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Crash Bandicoot: Wrath of Cortex Prototype - Some Very Different Gameplay! 

GameHut
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A look at the first prototype I've found of "Crash Bandicoot: The Wrath of Cortex" - specifically the "Crashes to Ashes" level, which in this build is very different to the one that made the final game

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24 окт 2018

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Комментарии : 321   
@Captain__Obvious
@Captain__Obvious 5 лет назад
Reminder: The lifespan of CD-Rs was greatly overestimated back in their day and a lot of first-gen ones are already rotting and degrading away as the organic dye breaks down. Backup those precious beta discs!
@subtledemisefox
@subtledemisefox 5 лет назад
yes please!
@SameytheHedgie
@SameytheHedgie 5 лет назад
Its nice to always have a backup anyway, you never know whatll happen...
@e.9785
@e.9785 5 лет назад
Needs more thumbs up, please back up this stuff!
@kristianTV1974
@kristianTV1974 5 лет назад
@@SameytheHedgie I think the saying is something along the lines of 'If you only have one backup, you effectively don't have any backups'
@nifralo2752
@nifralo2752 5 лет назад
What do you mean by gen one?
@OKTANE0
@OKTANE0 4 года назад
PS2 graphics always just punch me in the liver with nostalgia...
@cookiesontoast9981
@cookiesontoast9981 3 года назад
PS1 graphics do that for me even more than PS2, which is why I play PS1 games all the time.
@RoseSupreme
@RoseSupreme 5 лет назад
I just love how Crash bobs up and down endlessly whenever he's in the Jeep.
@26kempy
@26kempy 5 лет назад
This is rather interesting, I remember seeing screenshots of Crash in this jeep in a Ps2 magazine waaaaaaay back in 2001.
@RushStar93
@RushStar93 5 лет назад
The Jeep is actually in the final game. But not in this particular level, but another one, where you're being chased by Rhinos, can't remember the name of the level
@DeskoDev
@DeskoDev 5 лет назад
It IS actually in the final game. Jungle Level.
@driftnick7022
@driftnick7022 5 лет назад
It's in two levels, actually. The first is in the rhino chase part in Jungle Rumble (otherwise the level is mostly on foot), and the second is the entire Smokey and the Bandicoot level (since it's one of those hog/polar bear/motorcycle riding kind of levels).
@cleverhardy5230
@cleverhardy5230 5 лет назад
Getting hyped up for that new logo.
@DiaboloStaf989
@DiaboloStaf989 5 лет назад
This version of the hub made it into the manual! In the section where it tells you about the hub system, there's an image that shows this version of the warp room barrier, as well as the gap in the center (which is actually the secret warp room platform in the final version). I was always wondering about this for too many years! Do you have any early builds of Crash 'n' Burn? I know for a fact that despite the amount of research people have done on it, most would still love to see how it truly looked in its early incarnations. Also, make a video about Finding Nemo! I'm sure there'll be some great behind the scenes stuff in there.
@LXShadowsplosion
@LXShadowsplosion 5 лет назад
Seconded on Crash and Burn--that level was really cut down!
@zemil8460
@zemil8460 5 лет назад
You're right , I searched it on my game manual and it's there
@RedVGFox
@RedVGFox 5 лет назад
Well, the title screen is 10 times better than the final one, at least it's not ripping of completely the Crash Bandicoot 3 one. Anyway, this is very interesting, Wrath of Cortex is one of my favorite Crash Bandicoot games.
@PacGuy765
@PacGuy765 4 года назад
RedVGFox you'd be pleased to hear that a remaster of Wrath of Cortex has been confirmed
@southpaw117
@southpaw117 4 года назад
@@PacGuy765 Confirmed? So far, I've only found leaks and rumours.
@schemar17
@schemar17 4 года назад
@@southpaw117 its confirmed
@southpaw117
@southpaw117 4 года назад
@@schemar17 I'm still only seeing talks of leaks. Would you mind linking me to actual confirmation of it, please?
@schemar17
@schemar17 4 года назад
@@southpaw117 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jNuPJtY8gLI.html
@unofficialmeme5972
@unofficialmeme5972 5 лет назад
You are awesome. Your video games have been apart of my childhood. Growing up, I always was curious about the development for those games. It really makes my day to learn some behind the scene stuff from you!
