Тёмный

Create Stunning Fireball VFX in Unreal Engine using Niagara System - Step-by-Step Guide 

Breez-E Game Studios
Подписаться 3 тыс.
Просмотров 10 тыс.
50% 1

Welcome to another exciting episode on my channel, where I'll be diving back into the enchanting world of visual effects in Unreal Engine! In this episode, we'll explore the powerful Niagara System to create simple, but stunning custom fireball effect that's perfect for enhancing your games or animations.
Throughout the tutorial, I'll cover the process of setting up multiple emitters, working with custom textures, and tweaking various parameters to achieve the desired look for our fireball. You'll learn valuable tips and tricks that will help you customize this effect to fit any situation, whether it's an intense battle scene or a stunning visual showcase.
Some key topics we'll cover in this episode include:
- Setting up the Niagara System
- Working with multiple emitters for a dynamic effect
- Creating custom textures for a unique appearance
- Customizing the fireball's color, size, and intensity
Remember to hit the like button and subscribe to my channel if you enjoy this tutorial, and don't miss out on future content that will help you level up your skills in Unreal Engine!
Patreon:
/ breezegamestudios
Discord Community:
/ discord
Website:
www.breezegame...
Tags: #unrealengine #NiagaraSystem #visualeffects #Fireball #ue5 #gamedevelopmenttutorial #vfx

Опубликовано:

 

29 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 26   
@pennaverdeful
@pennaverdeful 17 дней назад
I have a delay before the particle appears. How do I fix it? Thanks
@sebastiankandefelt5694
@sebastiankandefelt5694 Месяц назад
This is one of the best vfx videos out there, thanks so much.
@Antoinedrz
@Antoinedrz Год назад
Dude I was so scared cause you started with ''I made an other tutorial for this'' then u proceed to show a way of doing it in 35s with paint I made my first vfx with that thx a lot
@BreezeGameStudios
@BreezeGameStudios Год назад
Nice! it can definitely be a lot simpler than it seems at first. 😁
@silasbucur685
@silasbucur685 6 месяцев назад
I followed the tutorial but the color texture for the grey fireball (made with paint) stays grey and does not change colors when added to the emitter. What do I do if that material does not change colors?
@BreezeGameStudios
@BreezeGameStudios 5 месяцев назад
Hmm. it sounds like maybe something got disconnected? like a texture or material, or maybe? if you weren't able to figure this out yet, feek free to reach out on my discord where you can share screenshots of the setup and we can troubleshoot 😊
@De9dAnimation
@De9dAnimation 8 месяцев назад
Amazing Tutorial I got the EXACT Fireball I wanted For My Game. Thank You
@ilyesguessoum7608
@ilyesguessoum7608 Год назад
thx
@arterius169
@arterius169 Год назад
dude took the "ball" part to serious. Flaming ping pong ball.
@BreezeGameStudios
@BreezeGameStudios Год назад
Yup! lol. My other Fireball FX tutorial is less ping pong ball 😅. But I completely agree. This is far from perfect lol
@jamesgtmoore
@jamesgtmoore 11 месяцев назад
It is probably more efficient to put the Light Renderer on the Fireball emitter as it is spawned much less often than the Trail emitter and will be less costly in GPU terms.
@BreezeGameStudios
@BreezeGameStudios 10 месяцев назад
That is a good point!
@ecevilVFX
@ecevilVFX 8 месяцев назад
Hey! Thank you for the tutorial, everything works perfectly. I have one question though. I really liked the style of the fireball and want to use it as a projectile. When I turn off add velocity, collision and gravity force in niagara and try to give movement speed through projectile movement in bp, the vfx just spawns at the location I want, but it has no movement/speed. Do you have any idea why that could be? Thanks in advance. 🤗
@BreezeGameStudios
@BreezeGameStudios 6 месяцев назад
it should work if you add the velocity through the projectile movement. i know I am responding late, but did you get this figured out?
@라운-v3p
@라운-v3p 2 дня назад
@@BreezeGameStudios It is not tracking actor.
@amigoface
@amigoface Год назад
thanks for taking time doing this . the content and voice tone is excellent for tutorials . if only the videos were shorter that would be perfect imho thanks again for the share and good luck for your projects .
@BreezeGameStudios
@BreezeGameStudios Год назад
Thank you! I agree on the length. I start with the intent of making them shorter and then I go way over! 😅. I'll definitely focus on some 10 minute and under videos soon!
@amigoface
@amigoface Год назад
@@BreezeGameStudios perfect :)
@UEเฮีย
@UEเฮีย Год назад
More tutorial pls
@BreezeGameStudios
@BreezeGameStudios Год назад
Thanks for watching! Definitely more on the way 😁
@gaminguniverse1114
@gaminguniverse1114 Год назад
This is nice but could you make it In a way that the fireballs can be targeted in a particular location instead of random and sorry but I don't understand why the fireballs can bounce Thanks
@BreezeGameStudios
@BreezeGameStudios Год назад
I can! I plan to make a 10 minute tutorial about this soon 😁. I also set this to bounce strictly for watching it move, definitely don't need the bounce. For the next one, I will leave this off and make it a more natural look and feel! Thanks for watching!
@gaminguniverse1114
@gaminguniverse1114 Год назад
@@BreezeGameStudios that sounds better. Thanks
@pixel9inja
@pixel9inja Год назад
Excellent tutorial. Just what i was looking for, explained in a very informative way. I have one question, while in material editor, i see that you have parameters of the nodes visible right there in the graph. In mine, i have to access them through the Details panel on the left. I am guessing there must be some setting to enable this.
@성준엽-v4y
@성준엽-v4y 8 месяцев назад
Hello, Thanks for your tutorial. I have problem on your tutorial. I attached your tutorial niagara effect, but when I shot projectile, it didn't appears.... But I set in the map, It appears properly. If anyone has solutions for my issue, please reply me...
@라운-v3p
@라운-v3p 2 дня назад
If you use 'spawn burst instantaneous' instead of 'spawn rate' it will work fine!
Далее
Megascans is Now Free for All 3D Software
7:47
Просмотров 97 тыс.
КАК БОМЖУ ЗАРАБОТАТЬ НА ТАЧКУ
1:36:32
11 ming dollarlik uzum
00:43
Просмотров 681 тыс.
Why Do Video Game Studios Avoid Blender?
6:49
Просмотров 595 тыс.
Why Unreal Engine 5.4 is a Game Changer
12:46
Просмотров 1,3 млн
Why Solo Developers Should Use Unreal
9:51
Просмотров 386 тыс.
КАК БОМЖУ ЗАРАБОТАТЬ НА ТАЧКУ
1:36:32