around 10 minutes and 20 seconds in the video you say that the skeleton in something brand new, but i once remember watching a Matt Lowne video about a whale skeleton on laythe. So idk if you knew🤷
I also begun with "graphics" of powerful machines like C64 and Amiga 600 but... 10 years ago we had some really great looking titles... Even i 2008 we had... Crysis which maxed out still looks better than most of the AAA titles... That was a long tangent but to the point - I rly do not play KSP for graphics so I do not mind the look :).
Friend of mine had an Amiga 2000. We spent a lot of time together in front of that machine. I think a lot of the "graphics not moving forward" problem is that game developers focus on consoles first nowadays - because of the larger player base. Consoles lock in graphics capabilities for a couple of years since you can't just swap a PS4 or Xbox GPU.
They do need to add materials to the game so you can make normal resestent to fiction heating, impact and tempiter change... Like imainge a scale of going from blankets to super matrails that would make titanium and Kevlar blush on bars that changes the mass and propties of the part. As why should Kerbals build with aluminum only?
I have to say I really like the centrifuge. If it is like the centrifuges in Chris Adderley's other mods, then it has a weighted flywheel that spins in the opposite direction to cancel out torque. You can see it below the red and white sections on the center of the centrifuge.
@@sciencecompliance235 I suppose if the habitats were inflatable then the mass of the flywheel would be much less. I imagine in real life that type of consideration 'weighs' a lot more, lol. What do I know, I'm not a scientist.
I mean, I think it's funny that they show these visuals of the plasma without actually getting into the heating physics, which is arguably more important and should have been there at launch to make it an actual space launch sim game.
I hate to say it but I don't like the new wings either, I can't have both flaps and ailerons on the same wing anymore. Now it's just one giant control surface that does everything
@@Arguswastaken Of course you can have flaps and ailerons separately! You just need to have two 'parts' per wing. Which is still fewer parts than you needed for the same thing in KSP1.
I really want to play KSP2, but the lack of science/missions keep me waiting, and ~6 months after release of EA we are still waiting. I know that developing is hard and slow, but I really hope for science update before the 1 year milestone.
@chazchoo99 I tried after this last patch dropped. Started a new campaign, used a stock vessel. I turned down graphics. I didnt see a change at any point.
Sorry to burst the pink bubble, because it does look cool, but no atmosphere is likely to generate that plasma colour. Scientifically accurate re-entry heating is going to just be the familiar orange most of the time. A plasma bow shock is not combusting in the same way as a chemically fuelled fire. It's being compressed so hard that its temperature raises to visibly glowing through black body radiation. So it's largely irrelevant what colour any given chemical burns at.
That type of energy would ionise the atmosphere around it, which *would* produce plasma in different colours depending on the composition of said atmosphere, no?
@@FruitLoops_the ions are still going to radiate their thermal energy back as a black body spectrum, the difference in colours would mainly come from the temperature of the plasma, reddish when it’s cooler and blue/white when it’s very hot. like how stars have different colours defined by a blackbody spectrum. so they could maybe implement a system where the colour changes with the kinetic energy of your craft or something as faster reentry = more heat, but you wouldn’t ever get whacky green plasma for example.
@@FruitLoops_ I'm only roughly familiar with electrically powered ionisation, but know its not electricity that's heating the air here. Would compression ionisation produce similar absorption lines to electrically induced ionisation? If so, that may actually work after all.
@@robertb7293well somebody In the comments said if the atmosphere was all hydrogen then it would be purple. But here's the thing, hydrogen is what was used to make zeppelins fly and is highly flammable. So if you were re-entering a planet of hydrogen gas, the moment your ship bursts to flames the planet will react like it got globally nuked.
For those flames to be that purple, you would likely need an atmosphere very rich in Hydrogen (by very rich, I mean essentially 100%). Technically, if there's something like cesium or potassium in the atmosphere, it might do that too, but that doesn't really makes too much sense, really. Edit: typo
@@RAFMnBgaming the sun is 91% hydrogen (70% hydrogen in weight), i dont think that would produce a purple plasma also isnt the sun already made of plasma?
@@RAFMnBgaming you would very likely not have time to burn in *any colour*, you'd nearly instantly vaporise. Also, as I said, for the plasma to be that purple, you need virtually nothing to interfere with the flames but hydrogen.
