Yeah I hate the overuse of this term. It's a review bomb if a bunch of people who never played or bought the game review it just to gripe about something. If they purchased the game they have every right to review the game however they want.
@@anonony9081 Not just that, but even in the most charitable of interpretations, a review bomb could be current owners trying to force a reaction. Take the recent TF2 situation, where people who love the game campaigned for a bunch of negative reviews to be made to try and force Valve to take action about bots. Arguably, that's a review bomb, because it's people not giving their honest opinion about the state of the game. Other than, y'know, the bots fundamentally being a part of the state of the game... but not one Valve are responsible for. KSP2? No, the reviews there are all just about the state of the game. It's broken, it performs poorly, the developer has gone missing, and the publisher has gone quiet. There's no one left for a review bomb to "convince", there was no mass campaign to try and force a reaction. It was just people reviewing the game and giving their opinions about it. Which is exactly what a review is.
@@Moleculor The term lost all meaning when Steam allowed publishers to claim any period of increased negative reviews as a review bomb, even if the reasons for the reviews are about the state of the game (eg after a bad update)
@@xraze6906 But not really applicable in this case, as none of the KSP2 reviews are labeled as "off-topic" or review bombs. So either Take-Two can't label them that way, or has chosen not to.
This is where companies like steam need to step up. If the game is cancelled, then it should be taken out of early access, and take two should be forced to state what's happening with it
@@aliensasquatch7485-- They already have a big banner warning you about the pitfalls of early access and the possibility of nothing. They have rules about deadlines are specific promises in roadmaps. Any more and people just won't put their games on Steam until they're finished, which is a huge annoyance for indie studios and a great way to encourage competing stores.
@@TlalocTemporal Yep. A lot of people don't understand that EAPs are basically the same thing as a kickstarter. You have basically zero guaranty of getting what you paid for. It's as simple as that. This is why pretty much every single reviewer out there tells you to _never_ preorder games; especially if you have expectations towards them.
they dont want to have to compete with anyone in terms of quality, so they buy the studios who make quality games and sideline them. tale as old as capitalism
@@klemitia That's not the point. PD was known for very slow development and taking their time like they did with KSP1. The point is that T2 bought PD, then closed it while knowing beforehand that they wouldn't turn a profit until much later.
I think I'll call this effect "Mandatory Sequel Syndrome". A special kind of development hell where a game that does well gets a TON of funding for a sequel, and then someone in a position of authority gets paranoid that it's not good enough to justify the funding. They're throwing out work and starting over, they're making constant late-stage changes, and ultimately nothing ever makes it out the door. Duke Nukem Forever or Half Life 3 for example. Fingers crossed that it's not happening to Outer Worlds 2
More like "Use recognition of first game to make sequel for everyone to sell as many copies as possible". Remember they hired art major as PM. They didn't want KSP2 to be game for nerds like first one. They wanted it to be flashy, because that attracts most customers.
I mean, if they had delivered on even a single one of their development promises, like interstellar travel or multiplayer, I think a sequel would be justified, but they didn't even get on par with the first game before giving to the public.
@@ShadowZoneI was already skeptical when the project was announced, given the aggressiveness of the promised feature set and timeline. The coverage you've given of what's become public of the details of the project's development history has me convinced that it was already doomed at the time of announcement. Was it ever viable at some time pre-announcement? I don't think the bean counters were ever prepared to invest enough money to do more than refresh the original code, and I don't think Star Theory / Private Division were ever prepared to limit themselves to a feature set that was realistic on the budget available, nor do I think that a rehash of KSP 1 would have gotten more than lukewarm reception from the community. The devs basically gambled that they could tell T2 that they could implement Nate's vision within the schedule and budget constraints in place, and then keep saying "it's almost done, just a bit of an overrun" until the project was late and overbudget enough to accommodate their desired feature set. In theory, someone early on could have convinced T2 that investing the money properly from the start to implement Nate's vision was the best way to make a profit off the IP, which I believe was the case, but the potential for that to happen was all the potential the project ever had. The community has been clamouring for a feature set matching Nate's vision from before T2 ever acquired the IP, but just a vision for a feature set that's in demand in three community isn't "potential", you have to have the resources to implement it, and that was never there. That said, from before the project was even started, T2 had *one job*, from the community perspective. Implementing the game the community wants will require designing for a certain things from the start that weren't considered in the design of the original KSP, and whatever the strategy pursued in terms of what features are implemented first, the resources required to match KSP1 in the end game while implementing all the new features will be significant. The one good thing that could *possibly* have come from a AAA studio acquiring the IP was having the resources of a AAA studio behind the project the community wanted. So T2's one job was to take that community demand and invest the money to make it happen. They were never willing to do that.