@bace1000
@bace1000 5 лет назад
I'd love to hear more about the storyline of this game. Some people theorised about a proper plot explaining why each level had to be visited, but that it was cut for time constraints. Thanks for your hard work!!
@thepuzzlemaster64
@thepuzzlemaster64 5 лет назад
Would it be possible to do a full let's play of this beta? As this version seems nearly complete, and the fans could also help compare the differences.
@judsta123kickass
@judsta123kickass 5 лет назад
I second that
@cookiesontoast9981
@cookiesontoast9981 4 года назад
Oh just like... Stop being greedy and release it for everyone to play. I'll never understand why some people hold back alpha/beta versions of old games or old films that were made before film preservation was taken seriously.. If you died and no one else knew about what you had then it could very well be lost to time.
@irgendwer3610
@irgendwer3610 4 года назад
@@cookiesontoast9981 I dont think they can release this build without universal's permission
@cullbear55
@cullbear55 4 года назад
@@cookiesontoast9981 dude. We should be thankful he even does the things that he does do. I'd like the ISOs too, but it's probably illegal for him to give them to us.
@TheCreator1337
@TheCreator1337 5 лет назад
I appreciate your effort, Jon! Keep up the great work!
@admiraladama5877
@admiraladama5877 5 лет назад
It’s amazing to get your insights and perspectives on this. Thanks for taking the time. My son still plays Finding Nemo for the GC every now and then when he gets an itch for it and it’s taken on a new meaning for me to watch him knowing the work you put into these titles.
@shark1tall
@shark1tall 3 года назад
Do more about this game! This one was underrated IMO
@tcgamingtimes999
@tcgamingtimes999 5 лет назад
As someone who didn't hate this game as much as most this was such a cool watch! I would totally welcome more if you find some!
@DeskoDev
@DeskoDev 5 лет назад
Jon you really need to do a longplay of this. Maybe a livestream similarly to that Madagascar build? Also, the lightning rods, platform in the middle and other graphics in the hub are missing and the gates are missing the particle effects seen in the final. I should mention offtopically that the lighting rods mentioned before are actually missing their particles in the Xbox and GameCube versions.
@devil7660
@devil7660 5 лет назад
I'd love to see an even earlier build from back when the game was totally different. With that cool new logo you and Rodney Matthews should team up and make Game Hut Studios.
@heliospah
@heliospah 5 лет назад
You mean as in, a company? Jon Burton is already the director of Travellers Tales, the beloved company that made games like Crash TWOC & Twinsanity.
@viemarirunoa
@viemarirunoa 2 года назад
@@heliospah He left TT and created another studio tho
@ConnorMartinGames
@ConnorMartinGames 5 лет назад
Love these behind the scenes videos. Actually working on a Wrath of Cortex video at the minute as practice for a module in my game design degree. And as a game design student I must say these videos are really fascinating. Here's hoping for more hidden prototype gems.
@danmanx2
@danmanx2 5 лет назад
I love your channel! Prototypes, development information, coding. You are the man!
@SmazUgonih
@SmazUgonih 5 лет назад
Wow, this is super interesting! Great find, Jon! There are some minor differences in the warp room, like Coco facing towards the camera and not really doing anything. In the final build she's on a laptop, facing away. The middle section is also a platform that leads to the secret levels, etc. Looking at one of my early magazines, there are screenshots of some oddities which I wonder if they're from this build or not. I'm eager to see Crash N Burn (level 21), as one screenshot shows an entire vertical section that isn't in the final game, one with a big blue enemy in that level, as well as an odd camera angle near the level's crystal. In the same mag, Crash appears in his mech in Compactor Reactor (level 5) when it doesn't feature there in the final game. I see other screenshots with minor things missing, like particle/heat effects for Fahrenheit Frenzy or a different placement of an enemy, but I guess Compactor Reactor and Crash N Burn particularly interest me from this beta build.
@Reynsoon
@Reynsoon 5 лет назад
Thank you very much Jon. Crash TWoC was met with reverence when I got it as a Platinum title from the local Morrisons. Always nice to see a little BtS!
@roussin_
@roussin_ 3 года назад
the earliest memory I have of receiving a video game as a christmas gift was this game. it's cool to see some behind the scenes of it. I should go back and finish it, I don't think I ever did.
@PatrickBoi6497
@PatrickBoi6497 3 года назад
who could forget my favorite crash level *game over*
@heliospah
@heliospah 5 лет назад
Finally something Crash related! Is there gonna be another one on Twinsanity?
