Thank you Namonda! The process of cartoonizing inside unreal is not as quick as for example in Kaiber, however it is fully possible by using post-processing volumes and for example cel-shade your entire scene. Usually this requires your base-models to fit the cartoonish styles, so it's more constrained and complicated to get a "uniform" look on everything unless you have a big pack of models/assets. Stable Diffusion or Kaiber on the other hand just creates this cartoonish look for you. Search for "Unreal Engine 5 cel shaded" on youtube and see some examples if you want to do it in-engine :)
Here's a question for you. Do you by chance know how to take 2 animations and put them together so that the upper body does 1 thing and the lower body does another? I tried blending them, but I got a mix between the 2. I don't need a mix between the 2, I need the upper doing exactly 1 thing and lower body doing exactly the other. This is for sequencer not video games. Please can you help?
Yes you can blend two different animations by bone (so that lower body is doing another animation than the upper body) I could make a quick tutorial of it but here is the documentation if you're curious docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/AdditiveAnimations/
@@retrolightgames thank you for responding. Using this method, what exactly would you select in sequencer though? I am learning Unreal Engine to create short films, not video games. This seems like a blueprint setup for in game.
Hey Thomas, yep, I just recorded the audio while looking at the character. However one could record the audio while doing the actual takes and sync them (It's probably a better idea than doing them completely seperate)