These massive companies seem to have lost sight of the simplest business principles. They legit looked at the struggling industry and said "Hmm, how can we make more money. I know! Let's put all our eggs in one basket by developing huge titles! Diversification of investments? What's that?" The obsession with large short term gain Vs long-term stable profit is insane to me. But I guess that's what you get when execs that run these companies can just jump ship when they have burnt it all to ground and still have made millions.
But the consumer loves this nonsense. I'm such an extreme minority for only buying smaller completed projects. Only this year are people finally changing their minds.
Now what? Now T2 is just gonna hold on to the IP for eternity and not do anything with it. It's because of their recent practices that I won't be buying GTA 6.
Which, sadly and realisticly, means nothing to T2, since an ocean of people will buy it (for their reasons and on their rights, people that aren't obligated to be as disgruntled as we are) anyway. But at least in principle, and educating others when possible, not supporting TakeTwo is a morally positive choice nevertheless.
I have a thought for the EU KSP fans out there: I know EU courts tend to be a little more consumer leaning in comparison to the US in lawsuits against game companies, is there a possibility of filing an EU class-action lawsuit against Take-Two to essentially either force refunds, release the files or SOMETHING. Take-Two needs to be held accountable for selling us all this game, promising features and then shutting down the studio before we ever got those features. I know of other cases where studios promised features, never delivered and those companies got hit with fines in the EU after being sued.
@@demanischaffer Except there was a guarantee? All of their promo and marketing contained features that didn't exist as the main selling point. And if you happened to see that it was an EA title the developers had a posted roadmap on their store page PROMOSING the delivery of said features with a rough timeline for feature delivery. Saying those features weren't guaranteed or promised is heavily disingenuous to how the game was marketed, developed, and published by both its developers as well as its publisher.
@@Koubles Nothing was promised, you knew you were buying early access title You bought the game with this warning "This Early Access game is not complete and may or may not change further" and "The core pillar of KSP2 is building and flying cool rockets. While we have additional features planned like colonies, interstellar travel, and multiplayer, we first want to hear back from players about the core fundamental experience."
@@DC2022 I feel the devs at intercept games are plenty to blame. A release date of 2020 was a joke and years of development hemorrhage money. Ether way it would have ran out of funds and the early access show that it was still far from ready after 3 years past the projected release date. I'd say closer to 50/50. But it's easy to blame to management.
Are you sure T2 is the bad guy in the movie? He hired Nate for $10M in two years and ended up getting $60M out of them in seven years without delivering anything at all...
@@Tetragramix I didn't mean potential for revenue, rather potential for sheer creativity while having ginormous impact through a pretty interesting way of achieving edu-tainment. didn't think I'd have to make that clear.
@@Tetragramix thats the problm, these sort of games like GTA get too many players leaviong studios in difficulkty situation when devoloping games not for the casual pop gamer.
@@techny3000 potential to be one of the best games ever made. Indeed, titles like GTA simply blocks better games to be made just nbecause the gamepay is not pop cultura shit.
For those who know/remember Harvester - he mentioned in an Interview video he might create something like a KSP2 in the future. Of cause not in the given KSP IP but something based on it. That´s where my hopes lie.
"We are fully funded." - Nate Simpson 1 month later: TakeTwo is laying off and closing their only Seattle based studio. **que the Curb Your Enthusiasm meme*
@@shazmodeus2795 To be fair ive been down this route before with companies. 9 times out of 10 your boss doesnt tell you when your going to get fired, and normally its on a Friday. (Not that ive been fired but ive been involved with the processes). More than likely T2 had a stopwatch and was waiting to see what KSP2 would do and it didnt make enough return and finally pulled the plug. they would have never told Nate this as that can cause discourse and upset. More than likely he had no idea what they planned to do. Really shitty world when managers and employees cant actually communicate effectively but in my experience that seems to be the downfall of most things.
