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Create Advanced Fog Shader - Unreal Engine 5.3 Full Tutorial 

CG Dealers
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6 сен 2024

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Комментарии : 88   
@mikaelsoo4834
@mikaelsoo4834 10 месяцев назад
EXTREMELY IMPORTANT BUT NOT MENTIONED: The cloud texture itself which can "just be googled" is actually made with photoshop by going to Filters > Render > Clouds. This will actually make your texture look like moving clouds and not just an even ""smoke-like"" mess. Otherwise everything should work perfectly if you follow the video correctly.
@CGDealers
@CGDealers 10 месяцев назад
Nice comment! Thanks
@G4ggix
@G4ggix Год назад
The final result is excellent but as a tutorial, I would expect more explanation on how the math works and why you use Append, Dot, Multiply, etc. It doesn't have to be super long and complex but just "use Add and plug this and this because it's gonna do this", that would help people that are not really skilful in math to understand, instead of just copy and paste. It would save a lot of time from our side researching why this it's working like this just adding a few words from your side that if you create the system or at least understand it would not be really difficult to explain. Hope this message will be seen as a positive critique to improve your tutorials.
@ilovebeingood
@ilovebeingood Год назад
Totally agree.
@thedrawhawk
@thedrawhawk Год назад
x2
@not227
@not227 Год назад
It’s the same criticism he got on the other video, sucks to see he hasn’t improved it.
@CGDealers
@CGDealers Год назад
All the criticism is from 3 days ago :> I'll do it for the next video, but the video will be way longer FYI.
@lealendix
@lealendix 16 дней назад
This fog is magic, thanks for the breakdown! Much appreciated!!
@CGDealers
@CGDealers 15 дней назад
Glad you liked it!
@simonkolesar12
@simonkolesar12 8 месяцев назад
can you post the code you used in the description, just so we dont have to rewrite it from the video
@MaVmAnRoS
@MaVmAnRoS 3 месяца назад
Hi, thanks for the tutorial. For the volumetric fog shader, I don't get why you're using a custom node instead of the "ObjectLocalBounds" or even better "BoundingBoxBased_0-1_UVW" which seems to do exactly all the operations up to the channel mask?
@CGDealers
@CGDealers 3 месяца назад
You can use ObjectLocalBounds. This video is a bit old now. Feel free to modify and optimize it. The final result is what matters :)
@unrealjosh-donk
@unrealjosh-donk 4 месяца назад
Nioce. Works pretty well. Keep up the excellent work!
@CGDealers
@CGDealers 4 месяца назад
Thanks, you too!
@Yamagatabr
@Yamagatabr 3 месяца назад
This channel is gold!
@CGDealers
@CGDealers 3 месяца назад
Thanks :)
@dhavalmistryVFS
@dhavalmistryVFS 8 месяцев назад
Thank you for the awesome tutorial. I followed it closely but when I applied the material to the cube, the fog was 90 degrees tilted. Meaning I have a wall of fog instead of it being on the ground. Could you think of what might be he problem?
@CGDealers
@CGDealers 8 месяцев назад
Join our discord to get support about this case. It looks like you make some mistake on the axis.
@dhavalmistryVFS
@dhavalmistryVFS 8 месяцев назад
@@CGDealers Whats the discord? I cannot find the link in the description.
@CGDealers
@CGDealers 8 месяцев назад
@@dhavalmistryVFS discord.gg/rQZ4bEPJeF
@lamjiajun3579
@lamjiajun3579 11 месяцев назад
I realise the fog shaders will not be visible from a far distance through the viewport. Is this normal?
@alxleiva
@alxleiva 9 месяцев назад
You have to increase the distance from 6000 meters to whatever you like but don't go to crazy. It's under Exponential Height Fog
@sohrab2149
@sohrab2149 6 месяцев назад
legend @@alxleiva
@wondervolt
@wondervolt 8 месяцев назад
Great tutorial, thank you!
@CGDealers
@CGDealers 8 месяцев назад
You're very welcome!
@emrearslan9572
@emrearslan9572 Год назад
Thank you for your work. I have some questions: 1) You wrote 5.3 in your title, but can we use the Advanced Fog Shader in 5.1? 2) Is it possible to use the Advanced Fog Shader in Metashoot?
