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Create an Animated Main Menu in Unreal 5 

ACDev
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5 окт 2024

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Комментарии : 17   
@fizzplosion8772
@fizzplosion8772 8 месяцев назад
Honestly Best Menu/UI tutorial out there for Unreal in my opinion. I just started trying to learn unreal more and this was super clear to understand and well taught! Great job on this tutorial, and appreciate the help!
@acdev7027
@acdev7027 8 месяцев назад
Thanks! I couldn't find a UI tutorial I liked for a Main Menu, so I thought I'd make one. Glad it helped.
@badbiffa2
@badbiffa2 Месяц назад
Thanks for the upload. Clear, and the right pace to understand, subbed. Great tutorial.
@NeatWolf
@NeatWolf 8 месяцев назад
Wut? I'm surprised this video didn't get more views - most tuts I found around were all but heading toward any kind of polish and - woa, had my very first menu working along with animations probably even faster than what I could do in Unity! Clear explanation, high production value. Thanks for the video - I'm looking forward to see how we could make anims reusable as "templates" in a new new video maybe. As in - it's all good as long as there are only 2 widgets to switch from/to, but I fear this could get messy very fast if you want to make a single change to the way each slide in/out works :D I'm new to Unreal 5 but I believe there's a way to reuse the same anim. The only "weirdness" I found was: Unreal corrupting my start scene for no apparent reason, and the fact that all my "is Variable" checkboxes are disabled by default (Unreal 5.3). Also onHover sounds play with a full 1 second of delay (?) Other useful things I'd love to learn would be: - Having an interface sound (menu select) continue to play between loading screen and next level - applying the postFX to the UI as well (fading only works on the scene) - creating and binding a basic options screen with persistent values (.ini?) - creating a simple (say, 5 controls) rebinding system widget using the new input system - showing the updated control binding icon (or text!) on an interactable object - principles on how to implement a reasonably reusable save system - implementing a basic drag&drop inventory system that is also gamepad compatible - basic dialogue system - as above, but localized, linked to the Options widget video - in-game options menu - best practices - bp interfaces vs bp components I know, nasty stuff basically :D
@DEM1GOD7
@DEM1GOD7 5 месяцев назад
i paused your vid before you started doing your sound. thought it was cool, so i went throe all the sounds and picked the ones out i liked. then i watched the rest of the vid you made. turns out i picked the same sounds as you did. haha. guess they are only the good free ones to pick. trick for you next time, just crt+left click each button and change the sound to all of them at once
@vazzavyt
@vazzavyt 5 месяцев назад
how does this tutorial has less than 1k views best EVER! tutorial on main menue i have ever seen!
@acdev7027
@acdev7027 5 месяцев назад
Like and subscribe! Also thanks =P
@DEM1GOD7
@DEM1GOD7 5 месяцев назад
i found it better to after adding the widget switcher to the main_canvas, add another canvas in the widget switcher. that way any stuff you add you will be able to change any sizes
@syco210
@syco210 6 месяцев назад
You're the best! Thank you for this!!
@5nealthy
@5nealthy 8 месяцев назад
best youtuber evar
@KarysGames
@KarysGames 4 месяца назад
Very good tutorial
@fizzplosion8772
@fizzplosion8772 8 месяцев назад
hi I'm having a problem at 5:26 in the video where u drag off and type self, for some reason nothing comes up for me at all -edit got it fixed just needed to add my getcharactercontrolelr
@Roguestripes
@Roguestripes 3 месяца назад
how did the vertical box make the text invisible ( 21:51 )
@ragbrogaming
@ragbrogaming 3 месяца назад
Hello! i have an issue where when i select the MainMenu map and hit play and press the play button i cant move my character in the Third Person map, cant look or anything do anyone know what this is?
@televisiontechnically4865
@televisiontechnically4865 14 дней назад
same did u figure it out?
@mobilegaming9987
@mobilegaming9987 7 месяцев назад
Why i can't link to set input mode game only to self ?
@metalac190
@metalac190 7 месяцев назад
(alternate account) Self is referring to the FirstPersonPlayerController (a type of playercontroller), so if you were trying to do this in a blueprint other than a PlayerController then it prob wouldn't let you link it in. In that case you'd have to link it into 'GetPlayerController' node
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