@@Jmstraubgamer I understand your argument, but Nate was the head of the studio and I find it impossible to believe TakeTwo didn't convey ANY warnings or discourse months in advance to Nate that they were not happy with the progress before the day they announced the studio closure.
@@shazmodeus2795 trust me I've been around executives and managers that will do exactly that. Not convey anything and then just drop a bombshell on people. Knowing T2s I don't trust them to not do that exact thing.
RP-1 is still in development and could always make tutorials or gameplay. After the major update a few months ago that revamped the game, I have been struggling to understand some of the features. Especially now that reusing boosters and slapping a completed upper stage is no longer possible. For KSP2, I want my money back. I paid to get a completed game knows it will take time, but now that time is pretty much infinite
I haven't gotten much into it but it sucks that they removed recovery. It's gotten much more restrictive and takes away the fun of KSP itself imo, so I really dislike P&LC
@FolivoreNugget I don't dislike the P&LC update. I just think that they didn't implement it properly. Especially with not being able to reuse stages and space stations serve no use since there are no contracts for them now
@clayel1 it can be, but the point is that was removed and when I asked if they plan to bring it back, they said it wasn't planned. But that was months ago, so idk if their plans changed or not. I was working on making my space station with contracts when the update happened, and now I don't have an incentive to make stations
@@teebob21 Your perspective is naive. When someone lures money with fraudulent promises, it's simply theft, even if they hide behind "early access." Your opinions only enable scammers to continue and harm more people. If people like you weren't so blind, fraudsters wouldn't have the space to pretend they are legitimate, and the world would be a much better place. Stop defending bad practices and look at it realistically.
@@cihlacezet231 You paid for promises, hopes, and dreams plus an alpha build. You got what you paid for. Stop having buyer's remorse and take some responsibility.
I just want this channel to focus on making a lot of KSP1 content with mods, especially with parts mods and planet packs, the kind of mods really beautiful and useful that add real gameplay and challenges (like the boil-off with nertea's mods). I'm so sad for KSP 2. I can't believe this finally happened😔
I weather it stay on sale for preservation reasons Half life source is a terrible remake of half-life and now years later some people go to it to expirince it’s brokeness and try to get through it Just because something is terrible doesn’t mean it should be lost forever
My vote goes to Juno: New Origins. It has much of what we wanted from KSP2 and is still actively in development. With the right push from streamers, it could evolve even more towards what we hoped for KSP2.
Honestly, J:NO deserves a lot more support. That game is really well made. I haven’t sunk nearly as many hours into it as I have with KSP, but it was obviously fun.
@@aliensasquatch7485 that and I think it actually looks better than KSP or KSP 2 graphically. I know that’s subjective, but it’s my opinion, for whatever that’s worth.
It's very well made, serious developers who seem to know what they're doing, and simulates some very interesting things KSP doesn't, like the effect of nozzle length on ISP and stuff. :)
The level of detail, production, and analysis of your development deep dive “retro” of what happened to KSP2 was very well done. You could keep going down this path for other games, and become an analytical voice for the broader games industry. Fans will always be hungry for insights and stories, and publishers are notoriously tight lipped. Your ability to synthesize public statements, behind the scenes details, dev interviews, and other data points into a mini documentary that walks through the timeline was entertaining and informative. Do more please!
My main issue with juno new origins is simply the visuals, as although they look great, it's not as amazing as KSP with mods like RSS Reborn, TUFX & all of their constituent mods. But, I still see the reasons why people like it, as it is a great game in all.
@@ClarifyGS Go back and look at KSP 1.0, then compare to Juno. Among other things, they are working with Linx to port some of his graphical mods over, which will help a lot. They approached me a while ago, and I may look into doing it in the future
Absolutely , Juno is a great game with extreme procedurality in the stock version, and actually goes deeper inside some aspect not touched by KSP, like for example the fact you can literally build any rocket engine tweeking various real parameter that affects the performance. The fact it has a way to implement script inside the rocket avionics and similar and to wrote code with their own simple language is really cool.
I don't feel vindicated at all. I didn't buy it because there was no KSP2. There was no game there, only a promise! I don't buy promises, I buy products. And for beta testing I charge, I don't pay.