@AresanBandicoot
@AresanBandicoot 5 лет назад
Well. This is so great, I have no more words!
@WyvernDotRed
@WyvernDotRed 5 лет назад
"DE WRAAK VAN CORTEX"
@NeoKesha
@NeoKesha 5 лет назад
Despite everything, TWoC was a pretty decent game with amazing soundtrack and levels. I've really enjoyed it! Thank you for all of your Games and Videos!
@MSCLeap75
@MSCLeap75 5 лет назад
It definitely was! And it gets way too much unnecessary hate nowadays from crash fans who are harsh to it. It's one of my favorite crash games next to Crash 2, Warped, & the first two GBA games.
@dapperfan44
@dapperfan44 5 лет назад
The soundtrack sounds too much like A Bugs Life for PS1 than it does like a Crash game, because the two had the same composers and both were dev'd by Travelers Tales.
@NeoKesha
@NeoKesha 5 лет назад
Thankfully, i've never had a PS2, so i was playing 14 FPS with many graphical artifacts on emulator.
@MSCLeap75
@MSCLeap75 5 лет назад
@Gianfranco Ridolfi I'm guessing you had the initial ps2 version. The other version fixed the loading times, especially the gamecube & xbox version.
@MSCLeap75
@MSCLeap75 5 лет назад
@Gianfranco Ridolfi Yep, initially they were going to include a minigame during the loading on the first PS2 version, but they ran outta time, scrap the idea, and probably forgot to shorten the loading as a result of cutting it out.
@UndertakerU2ber
@UndertakerU2ber 5 лет назад
I'd love to see more Crash related content. Wrath of Cortex was the first Crash game my parents bought me, and it was the first PS2 game I ever played.
@jeroenboth167
@jeroenboth167 3 года назад
Still so amazed how much changed 🌹
@BetaTester
@BetaTester 5 лет назад
I knew exactly what the dome model was being used for. And also i never knew what that green blob item was being used for, cause it's still loaded in the level. Turns out to be a projectile :oooo Wrathgasm
@franciscodavi1323
@franciscodavi1323 5 лет назад
a prototype l never expected from this game really cool!
@jumponeverything
@jumponeverything 5 лет назад
The texture stopping you from entering boss levels before completing all the other levels is different.
@air-head3961
@air-head3961 5 лет назад
When you were going through the level select menu there was a level under the bonus list just titled 'Game Over' and I think it'd be cool to see what that is! Even if it's just the one room in the game over screen it'd still be cool to see crash running around in there
@FreakGene
@FreakGene 5 лет назад
This inspired me to run into my office and pull out the walk through book for CBTWOC, wish I still had my copy of the game from my childhood, but I can reminisce via the book. Drain damage was the hardest boss fight in that game for me back then. Anyways I never really paid attention to the QnA section in the back of the book before now, kinda impressive it only took slightly over a year to develop the game. Also the fact that you guys wanted to make it an adventure roaming style game then, but didnt have the time. Which obviously the idea moved on to become twinsanity.
@FreakGene
@FreakGene 5 лет назад
One of the things that fascinated me as a child with the guide book was the wireframe top down maps of the levels
@MSCLeap75
@MSCLeap75 5 лет назад
I thought it took them a little less than a year to make WOC.
@FreakGene
@FreakGene 5 лет назад
@@MSCLeap75 it might have, im just going off the QnA answers at the end of the guide book where the one from Jon reads "...when the format was settled, it was about 12-14 months of development" and one from Arthur reads "In all, the project was accomplished in around 12-14 months." Which are just numbers they could have been pulling off the top of their heads at the time. Nothing specific like this is the exact day we started to the release date. Edit: And honestly the less time it took them the more impressive it is technically
@MSCLeap75
@MSCLeap75 5 лет назад
@@FreakGene They definitely did a great job with the graphical effects in the levels which makes them feel slightly realistic compared to other games in the series. Things like the water, fire, fog, & particle effects make the levels look great & give them that atmospheric feel.
@henrikseppa-lassila9455
@henrikseppa-lassila9455 5 лет назад
I would be interested in a documentary style video. Like a 20 minute video where you walk us trough how ps2 games or modern games are made at travelers tales or tt games.
@Saal72
@Saal72 5 лет назад
I Can Watch This All Day !
@ThatWeirdGuyFromWork
@ThatWeirdGuyFromWork 5 лет назад
This is the first video of yours I’ve ever seen, and you’ve got a very nice voice.
