I think these long form are way more valuable because we see a whole process, and sometimes we see mistakes or quirks and we see how to get around them. I also love the short form tutorials for quick specifics... so I’m all for both. I can’t believe how much you’re doing for us. I’ll definitely be visiting your store too.
I clearly remember watching this video as soon as it was uploaded. Initially I had some difficulty fully grasping what was happening. However, after investing in some of Blender Bros' courses and revisiting all the free videos over and over, I found the content to be almost self-explanatory. I don't want to sound overly enthusiastic, but I believe that your workflow, along with Ryuurui's, is an excellent way to introduce people to the Blender community in a comprehensive and efficient manner. It just to good not to get advertised.
I love tutorials with little errors or flubs because the least important thing IMO is learning HOW to do something; that's easy. The important thing is those real world exceptions that few tutorials ever cover. Thank you!
Honestly the best beginners tutorial, as a beginner myself i was quite nervous that I'll actually made through the whole video but you made the content so patiently and explaining all those minute details which as a beginner would have been so frustrating. Thank you so much for this, will be practicing more!!!
You have this nice look in your viewport, where the edges are very nice highlighted even without beveling. I can't find that setting. You can see the highlights already at the beginning when you created the cylinder at 0:45
While in solid mode, click the drop-down arrow next to the button that you would normally click to switch to rendered mode. In that menu, enable 'Cavity' to turn on those edge highlights.
Scratch that - You were referring to the green outline. Follow the same steps, but click 'Outline' instead of 'Cavity', then change the color. I'm not sure how he changed the thickness, but that should at least get you started.
Thanks for rolling around in the mud with us vanilla peasants haha 😂 it must be painful for you to try and paint with a brick but I appreciate it, I will be buying hardops and boxcutter because of you and Ponte 👍
I love these blender vanilla tutorials, I'm gonna be using this to make a cylinder for my gun! Also you should make more gun tutorials I'd love to see you make either futuristic guns or real life ones!
Every tutorial from you has really useful new information and also reminds me of the important stuff that I can forget. Thanks Josh I am seriously on a roll with your tutorials and teachings!
Awesome tutorial. To answer your question at the end. Yes, I personally like these longer ones, but there is still merit in the sort sharp tutorials like your settings one. Keep it up
Great video. I really like your style of presentation -- you make a great teacher and you're easy to follow. This is great especially for someone like me who just started blender yesterday.
Damn! I already subscribed to come back to you later and "later" is now. And I'm blown away by the quality you provide for free. Thank you so much. Tomorrow on my free day I will try out as much as I'm able to!
Honestly really enjoy the long tutorials , especially with the no adds ons but understandable that it’s a really long process without add ons 😂 but thanks a ton! This is really helpful to us who don’t have paid add ons so we don’t lose hope in hard surface modeling ❤️ keep up the great work , I’ve learn a lot from your channel and it’s probably one of the top channels I’d recommend for hard surface modeling
Would love to see someone model inside of an engine with this method, purely with cuts and slices, like a sliced part of a block with pistons or something
With blender being free and videos like this existing so many more people have the chance to dive into something creative. Gonna be following along whatever tutorials I can find for about an hour a day until I'm literate enough with this program to create some of the ideas I've got written down. Coming from the Autocad that I used at a previous drafting job it's like learning a new language. Except this language is actually 5 languages in one. Good luck to everyone out there learning Blender (or any other program). Wish you well.
thank you for sharing your knowlidge. those long videos are perfect. you just answer me a huge portion questions that no one could. i was struggling with cylindrical objects sooo much! thank you one more time.
Josh. I learned a lot from this tutorial. I'm fine with the longer tutorials. Some day I probably will buy the hard ops add-on but feel it's good to learn the basics first. In fact, I will be doing this tutorial again just to reinforce what I've learned. You are awesome!
@36:43 Easier way is to select your base object in object mode and go to object -> apply -> visual geometry to mesh. it'll apply the whole stack in one click and can be shortcutted easily. the correct fix at @38:00 for the shading constraints without affecting edge flow is to select the loop of the cut, bevel it to 2 segments with a profile of 1. It will create a control loop around that surface without disturbing anything else. How did you manage to get a "streak" red matcap in 2.8? the default on is a hexagon, drives me nuts!
Good Night Josh. I am relatively new to blender and 3D modeling, I know it have a huge potential. I really enjoy your Blender tutorials. I have been learning a lot from them. I prefer the tutorials with a longer duration. Because this way I can follow the process from beginning to end. Many congratulations, keep up your great work Thanks
After 2 years of learning modeling I still screw up with topology of a mesh. You help me a lot , Josh. Can you do a video on explaining topology in blender. I found a few videos in youtube but all of them are on other softwares.
Thanks a ton Josh. I have a lot of problems with topology when I started in hard surface modeling. But thanks to you, it's a lot easier. I spend so much time in "good" topology for just a concept. But now, I give a... on that. If it looks good, it's perfect. Later I use this concepts to create, for example, a game ready asset for some kind of "retopology". And this is way easier. And I hope you keep this system, with 10 minutes quick tips and some longer tutorials, on. It is very inspiring and I learn a lot on both ways. Thanks again for your time... 👍🏻👍🏻👍🏻
@25:39 you can do this by selecting a face or edge or vertex, hold ctrl then right click where you want it to extrude to. Extremely fast, vanilla way to do the same thing
Hey Josh, to answer your question yes it helps some tips in the workflow are crucial, and you can only get them from the entire workflow because usually you dont even think about it in the process but just do it in the flow
EXCELLENT, EXCELLENT, EXCELLENT....You are a master at modeling and art design. Your videos are by far some of the best on RU-vid. To answer your question, YES... this video was excellent. Please continue doing videos like this...!!!