@@mikicerise6250 I mean feel however you want i suppose. Ive crowdfunded many games over the years and this is 1 of 1 that has dropped the ball on development.
You know I was really hoping KSP2 was gonna be different, most reboots with anything nowadays is always awful for some reason. I see alot of sequels and revamps that always turn out awful but KSP2 was the biggest let down for me personally. They really took a golden franchise and completely trashed it. Sad.
Not to mention that while i like EU4 (i have like 2300 hours in the game) from my understanding the recent DLCs have not been fantastic for any of their games. CK3 was not as big of a hit as CK2 and Vic 3 probably shouldn't exist.. at least i think that came out. Oh and theres that whole City Skylines problem. Tbh idk how much i trust them anymore as a publish/studio. Im slowly losing my faith in the large game dev community as a whole.
@@ArnoBach I see you need a bit of clarification. I don't know which religion you're specifically refering to, but what you're doing is very common for christians to do. I went ahead and looked it up. And 'god' is not a name, it's a word. A word that has been used by many different religions to refer to both their own god, and other religion's gods. It's not used to refer to any one specific god, especially in religions that have multiple gods. Instead, most religions will refer to their god, by their actual name, with 'god' working as a shorthand depending on the context it is used in. The christian god also has a name, which is something I've seen a lot of christians forget. And then they end up using 'god' to refer to the christian god, even in contexts where that isn't obvious. Which has probably sparked quite a few unnecessary debates. Are you tired of how many times I've used the word 'god' so far?
I think Europe-focused space-related history stuff will be very much appreciated. There is a lot of channels with space themed content, but they are more focused on USA space program.
This is honestly completely devastating to me. I’ve had a life long obsession with space and rocketry. This hurts me so much seeing this happen to KSP2. This game had so much potential. Especially now in an era where in real life, space exploration is booming again with SpaceX, Rocket Lab, NASA, and everyone else pushing the limits of space science. KSP2 had incredible potential to teach today’s youth about space science in a fun way. It’s unbelievably horrible what Take Two did to this franchise. It’s absolutely horrible and it breaks my heart.
@@anonony9081 Ya but you’re looking at it from a publishing perspective, which I would agree. Take Two did a horrible thing. But I’m talking about the game itself. The game had immense potential for what it could have been if the developers didn’t get screwed over. I think that’s where a lot of people misunderstand. The developers wanted this game to work out and succeed and they were (slowly, given the small dev team) making progress. The developers aren’t the enemy. It’s Take Two and their greedy antics.
In my original steam review I called how they gave us info and updates "smells like a scam". Now I still believe this because they lied about so many things and delivered basically nothing. We were scammed and no matter what you say you won't change my mind. It's my opinion to have and hold. I do really hope a proper studio picks up the title and scraps all prior code and really build a new KSP worthy of the name. But that is a dream I think will never come true.
KSP2 isn’t just still available on steam, it’s on sale too… -20% off i would give Juno: New Origins a try tho, very cool, very customizable, very performant, and on 60% sale rn
Yeah! J:NO is also starting to get mods. Parallax was ported. The Droods don't have as much personality as the Kerbals, but you can't argue with the performance. J:NO is waaaay more optimized than KSP. And hey, how about that, also made in the Unity engine. 😉
Suggestion: I advice to check out Juno: New Origin. It's not KSP, but it's a cheap orbital mechanic game that delivers on all the same fronts as KSP. Everything in Juno is also modular and can be dragged to every shape you can imagine. And I mean every part, even the fuel tanks. It does require a little bit of effort to learn, as there's details that KSP did not have. Like the fuel types and grain, engine-bells affect performance based on design and other things. Also, the planets are quite a bit larger than KSP, so you actually need more delta-v to reach a stable orbit. I'd watch you play some of that :)
@@doltBmBJust because it doesn't have the kerbal funny stuff doesn't make it soulless. If you had played simpleplanes or simplerockets, It's anything but soulless, nostalgic even. You sound like one of those kids who say "that ain't a nike or adidas, so I'll never buy it and make fun of anybody who does"
@@TimeMasterOG Agreed, Juno new origins is a better name, as it's more official. Imagine if Kerbal space program was called Rocket ship flight simulator. That wouldn't fit at all.