@ItsRetroblaster
@ItsRetroblaster 5 лет назад
The wrath of cortex on Game cube was my childhood and an amazing game.
@destronlaserwave9566
@destronlaserwave9566 5 лет назад
Tell us about Cortex Chaos! Do you have any prototypes or information about the game?
@greatsageclok-roo9013
@greatsageclok-roo9013 5 лет назад
I don't think any build of the game exists because they never actually developed it.
@destronlaserwave9566
@destronlaserwave9566 5 лет назад
@@greatsageclok-roo9013 I would like for him to atleast talk about the game.
@TheMasterPoop
@TheMasterPoop 5 лет назад
More Twinsanity please!
@SprSncConzor
@SprSncConzor 5 лет назад
oh my god it's you
@CMDParodies
@CMDParodies 5 лет назад
Twinsanity greatest potential game of the series
@FridiNaTor
@FridiNaTor 5 лет назад
Conzuh The greatest pooper! :O
@ryanmorrow1932
@ryanmorrow1932 5 лет назад
Hi masterpoop XD
@KhriszB
@KhriszB 5 лет назад
Rubbish
@MusicianNrd
@MusicianNrd 5 лет назад
The music in Crashes to Ashes is one of my favorite songs from The Wrath Of Cortex.
@JuansCarlosYT
@JuansCarlosYT 4 года назад
My Favorite Crash Game Of All Time! :) Love It On PS2. Btw Nice Video!
@Ultimatedogfan
@Ultimatedogfan 3 года назад
._____.
@JuansCarlosYT
@JuansCarlosYT 3 года назад
@@Ultimatedogfan Estoy, donde, S E A.
@schwiftynintendonerd
@schwiftynintendonerd 5 лет назад
ahhhh i loooooved this game soo much as a kid
@NanaKyoto
@NanaKyoto 5 лет назад
I was wondering when you'd do something relating to Wrath Of Cortex, I love that game.
@MatrixEvolution17
@MatrixEvolution17 5 лет назад
Cool! I'd love to see if there are any earlier builds from when the game was aiming to be semi-free roaming.
@newgameld2512
@newgameld2512 5 лет назад
There are some remnants of it in the final game. Go to the middle of the warp room without unlocking the bonus levels. The camera will detach from the auto lock.
@DomtheDemonSlayer
@DomtheDemonSlayer 5 лет назад
With all the vehicular stuff I'm surprised this didn't go through. An interesting concept for sure.
@GraceofGod247
@GraceofGod247 5 лет назад
So cool!!!! Thanks Jon
@normankiefer6033
@normankiefer6033 5 лет назад
I seriously love your videos. They are an inspiration for me!! I know this is not video related but you should check out Dofus!
@lobstergod8993
@lobstergod8993 5 лет назад
i will never forgive you for those underwater levels (not the sub ones)
@realmackle
@realmackle 5 лет назад
Hmm... inly played this game a bit before it got scratched, but this indeed looks much different!
@JoshDangIt
@JoshDangIt 5 лет назад
I saw a video once claiming that there was a loading screen minigame in the review copy of this game that was cut last minute. Any info on this? Would have made the long load times a bit more tolerable haha.
@tomysshadow
@tomysshadow 5 лет назад
He mentioned it during his livestream of the Madagascar party game
@superstarxalien169
@superstarxalien169 5 лет назад
sucks that it was patented back then, but it could be doable as of now
@tomysshadow
@tomysshadow 5 лет назад
@@fixedfunshow They don't anymore, but it used to be patented by Namco, yeah. Jon said that's why the game loaded for so long - they had a loading minigame and to avoid patent issues they had to strip it at the last minute. However they did fix it for the second round of discs.
@K1llerB333
@K1llerB333 5 лет назад
Loved this game during my childhood
@euricoandrade1536
@euricoandrade1536 5 лет назад
This is great! Thank you for showing this! It's nice to see that the jeep was used in other levels. There is supposed to be another level where the jeep was used, Compactor Reactor from the 1st Warp Room but it was cut. I don't suppose you would have that deleted section in that CD?
@Metetron
@Metetron 5 лет назад
Played this game a ton as a kid. Maybe I should go back to replay it. Had great music.
@fedup7496
@fedup7496 5 лет назад
That rock creature look cool, I like it a lot.
