A solid way to start your Saturday. BUT did you know that I'm streaming live every Saturday morning on Behance from 10:00? Come hang out if you're looking for random After Effects stuff on your Saturday mornings!
You're a great teacher, I'm really blown up with how well explained it is, and I really appreciate how you don't over explain silly stuff just to make the video longer. Thank you for sharing your great knowledge and experience.
WOW... What a great tutorial... Goes a little fast but every detail explained so I just watched it again and again till I got it. Man, if I ever get to know this software a 10th as well as you obviously do, I'll be a happy man... Thanks
i swear to god, i'm just starting a project with this type of animation, and here you come with a tutorial i wouldn't be half of the professional i am today if it wasn't for your tutorials (and im not even beggining)
Raised from a wee babe as a value graph animator, I was pretty down on the speed graph in most applications. This has converted me! Great tutorial as always, and thanks for the spooky skullduggery!
@@ECAbrams ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-F_VYW8VlM2o.html Yeah, the vid was made for Instagram which is why it's square and a little low quality
Ooooh that rotational array build! Nicely done man, will be using. If you use Motion3 too you can easily revert the anchor point to be centred to each layer after moving them out, to account for further rotational/positional/scaling animation
AE has a built-in `timeToFrames` function. Stuff like this is also *way* easier if you just set the default time encoding to frames instead of SMTPE - simply cmd-click or ctrl-click the timecode in the upper-left corner of the timeline.
Yeah, timeToFrames can get you here too. I tend to use the method described here only because the frame rate of the comp we're putting the expression on is often different from the comp we're using the expression in. And since people might be using an animation holder of any frame rate, taking out the step of specifying which frame rate we're using keeps the method a little less fiddly when making future changes. I do love the tips though. I had debated getting into the time units stuff but ended up dumping it to keep the length down.
Very interesting! As, you said lots of cool things to learn. I can only think the dislikes are from people who are deeply offended by your pronunciation of Z.
I like 'em. They feel very natural to how I navigate 3d space in other apps currently. It takes some getting used to in context but they're an improvement for me :)
Little question out of curiousity. What is the advantage of using "var i =index -1 ... " instead of just referencing the index-1? Wouldn't it have the same result in this case plus you would save some lines of code thus saving some performance?
I tend to use variables in code to keep things organized and help teach the concepts more clearly. But you could certainly not use variables if you desire.
Hello Evans, nice tutorial as always, loved the animation but you were quite fast so I couldn't follow the tutorial as well as I wanted to, It could also be because I am still trying to figure my way around animation. What steps can I take to understand expressions and animating in After Effects? Thanks.
Hi. I would say this tutorial is in more of an intermediate skill level. We're getting into niche application of concepts. To get a firm foundation on expressions I would start small. Understanding the the grammar and syntax is great. And doing small uses that can build underststanding of what's happening and why. There are a few tutorials on this channel that are very much just explaining expressions concepts. Maybe I should make a playlist of those. As for animation, it's mostly down to keyframes on properties that change values over time. There are some more basic tutorials on here, but It might be worth looking into a formal course like School of Motion if you prefer a more structured approach. I hope that helps.
sir, I got 2 problem 1. My picture cannot rotate 360 even I had import he sequence jpeg already ( in the comp Animation holder, they can rotate) 2. My picture can not be at the center of the Zoetrope comp. I mean it always be lack of harmony Hope you can reply it. Thank you a lot, this tutorial is simply amazing
Can the speed change as you adjust the splines in the speed graph editor? I used a 24 frame animation so i figured based on the equation that should be 360 degrees per second. I'm noticing the frames flicker a bit as the zoetrope moves. Is that a speed issue or could that be because the animation I used is hand drawn frame by frame?
I had an issue with the layer reference in the expression: var i = this layer.index-1..... the error was that it had not defined what layer it was referring to in "this layer" the solution i found was to use the pickwhip to select the layer to set the definition correctly. but im running into an issue with the expression for the number counter in the corner. i cant figure out how to define "this comp" The exact error I'm getting is "math is not defined" Do you have any idea how to fix this error?
The copy and paste of the rotation property? We're letting an expression control how rotated each thing is. And each rotation is being defined by the layer's index value to they're automatically rotated to the correct angle for our needs. Does that make sense?
@@ECAbrams Ah excuse me, I understand yes! It seems I phrased my question incorrectly though... 😬 I actually meant how you did this, in the video you say that you copy the rotation property and then I don’t really get what happens for the 2 to 3 seconds after that. I only see the info bar showing that some things are being processed. So what are you exactly doing here as in what are you pressing on your keyboard? Hopefully I phrased it better this time :)
I don't think you require a subscription. You can buy anything from them a la carte if you like. But, you might use a lazy susan and take photos. You might do a 3d render. But 360 images are a rare commodity and time-consuming to capture. I hope those ideas help.