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Easy Bullet Trails & Bullet Hits with Niagara In Unreal Engine 

Aziel Arts
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An easy guide to creating bullet & laser trails as well as showers of sparks and rocks from bullet hits with Niagara Particles Systems in Unreal Engine.
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10 июл 2024

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Комментарии : 104   
@AnimatorsJourney
@AnimatorsJourney 6 месяцев назад
Thanks
@azielarts
@azielarts 6 месяцев назад
Thank you so much for this! You Rock!!
@AnimatorsJourney
@AnimatorsJourney 6 месяцев назад
@@azielarts You're welcome! Thanks for the tutorial, it helped me add some bullet trails while rendering an animation students shot :)
@azielarts
@azielarts 6 месяцев назад
@@AnimatorsJourney Right on! Happy to help!
@ovalteens
@ovalteens 6 месяцев назад
love the quick clarity! thanks for making this and keep it up!
@TobyRawal
@TobyRawal Месяц назад
I've been watching A LOT of UE5 tutorials trying to get my head around basic functions, and you are by far the best person I've found at explaining things in way that's simple, succinct and easy to follow. Thank you sir!
@henrybear4600
@henrybear4600 3 месяца назад
Love the effect. I don't have a use for it, but will keep this idea for future projects. Great Job!
@TheDigiVault
@TheDigiVault 5 месяцев назад
Great tutorial. Works really well. Thank you
@Ken-us3xf
@Ken-us3xf 6 месяцев назад
Dude, kickass videos man! I love how you explain the reasons for each of the different settings. It really helps learning everything. Very informative in every way!
@azielarts
@azielarts 6 месяцев назад
Thanks so much man! I am so happy to hear that the videos have been helpful. I totally agree, my hope is that if you understand a bit more of why you do something, it can apply to more types of situations and things you want to make 👍
@Sargonius
@Sargonius 7 месяцев назад
Amazing tutorial, thank you so much!
@alfonseraffa2308
@alfonseraffa2308 5 месяцев назад
Wow super easy tutorial and effective, thank you so much !
@SamsaraOhara
@SamsaraOhara 2 месяца назад
Amazing tutorial! To the point and detailed!
@johnjedjorn2186
@johnjedjorn2186 4 месяца назад
First, thank you, seriously. I NEVER subscribe to things. In my years on RU-vid, I never would subscribe because I hated the notifications. But in this case, you did what many teachers would miss doing. Which brings me to the second point, I appreciate how much you are willing to explain why we do the action we are doing. This is what causes users to actually learn. Lastly, one additional thing I would like to request is any guides or pointers in these videos on how to optimize things for shipping into production. Again, Thank you so much.
@azielarts
@azielarts 4 месяца назад
Amazing! I am so happy to hear this. It is really why I do what I do. I learned most of what I know from the internet, so I am just returning the favor. Also, great question on the builds. I will see what I can do, though I have less experience in that area.
@Russoxo
@Russoxo 6 месяцев назад
good job. Good pace and clarity. Really helped :)
@user-ps6ds5ov2l
@user-ps6ds5ov2l 5 месяцев назад
Thanks!Good work!❤
@Enryo-
@Enryo- 7 месяцев назад
addicted to watching this guides.. keep it up !
@azielarts
@azielarts 7 месяцев назад
Amazing! I am addicted to making them 😉
@mists_of_time
@mists_of_time 10 месяцев назад
What an amazing tutorial! Thank you!
@azielarts
@azielarts 10 месяцев назад
You are welcome!
@prometheus_beard
@prometheus_beard 7 месяцев назад
Nice one mate, great tutorials thanks!
@lostmonkvfx
@lostmonkvfx 10 месяцев назад
Awesome, bro. My self-work is also going on, and your two tutorials will help me a lot.
@azielarts
@azielarts 10 месяцев назад
Amazing!! I am so happy to hear that. That is why I do it.
@d.k.1545
@d.k.1545 7 дней назад
Todah rabah!!!
@zen1thar
@zen1thar 9 месяцев назад
Hey man this is exactly what I was looking for, thank u so much
@azielarts
@azielarts 9 месяцев назад
Yo !! So happy it was helpful!
@jephrennaicker4584
@jephrennaicker4584 3 месяца назад
Amazing! definitely learnt new things here! and easy to understand.
@azielarts
@azielarts 3 месяца назад
Awesome!!
@user-kh6wg6zh5h
@user-kh6wg6zh5h Месяц назад
Big thanks Bro..... Seriously your are the best. Don from Cameroon Africa.
@MAJmufin
@MAJmufin 10 месяцев назад
cool effect!
@azielarts
@azielarts 10 месяцев назад
Thanks 🙏
@sadchkv
@sadchkv 2 месяца назад
Nice tutorial! Thanks a lot
@azielarts
@azielarts 2 месяца назад
You are welcome 👍
@redantdc
@redantdc 6 месяцев назад
thank you for teaching this I was just wanting to add bullet tracers to my war movie
@himanshupetkar6224
@himanshupetkar6224 10 дней назад
it's awesome ❤
@MaxHogendijk
@MaxHogendijk 7 месяцев назад
So Cool! i used this for my Star Wars ATAT walker animation. The ATAT will get full load of this system :)
@azielarts
@azielarts 7 месяцев назад
AWESOME! That is such a great place to use this. Did not realize how close to their look it was.