@DiamondProAlpine
@DiamondProAlpine 5 лет назад
will the ISOs to this and other games you’ve covered be released to the public?
@Kazade84
@Kazade84 5 лет назад
A video on how the collision detection worked in Crash would be cool :)
@Nawmps
@Nawmps 5 лет назад
Ah, my childhood
@AresanBandicoot
@AresanBandicoot 5 лет назад
Wonderful 😎
@jumponeverything
@jumponeverything 5 лет назад
Would love to see more differences from the beta of this game!
@FloppydriveMaestro
@FloppydriveMaestro 5 лет назад
I always loved the song in this boss
@Strawberrymaker
@Strawberrymaker 5 лет назад
This game was my childhood
@kaizerallen3785
@kaizerallen3785 5 лет назад
Can you play the version of "Crash and Burn" included on this disc?
@bombabombom3603
@bombabombom3603 5 лет назад
+GameHut HOOOOOLY SHIT. This is big. Do you remember if you guys built an iteration that was based on Mark Cerny's mock-up prototype? (The open-world idea having to do with the volcano island) Also, would you ever consider releasing footage of Twinsanity beta? A bunch of material was left out of the final product, so I'm just interested to see how it looked previously.
@mspeter97
@mspeter97 5 лет назад
Would you happen to still have an E3 build laying around? I know the E3 warp room is present in the final game's files, but it'll be interesting to see that warp room as it was meant to be
@gameoverwehaveeverypixelco1258
I love this game. Please back up your prototype disks to hardrives so you don't loose that historic content.
@LuizReimann
@LuizReimann 5 лет назад
MORE CRASH, PLEEEASE!
@TheYugioh93
@TheYugioh93 5 лет назад
If you've noticed at 1:12, the relic time for Arctic Antics in this beta version is 1:00:00 compared to 1:15:00 in the final version!
@TheYugioh93
@TheYugioh93 5 лет назад
That's true but we're talking about the Prototype version of this game where it isn't finished yet!
@Rdup222
@Rdup222 5 лет назад
The HUB area doesn't have the little pad area that sends you towards the bonus areas of the game, The Load/Save Screen is extremely still, unlike how the original final release had those sparkle effects moving around as you were either loading your save, or not loading. The Menu doesn't have the space-esque theme, and is located in Coco's lab, something we do not see in the final game at all, Well at least in game, It is mentioned during the intro when all three heroes go into the warp room at the start of the game. Overall, you can only get the Debug in the Xbox Version of the game through hacking the files, as seen by one of Beta M's videos of him screwing around with the items, Don't recall the title of the video, But I DO know he was screwing around with crates in one of the roller ball levels. Overall, Interesting.
@NintendoTV64
@NintendoTV64 5 лет назад
It would've been really cool to battle Crunch in the Jeep like that. Crash Tag Team Racing has a similar Jeep vehicle for Crash called the Trikee.
@ajmetz82
@ajmetz82 5 лет назад
Your work on Sonic R so impressed a PlayStation owning friend of mine, he was swayed to try Rascal on PSOne. Do you have betas to show from Rascal too at all, I wonder?
@ajmetz82
@ajmetz82 5 лет назад
Just found your Rascal video from a month ago, =)....!
@DJGodaryD86
@DJGodaryD86 5 лет назад
Very interesting. I noticed the tire threads are placed in a opposite direction. This is a mistake lots of developers do even today.
@save_zawarudo
@save_zawarudo 5 лет назад
come-on Reggie give us twinsanity
@theicycharmander3324
@theicycharmander3324 5 лет назад
Bonus level: GAME OVER
@hodgeyfitness6058
@hodgeyfitness6058 5 лет назад
Yes my favourite Crash Bandicoot game
@DCOneFourSeven
@DCOneFourSeven 5 лет назад
I'd love to sit down for a coffee or pint with you and talk game development one day. :)
@MrJ0mmy
@MrJ0mmy 5 лет назад
wow this is cool
@SirDavid290
@SirDavid290 5 лет назад
I wonder if you will be talking about all the just found unused levels on youtube.
@vappyenjoyer24
@vappyenjoyer24 4 года назад
Imagine level "Crashes To Ashes" would crash
@greatsageclok-roo9013
@greatsageclok-roo9013 5 лет назад
Hey Jon, did you know that someone made this super awesome mod of the level The Gauntlet from this game? It even uses unused assets from the game. If you'd like, I can post a link for you so you can have a look at it.
