GOD THATS THE NAME OF THE SONG I’ve been looking for it for ages, thank you :)
@user-zl8sm6ok2r
@user-zl8sm6ok2r 5 месяцев назад
Before a game is competitive, it should be fun and entertaining first. And good graphics adds to that value. Life is not just about winning (sad if it is for you). Even when you engage in competitive activity, the experience along the way is still important. So I'd be happy if Valve continues to make CS as pretty as they can. You can always tone it down afterward when it creates glaring issues.
@dajokahbaby1506
@dajokahbaby1506 5 месяцев назад
To be fair, visual clarity is also what makes a game fun, entertaining, and even casual. Look at TF2, that was the game’s entire design philosophy and one of the reasons why it was easier to pick up compared to a lot of games on the market at the time, hell, even compared to subsequent titles like Overwatch
@ResurrectionVeklor
@ResurrectionVeklor 5 месяцев назад
You won't believe it but some people get the fun and entertainment from the competitive aspect of the game it's not either or. Those were the roots of counterstrike and many more competitive games - the ability to have a competition online in a game against each other because this wasn't always the case.
@KoopstaKlicca
@KoopstaKlicca 5 месяцев назад
​@@ResurrectionVeklorcompetition were NOT the roots lol dumb gimmicky maps were and competitiveness became a staple of the culture much after
@simplysmiley4670
@simplysmiley4670 5 месяцев назад
Thing is that making things prettier and prettier in reality cuts off from the amount of players that _can_ enjoy it. Graphical fidelity is far ahead from what a common joe can afford. And even when they can afford the bare minimum, they won't engage with the prettier version of the game anyway just because they want to actually play the god damn game without burning their PC down.
@KoopstaKlicca
@KoopstaKlicca 5 месяцев назад
@@simplysmiley4670 can we not pretend that cs2 is the new Crysis 💀 it still runs on a potato, just not your potato from 2013
@DarkstarArchangel
@DarkstarArchangel 5 месяцев назад
That thing about pieces of a maps made "in a paranoid state as they should" and "sticking out by a tiny amount" I think that those few "sticking-out" pieces have their collision boxes are rendered inactive or they have an invisible wall that extends to the depth to where they stick out preventing players from bumping into them or preventing them from not retreating by hitting small objects. I've also used a level editor for Prodeus and Classic Doom and they have an invisible-wall mechanics that creators can utilize.
@themagnushjort
@themagnushjort 5 месяцев назад
Do you think you could port De_Sparity to source 2 though? Preferably the parkour one because it's really fun to play around on :3
@LEDs
@LEDs 5 месяцев назад
Nice video. I covered this exact topic a few weeks ago where I went through the changes made to inferno since CS2’s release and discussed whether they were justified.
@zooidiotgaming5784
@zooidiotgaming5784 4 месяца назад
OMG! Hello there, I'm a new watcher and have been enjoying your content, idk why but I didnt expect to see you here.
@zioplys
@zioplys 5 месяцев назад
Library was an amazing map, i hope they add a "fun" mappool for competitive. Since we get ranks per map anyways it wouldnt impact the hard core competitive players and add some unorthodox maps for the more casual players
@be_happy3881
@be_happy3881 5 месяцев назад
I'm just blown away by CS2 inferno every time it shows up anywhere. It's so stunning. And it's a CS2 launch map! Remember what csgo launch maps looked like and what the last csgo maps looked like in comparison?! Oh, the places we'll go.
@KaraokeNig
@KaraokeNig 4 месяца назад
@erdbeerzikade8507
@erdbeerzikade8507 5 месяцев назад
finally some quality 3kliks content again. Was missing it so much since the release of cs2. The last video about santorini was really interesting too! Happy new year btw :D
@MaddMo0n
@MaddMo0n 5 месяцев назад
Valorant was just like yeah throw on a glowing red outline 😂
@thatjosiahburns
@thatjosiahburns 5 месяцев назад
Yellow outline was my go to back in ye olden days of 2022
@cat2
@cat2 5 месяцев назад
Considering the amount of bloat animations and abilities in that game, I don't think it stands out too much. Never had an issue in spotting an enemy in Valorant tbh.
