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How To MAKE Things FLOAT in Water | Unreal Engine 5 Tutorial 

Klaus
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How to Make Things Float in Unreal Engine?
In this UE5 tutorial, We are going 2 learn different ways to make things float be it heavier objects like a boat or smaller objects like debris, small flowers and cloths that deform based on the waves.
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CHAPTERS:
0:00 Boat Physics
3:00 Pontoons & Sockets
5:33 Material Magic
8:24 Cloth Deformation
9:12 Single Function Drag & Drop

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29 июн 2024

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Комментарии : 114   
@CrowBiomes
@CrowBiomes 2 года назад
Hey Guys! I've created a Patreon page for extra content and support. Support What I do? / Exclusive Content : www.patreon.com/klauslyf
@philippec7213
@philippec7213 Год назад
Excellent tuto, thank you ( the best one since 2 days I searched for ) The solution for buoyancy with material is great !👏👏👏👏👏
@magnetvideogame
@magnetvideogame Год назад
Thank you!! I nearly gave up on implementing something like this in my game but this made everything so much easier.
@RedekerEleven
@RedekerEleven 7 месяцев назад
you answered several questions i had and several i didn't know i had! thank YOU!
@hyperlizard
@hyperlizard 7 месяцев назад
Thank you. This is fantastic. What a lovely technique ! Appreciate you friend
@SuperlativeCG
@SuperlativeCG 2 года назад
Great tutorial! Very helpful.
@stibaer573
@stibaer573 5 месяцев назад
Thanks. Very helpfull tutorial. Nicely structured as well :)
@thilinarupasinghe7968
@thilinarupasinghe7968 Год назад
Great Tutorial all the thingsare to the point, Thanks.
@TheBradVision
@TheBradVision Год назад
Thank you for posting this! Subscribed.
@plagiats
@plagiats 2 года назад
Wow dude you blew my mind with the material approach. Very detailed, full of useful information... I mean THANK YOU, it's a very good tutorial. Learned a lot. Subscribed!
@CrowBiomes
@CrowBiomes 2 года назад
Thank you Phillippe!
@RickHenderson
@RickHenderson Год назад
Really cool! Thanks!
@TheBradVision
@TheBradVision Год назад
Great tutorial using UE5.0. Had to import UE5.0 scene into UE5.2 for the "WaterBodyCollision" to appear in the Ocean. For the second method, the WPO for the materials only worked in 5.0. Thanks for the awesome videos!!
@kirkr
@kirkr 2 года назад
Great tutorial!
@39a_siddharthdesai31
@39a_siddharthdesai31 2 года назад
Thanks sir very well explained tutorial ♥️
@tonnynderitu1504
@tonnynderitu1504 Год назад
Dope tutorial
@ue5beginner248
@ue5beginner248 2 года назад
thanks for your video 👍👍👍
@thegreatSalu
@thegreatSalu 2 года назад
I wish you could have created this tutorial last year..so badly need to get boat physics done in Unreal..but thank you for creating it, better late than never..
@CrowBiomes
@CrowBiomes 2 года назад
Sometimes I wish that too XD. And We are a year later..
@kooshypir
@kooshypir Год назад
Thank you for this tutorial! Is there a setting for the water body? I followed all your steps but the boat keeps falling through. Any help would be greatly appreciated!!
@baza6127
@baza6127 Год назад
Hello, thank you for the video. I was able to get this working with a static mesh version of my boat. But i have created an animation of a paddle wheel turning on the back, now i have a skeletal mesh instead and I cant add sprockets. I have no idea how to get the buoyancy to work now. Any help would be appreciated
@CrypticNord
@CrypticNord 5 дней назад
Thank you. All the other tutorials wasted my time by wanting me to use arrows and cubes.... bunch of morons lol. Yours worked. Sockets is much better.
@peterjohnson8570
@peterjohnson8570 8 месяцев назад
In the first example, I noticed you gave the boat, as a whole, a mass of 100kg... is there a way to distribute the weight? I imagine it's difficult to get a very realistic simulation without it... For instance, even a static asset like a small dinghy going over a wave might be back heavy and land differently than if it were front heavy. Similarly, you could imagine a player standing on the side of a canoe or something, the weight of the player might be expected to dynamically effect the canoe and cause it to capsize.
@Manim8
@Manim8 Год назад
Does anyone know... If I already have a landscape, can I add the UE water plugin without having to create a new landscape? Thanks
@v8matey
@v8matey Год назад
Hello. how do you make damaged pieces from chaos float. i got planks of wood that explode an splinter. but they sink like rocks. how can I please make them float like HL2 does. thanks.
