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Creating a Boat in Unreal Engine 4 - UE4 Water Physics - Tutorial #1 

Måns Isaksson
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29 сен 2024

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Комментарии : 26   
@ZykopathOfficial
@ZykopathOfficial Месяц назад
Excellent!
@DrTheRich
@DrTheRich 3 года назад
Oh nooooo their goes my future profits. I was working on a bouncy plugin since more than a year ago, also based on just cause's paper. guess i'm too slow. Well played ;)
@MarcVadorX
@MarcVadorX 3 года назад
Buyoancy is also integrated within the water plugin from Epic, integrated in the 4.26 :) (and works well)
@Manim8
@Manim8 Год назад
Don't abandon the project. Make the plugin work with ANY water and you'll still have an edge on your competitors.
@Manim8
@Manim8 Год назад
@@MarcVadorX Yes but the UE water plugin sucks if you want it for a realistic open world environment. It's only usefull for cartoon type games.
@devppatabox
@devppatabox 2 года назад
Too expensive.. asset
@cptairwolf
@cptairwolf 2 года назад
I'm looking to try and make a demo of Dolphin Park from WaveRace 64 in Unreal Engine 5. Would you be interested in helping me with the water physics?
@techno2776
@techno2776 4 месяца назад
Hi, what to do if the cube is either stopped by a rigid water surface (when set as phys actor) or rebound into the air very fast (when set as overlap all)? I can't find a solution. I am using UE5.2 - What am I doing wrong?
@WilliamDaviesDev
@WilliamDaviesDev 3 месяца назад
same here
@peanutbutterjelly5861
@peanutbutterjelly5861 3 месяца назад
Did you get the project to work?
@WilliamDaviesDev
@WilliamDaviesDev 3 месяца назад
@@peanutbutterjelly5861 I had to go back and make a new game in ue4 ue 5 has some issues with this snice it's using older process, there's other tutorials using ue 5 but this is best one I've found so far
@peanutbutterjelly5861
@peanutbutterjelly5861 3 месяца назад
@@WilliamDaviesDev What version of UE 4 are you using? O and does the foam and caustics for the water body ocean work in UE 4? They are broken in UE 5
@WilliamDaviesDev
@WilliamDaviesDev 3 месяца назад
@peanutbutterjelly5861 yeah everything works in ue4 and I'm using 4.27 I believe it's latest version of ue4
@lorryburger8165
@lorryburger8165 2 года назад
Can you do submarines with this or is it just surface water physics?
@msinclaircorp4571
@msinclaircorp4571 3 года назад
WWAAOOOo, excelent!!!!, thanks, just was looking for!!!! you are the best!, and very well explain!!! thanks a lot, you will be in my game credits!!
@michaelcasseus2497
@michaelcasseus2497 2 года назад
Im trying to use oceanology and water physics to easly sail ships but i'm not getting the smaller boats to work good enough. do you have an ue5 update????
@aeli_tan_art
@aeli_tan_art 3 года назад
hi there! first of all, thank you for the tutorial! I tried it on my pirate ship, but unfortunately the rudder doesn't seem to be doing anything? If you have any ideas, I'd be very grateful!
@mansisaksson6481
@mansisaksson6481 3 года назад
Hi there Eli! If you are having issues with my plugin don't hesitate to contact me at mans.martin.isaksson@gmail.com so that I can better help you troubleshoot the issue! /Måns
@thatipallysaichandu2466
@thatipallysaichandu2466 Год назад
Can you add a person into ship please
@momomadi2
@momomadi2 3 года назад
awsome !
@meowme7644
@meowme7644 3 года назад
nice! 👍👍👍
@pandknz
@pandknz 2 года назад
my boat drives along and then the front lifts up and it flips over, any ideas?
@croaker900
@croaker900 2 года назад
try changing the boat collision shape
@jwallace2913
@jwallace2913 Год назад
You need to sample the water surface height and compare to the apply force location. If force location is above water surface level it should cut to zero force. As is, force is continually applied regardless of where the boat is (in water or not) and with enough speed can actually fly.
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