@Watburnt
@Watburnt 5 месяцев назад
It really helps i still miss people in cs2 occasionally but ive only missed people in valorant when i was in monkey brain mode
@radioatlast
@radioatlast 5 месяцев назад
this same difference in design philosophy is super obvious between tf2 and overwatch (back when ppl still compared them lol) and it always annoyed me. tf2 has an unbelievably readable art style that makes so much information available so seamlessly while overwatch often winds up with just a vomit of colours from different abilities and relies on extra ui elements and outlines to retain *some* visual clarity (the game in general looks great tho). even with something as simple as marking teams, so many games just use a coloured outline and it just feels lazy. like after decades of game design most devs still havent figured out a better way to combine art and gameplay than coloured outlines?
@doy25
@doy25 5 месяцев назад
@@radioatlast you're acting like there is literally no benefit to outlines whatsoever. outlines give infinitely more readability than anything you can do to make an object stand out in a 3d environment short of 0:32 , and dont impose any limits on character customization options. and its not like tf2 is any gold standard of combining art and gameplay, all they did was make your outfit team colored, not to mention that it is very much not "unbelievably readable" as soon as you involve explosions and pyro flames. was halo infinite "lazy" for using team outlines as opposed to just forcing spartan colors of teams like every other halo game?
@ad4mwayn340
@ad4mwayn340 4 месяца назад
This is why I think kz is such an amazing gamemode, the core gameplay is all about movement and positioning, the purest kz maps just ignore graphics and design the geometry of the map to fit the maneuvers they want. On the other hand, some maps look so good they might as well be real places, and it's such a cool gimmick to figure out the route by yourself by judging whether a certain prop looks climbable and reachable, maybe that's another reason why I love singleplayer competitiveness
@succulentanal
@succulentanal 5 месяцев назад
I think these days I've strayed away from the competitiveness and have been enjoying map variety for casual play. Wish there was a way for valve to include a weekly rotation for new community maps. What's the point to create new mapping tools if you won't feature new maps?
@walter1824
@walter1824 5 месяцев назад
9:54 Black Mesa is perfect the way it is, no need for fake invisible walls
@cheezitupp
@cheezitupp 5 месяцев назад
Love how loud you made that one note in the intro- I really like the song and I know it bothers people which you are very aware of
@SKYN1K
@SKYN1K 5 месяцев назад
Thanks for your videos, they are so great!!
@MapSpawn
@MapSpawn 5 месяцев назад
The removal of "crates" from Counter-Strike stems from 3D Mike's map Survivor, which had 1 crate in the map, and bragged about it. The removal of crates became this "Art Nouveau" movement where you were a half-rate mapper if you opted for a simple crate. Once CSS launched, now crates had to be anything besides a crate. This is horrible philosophy that derailed the entire experience.
@tehFozzeY
@tehFozzeY 5 месяцев назад
I doubt that an Easter egg in a long forgotten map affected every single mapper that much.
@MapSpawn
@MapSpawn 5 месяцев назад
Then you do not realize how concentrated the community was in the 2000's. There was only a handful of mapping communities, and things propagated. Verc, CS-Nation, Counter-Map, Snark Pit, ect, it was a smaller community back then.@@tehFozzeY
@newkindofviking6701
@newkindofviking6701 5 месяцев назад
Thank you very much! In Danish what I said, when seeing Overpass and Inferno was; Der er alt for mange rekvisitter. Wich transles to: There's too many props. Rekvisitter in danish, is only used about props for theatre. And then into movies... But that was my first feeling. Cluttered. Bin the clutter. Been here for years, and I watch every video, within a few days, and something I always look forward to, when I open up my browser. Cheers! Uh, and happy new year!