I'm not a developer, I'm not a games journalist, I'm not a person who makes mods, and although I've done some computer programming I've never worked on games, I'm just an individual who enjoyed ksp1 who purchase ksb2 and would have liked to play the finished version of the game not sure if I'll ever get to do that but it would be nice
@@InfernalLordHadesLore why would you? You can pay to the competent dev team for finished product. It's unfortunate that great team can make great finished product even under "take two ownership". Take two doesn't make games. They are taking business decisions. Some devs doing GTA 6, some KSP 2. But it's too early to talk. Maybe GTA6 will come as a lagging early access piece because Take two are so evel? Then I'll not buy it as well!
@@dizellord the reality is that T2 will hold onto KSP IP and will not sell it in close future, as it still gets sales from KSP 1. Other studios can't directly develop KSP2 in any way and direct competitors like Jundroo with Juno: New Origins are less known and less popular. They develop, but it's highly unlikely they will take off to same level of popularity.
KSP2 got shutdown not because take 2 interactive is greedy - KSP2 was shutdown because the devs failed at delivering a decent product and tried to re-invent things that didn't need re-invented, and didn't fix things that needed to be fixed, and then created new things that needed fixed.
That's exactly why I've practically never played KSP 2 (no joystick usable) and many other things that prevent me from ever playing this game again. To be honest, I'm a bit put off by KSP anyway, let's see if I suddenly get the urge again
What I’d love to see is a series on the various mods available for KSP. There are a few recent videos on the visual mods around RU-vid but it seems like there aren’t a lot of other mods that are being showcased - quality of life mods, part mods, etc. I’d love to see a series that goes through some of the better mods in detail to showcase what they can offer.
I'll add my vote for Juno: New Origins too. I've been looking into that more and more now that my $50+ dollars have been waisted on KSP2. I probably would have sunk the money on KSP2 anyway since it did get some updates in before Take 2 decided to get their grubby hands in on it.
Honestly id also like a more in depth understanding of how modding in KSP works too because i still have issues where some modded parts just outright dont work like the JWST style telescope you can send up, not to mention that some of the other mods dont have much to go on and the learning curve is pretty steep with them.
I'm from Russia. I am terribly indignant and offended by the situation that has developed around KSP2. I still hope that someone will buy the franchise and continue development. And will bring the development of the game to the actual release. I paid 3500 rubles. For comparison, this is how much already completed AAA games cost, and for this amount I received an unplayable, dull, glitchy game, and subsequently the collapse of the development team. This can be called fraud. Take Two - to responsibility! I come to this channel only for the news of KSP 2, because... In Russia, everyone has long been disappointed in this game and there is not a single blogger who would review the news on KSP 2.
"Despite the finest efforts of our brightest executives, the game mysteriously failed. If we weren't here and getting massive bonuses who knows how badly it would have failed!"
Yeah, usually it's the case but here cutting their losses was the only thing to do, let's get real, KSP2 devs would never finish KSP2 even if they let them develop it for a decade or more...
@@Bourinos02 The self declared very smart guys, took it from the people who developed the original KSP and handed it to a team who were faaaar more competent. And here we are.
@@Cohen.the.Worrier Not to mention tying their hands behind their backs and only letting them code the game in Cobol using their feet. Makes it real difficult.
I think Juno has potential. The career mode they added last year provides a very KSP experience. The performance is so much better, it makes me forgive a lot.
I've had great luck pre ordering games and Kickstarter games. Just need to be smart and do your research about the developers. This was kind of doomed a while ago.
COD Ghosts survivor here, ya I learned my lesson.... Currently waiting to see how Paralives turns out before spending any money on it, lets hope everything goes well.
I have enjoyed your content and been subscribed for some time now. As someone who has almost 3000 hours into KSP1, and 8.5 hours into KSP2... I will probably not go back to KSP2 until and unless it becomes more of a finished game than an unfinished game. In my mind, and as you have said, KSP1 with mods is a better gaming experience than KSP2. I still hold out hope for the IP, but who knows. As for what you should do next, if your brain works (or doesn't work) anything like my brain, you should give Stationeers a look and see if it grabs you the way it grabbed me after I had done most of the things I wanted to do with KSP1. I don't think it has nearly the same audience as KSP, but there are not that many content creators, and my few Stationeers videos are easily the most popular on my admittedly barely even a hobby YT channel. Thank you for all of your videos, and especially the deep-dive into what happened with KSP2's development. I found it extremely informative and gave me some closure and acceptance of the current situation. Best of luck!