@PlayersPurity
@PlayersPurity 5 лет назад
In the final version of the game Coco didn't just stand around and flip her hair. She had her computer. I noticed this right away btw 😂
@DerickAlexsander.Official
@DerickAlexsander.Official 5 лет назад
Nice
@projectumbrellacorporation5130
great music
@lpshikayeleri4123
@lpshikayeleri4123 5 лет назад
YAAAAAAS! 😃😃😃😃
@LordmonkeyTRM
@LordmonkeyTRM 5 лет назад
So close to a 100k subs
@spaghettitaco9316
@spaghettitaco9316 5 лет назад
Yey more bandiboy
@bitchypooch
@bitchypooch 5 лет назад
Also, could you show off the loading times that you said in the Madagascar stream had the loading mini game you had to take out last minute? If it's in there I mean
@ABlob
@ABlob 5 лет назад
So I'm guessing the loading screen for this version doesn't have that scrapped minigame.
@Tombola1993
@Tombola1993 5 лет назад
I honestly didn’t know that Crunch was supposed to be double his size in Crashes to Ashes. Nor did I know that the Jeep was going to be used in that boss level.
@mrkrabs8045
@mrkrabs8045 5 лет назад
Him saying beta wrong is just killing me inside
@GatosAlegres
@GatosAlegres 4 года назад
hello game Hut! Can you bring deleted level videos gone a bit coco?
@vinihuebrlives
@vinihuebrlives 5 лет назад
You should make a iso rom of this beta crash twoc game.
@billysmith4867
@billysmith4867 5 лет назад
I like this, but I would like to see more prototype videos of Crash Twinsanity.
@gavinseipelt6091
@gavinseipelt6091 5 лет назад
Hey who was the sadist that put like one checkpoint in Coral Canyon
@bitchypooch
@bitchypooch 5 лет назад
Does this build have the original version of Ice Station Bandicoot?
@BonecrusherApologist
@BonecrusherApologist 5 лет назад
Even though it's a prototype it's still more well made than twinsanity
@JargonMadjin
@JargonMadjin 5 лет назад
Twinsanity was still fun as hell, and people love to speedrun it
@shannentaylor4959
@shannentaylor4959 5 лет назад
Does anyone remember how in the all the wild west levels, some of the boards on the buildings had the Dingbat font on them?
@TheNightwing80
@TheNightwing80 5 лет назад
This warp zone reminds me of the one from Milo's Astro Lanes. The N64 game.
@Ultimaterockmanx135
@Ultimaterockmanx135 5 лет назад
Why was Crash's animation of jumping into the water cut? In fact, why was a lot of interesting content cut? Finally, do any of the prototypes have a vastly different or unused version of the volcano level that can be seen in commercials?
@Dustin_VG
@Dustin_VG 5 лет назад
Something I've always wondered about this game is that (in the GameCube version at least) the FPS seems very inconsistent. Not so much in the "dropping frames" kind of way, but more that there seem to be areas that are hard-coded to switch to a different FPS cap, so to speak, though I can't say that for sure. Is this the case? If so, do you think there's any way to disable this from happening? Particularly for use with emulators, which can likely handle more things going on than the original consoles.
@somegit7113
@somegit7113 5 лет назад
Could it be dropping to 30 or 15 due to a double buffered vsync?
@3dmarth
@3dmarth 5 лет назад
The GameCube version is a very rough port, with lots of framerate drops and other graphical issues. I believe it was developed by Eurocom (which is strange, as most of their other games from that era looked clean and ran beautifully). The PS2 and Xbox versions, on the other hand, maintain a solid 60fps at nearly all times. It is possible in theory to fix the poor performance by using Dolphin's overclock feature, but doing this also drastically increases the system requirements. I have a pretty good quad-core CPU, and I can't even get close to a locked 60 without my CPU bottlenecking it and slowing the game/emu down.
@Dustin_VG
@Dustin_VG 5 лет назад
I’ll have to remember that, then!
@liamandrew115
@liamandrew115 5 лет назад
jon, theres this project that's been in development since 2006 called project axsx, which is supposed to basically revive sonic x-treme from the dead. do you think you could/would you have any interest in helping the creator, Andrew with the project, or are you busy with something? I personally think sonic x-treme was going to be the best 3d sonic platformer, and this project has had my attention for quite awhile. it would be cool if you lent the creator a hand. :.)
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