@CGDealers
@CGDealers Год назад
Yep, I wrote 5.3 to hit the keywords :). I bet you can make this shader to work in UE4 too.
@not227
@not227 Год назад
Respectfully, You’d be better off just posting a screenshot of the final nodes result instead. The tutorial does not teach it’s just a blind how to. How much value does one receive from the video as opposed to just buying it or grabbing it for free? Which many other RU-vidrs have in their description? Constructive I’d say to try to actually explain what each node is and why you’re doing it.
@julianmillo1459
@julianmillo1459 11 месяцев назад
This looks great but is it performance friendly? I want to use for a large surface for a game. As always thanks for the amazing tutorials!
@CGDealers
@CGDealers 11 месяцев назад
Yes, fog cards are not so performance heavy..
@TheMatthewLoder
@TheMatthewLoder 10 месяцев назад
just finished this!! Looks amazing! was wondering if there is a way to get this to work with path tracing?
@CGDealers
@CGDealers 10 месяцев назад
At the moment i did not make it to work with path tracing. You could modify it and make it work.
@TheMatthewLoder
@TheMatthewLoder 10 месяцев назад
@@CGDealers how would I do this? I’m not sure what to look up to find out how to do it
@abelchirat4234
@abelchirat4234 7 месяцев назад
@@TheMatthewLoder Hi, did you find a way to make it work in path tracing?
@Ragers82
@Ragers82 Год назад
good tutorial as always. very useful
@CGDealers
@CGDealers Год назад
Glad to hear that!
@MATVOFFICIAL_Allah_is_the_best
@MATVOFFICIAL_Allah_is_the_best 3 месяца назад
hi my fog cart jsut looks liek a less opacity white textured plane, why?
@michaeleansan2730
@michaeleansan2730 11 месяцев назад
Great video man! quick question though, does this now work with raytraced shadows in 5.3? because I had so many problems in 5.2 fog.
@CGDealers
@CGDealers 11 месяцев назад
Did not tried it in 5.3 to be honest.
@yusufbaydu3535
@yusufbaydu3535 6 месяцев назад
Firstly, thanks this tutorial. I have a problem even ı click volumetrick fog to turn on and did everything you did I cant see fog in box. There is only an empty area. Where did ı do wrong, what can be problem? I use 5.3
@darkhankadirov2711
@darkhankadirov2711 5 месяцев назад
same problem
@yusufbaydu3535
@yusufbaydu3535 5 месяцев назад
@@darkhankadirov2711 I fixed it. You should rise the settings to Heigh or Epic mode
@darkhankadirov2711
@darkhankadirov2711 5 месяцев назад
Thanks. I'll try
@brandonjacksoon
@brandonjacksoon Год назад
Thanks mate!
@CGDealers
@CGDealers Год назад
You're welcome!
@samuelkilik8233
@samuelkilik8233 Год назад
thanks a lot for this tuts....
@CGDealers
@CGDealers Год назад
Glad you like them!
@Moove_Studio
@Moove_Studio 7 месяцев назад
How would you get this to work with the Path Tracer?
@user-ek1ku2yd8j
@user-ek1ku2yd8j 2 месяца назад
can you post the code you used in the description, just so we dont have to rewrite it from the video。Display error!!
@user-ek1ku2yd8j
@user-ek1ku2yd8j 2 месяца назад
Display error
@FoleyX90
@FoleyX90 11 месяцев назад
Is it possible to "cut out" certain parts of the fog with, for example, a volume box?
@alxleiva
@alxleiva 9 месяцев назад
Yes it is, you can use a box mask
@ely_akhundov
@ely_akhundov Месяц назад
is this supported by path tracing or raytracing?
@CGDealers
@CGDealers Месяц назад
Never tried it. Give it a try and let me know!
@Denahi1197
@Denahi1197 11 месяцев назад
sorry, do you know a way to make that this material work only in a certain perimeter? like a circle with fog? thanks btw
@CGDealers
@CGDealers 11 месяцев назад
Create a circle volume and use the volumetric fog inside it.