@Mia279_
@Mia279_ 5 месяцев назад
Well, it's 1:44 am out here, gotta watch this before sleeping
@_gamma.
@_gamma. 5 месяцев назад
Great video, happy new year!
@GuuDzLive
@GuuDzLive 5 месяцев назад
The number of invisible corners klickyPhilly has pointed out for a "valve please fix" and yet I had found even more. History of "Valve please fix" & how it sometimes worked. Look forward to CS2v2
@airnest
@airnest 5 месяцев назад
Hello 3Kliksphilip, I just wanted to say that your latest music albums are masterpieces :) I basically grew up on your videos and your and your father’s music. Crossing Those Islands is definitely my favorite. The first release and it’s music video were already amazing. The new version is unlike anything I’ve heard before in a way, there’s nothing like it. 10/10. It’s just a short letter of appreciation. You’ve influenced the way I make my content in many ways, music is one of them. :)
@quintit
@quintit 4 месяца назад
Who's his father
@airnest
@airnest 4 месяца назад
he creates under the name steventhedreamer @@quintit
@thecipher8495
@thecipher8495 4 месяца назад
​@@quintitMr. Kliks Sr .
@StrikeWarlock
@StrikeWarlock 3 месяца назад
​@@quintit Steventhedreamer
@senPuff
@senPuff 5 месяцев назад
Speaking of bright, monochrome player models; itirations of Quake have always had the built-in option of toggling them on. Same with many arena shooters. Maybe the pace of CS2 still isn't fast enough to justify its existence, but I feel it's a welcome addition in any fast-paced competitive shooter. It removes the barrier between reflex and logic, as enemy color = shoot. I feel CS2 is disconnected enough from tactical shooters to argue in favour of it. Not to mention, it helps with accessibility as well for those who have sight impairments.
@GreatMossWater
@GreatMossWater 5 месяцев назад
I don't understand the complaints of being unable to see character models against the scenery, isn't that the point of camouflage? You wouldn't try to make yourself more visible against your enemies.
@Janus54
@Janus54 5 месяцев назад
@@GreatMossWaterthis is cs not some realistic war simulator
@GreatMossWater
@GreatMossWater 5 месяцев назад
​@@Janus54 It sure tries to look like one though.
@MHLoppy
@MHLoppy 5 месяцев назад
Thank you for bringing attention to the serious issue of my team mates trying to come inside me from behind.
@june4135
@june4135 5 месяцев назад
cheeky use of the "creepy" music for the intro sequence, Phillip. I love it though. I have never found it creepy.
@Cosmic-Bear.
@Cosmic-Bear. 5 месяцев назад
Very competitive and very pretty... now we just need it to be very fun.
@crazylemon7938
@crazylemon7938 5 месяцев назад
It's counter-strike so that's unlikely
@funtaril
@funtaril 5 месяцев назад
you mean fortnite-type fun?
@willhart2188
@willhart2188 5 месяцев назад
Enjoying this style of editing.
@aa-mp5mo
@aa-mp5mo 5 месяцев назад
10:22 That took a very weird turn.
@Lynxdeer
@Lynxdeer 5 месяцев назад
10:21 You really could have used a better choice of words here- great video, though, that really caught me off guard lmao
@Schaddn
@Schaddn 5 месяцев назад
I wasn't wearing headphones when I clicked on this video. When I glanced over to my screen and saw the opening shot I thought "Oh, I bet this video starts with Caboosing". So I rewound, put my headphones on and there it is in all its glory: Caboosing
@amirmirzaei3940
@amirmirzaei3940 5 месяцев назад
Finally someone who brought this topic up. you have no idea how many times I clip to a random part of a wall and stopped moving and so a molly just killed me, every mapper should hug the walls and go all the away around it to make sure there isn't random stops that get you stuck
@Bacender
@Bacender 5 месяцев назад
Make maps fun again. Competitive has made maps sterile and boring. No interactable objects, no physics objects, everything is static and boring. Clipping issues and invisible walls are bad, but flat, unresponsive maps with boxy layouts that have a bunch of objects thrown around the place to make it look nice (but still very obviously look like boxy hallways) are boring. But i'm not a competitive player and my opinion doesn't matter.