Actually, u think the centrifuge part itself is just the structural frame (and maybe the crew tube), and all the modules inside are individual parts (like crew cabins, labs, storages, etc) that neatly fit inside the ring so you can assemble your own gravity ring based on your mission needs
I hate that the low hanging fruit/Qol issues are taking so long to identify let alone fix. Action groups only being a suggestion and having no consistency, control surface symmetry etc. At the same time more fundamental issues like the horrible shader pipeline or physics rendering for crafts way to far away to matter. ie: like when you are in the VAB. But hey we got new colours for the navball. I don't understand the priorities. Like heat is really late and not done. Chis designed an entire heating system for ksp 1. What do they have him doing? White box models for parts we wont see for a year at least. Guys this is a shipping product. Framerates should be the only priority until it's at a reasonable level. Regressions of Qol issues long solved in the first instalment are simply embarrassing.
Totally different develeoper, but Coffee Stain Studios made a nice video a while back explaining a bit behind the scenes on priorities, especially for an Early Access title (*Satisfactory* in their case). The description has sections you can jump to. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_IHY_1L3pBY.htmlsi=ujRtqeRNojOYSgB6 TL;DW - Core systems and stability are almost certainly going to keep taking precedence over performance and QoL throughout the EA period. "Fun" isn't the goal right now, but rather building a reliable platform for future mechanics. Optimizations and convenience are "polish" that will mostly come closer to launch. There are some exceptions that are "safe, quick, and easy" like the navball colors you mention, but for the most part the project planning of the game won't focus much on player experience until all the major systems are in place.
@@wizardpajamas6405 It's fine to do that for a closed dev. But this isn't that. marketing issues aside. How are they going to get meaningful bug reports if people can't semi-reliably play the game? How much more work is to sift through the hate posts? I would agree on the Qol problems if this were a first time outing, like satisfactory. But it isn't and these aren't just Qol, they are regressions. Solved problems. They don't affect the core, they aren't performance problems. It's a play-ability issue that also needlessly shrinks the testing base. That is the point of EA, public testing. The least you could do is not waste you customers volunteer time with sloppy coding and forgetful design.
@@CoreyKearney you need to consider that there are also different teams for different things, the guys doing the navball colours are almost certainly not doing that instead of fixing symmetry, a UX team member wouldn't be dealing with that stuff. You would also be surprised by how much can be broken and cause a regression by changing something completely unrelated. I am not fond of the state of the game given what they charged for EA, but let's not criticise them for running multiple development pipelines at once if you ever want the game finished.
@@Corvus.2606 Art guys aside, they are coders are they not? If the director were to say dedicate bug fix time every week, let people do what is low hanging fruit to them, maybe nudge them to pressing issues. What difference does it make what pipline it's in? Why is there even a pipeline for things that far out when the foundation isn't ready? To use a car analogy they are doing the paint before the bodywork, and the engine hasn't even been on the dyno. Every industry I've ever worked in, you do what you are able to move the product along in crunch times. regardless of if it's your department.
@@CoreyKearneyyou generally don’t want people from other departments making fixes for another department’s bugs. Most systems in games like KSP2 are connected in some way and the more new hands you have on the codebase it can cause problems in the future for when new issues arise from either new systems or some kind of conflict from old code.
At 3:38 you say we don't know when reentry heating is going to be added, but at 41:30 in "Kerbal Space Program 2 AMA with Senior Mechanical Concept Designer Chris "Nertea" Adderley" it is stated that it will come out with the science update
Every dev went absolutely nuts with reflections a couple of years ago when ray tracing was prompted so much... now game worlds are all wet and shiny and it's disgusting...
As a stockalike stationparts lover I love the fact centrifugal modules will be part of the basegame... They are more dependable between gamesaves and not prone to the same physics bugs and performance issues self made ones have. Although I do enjoy making them myself, but only in sandbox and such... The centrifugal parts from stockalike stationparts mod would stil always generally look better tho and far more suitable when you design crafts in career mode.
8:00 There's a hole in the Moon which might look like that from inside. But the sun in that image looks just like it does from Eeloo. 11:50 I got excited about that even though I've seen better models and terrain textures nearly 20 years ago. :) What I don't think we could have back then was the delicate sky shading over a planet above. Erf... I'm out of money for the first time in 9 r 10 years. It should be sorted fairly soon, and then I'll be happy to join. I shall go and complain on Reddit forthwith! 🤣🤣🤣🤣🤣 (I never complain about lack of info any more.)
i guess that the missions can be better doing something like rp1 2.0 you sellect the type of missions you whant to apear not that eve comes first in interplanetary exploration, you decide if you whant to go to eve or duna
Regarding the crane part, it reminds me a lot of the device that was used to lift the space shuttle and place it on the Boeing 747 for testing and transportation (except a bit more mobile). My guess is that it is going to be for something more along those purposes.