@Camo_Dude3616
@Camo_Dude3616 20 дней назад
best tutorials ever
@Wax4D
@Wax4D 5 месяцев назад
Amazing 💪
@zombiebobo
@zombiebobo 2 месяца назад
Thank you
@azielarts
@azielarts 2 месяца назад
No problem 👍
@dirreeN
@dirreeN 9 месяцев назад
I've been learning UE5 for about 4 months now, and i have to say that your tutorials are the best on YT hands down.. They are clear, easy to follow but yet very informative.. I just want to thank you for the hard work you put in, and for sharing your knowledge with us.. Thank you!
@azielarts
@azielarts 9 месяцев назад
You are so welcome!! This made my day. It is exactly why I do this:) I am so pumped for you !!!! Out of curiosity, are you a student, or currently a digital artist of some kind, or a Filmmaker?
@dirreeN
@dirreeN 9 месяцев назад
Right now it's more of a hobby, and i love the fimmaking aspect of it.. Still very new to it and need to invest in a new PC but for me it's more filmmaking, enviroments and VFX stuff😄@@azielarts
@PainnGames
@PainnGames 8 месяцев назад
I agree with him 100%
@vivektyagi6848
@vivektyagi6848 9 месяцев назад
Awesome. Can you please enhance the collision with explosion that lights up a fire in the collision area. Thanks 🎉
@ArminJohansson
@ArminJohansson 5 месяцев назад
Great stuff
@azielarts
@azielarts 5 месяцев назад
🤙
@UE_5_beginner
@UE_5_beginner 10 месяцев назад
dope af : )
@azielarts
@azielarts 10 месяцев назад
💪🤙
@user-zu2ie1kn5u
@user-zu2ie1kn5u 10 месяцев назад
Thank you teacher 🙏🙏🙏
@azielarts
@azielarts 10 месяцев назад
You are welcome. What are you making?
@user-zu2ie1kn5u
@user-zu2ie1kn5u 10 месяцев назад
@@azielarts I'm currently practicing making a short film.
@YiiPii-Studio
@YiiPii-Studio 9 месяцев назад
Would be cool if you can add a video-turt on how to add the kinda soundseffects for bullets etc that you have in the example.. ty in advance =)
@aliamirian15
@aliamirian15 6 месяцев назад
you are awesome man
@azielarts
@azielarts 6 месяцев назад
Thank you! Glad it was helpful 👍
@toonanimationstudio
@toonanimationstudio 7 месяцев назад
My gahd thank you so much bro but is there a way to make the particle come closer to emit from a point like machine gun cause this one is spaced out alot
@surendrasaini4504
@surendrasaini4504 10 месяцев назад
great tutorial, just a question Aziel, how can i add an "impact texture" on the surface after bullet hit and collision happened. the texture of damage should remain permanent.
@azielarts
@azielarts 10 месяцев назад
Thanks so much!
@Elektrashock1
@Elektrashock1 10 месяцев назад
Bangin! 👈
@azielarts
@azielarts 10 месяцев назад
Let's Go!
@littledebbiescake
@littledebbiescake 2 месяца назад
Amazing tutorial! Thank you so much for sharing! I am following along and have run into a slight problem: the particles seem to collide with the trees, and the spawned particles work. But only if I hide the PCG... when hidden I can see the sparks hitting the (invisible) trees, but when I unhide the PCG my sparks only very sporadically show up. Am I missing something here? I would really appreciate your help with this one! Again, thank you for making great content!
@sanjimanga8923
@sanjimanga8923 25 дней назад
Amazing tutorial I appreciate it a lot but when my bullets collide with my landscape I’m still getting that up and down weird effect and I followed what you said so I’m not sure what to do
@zaddyyissuez
@zaddyyissuez 8 месяцев назад
Hello Aziel! Thank you so much for this, it was super informative! One question - do you know how well this performs in a video game? Is this solution performance heavy for real time (like if a player spams the shoot button for example)? The game I'm working on is for two players with network co-op
@azielarts
@azielarts 8 месяцев назад
Hey! Yes it is very performant because you are just using a small number of sprites. If you are talking about VR or mobile, that might be a different story, but for a PC or console target, it should work well👍
@AliElZoheiry
@AliElZoheiry 10 месяцев назад
Wow, the lighting of your webcam video is amazing, any tips for a fellow content creator like myself on what you're using to get such good webcam quality and lighting?