@OutOfNamesToChoose
@OutOfNamesToChoose 5 месяцев назад
+1 Honestly, it doesn't even need to be something that you interact with. I remember how fun Zoo seemed just because there were swimming fish in the aquarium that gave that part of the map a realistic atmosphere. Nowadays, someone out there would complain that it's too distracting or something like that. If we keep optimising for competitive play over fun, the end point would be a sterile box of some kind, like a Psychology PhD's mouse maze.
@MaximTsyba
@MaximTsyba 5 месяцев назад
​@@OutOfNamesToChooseyeah, people were complaining they mistake birds on Inferno for incoming flashbangs. These purists should just play 1.6 with boxy basic maps. It would also resolve their continious hunger for turning everything down to gain extra fps
@anchithacharya7836
@anchithacharya7836 4 месяца назад
Simple solution: keep the wacky maps in the casual pool and the clean ones in the competitive pool. And brink back unranked matchmaking so that people can practise on the competitive maps without affecting their rank
@andrewhamel1
@andrewhamel1 5 месяцев назад
The spooky song! Love to see it. Philip, I'm sorry that some of us keep commenting about it. The fact is I watch the video - the whole video - and I have no further questions or comments, but I want to do my part on engagement so I need to comment /something/
@vladutz8
@vladutz8 5 месяцев назад
I always hate it when my solid teammates try and come inside me from behind
@sety5591
@sety5591 5 месяцев назад
everyone want to ram each other's behind and swoshing melee while at it and then says sorry.
@repmats8405
@repmats8405 5 месяцев назад
10:21 PAUSE
@Spartan300001
@Spartan300001 5 месяцев назад
I'm so glad that wasn't just me! He said a couple things that gave me a double take in this one. 10/10
@kipchickensout
@kipchickensout 5 месяцев назад
Very nice video as always :)
@Furious321
@Furious321 5 месяцев назад
I would love more Ready Or Not content from you :D
@MonKeyGuy131
@MonKeyGuy131 5 месяцев назад
great music great talk great video as always :)
@TackerTacker
@TackerTacker 5 месяцев назад
I do like the music you said that many other people disliked and complain about, but lately you blast it so loud that it literally straddles me and makes me quickly reach for the volume knob to turn it down because I think I have my audio levels wrong, only to then having to turn it all back up shortly after. I would appreciate it if I didn't have to do that. I know there is some kind of thought behind it, but from my point of view it's just a kind of jump scare and I don't like it (the volume, not the song itself).
@afmetz
@afmetz 5 месяцев назад
I love the music in the start of the video ❤
@Luka2000_
@Luka2000_ 5 месяцев назад
Man now that im used to the cs2 look, when i look at my old clips from csgo it looks so old. Its so crazy to think about that i hated cs2 when it came out
@mikesully110
@mikesully110 5 месяцев назад
honestly to me CS2 looks like it came from 2013. Like the car/van models have no shaders at all so they look really flat and fake. I get it's not trying to be UE5.3 but it barely looks better than source to me. (granted I haven't played CSS in years maybe my memory of it is a bit off; I remember going from CS 1.6 to CS:S and being amazed how good CSS looked)
@versy187
@versy187 4 месяца назад
csgo looks about 190% better
@Luka2000_
@Luka2000_ 4 месяца назад
@@versy187 ur opinion
@beau6113
@beau6113 5 месяцев назад
I like how if you pay attention to what *most* people say about the game there is one common theme: the community is being removed one layer at a time from the game that was built by its community. Now even map making is shifting to a more professional (and therefore profits-driven) endeavor. Casual has been crippled since CSGO with no more "favorite pubs with people you know", community servers clearly taking a back seat in CS2, game mods also clearly irrelevant compared to satisfying the money-making professional crowd, and map making is apparently now a frustrating team project. The fun is being removed. Eventually it will be difficult to get blood from a stone, and we will see post-mortem videos describing much of this and more that I am not even aware of.
