@@abhishek420oviyt Hey, We're currently going through and replacing all of our create a game series in Unreal Engine 5. Our replacement FPS course actually drops today :)
I think I finally figured out what I was doing wrong. For some reason no one else showed that you have to actually select the entire height map terrain in order to properly texture it. I'm going to try it when I get home.
Ok, I had a martini and followed along...got some grass on some hills! Thank you! Now, I want to see how you get rocky outcroppings in addition to your grass.
When you pressed the play button and the actor dropped into the map...how did you do that? Every time I press play, the camera just sits there until I press escape. Thank you for the work you put into this video!
I’m trying to find the link to download the map as a base to work with but I can’t seem to find it? Could you point me in the right direction please? 😂
Hi, first i want to say, really educative video, thank you for sharing this. I got a question, what if i'd like to recreate the world ? how could i do it ? This method would work ?
Using any tool accept sculpt makes a random hole or hill, literally just randomizes the terrain. Flatten, smooth, they make holes and square hills for no reason. Why is this? It doesn't do that for you and I was doing the exact same thing.
Thanks again for your amazing videos Virtus ! This has been very helpful as always, just wanted to ask for the next videos of Landscapes, can you please show us how to create the proper collision for it please ? I want to shoot and to explode my Projectiles upon hitting the ground. Kind regards, Vlad .
Hey Vlad, that's actually not something that you need to do with your landscape. The collision on a landscape works straight out of the box for that kind of thing. With that you need to have a hit event or overlap event directly on the projectile that makes that happen :) I'd recommend using event hit for that!
This is a beginner video which is good, but I still feel like you could have expanded on some things also the height map you mentioned in the video isnt in your description.. Thankfully this was a 10 minute video and didnt waste too much of my time.
thanks for the video! how would this method of level building impact performance on mobile device, is it performance draining or does it really just depend on scale and size of the map?
Great video - quick, to the point and clear! Thank you =) Trying to relearn the engine now (learned first with Unreal Tournament long ago). Question(s): how do you determine what the size of a map is? How do you know if your map is 1 square kilometer, or 10, etc. I read that Unreal 5.1 allows for a massive, massive world if one wants? And if I want to make my own height map, how many pixels x pixels equals 1 kilometer, etc.?
I don't know if you ever worked it out but this video explains how to work it out (even though its unreal 4 the units should hopefully be the same) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-A_EcQV-IAOQ.html&ab_channel=WorldofLevelDesign
Still very much in progress, we're keeping it behind the scenes until we pick up a publisher to take it to the next level. We've got some exciting stuff to show off when we do though!
Game development takes lot of time man, I started a small, concise game a while back. Nothing too extreme. I thought it'd take maybe 2 months but it's going on 6 and I'm still not done. Although I'm working on a bunch of other projects and kinda shelved it for the moment.
I wish there was a more in depth video on what to put into the options at the beginning, where it says section size or quads. I'm not sure how "big" a quad is. And if I want to create a massive open world what would the correct size be, should I open one huge level. Or break it up into smaller bits?
Yeah he just has an empty project open without even casually mentioning what was basic setup for this project. As complete beginner, I just didn't understand where to start. I guess I should come back to this video after doing some more basic tutorials.
Couple of things to try: 1 - Make sure Ray Tracing is off in your Unreal project, as it may have been on by default and *will* make any non-high-end machine chug 2 - Unreal 5 uses "Virtual Shadow Maps (Beta)" by default, changing that to "Shadow Maps", which is what UE4 uses, will be less intensive on your machine I also had problems with UE5 myself, even though my computer can handle UE4 just fine, and changing those two things made a huge difference. You'll find both of these options under Project Settings.
@@robertb922 Someone has a sore spot for virtus... I watch and hop around a number of different channels and sure, some are better than others, but I think virtus does a good job at giving you a general overview of how to jump in and make a game. I'm going through his survival horror series right now and although it may not be the most comprehensive thing out there, it's pretty good and easy to follow. I also like Beardgames, Matt Asplan, M3DR (I think that's the right name), what channels do you recommend?