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I actually do work on blender Minecraft animations, this would help so much because its either that the world is flat or i have to import it first. Thank you!
Apply the modifier, then select all in edit mode and hit U -> Reset. Works best when your texture image doesn’t have boarders. You may still have to manually rotate some faces in the UV editor
Assign your textures to the faces, then select all in edit mode and press U -> Reset (works best when your texture covers the whole image, i.e without boarders) Some faces you will still have to rotate manually in the UV editor
Apply the modifier, then select all in edit mode and hit “U” -> “reset”. Works best when your texture covers the whole image (I.e, without white borders). You may still have to go in and rotate some faces manually in the UV editor.
@@BlenderVitals Thanks now i understand my mistake ! it still is looking a little weird but i guess that is because i first applied the modifier and then gave it the texture. Thank you