@n9ne
@n9ne 4 месяца назад
coming from 1.6 and then getting into more complex looking games later on like BFBC2 all the extra detail was very difficult for me to get used to and it took my brain years to adjust. man was i bad at these games my reaction time was horrible. your argument is valid and i am sure lots of people that played csgo for 10 years are slower in cs2 because of the fidelity increase probably not at this big an extreme though. it was so painful going from 1.6 to modern early 2010s games.
@Nadezi
@Nadezi 5 месяцев назад
In ancient, the back wall next to the A site boxes still have some annoying spots to get stuck on while trying to peek towards a main. The first couple of times playing from that spot had me pretty frustrated since I always peek headshot angles as far away from the object in front of me as I can to make my head more difficult to hit
@SlingerMarshall
@SlingerMarshall 5 месяцев назад
8:10 you definitely interacted with that chicken alright haha
@TheRogueAdventurers
@TheRogueAdventurers 5 месяцев назад
I've never agreed with the thought of needing player models to be as visible as possible to make the game competive and fair. Now I don't play many competitive shooters but I think that being able to hide yourself in the map is a part of the gameplay as much as the placement of your team. In games like cod, if I get killed by someone and then see that it was because I couldn't see them because they were hiding in a bush or something then it's completely fair. The only thing I'd say otherwise is if certain player models stand out more or less than others
@ZerrethTV
@ZerrethTV 5 месяцев назад
The problem exists when certain skins hide themselves better than other skins on certain maps. Things that were supposed to be simply cosmetic are now affecting gameplay causing a monetary rift between the haves and have nots, and THAT is a problem. The entire contrast increase fix is because of this issue that continued to pop up, but to let people still play their aesthetically pleasing game, it is an option you can toggle off. In a similar vein, one way vision that prevents one side from seeing the other and ultimately locking down a portion of the map is a balancing issue. You could argue that because all players have access to it, it is "fair" but how much it affects the balance of the map now needs to be taken into consideration which may have not been considered before and potentially cause lopsided engagements where even if you could pre-fire that spot, the "optimal" play would be to simply not take that route ever as an attacker. At that point, the assumption would be a certain section of the map "doesn't exist" in competitive play and will throw the balancing into disarray.
@HandiasTobil
@HandiasTobil 5 месяцев назад
hey philip. can you do a video on gaussian splatting? the technology seem interesting and would love to hear your take on it.
@kipchickensout
@kipchickensout 5 месяцев назад
If that's not a job for 2kliksphilip
@testerzz
@testerzz 5 месяцев назад
Great video once again
@yonice
@yonice 5 месяцев назад
The song at the start gives me nostalgia. I don't even play Counter Strike. I'm just here for the Source engine content. I've found all Post-CSS counter strike gameplay boring and static, like nothing changes each round, though I guess that could be said about 1.6 aswell. Please fling some props again soon. Have a great day, Philip.
@BicBoi1984
@BicBoi1984 5 месяцев назад
Valve shouldn't have added custom player models. That was a bridge too far that now they can never recover from.
@melikabreak
@melikabreak 5 месяцев назад
10:21 I cannot just let that pass
@mcbonkytron8411
@mcbonkytron8411 5 месяцев назад
In a lot of ways it has to do with what the gameplay is intended to be. Some of these choices make perfect sense in CS but not in FPSs like Escape from Tarkov or Battlefield as examples.
@AthosRac
@AthosRac 5 месяцев назад
You forgot to mention that in the past the game used to have flashlight so there were some dark spots to hide players. The most famous was in Aztec water in the corner in front of ramp from water to B site. Should also have show the Inferno 1.5 that was very different. Just as a curiosity. And no the pilars do not block your movement. It offers cover for the ADVANCING team. It is fundamental for the position and the new version kind of ruined the position.