@azielarts
@azielarts 10 месяцев назад
Thanks so much! I don't have a huge setup. Just a single light with a soft box. Here is what I am using. CAMERA - amzn.to/3mAnjF7 LENS - amzn.to/48f9fDE MICROPHONE - amzn.to/3KY6Nrq LIGHT - amzn.to/48gp5xV SOFTBOX - amzn.to/3PBNwP5
@AliElZoheiry
@AliElZoheiry 10 месяцев назад
@@azielarts Thank you for the reply and for the links, that's a lot nice equipment! keep up the great work 💪
@azielarts
@azielarts 10 месяцев назад
Yeah true, it did take some time to build up to it :) I think lighting makes the biggest difference, so if you are looking to be more strategic then, that is what I would do :) good luck 👍
@AliElZoheiry
@AliElZoheiry 10 месяцев назад
@@azielarts Awesome! Thanks for the advice 🙏❤️
@mayssayasmina2072
@mayssayasmina2072 4 месяца назад
hi ! please can you show me how to make this method to work or act like a CFD (compu fluid) in unreal thank you
@cyork-sy1wr
@cyork-sy1wr 2 месяца назад
How would you go about attaching this to a projectile from a gun?
@toonanimationstudio
@toonanimationstudio 7 месяцев назад
I have a problem whenever i add the "recieve collision event, unreal engine crashes am using ue5.2
@programthis3805
@programthis3805 9 месяцев назад
check your collision threshold if particles arnt spawning at the collision locaiton
@azielarts
@azielarts 9 месяцев назад
Solid Tip! Thanks for sharing 🙏
@leo4841
@leo4841 7 месяцев назад
Hello very good your tutorial. I have a question, when colliding the particles I see that they come out in vertical position and it looks weird, I have added the end of the particles as you say in the tutorial but they are still seen, is there another way to fix this? Another question is, how can I make these particles come out of a gun or a cannon? thanks and greetings
@roundfourde
@roundfourde 6 месяцев назад
You need to set the Directional Burst effect to Velocity Aligned as well
@SotiW14
@SotiW14 5 месяцев назад
Tell me why the life cycle of Niagara in the sequencer only works when the slider stops on this red cycle scale - after all, it should work correctly when played on this red scale!?
@Peluche070
@Peluche070 10 месяцев назад
Can we spawn Niagara particle as trails pff geometry like long exposure light trails that stay constant?
@azielarts
@azielarts 10 месяцев назад
yep, you can also just spawn a line of particles and have them not die off right away to cheat that sort of effect if you want
@GeneralResh
@GeneralResh Месяц назад
@@azielarts How do you do that?
@azielarts
@azielarts Месяц назад
@@GeneralResh you increase the particles lifespan
@GeneralResh
@GeneralResh Месяц назад
@@azielarts How would I go about making a Star Wars blaster effect come from the barrel of a gun? Been trying to use your tutorial as a sort of guide but I can’t figure out which emitter to use or if I should even use Niagara?
@azielarts
@azielarts Месяц назад
@@GeneralResh This would work great for that purpose, switch it to a single burst of one particle. Then have it parented to the gun or spawn at a socket on the gun when it is fired.
@mihaiciocan2169
@mihaiciocan2169 8 месяцев назад
you re good
@norowind
@norowind 7 дней назад
If I want spawn particles only if hit specific meshes - walls lets say, and dont spawn if hit any others - how can I achieve it?
@finesseandstyle
@finesseandstyle День назад
You probably want an actor with collision filters on and projectile component. Then on hit or overlap, you spawn the explosion effect and delete the attached NS (but modified without velocity added).
@norowind
@norowind День назад
@@finesseandstyle I will try, thanks
@LeThang-yz7qo
@LeThang-yz7qo 10 месяцев назад
hey bro, that's great my friend, Can you increase the frequency of tutorials?
@azielarts
@azielarts 10 месяцев назад
Haha I will do my best
@stabbedbyapanda
@stabbedbyapanda 7 месяцев назад
lmao
@Frixos000
@Frixos000 2 месяца назад
👍
@itscoldcoldwinter
@itscoldcoldwinter 10 месяцев назад
we can use this to make rain/hail
@azielarts
@azielarts 10 месяцев назад
yep very similar for rain or hail, you just need to point it down ;)
@itscoldcoldwinter
@itscoldcoldwinter 10 месяцев назад
@@azielarts im using it for uefn but its need to do a lot of changes due perfomace
@azielarts
@azielarts 10 месяцев назад
Ooh sorry, I am not super familiar with uefn. I will need to look in to that
@itscoldcoldwinter
@itscoldcoldwinter 10 месяцев назад
cool @@azielarts
@user-rj4to9nj5f
@user-rj4to9nj5f 3 месяца назад
лайкос друг спасибо заебись
@wikingodelaruta2083
@wikingodelaruta2083 7 месяцев назад
DE ARGENTINA ES ESPECTACULARA Y BIEN CLARO GRACIAS
@finesseandstyle
@finesseandstyle День назад
Bro your thumbnail is very deceiving. I wanted the awesome looking particles not the basic particles with huge emission that I could whip out in 2 minutes.
@azielarts
@azielarts День назад
Hey 👋 thanks so much for the feedback I appreciate it.
@GlobalBeatNews
@GlobalBeatNews 10 месяцев назад
@azielarts
@azielarts 10 месяцев назад
🙏🙏🙏
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