There is Space Engineers game. Not quite KSP level, but overall cool space simulator game. No Man's Sky is arcade game, but overall they became much better with 25+ free DLC's, and ACTUALLY make the game they promised with multiplayer, colonies and so on. With recent updates it became like a diamond.
As much as I like Space Engineers, it is not a KSP subtitute at all. It has no orbital mechanics, the way gravity works is very questionable. It is almost as much of an arcade as NMS.
@@bravoalpha101st "so much" (12) 4 bucks DLC . Holy Jeebus they will milk your bank account especially with such a game price 18$. Plus with steam summer sales its at 55% discount for the all inclusive bundle at an atrociously expensive 37$! Gosh I'll have to sell my kids and home to afford this.
Seems like a really bad example of scope creep. As a dev (not game) it's something that you need a corrective force for or an assertive project manager or technically skilled people to push back on. Unfortunately they thought a bunch of juniors could do this with not much on the senior end. I can assure you when I was a junior there's no way I'd make good decisions on architecture.
@@Vermeulenisdenaam Nobody should have bought it to begin with. When you have a massive publisher like Take 2 behind the game you don't need to do early access unless something has gone wildly off the rails.
@@TNH91 I totally agree, but admittedly at that time, I was totally enchanted with the marvelous alpha/beta footage and couldn't wait to get my hands on it and fell for the marketing b4llshit they threw our ways. I also wasn't aware of the Take Two org-structure, they conveniently presented Private Division as the driving force behind this project and I fell for it (like many others with me). Very valuable lesson learnt 😳
Early access is for indie developers without funding from a major publisher. Everyone should take this as a lesson in reading into businesses before you give them money or attention. They are not your friend until they've earned it.
I really loved the science update and I was having a ton of fun with that playthrough, including my first ever Tylo landing and return. It was so great to see the game finally on course for success, and then T2 just kinda nuked it. I think I’ll still try and complete the tech tree in the science mode playthrough, and then I’ll probably either install 8 million KSP1 mods or just play a different game altogether
How about KSP 1.5, where you showcase new and updated mods for KSP 1 that help to update our aging but beloved game, as well as show games like Juno, where it is now, and how that can scratch the itch. So, not far from what you've previously done, but more up-to-date and with the standard that KSP 2 would have set as the ruler to measure by.
What I would like to see, is a large scale, colonization effort. Not just a small surface base and space station, but multiple very large bases, star ports, orbitel construction docs, things like that .if that's possible
Maybe you can show you trying out new space game after space game. It can be a long term project of you giving your opinions about it, with the end goal of finding the best successor to KSP, in your opinion. A long term project with exploration of games and new worlds while trying to find a game that has the right feel to it. Like the long journey in Star Trek Voyager or Battlestar Galactica or Stargate Universe or Lost in Space. Lots of excitement. Lots of mishaps. With an endgoal but also an important and learning experience along the way. I would love to be on that trip with your channel.
I'm somewhat glad that Paradox said no to buying KSP2. The last thing I want for KSP is to be offered a new $20 DLC (delivering $2 worth of content) every three months.
This! I loved watching Scott Manley play through that selection of mods back when he did. Over the years I've tried to recreate the experience on more than one occasions but the mods and compatibility are all jumbled up enough to make me give up each time. Having a proper standalone using KSP1 as the base but doing full realism? Take my money!
While I agree that it was promised by marketing to contain colonies, interstellar, multiplayer etc., just to play devil's advocate, I have to mention that there is a big notice from Steam on every Early Access title that states: "This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development." and if you click on the more info: "Its up to the developer to determine when they are ready to 'release'. Some developers have a concrete deadline in mind, while others will get a better sense as the development of the game progresses. You should be aware that some teams will be unable to 'finish' their game. So you should only buy an Early Access game if you are excited about playing it in its current state." This is not meant as some sort of excuse for Take Two\Private Division, just a general reminder that you should buy EA games with it in mind that the current version may be the final one and if you are not yet happy with the state of a game, you should wait. Now to the question, what I would like to see in the future of KSP2? I already went through the states of grief and made my peace with KSP2 being dead. I would nevertheless like some honesty from T2. Just some honestly about the future of the game, even if it is just an official confirmation about the game no longer being developed. I do like your idea about putting all the WIP features into some beta branch and let us have our hands on it, though.