@friendofp.24
@friendofp.24 5 месяцев назад
That song you use in the beginning (forgot what it was called) gets louder every video. And it's funny.
@Blobtheblobfish
@Blobtheblobfish 5 месяцев назад
Love the tune at the beginning but can you turn it up a little? It's a bit soft.
@eli.k9190
@eli.k9190 5 месяцев назад
00:00 Thank you for Cabossing there.
@GraveUypo
@GraveUypo 5 месяцев назад
that's why i map for doom. it's way easier and will never go out of fashion and my top priority can be "is it cool? then put it in!"
@gee_
@gee_ 5 месяцев назад
There was a bug in CSS (maybe little known) when you put a barrel against a wall and walk into it, then as soon as you get bounced back hit jump and it would send you flying into the air across the map.
@ProtossOP
@ProtossOP 5 месяцев назад
Pretty sure that’s used in half-life or half-life 2 speed run
@gee_
@gee_ 5 месяцев назад
@@ProtossOP that's it! I just found a video showing it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nxkD3gKSpqg.html I found it on a community 2towers server I played regularly, fun times.
@thealandude9146
@thealandude9146 5 месяцев назад
9:55 The clipping in the Xen portion of Black Mesa makes it very hard to enjoy the new movement options like long jump with how easy you can fly off in the other direction just by accidentally bumping into a little bit sticking out of the ground or something
@Pyskiper
@Pyskiper 5 месяцев назад
I personally like the new looks and the amount of props and clutter but i wonder if maybe they found a good amount for me and if there was more i would be annoyed by it… i find cs2 very readable in general though which is nice and definitely a stepup from early GO where i spent most of my playtime. And the new playerskins were really problematic in GO in my opinion but in CS2 i can see them way better usually (still kinda would prefer them gone though). But yeah currently recreating a map i made in GO (that i never really finished) and really excited how good i can hopefully make it look. I think graphics are very important but i think everyone has their own opinion on it and i can understand why some would maybe just like white walls and no props at all for competitive gameplay but i think it would hurt the game if it looked worse.
@HolarMusic
@HolarMusic 5 месяцев назад
wow, Condition Zero banana looks stunning, especially for it's time
@RitosM
@RitosM 5 месяцев назад
I think what the CS's mapping scene will soon look like is having productions by both indie mappers and full mapping teams, kinda like how there are indie musicians vs artists backed by labels, and indie game devs vs game production companies.
@dgeFPS
@dgeFPS 5 месяцев назад
This was a fantastic video, structurally too
@Neo2266.
@Neo2266. 5 месяцев назад
When it comes to smarter map design, I hate how light is incorporated in current maps, and the mappers refusing to make it more interactive. There was a floodlight shining down a corridor in Ancient. It gave people away if they were about to sneak through it. That's fine, but the mappers eventually decided to move the light elsewhere. Why? Why not let that be the risk associated with that corridor. And even better. WHY NOT ALLOW US TO TURN OFF LIGHTS BY SHOOTING THEM? It works for some parts of some maps, like the Office vending machines. It would make an interesting tradeoff, by shooting a light, you'd give your position away via sound, but the enemy wouldn't be able to see you coming thanks to the shadows. Why not go a step further and let us make the interiors of some maps, like Nuke's corridors, completely dark by shooting the lights? Why not move in that direction? Why not bring flashlights back? Wouldn't adding a whole new layer of tactics to the mix benefit the game?
@tehFozzeY
@tehFozzeY 5 месяцев назад
Bring back the NVGs!
@pohatunuva3771
@pohatunuva3771 5 месяцев назад
Interesting. This mapping scene is completely different from TF2, and much more particular.
@EwDirt
@EwDirt 5 месяцев назад
I'm glad you talked about giving up mapping. I felt the same way.