Hi Josh, I am newbie in hard surface and this tutorial is absolutely amazing to start with. I prefer longer 1 hour tuts because with that you can learn pipeline and principles. In shorter videos you can learn 1 tip and often dont know what to do with that after. I think longer videos are more practical. Thank you!
Whenever I need to rotate object to a main position, I often do it in edit mode. That way, I won't run into complication when dealing with precise axis directions and stuff. :3
great job once again! but i do have a request, there's this game called dishonored 2 (which i highly recommend) that has insanely sophisticated models but the ones that stood out the most for me are the oil dispenser, the typewriter and the alarm so since you're one of the very few that actually listens to the requests of his subscribers can you pretty please upload about one of them? not nesc. an in-depth tutorial for a summary regarding how the basic shape that served as the core of all the details was created et cetera would be more than enough for anyone who's intermediate in modelling (or even advanced)...thanks so much in advance and thanks for all the effort you put into these tutorials :3
Hey man, I appreciate the recommendation. Those look more like stylized and textures game assets to me, which isn't really my main area of interest, but I will keep it in mind ;)
Thanks Josh. This video was exactly what I was looking for. Nice motivation boost. I feel much more confident jumping into making cool looking models and how to resolve those occurring shading issues. The video was ok in length. Great balance and in-depth in modeling - issue handling - render - touch up. Perhaps a few timestaps could be benifitial. Keep going! Cheers
Thank you for this tutorial! glad i found you on youtube! This tutorial helpt me alot. Ive got to learn the basics in "vanilla" before i buy hardops/boxcutter. Cheers!
Great Video! I like the long ones - i watch them on one screen and practice on the other. I also recommend an AHK-Macro to switch between YT and Blender, so you will not mixup your keystrokes.. :-)
This is my first ever hard surface modelling tutorial. In fact Blender's just been a very recent part of my life. Thank you for your time and effort. I was able to follow along very easily, you have explained so much in this one. Appreciate it very much. So I just bought the Box cutter add on, is there a resource that you have created on Box cutter? Like a tutorial ? Again, thank you very much!
I really liked that tutorial. It's nice You used vanilla Blender( I own hardOps and BoxCutter but I don't use them, I suppose I should spend some time and finally learn them ;)) Anyway, that was cool video, I like longer videos as much as short ones, I like to compare my workflow to others, learn new tricks and how to avoid mistakes. I'd love to see more videos about really complicated creations, more intermediate and advanced. Thank You Josh :)
The saying goes that the devil is in the details... therefore those who need as much information as possible will gravitate to the long informative tutorials. Very good... Thanx
I just started learning blender and I'm inspired by you to learn hard surface modelling tysm for this tutorial i watched the other video on hard surface tutorial u made and it feels like a good recap watching this video. Again Thank you.. Question What's the difference between slicing and adding solidify ? like what's slicing mostly used for ?
eu uso o blender em inglês e vou dizer em inglês, mas mesmo que tenhas em pt ou br deve dar para perceber: Edit > Preferences > Themes > 3D Viewport > Active Object (mudas para a cor que quiseres) Se quiseres espreitar outras coisas que ele mudou / como usa, ele lançou um vídeo chamado "The best Blender settings for 3D modeling!" :)
quick question about the slice operation at 13:30. Is that sort of boolean 3d printable since does the slice go to the end of the cylinder inside the bigger cylinder? If that produces problems to slicer, then how does one edit the surface in a way that there would not be any single flat 0,1mm slices between layers in slicer?
35:52 I wish Blender had this tool from 3DS Max (I don't remember the name) that moves the edge so it follows the curve perfectly even with subsurface applied. This is such a common issue I can't believe there isn't something to fix this.
I'm gonna watch the normal transfer video after this one, but I would've preffered if you'd just show how to do it in this case instead of spending all that time trying a bunch of things and eventually leaving the shading error in. I don't know how much time it would actually take or if it really would be too complicated for this video to do that, but I would prefer if you did it quickly just to solve that shading error and then directed people who wanted to learn more about normal transfers to your video about it instead of just leaving the shading error in. Still a great and useful video for starting out, but I'm kind of afraid of getting used to modelling like this and spending a lot more time learning how to clean all these errors afterwards, it kinda feels like bad habits to develop, but I might be completely wrong.
I see your point, but I also don’t want to scare away beginners by throwing out too much information at once. Beginners ultimately aren’t going to have perfect shading until their skills develop, so one step at a time.
Hey Josh, do you think you can leave the futuristic side for a while and try on modeling some everyday items? Thanks and keep up the good work, you are briliant!
Hi Josh, I follow your tutorials since months now. I must admit i love your work and the way you share your skill. By the way have you heard about this addon : PolyQuilt : it provides a few functions in edit mode like creating faces, knife tool, fan, edge-loops, etc. It does this with only the left-mouse-button. So no menu’s, no shortcuts. I've tried it and it's really quite amazing.... I would like to have your opinion. Cheers
Hello Josh and thank you for your tutorials that I began to follow. I was wondering why your edges seems not like just a line but like a very little bevel that are taking the light. Because mine look really sharp, actually just a line. Maybe it is an option somewhere but on your screen it is pretty cool. Thank you again and have a nice day. Baptiste