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Create Cassandra's Power in Blender! (From Deadpool & Wolverine) 

Nino
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5 окт 2024

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Комментарии : 22   
@AbiyotAragaw
@AbiyotAragaw 4 дня назад
It amazing to see that people understand and use geometry nodes to create what they imagine and see❤
@NinoDefoq
@NinoDefoq 4 дня назад
@@AbiyotAragaw Appreciate that a lot, thanks!❤️
@Vertexbird
@Vertexbird 4 дня назад
Look so great! I love the GeometryNode-Magic. Amazing Work, great Tutorial.
@NinoDefoq
@NinoDefoq 4 дня назад
@@Vertexbird Thank you kindly!! 😇
@gordonbrinkmann
@gordonbrinkmann 3 дня назад
Wow, great tutorial and an awesome result! 😊 The only thing I would have made differently: in your mask setup, it is somewhat unnecessary to increase the To Max value of the Map Range node, because the Float Curve only works on the 0 to 1 range and everything above 1 will be cut off. So instead I would leave To Max at 1 and decrease the From Max value to something lower than 1. For my intuition it would also make more sense, if I want to get a narrower mask then I would rather tend to decrease a value instead of increasing a value. But that's just nit-picking 😉
@NinoDefoq
@NinoDefoq 3 дня назад
Thank you so much! And yea you're right 😛 that'd work as well!
@TronicD-r5t
@TronicD-r5t 4 дня назад
You are amazing at geometry nodes Do you have a tutorial where someone can learn geometry nodes from scratch?? Would be very much helpful
@NinoDefoq
@NinoDefoq 4 дня назад
Thank you! That's a great idea, I haven't made a video like that before so that's a great suggestions, thanks!
@iratewatcher
@iratewatcher 3 дня назад
Nice one Nino! Saved this one to my collections of neat tuts, thx for that. ♥♥♥ The only thing I was thinking is that you don't have one more detail within this node setup, and it is about bump under the skin without actual puncture. I mean, when you can see the silhouette of some part of the hand, but it is still behind the skin, like covered by the face's skin, you know? It would be great to see that level of approach, when the finger sticks out far enough from the face's skin surface - it just puncture it and you can see your effect. And then if the finger for instance is folded (as you might see in the movie) and goes not super far but just a bit out from the skin so you can already see a corresponding bump within this folded finger silhouette, but without actual puncture. I think you got the idea. My guess is it should be made with distance kind of node setup, where you specify what distance is for the bump effect, where it's not yet puncturing the surface, and what distance is good for your puncturing effect.
@NinoDefoq
@NinoDefoq 3 дня назад
Thank you so much! And absolutely, I was thinking about that as well. Could be a fun followup as well. Thanks for the suggestion!
@iratewatcher
@iratewatcher 3 дня назад
@@NinoDefoq 🙏 I'm gonna watch it for sure 😉
@VisualistAyush07
@VisualistAyush07 4 дня назад
Amazing
@NinoDefoq
@NinoDefoq 4 дня назад
@@VisualistAyush07 Thankyou!
@silfaster2141
@silfaster2141 4 дня назад
Amazing!
@NinoDefoq
@NinoDefoq 4 дня назад
@@silfaster2141 Thank you sir!!
@ClemensHoenig
@ClemensHoenig 3 дня назад
Great tutorial and very cool approach! Can you also generate a vertex group out of the masking? So you could use this selection in the shader as will?
@NinoDefoq
@NinoDefoq 3 дня назад
Thank you!! And yes, absolutely. Store the mask value in a Store named attribute node and call it back in the shader with an Attribute node!
@siddheshtaware4851
@siddheshtaware4851 4 дня назад
I saw that your portfolio website looks amazing. How can I build a similar website for my portfolio?
@NinoDefoq
@NinoDefoq 4 дня назад
Thank you so much!!! I created my website in Webflow, which is very intuitive to use :)
@siddheshtaware4851
@siddheshtaware4851 2 дня назад
@@NinoDefoq thank you 👍
@vortexdigital19
@vortexdigital19 3 дня назад
Is this technique can be use for production, what I mean is the performance and computational process?
@NinoDefoq
@NinoDefoq 3 дня назад
It's not that heavy. It doesn't simulate or anything, so it fully depends on resolutions and detail, but in general it's really not bad at all!😊
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