@parthchotaliya3468
@parthchotaliya3468 Год назад
Hey great tutorial dude, I did just as same you did but my object is jumping off. Please help
@DynamicalisBlue
@DynamicalisBlue Год назад
I can't seem to get the material method working unless Depth Attentuation is disabled, but doing so greatly limits what I can do with it. I am trying to use it with an ocean, anyone know why this may be happening?
@michaelmuhlen3253
@michaelmuhlen3253 Год назад
Dear Klaus! Great tutorial, thank you. It works very well for static meshes. But when i try to make a skeleton float (with physics enabled, for ragdoll physics) it doesn´t work. There is said that there is a collision problem.... any ideas?
@yasinduweerathunga3795
@yasinduweerathunga3795 4 месяца назад
override the mass in the physics asset & use a small value OR increase max buoyant force
@fbbk3
@fbbk3 Месяц назад
hi, thanks for the great tutorial. i got the first method using pontoons to work, but the second method (material magic) does not work for me. the blueprint graph looks exactly the same as yours but when I apply the material to my plants and enable physics and gravity, they just immediately sink. the same thing happens when i try the material method on a cube or sphere. i tried playing around with the mass value and set it to something very low like 0.0001 like some comments suggested, but it has no effect, everything just immediately sinks when i try the material method :( please help
@Loki-qo2kb
@Loki-qo2kb 2 года назад
Nice tutorial, can you do one about how to make them int?
@CrowBiomes
@CrowBiomes 2 года назад
Sus
@LuciousKage
@LuciousKage 7 месяцев назад
Is there a way to use this info to make Character float up and down Gerstner waves ?
@relaxingtopology256
@relaxingtopology256 Год назад
Awesome tutorial! What pack contains the boat mesh?
@CrowBiomes
@CrowBiomes Год назад
Twinmotion Boat Pack
@user-sq9xi6pz3l
@user-sq9xi6pz3l 5 месяцев назад
it's good. But what's next? He floats on the water. But how to make it not just swing on the waves, but float in the direction of how the ship floats and that the foam and waves follow it
@jeuxdz
@jeuxdz 9 месяцев назад
can u make a tutorial on how to move the boat ?
@somelittlething6620
@somelittlething6620 Год назад
Hey. I have a problem that the water go inside the boat. Do you have any idea to remove that.
@tacticalmythic7945
@tacticalmythic7945 10 месяцев назад
material section does not work for UE 5.2?
@scarneck180
@scarneck180 9 месяцев назад
You ever figure it out?
@Jean_Mi
@Jean_Mi Год назад
Very good job ! But... I'm with the UE5.2 version and for the 1st method everything works fine. But nothing happens with that of the material
@scarneck180
@scarneck180 9 месяцев назад
You ever figure out the material?
@LuciousKage
@LuciousKage 7 месяцев назад
same question @@scarneck180
@DarkSaian
@DarkSaian Год назад
can i make this work on custom maded ocean? (plane wit material) Specialy floating with material setup. I cant make it work on custom maded ocean but on Water Body Ocean its working...
@aethylwulfeiii6502
@aethylwulfeiii6502 Год назад
I have the water plugins and extras enabled for UE5 but wtf is the bouyancy component I cannot find it?
@AndyIstomin
@AndyIstomin Год назад
Doesn't work for me in UE5.1. Object just falls on the "floor"
@akshayak9461
@akshayak9461 11 месяцев назад
Got the same issue...have you found any solution. If, plz do share the solution.
@AndyIstomin
@AndyIstomin 11 месяцев назад
@akshayak9461 it's a 5.1 bug. I desided to use waterline plugin for my project. But I google a lot. And there's 2 way you can fix it. You can use UE 5.0 set up everything and then open project with ue 5.1 (I don't know if it works with 5.2 and 5.3) Or you need to add some files to you project to make everything work (I don't remember it was 6 month ago - google better😀)
@ThadeousM
@ThadeousM 4 месяца назад
Make sure collision and physics simulation is turned on for your water body
@plasid2
@plasid2 2 года назад
Fluid simulation not working ue5 5.02? I try example map and moving skelmesh not react with water
@islandonlinenews
@islandonlinenews Год назад
Anybody been able to make lyra character float/swim?.