@glormond
@glormond 11 месяцев назад
Can you provide a link where to get a cloud texture at 29:27? I followed tutorial until that moment, now I'm stuck.
@CGDealers
@CGDealers 11 месяцев назад
The easiest way is to create one in Photoshop by clicking filter -> clouds. If you want you can get it from my patreon page as well as the other stuff I've made. Like the landscape auto material and more. www.patreon.com/CGDealers Otherwise it's easy to get one of those even with a google search. Cheers!
@lyonstyle
@lyonstyle 11 месяцев назад
i followed the steps for creating a volumetric fog to the T, but still getting this error when saving the material "the current material has compilation errors, so it willnot render correctly in feature level sm6". im on UE5.3 i created my own cloud texture using Photoshop>>Render>>Clouds and set the compression to alpha as you have mentioned. but eh, thanks anyways
@MATVOFFICIAL_Allah_is_the_best
@MATVOFFICIAL_Allah_is_the_best 3 месяца назад
put append in your material after the add that goes into material function adjustabel uv's tiling and offset and add a 1 node to append value b
@thedrawhawk
@thedrawhawk Год назад
THANKS!
@CGDealers
@CGDealers Год назад
You're welcome!
@user-ft7mj3kq3s
@user-ft7mj3kq3s Год назад
Hello, why can`t volumetric fog work? I did everything as in the video from 47.22, but it doesn`t work. I work in UE 5.1.1
@CGDealers
@CGDealers Год назад
Update to 5.2 or 5.3
@alxleiva
@alxleiva 9 месяцев назад
Most likely because you didn't turn volumetric inside Exponential Height Fog and also make sure fogs are visible (shift+F I think)
@Djonsing
@Djonsing 3 месяца назад
14:50 Why couldn’t you immediately edit the video before posting a video with an error, and waste time on it?😳
@CGDealers
@CGDealers 3 месяца назад
Teaching you how to clean up your graphs to look good.
@ko_ote3896
@ko_ote3896 Год назад
thanks
@CGDealers
@CGDealers Год назад
You're welcome!
@arturnilin359
@arturnilin359 11 месяцев назад
O, is there way to use it instead of clouds?
@CGDealers
@CGDealers 11 месяцев назад
U can use fog cards to simulate clouds.
@RainsalotProductions
@RainsalotProductions Год назад
Can it cast shadows?
@CGDealers
@CGDealers Год назад
Nope. Fog itself does not cast shadows as far as i know. Clouds does :)
@wondervolt
@wondervolt 8 месяцев назад
Interesting, I need to observe again when fog raises, but irl does fog actually cast shadows? I thought an object in the fog does, and if there is light present as well.. isnt the fog like cloud but as its on the ground iot wont give shadow? .. also wouldnt it be heavier to compute?
@RainsalotProductions
@RainsalotProductions 8 месяцев назад
It does cast a shadow in real life lol
@elaymondes7205
@elaymondes7205 8 месяцев назад
Hi does it work with Path Tracing ?
@CGDealers
@CGDealers 8 месяцев назад
I didn't tried it with Path Tracing.
@reinohvp
@reinohvp Год назад
Thank you for the tutorial. My volumetric fog disappear at distance. Who can I fix that? Anyone can help me?
@3aliss
@3aliss Год назад
I have the same problem
@3aliss
@3aliss Год назад
Is it also possible to make it work with a dark lighting?
@MrMustachio43
@MrMustachio43 9 месяцев назад
if you go back to the ExponentialHeightFog under the "Volumetric Fog" tab (where you enabled volumetric fog), you should see a parameter called view distance. You can dial it up to 10,000 and any value higher has to be manually typed in. I know this probably a little late but oh well lol
@alxleiva
@alxleiva 9 месяцев назад
Change the distance under Height Fog, default is 6000 meters. You can tweak it for dark lighting for sure.@@3aliss
@Kurdischerjapaner
@Kurdischerjapaner Год назад
If i support you is the material complete to download?
@CGDealers
@CGDealers Год назад
Yes.
@DodgerEcho
@DodgerEcho Год назад
Top
@CGDealers
@CGDealers Год назад
Thanks
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