I had no idea that they added collision for hair curves. Ugh! I just assumed they were still working on it. That is going to save me so many headaches now! Love the series, btw!!
Blender geo nodes hair system in a nutshell 1. Watch tutorials and read documentation 2. All tutorials and examples are shown on simple planes / basic objects 3. Try to use the hair system on an actual character 4. Hair collisions not working / Interpolation value is a magic number, but the more you add the more laggy the software becomes / UV dependent meaning no support for multi-material character without workarounds Seriously, so much good talk about geometry nodes and all, but every time I try hair curves it's just so frustrating!
It's not ready yet for real projects. The collision here works because the mesh is gigantic. If that sphere was actually cat head sized, it stops working entirely because it's dependent on the size of the mesh and unlike hair particles, and it lacks Hair Dynamics. I'm certain, that geometry Hair will completely replace hair particles in the future, but it's still too young and unstable to be considered as a serious option.
Great video series! Thanks for putting this together. I'm curious though as adding hair on an alembic cache the symmetry option doesn't appear to work. I know Zbrush has something where you can use symmetry on a non-symmetrical character which would be great to see for adding hair to an animated character.
I have an Issue ... the comb brush does almost no work, when I activate collision. it works on a default cube like object but it doesnt work on my sculpted creature. Any advice what could cause that?
Thank you for this great in depth tutorial. The only problem I have came across that I can seem to find an answer for online is the 'collision button'. For some reason when I activate it the curves don't really move at all when I try to comb them? Any ideas?
I like how you've spent the last 4 hours finding the answer. Not too late at all! I do still have my sub div modifier active as I'm still tweaking the mesh. It's good to know the reason though for sure. Thank you for your reply 👍🏻
will this kind of fur allow movement? like when i move the cat in an animation, will the fur also move around automatically? or do i have to manually animate that?
When I create a new hair system it works fine. When I try to go back to that hair system from a newer one, I can't do any kind of modifications except maybe add new hairs to it. I can only modify those new hairs on the older hair system. What is wrong?
Hiya, I'd either just remove it in the hair sculpt tool, or I'd add a delete geometry node right at the start and add a "Named Attribute" set to your desired weight paint group and add that in the seleciton.
Why the hell did absolutely not a single soul talked about the collision button?????? When was is there????? Bruh moment for this community, thanks for the video
@@NinoDefoq Thats what I'm just checking now. I can see a UV map in UV mode but not sure it it's right. Nomad has 2 ways of UV unwrapping so going to try both ways. Thanks for your help. :)
@@NinoDefoq I just increased the radius value of hair curve profile and it works :D still thank you so much for your reply I will test it with this node too :D
@@NinoDefoq Heya again I am about to render my fury creature. I had some artifacts at some places and wanted to ask if this can appear because of the thick or thinness of the hairs. Also is there a possibility to give them a drawn like look? when I activated denoiser it looked slightly more stylized until I increased the denois sampling. Its the first time I use grooming and rendering in blender sorry for my naiv questions^^