One thing that erks me the wrong way... WE DO NOT KNOW that multiplayer/Colonies etc was anywhere close to being finished.... Nate and Private division AND Take2 have LIED to the community about KSP 2's progress for YEARS! why do you assume SUDDENLY they are now telling the truth?
kurzgesagt is putting out a space game in 2025, called Star Birds. Could check that out, no clue the details or amount of content you could get out of it, but it's space and kurzgesagt loves their science.
For the last 3 years this was one of my most awaited games. I never installed mods for ksp1 because I was sure the ksp2 will make everything better, and waiting will make it even more amazing. Seeing how excited the developers were talking about the game, and hearing what they promised, I was so excited. I didn't end up buying the game because I thought I'll do it when the game will become better than ksp1, and I still had some things to do in the first game. Now I am happy to not have wasted the money, but that doesn't make me feel better. A "dream" I was waiting for for years just collapsed. I really hope it will be bringed back to life, but I started to try out mods recently, to compensate what I've been waiting for and lost hope to get. It is fun, ksp1 will always be fun, but no mod will ever be able to do what a completely new game can, so a void remains. It is hard to imagine what the people who actually bought the game feel.
TotalBiscuit used to warn against putting all your content focus into one game, to avoid exactly this situation. Maybe a variety series based on looking for the next thing to focus on would be interesting, perhaps involving newish games that let you express your (real-life) skills & knowledge. _(Edit: actually now I am watching your 'Doomed from the Start' video and really enjoying it, so I vote for more deep-dive stuff. 😊)_ I should mention: I know the game 'AI Roguelite' is always struggling to find exposure, although I imagine that recording it might be tricky.
This is so incredibly sad. I still hope that we get something, maybe another Publisher, maybe they publish what they had like you said...whatever... For content ideas: I personally would greatly enjoy a modded KSP playthrough with mods like MKS, Kerbalism, Near&Far Future technologies, some interstellar star systems and many other great mods that are out there
This is how I felt about Sword of the Stars 2. It made me twice shy about getting too hyped about any game, so I kind of dodged a bullet in that sense.
Suggestions for the evolution of your channel: - Go back to KSP 1 and experiment with all the mods, old and new. I think a lot of players who had been waiting for KSP 2 will no go back to KSP 1 and there will be renewed activity from the modders. - Talk about other games related to engineering and orbital mechanics. (one such game is Flight of Nova, that is still in early access too but is a very polished and functional game)
Man, so many games have been complete disappointments lately. I've been a huge gamer my whole life; if this is the future of gaming, that might change.
Buck up. Things are not nearly so bad. While there are lots of greed-driven disappointments there are still more quality games coming out every year than at any point in history.
Lately? This has been going on for a long long time. With almost finished games never being released to playable demos never going anywhere in old games as well. Nothing new here.
@@jm56585 that's a lame statement as well. The Major of indie games can also suck. Steam is full of crappy indie games. You just need an open mind and don't expect any game to be great. But I agree when it comes to a true passion project game. They often have a lot to offer and where made with care.
While there’s a snowballs chance in hell of it ever happening, one of the conditions of EA should be that if the project fails, you make your code and assets public, at least those that are project specific.
8:10 Sorry to say this, but the problem with Early Access is that you pay for, well, early access to an unfinished product in excatly the state it is in when you do the purchase. You do not pay for anything that is planned further down the line, they (most of the time) only promise that you also get access to the finished product (if and when it gets finished) at no additional cost. But you do not pay for any planned but yet unreleased features - sure, you can expect them to be added but if development takes another route and those features get dropped, then it is what it is. And this is why I never buy an early access game until it is clear that the game I want to buy is actually going to happen, no matter how good I wish it to be.
For possible videos in the future, I'm curious what you'd end up making in Juno. As far as my plans for the uncompleted KSP2, I will probably try to get something resembling my money's worth by eventually finishing out the tech tree and seeing what I can do with the full range of available parts while hoping modders will be able to add more to the game, even if it's never all that was originally promised.
