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Create a Puddle Decal Generator for Unreal Engine 4 with Substance Designer 

Jeremy Seiner
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3 окт 2024

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Комментарии : 35   
@arrw
@arrw 3 года назад
5:03 All grunge maps and noise generators in designer always tile by default. You wouldn't be able to use them very well to make tileables if they didn't. Also, a thing to note about decals, if you look at 15:26 you can see the decal is projecting on the wall. If you don't want that to happen, as quite often it looks strange and isn't what you're going for, you can click on the mesh, go to its details on the right, and type in "decal". You then uncheck the "Receives Decals" button which makes it so that specific mesh won't let any decals get projected on it Thanks for the tutorial :)
@3DWithLairdWT
@3DWithLairdWT 2 года назад
Nice extra tips!
@BlueMatter_
@BlueMatter_ 3 года назад
This helped me a lot in my university studies, thank you so so much! My final render is going to look so good now!
@JeremySeiner
@JeremySeiner 3 года назад
Fantastic! So glad to hear that! 😊
@erikkantonafebriansa5832
@erikkantonafebriansa5832 3 года назад
Another amazing tutorial, thanks !!
@JeremySeiner
@JeremySeiner 3 года назад
Thank you very much!
@jennychou9196
@jennychou9196 2 года назад
Thank you for taking time making this tutorial!! It is really helpful!
@JeremySeiner
@JeremySeiner 2 года назад
Thanks! So glad it was helpful!
@lasereyes5720
@lasereyes5720 3 года назад
Great video, especially the Ue4 integration part.
@JeremySeiner
@JeremySeiner 3 года назад
Thanks!
@harrisonsnatt901
@harrisonsnatt901 3 года назад
Awesome! I'm learning about making modular environments and trim sheets atm, this was really interesting!
@JeremySeiner
@JeremySeiner 3 года назад
Thanks! That’s exciting!
@ancacivitu8662
@ancacivitu8662 2 года назад
Amazing tutorial! Great explanations and really easy to follow. Thank you!
@JeremySeiner
@JeremySeiner 2 года назад
Thanks!
@sheikhjamiralam2580
@sheikhjamiralam2580 3 года назад
Your Tutorials are amazing! I would love to see more of substance designer!😊
@JeremySeiner
@JeremySeiner 3 года назад
Thank you!
@00walid
@00walid 3 года назад
Beautiful, and for better performance while compiling, you could pack all 3 maps into one map and call it NRO. One decal with one map, easy to recognize if you have dozens of it in your project...
@JeremySeiner
@JeremySeiner 3 года назад
Absolutely! Great idea!
@athelstanm7298
@athelstanm7298 3 года назад
We need only one more person to have the 100th like for this video!!! What are you waiting for people?!?! Also, thank You for all the Great content You make Jeremy!!!
@JeremySeiner
@JeremySeiner 3 года назад
Haha thanks! 😊😊
@eduardorosado5162
@eduardorosado5162 2 года назад
Amazing tutorial!!!! Thanks!!!
@pclarkson85
@pclarkson85 3 года назад
Another great video thanks!
@JeremySeiner
@JeremySeiner 3 года назад
Thanks!
@RainbowSlinky5
@RainbowSlinky5 3 года назад
yay puddles
@3DWithLairdWT
@3DWithLairdWT 2 года назад
This was a great tutorial. Out of curiosity, how performant are translucent decals? Generally I've been taught to avoid translucent materials unless absolutely necessary.
@JeremySeiner
@JeremySeiner 2 года назад
Glad you liked it! Personally I haven’t tested the two so I don’t have the answer. But if anyone else here does they can chime in.
@arespin35
@arespin35 3 года назад
Thanx more for usefull videos again. Create patreon account.
@JeremySeiner
@JeremySeiner 3 года назад
Thanks! I’ve been thinking about Patreon. Just want to make sure I do it right before make one. Happy to hear you’re interested! 😊
@cgmax7
@cgmax7 2 года назад
why not use SBSAR File ?
@JeremySeiner
@JeremySeiner 2 года назад
I suppose that’s possible as well ☺️
@Capybara_Player_786
@Capybara_Player_786 2 года назад
thanks for the tutorial, is it possible to animate this decals? i would like to replicate the silent hill corroed walls effects.
@JeremySeiner
@JeremySeiner 2 года назад
Animation is possible but it’s not very straightforward on how to achieve it. I would say do a search for the “time” variable in substance designer to get an idea of how to approach it. You could also keyframe an exposed parameter from an SBSAR file in unreal that is going through the substance plug-in.
@Capybara_Player_786
@Capybara_Player_786 2 года назад
@@JeremySeiner thanks for ur anwer!
@mjaada
@mjaada 3 года назад
Could this work for Unity?
@JeremySeiner
@JeremySeiner 3 года назад
Yes I believe so as long as they are set up for transparency.
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