@Cats-TM
@Cats-TM 5 месяцев назад
This video made me think: so, to start, there was a study once to see how many looks at a board of chess pieces players of different levels took to replicate it. The amateurs could remember 2-3 pieces each time, the slightly more advanced players could remember more pieces, and the absolute masters could remember a sizeable chunk...if the board was something that could appear in an average game. If the pieces were absolutely scrambled the masters could remember no more than the amateur. Would be neat to see the levels of CS2 changed to use the style of another map (for example: Dust2 using Aztec's style, or Office as Vertigo) and to see whether the professionals can tell what map they are in without the minimap. I have no idea if it would be any different but also, it would look neat anyway.
@bruschetta7711
@bruschetta7711 5 месяцев назад
Visual clutter and enemy recognizability is a problem that is becoming more and more apparent with recent online shooters, all going towards more realism AKA details or paid skins for your “operators” which more often than not becomes a way for people to hide because some wall texture matches their clothes
@ArthurP-xd1gj
@ArthurP-xd1gj 5 месяцев назад
please may you elaborate at 10:22 phil??? greatly appreaciated.
@meeloks.1013
@meeloks.1013 5 месяцев назад
11:10 I have to disagree. S2's hammer is way better for solo map makers thanks to the mesh based approach. You can model the whole map in it. The material editor is also easy to use, and there are plenty of free pbr textures that you can use in your map.
@bukachell
@bukachell 4 месяца назад
honestly as a clumsy person running into random furniture and other objects while trying to get somewhere is pretty realistic. It's not fun but it is realistic, as much as it shouldn't be a thing.
@angeloey
@angeloey 4 месяца назад
Do you change the thumbnail or titles after releasing a video? I feel like I’ve clicked on and off videos recently after mistaking them for new uploads
@dayne6475
@dayne6475 5 месяцев назад
I love you subtle humor, mr 3kliks
@mirabile1221
@mirabile1221 5 месяцев назад
love ur vids :D
@Cats-TM
@Cats-TM 5 месяцев назад
Mr Philip, question: do you know of any way to play CS:GO maps still? Because I really _really_ want to play the roguelike but, ya' know, Valve unfortunately killed it.
@beau6113
@beau6113 5 месяцев назад
00:39 what? This is an inane statement. If turning models into glowing green orbs reveals that the default textures are failing, then the correct fix would be glowing green orb models, not a slight boost to contrast. That's ludicrous! Maybe the game is perfectly fine having models that occasionally blend in and are difficult to track, because, that's how the world works; not everything is easy to discern (nor should it be).
@rheawelsh4142
@rheawelsh4142 5 месяцев назад
2:00 Also helps just being able to create maps at all more easily since hammer 2 is less of a nightmare
@carlaltrogge6332
@carlaltrogge6332 5 месяцев назад
It's both possible with great level design. And this is not imaginary it's been done enough in other games, also in CS2 for example Anubis. I personally have done level design work for Mediterranean projects and inferno was just poorly done.
@Arjun-eb1yc
@Arjun-eb1yc 5 месяцев назад
Source 2 seems to have a good ratio of framerate : graphics quality. Things can look pretty while still running at high fps. However we still have no idea how good Valve can make it look if they prioritize graphics? Both CS2 and Half Life Alyx strongly prioritize performance. CS2 because it's competitive and has loads of players with old hardware. And HLA because it's a VR game where any dips cause motion sickness.
@acsone3546
@acsone3546 5 месяцев назад
It’s so annoying that they’ve given more updates to doppler textures than any of the massive gameplay or desync issues
@hennyclaus
@hennyclaus 4 месяца назад
Very neat video
@AuroraAce.
@AuroraAce. 5 месяцев назад
I love being hit with the ol' caboosing
@RilaAudio
@RilaAudio 5 месяцев назад
took me way to long to realise that the thumbnail is teardown.
@NaudizAshildr
@NaudizAshildr 5 месяцев назад
Couldn't agree more, I still will probably map for fun, but it's sad to think that the days of many mappers making fun maps that look nice are probably over :(
@iggyN
@iggyN 5 месяцев назад
“Boxy rooms and boxy crates” EVERY VALORANT MAP
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