Multiplayer was the first red flag. Colonization was another. the idea of a KSP 'remastered and refinished' with reworks from the ground up building towards a similar conclusion as KSP 1 but with greater optimization and greater use of company resources (IE: parts that are designed to be procedural from the get go; ideally with different 'parts' being procedural with different aesthetics and optimized for different sweet-spots as far as size/etc.) would've been great,
Gonna throw the new game 'Archean' into the mix, it's goal is an accurate physics simulation of the solar system, complete with orbital mechanics etc. Worth checking out, at least.
I'd like it if either some of the old devs came back or, with how technically minded this community is, we got a community funded and developed open source project with Berbils and they are blue and very totally legally distinct.
KSP 2 lived and died before we got GTA 6. I actually was supportive of the project until the very end, and when I say the very end, I mean until the day the studio closed. I was so hyped for everything that was planned, actually, my pc is bad, like really bad, it's hard for it to run steam and google at the same time, but still I bought the game day one because I believed in the developers vision. I said it then and kept on saying it until the very end: I bought an idea, I bought a promise. It was okay for me to not play it day one because I believed in the fact that the support I gave would enable me to play it for real one day. I knew early access was not for every player but I said to myself that I had the patience to try every time even if the game never launched until the update where it would launch (launch the save files). When I look back at everything that happened, I still can't get mad at the developpers, and I don't want to because I believe they really had the best intentions in the world and worked as hard as they could to deliver a finished product that they were proud of to the fans and the new players. If one of the developpers of KSP 2 ever reads this (which is highly unlikely) first I would like to say that I will never be mad at YOU for delivering the product we got, it isn't your fault unlike some people say. I would also like to say that I really am sad that all the work you've done will probably never be appreciated by anyone else. Finaly, I'm sorry for my english.
If you wanna do space-related content, but now ksp-related, I would still watch you! Maybe you should try games like "Space Engineers" or "Satisfactory", but if they are not the games you want to play - do some content about european space flight of space in general, it would also be nice
4:55 Listen. I love paradox's own games. But I hate when they buy IPs. Because usually they are indie games I love, and they just get turned into DLC machines. I would hate to see KSP with 20 DLCs. half of which containing basic and QoL things
We need to restart the KSP excitement. I remember the hype train leaving the station, when several of the major KSP RU-vidrs did the space station collaboration video series - would be very cool to see something similar using an actual “celebrity” KSP server with simultaneous play -, maybe that was an initiative you could explore shadowzone?
What's next? It's a proven concept. Another studio is now going to look at it as free real estate. They are going to take the concept and do it better and we will all fondly remember the old days of Kerbaling. Sorta like Cities Skylines overtook Sim City. Jeb will always have a place in my heart, but I'll just keep my eye out for 'Space Rocket Boomerang' or whatever it ends up being called. I never spent money on KSP2, so I'm going to pretend it never happened, just like Disney Star Wars.
Take-Two's entire problem is that, throughout their entire involvement with the I.P., they've been exceedingly greedy...and sleazy, as they usually are. The kiss of death for the I.P. was when Squad sold it to Take-Two. They were literally THE WORST publisher to sell to. I can understand why it was done...Squad had no ambitions to become a game development house... KSP was an accidental success. If upper management at Squad had ANY sense at all, they would have recognized what they had on their hands, and the opportunity that it represented....they would have then set up a separate office for KSP development, put Felipe in charge of it, and let him hire people to keep developing KSP, and it's sequel. instead, they didn't appreciate what they had, and sold it off to whoever was willing to give them the most money, because they didn't care about it. I've been boycotting Take-Two for quite a long time now....when i learned that they'd bought KSP, i got kinda sad, because i was looking forward to KSP2, but i'll never give Take-Two another dollar....glad to see i made the right choice. Take-Two destroys lives, and ruins everything it touches. KSP is just the latest victim.
And this is why I never bought into ksp2, I am an early access “lifetime dlc and updates for free ksp1” buyer and the announcement of ksp2 as well as the fact it was initially being developed in much the exact same way ksp1 already was, it felt like it was a cash grab to try and milk more money from the early access ksp1 players like myself.