I'm reaching back a bit for this - and showing my age a bit - but if you were to look back at Lucasart's _X-Wing_ and _TIE Fighter_ games, you got a mini-brief for a mission where you would click into a detailed mission brief before accepting the mission. KSP2 may work in a similar manner.
I really liked that video, it felt good to see them directly show of their work instead of just talking about it. And there’s 3 more to come; one on Thermals, one on Wobbly Rockets and Orbital Decay, and one about Sound. And those sneak peeks were a nice treat!
When are you gonna address Intercept Games’ aka Uber Entertainment’s abysmal track record of hyping up all their projects, under delivering all of them, saying that they’ll fix the problems, and never delivering the product they said they would?????
After patch 4, I can now get a craft to Duna, land it, and return it back to Kerbin safely, with minimal bugs, which I mostly know about and can work around them. And without docking. Still don't quite trust those docking ports... I do have to use aerobraking at both Duna and Kerbin, we'll see how that goes once atmospheric heating comes into play.. The game is getting better. I'm hoping for a hotfix or two, and a major patch 5 within a couple months.
At this stage im calling the "devchat" complete and utter slimy used car sales man snake oil BULLSHIT....Its been so long and the game is entirely un playable and garbage on a decent system.
Wait, no money? Sounds like no career mode as I understand it then, aka no unlocking individual parts, but only science mode, unlocking a node full of parts. hmm, I guess time will tell how they do things with getting acess to parts in the techtree but it sounds a bit like another nail in the coffin for me personally.
I am just curious how well it handles vehicles breaking a part. I mean its smart that they build a shape around the vehicle before it need to re-enter and use that for figuring out the plasma. but if a vehicle breaks a part... they have to recalculate that. The ring part looks awesome.. but I can see what you mean that it takes a way freedom for the players creativity. Its like having the lego set and being able to build something yourself without looking at the instruction on the box :)
I must say, the Heating FX are looking pretty. More important to me is the physics of thermals. I just noticed, that I have turned off heating FX in KSP1 completely for several years. I like to observe my SSTOs on their way to orbit closely without FX interfering.
but the atmosphere isn't undergoing cumbustion because of the reentry, only heating up and becoming olasma as a result. therefore i'm pretty sure the colour of the olasma only depends on it's temperature?
Real talk? I hate doing self promotion. I have to put a reminder into every video template to ask users to like, subscribe etc because I usually forget. This time I tried doing it like the "successful" RU-vidrs and do shameless plugging. And you know what? It works. You would think people would consider subscribing on their own when they see content they enjoy. But it appears you have to actively remind them all the time.
Becoming a member of a RU-vid channel gives viewers something extra on top. If this were Twitter Blue, your comment would be hidden under droves of paying users. You would no longer be allowed to participate in polls. And the channel creator would completely ignore you because he thinks you're a pleb for not bowing to his every whim. So no, this is not the zinger you think it is. It's more an indication that you don't recognize how detrimental to free discourse Twitter Blue has been and will be even more so in the future. As I said: "or don't join". Unlike Twitter, I welcome every user here, paying or not. And I will not stop interacting with them. Hope you could still enjoy the video despite my shameless plugging 😁
I am ashamed to admit I never played it. Was too young to educate myself about video games and just got what my parents bought or what looked shiny in the store shelves. But I was really good at Centipede after a while!
I most likely won't play it, but your enthusiasm makes it entertaining. And the game development details are very interresting (the re-entry effects, for example), as well as your opinions and hopes as a player. I have nothing to do with KSP, but I enjoy computer graphics and space themes.
Remember that they want to reduce the number of parts for interstellar ships. The way to do that is to make bigger parts to have a lower part count. As dear ElonMusk would say, "Best part is no part". The hole is likely the cave on Tylo? Would fit the image of the sun and they offer other pictures of surface features on Laythe... The mountain could also be the KSP2 equivalent to Mount Everest which there is an equivalent of far to North of KSC in the first game. About when, I guess that at this pace, the game won't be offering much more than the first (stock) game before two to three years. Relax, you have the time to save money for new computer parts...
There's a neverending supply of that, don't worry. I once thought about doing an "every AGAIN! ever" video. Then I realized I would probably have to sift through months, years of video material to even extract all sequences... Maybe I can get some AI to do it for me LOL
Eh, keep in mind you've seen that in caves with earth's atmosphere which naturally refracts and softens reflections like that... Without an atmosphere you will get a very different effect...
That could be an argument for bloom, but these are reflections. It gives a very slick feeling, like mud or glass. Non-crystalline non-mettalic minerals will be far more matte and diffuse, especially in a low atmosphere environment which can't support most surface liquids.