@user-qb9cc3sv4y
@user-qb9cc3sv4y 10 месяцев назад
SIR PLZ HELP ME HOW CAN I ENABLE SIMULATE PHYSICS OF WATER IN DETAIL PANEL
@marcapouli7805
@marcapouli7805 Год назад
Thank you for the video! Any idea how to set buoyancy parameters via blueprint? Nothing is exposed on the buoyancy component unfortunately...
@shinnasukah
@shinnasukah Год назад
yup sadly trying to find it too, my boat drops to the ocean floor after reaching a certain distance from world centre position 0,0,0 using physics buoyancy
@marcapouli7805
@marcapouli7805 Год назад
@@shinnasukah Physics in general has issue when too far from center, your problem is not related specifically to buoyancy
@shinnasukah
@shinnasukah Год назад
@@marcapouli7805 I see I see thanks thanks
@Native_Creation
@Native_Creation Год назад
What version? 5.1 has updated issues with WPO and increased distance
@TheClanOfHari
@TheClanOfHari Год назад
I am using UE5.2 but the material version is not working, or am I missing anything?
@scarneck180
@scarneck180 9 месяцев назад
Did you ever figure it out?
@meidan3819
@meidan3819 Год назад
Great tutorial though!, but i didn't quite figuring out how you implemented the material function to your foliage from Megascans since, it has already a materials that are conected to the World Position offset. .6:02 ,11:50
@CrowBiomes
@CrowBiomes Год назад
If WPO already has something connected to it then add it to the final result
@meidan3819
@meidan3819 Год назад
@@CrowBiomes First of all really thank you for answering!.I think I'm kind of understand what you're saying. after some a while i found a some sort of solution,because this specified Megascans foliage has nodes that menat for wind displacement and they took the place of the WPO. I don't need them for this case and i can just replace them instead with that function.
@RiverFox_YT
@RiverFox_YT Год назад
would you have any ideas why my boat just sinks?
@CrowBiomes
@CrowBiomes Год назад
Physics is enabled? Did you add pontoons?
@marioperez1720
@marioperez1720 Год назад
Hello, I need your help, in the view port everything works fine, but when I create a sequence level and render, the objects that should float do not move. Thanks
@Native_Creation
@Native_Creation Год назад
The editor is real time, you need to add your objects to Sequencer in order to see it rendered, not sure how that works with these techniques though.
@pick_n_roll36
@pick_n_roll36 Год назад
The material approach no longer works in UE5.1. Anybody know any workaround?
@roher86
@roher86 Год назад
Ok, so... When you use the Instance Material and choose either "normal" or "cloth" option it appears some parameters to set. I enabled the "UseFixedWaterDepth" parameter and then I wrote the depth it was set in the water element i was using. This worked for me. Hope It'll work for you too. :)
@pick_n_roll36
@pick_n_roll36 Год назад
@@roher86 I will try this thank you!
@Jean_Mi
@Jean_Mi Год назад
@@pick_n_roll36 I'm with the UE5.2 version and for the 1st method everything works fine. But nothing happens with that of the material I created a material instance but I don't see the parameters you are talking about
@solaries8185
@solaries8185 10 месяцев назад
How do you place the water on a level? I've looked at every water video I've found and they ALL start with the level already there with all the water properly set up already and NO video says how the water got there.
@ivanchaves3787
@ivanchaves3787 3 месяца назад
Maybe it is a little late, but there is a plugin called "Water" in UE5, you activated it and you can place actors like Water Body Lake, Water Body Ocean, etc.
@shikainokageyoshi
@shikainokageyoshi Год назад
Great tutorial, thank you but i have question; I made a small boat, tried it with the same logic. The boat bounces and somersaults on the water. Any idea how to fix this issue?
@CrowBiomes
@CrowBiomes Год назад
You'd need to adjust Pontoon location to balance the buoyant force.
@shikainokageyoshi
@shikainokageyoshi Год назад
@@CrowBiomes It worked, thank you!
@lonelysorrowknight
@lonelysorrowknight 2 года назад
Does this only work for landscape water? How can I achieve this with an indoor body of water? Like a pool or something.
@CrowBiomes
@CrowBiomes 2 года назад
If you are not using water system then you have to create your own buoyancy. Add a force opposite to water when the object is touching the water plane.
@akatekk6957
@akatekk6957 3 месяца назад
Hello, wondering where I can get the Gerstner Waves material function? thx.
@CrowBiomes
@CrowBiomes 3 месяца назад
It's in Unreal water plugin.
@FhayAlonso
@FhayAlonso 6 месяцев назад
"When I try to create the material, as soon as I connect the bool parameter to the switch, Unreal Engine crashes. Has anyone been able to solve that? I'm using version 5.2 of Unreal."
