Oh nooooo their goes my future profits. I was working on a bouncy plugin since more than a year ago, also based on just cause's paper. guess i'm too slow. Well played ;)
Hi, what to do if the cube is either stopped by a rigid water surface (when set as phys actor) or rebound into the air very fast (when set as overlap all)? I can't find a solution. I am using UE5.2 - What am I doing wrong?
@@peanutbutterjelly5861 I had to go back and make a new game in ue4 ue 5 has some issues with this snice it's using older process, there's other tutorials using ue 5 but this is best one I've found so far
Im trying to use oceanology and water physics to easly sail ships but i'm not getting the smaller boats to work good enough. do you have an ue5 update????
hi there! first of all, thank you for the tutorial! I tried it on my pirate ship, but unfortunately the rudder doesn't seem to be doing anything? If you have any ideas, I'd be very grateful!
Hi there Eli! If you are having issues with my plugin don't hesitate to contact me at mans.martin.isaksson@gmail.com so that I can better help you troubleshoot the issue! /Måns
You need to sample the water surface height and compare to the apply force location. If force location is above water surface level it should cut to zero force. As is, force is continually applied regardless of where the boat is (in water or not) and with enough speed can actually fly.