@Badwolf2743
@Badwolf2743 2 года назад
I was wondering how it would be possible to create buoyancy for an object in still water that does not have waves that is a flat plain. The issue I've come across is I don't want to make a timeline and animate the buoyancy as I have a blueprint where the water level changes when a button is pushed and I want objects to move with it while having buoyancy even if the water is a flat plain. Not sure how to do this though.
@CrowBiomes
@CrowBiomes 2 года назад
You can apply a upward force on the object after checking whether it's overlapping with the water or not. So when the water level goes down, It will fall down until it overlaps and a upward force is again applied. Applying force on different places on objects would make multiple pontoons.
@Badwolf2743
@Badwolf2743 2 года назад
@@CrowBiomes Ok thank you for your help, much appreciated.
@yalcin1234
@yalcin1234 2 года назад
👍🏻♥️
@jimishatk9982
@jimishatk9982 Год назад
Hi, I tried this but I faced an issue. When I'm trying to float the object it's not even sinking, I enabled simulate physics. But it's still the same. Is there any change I have to make in water details also, plz reply
@Manim8
@Manim8 Год назад
Did you make sure your boat was the scene root in your BP?
@troncau8433
@troncau8433 Год назад
Been trying to get this working for a while now. Running UE5.1 water plugin, all the settings are identical to yours. My boat just spins uncontrollably nose down and sinks below the water. I have the BP_TestBoat above the level of the water. If I modify the Buoyancy Coefficient it'll propel into space! Has anyone got this to work on UE5.1?
@CrowBiomes
@CrowBiomes Год назад
It looks like the pontoons need to be adjusted. They apply force to your object. If they are not applying the same moment, the object will spin. (Imagine pushing a pen with the same force from both ends but you push it a little closer on one side..It'll spin) Make sure they are applying the force on the same symmetric point.
@troncau8433
@troncau8433 Год назад
@@CrowBiomes Thanks for replying Klaus. The pontoons are in the exact same coordinates of the coastguard ship that yours are. I've tried modifying the pontoons, every possible way. I've spread them out/moved them in. Added more added fewer. I used the BP_BuoyancyExample (located in plugin content) and it works fine. I've tried different static meshes. I've found the more uneven the bottom collision is the greater the distortion. I've uploaded some screenshots. drive.google.com/drive/folders/1K3PEVs3tgFOoA0IEKcMH2t5CY9dUy_JM?usp=sharing
@jamesonvparker
@jamesonvparker Год назад
Is it possible to make the character float down a current?
@CrowBiomes
@CrowBiomes Год назад
It has buoyancy component and the river tells you direction and speed so Yes
@hrleinad
@hrleinad 9 месяцев назад
The material doesn't work in 5.3; WPO does nothing to the object; it's like it's broken or something.
@godfreyalina
@godfreyalina 6 месяцев назад
I was running into this as well in 5.3. If you haven't already, try plugging a Static Bool set to False into the Use Depth Attenuation slot on Compute Gerstner Waves node. That fixed it for me.
@hrleinad
@hrleinad 6 месяцев назад
@@godfreyalina oh, I will try that. I know my comment was 3 months ago, but thank you very much for that.
@krkhard
@krkhard 4 месяца назад
salvou muito, estava á 4 dias buscando em varios locais...@@godfreyalina
@ashishrawat5049
@ashishrawat5049 2 месяца назад
@@godfreyalina Big thanks for the solution.
@pedroserra4625
@pedroserra4625 2 года назад
Dude you are way to fast for us lol... but great content i can say... Gonna try following you video in less speed lol... Txs for this one
@CrowBiomes
@CrowBiomes 2 года назад
I need to clam tf down😄
@pedroserra4625
@pedroserra4625 2 года назад
@@CrowBiomes it's OK... I can go back and or pause lol... all good
@ue5beginner248
@ue5beginner248 2 года назад
I try to do this in the WaterBodyLac and it doesn’t work :(((
@CrowBiomes
@CrowBiomes 2 года назад
the physics method or the material one?
@ue5beginner248
@ue5beginner248 2 года назад
@@CrowBiomes I just find solution but why it doesn’t work in the BodyLake. When I do this in the BodyOcean it work ? thanks 🙏 I think there aren’t collisions
@zalansari6454
@zalansari6454 Год назад
@@ue5beginner248 how did you get it to work? Buoyancy does not work in the Lake system, i cant get anything to float in it
@DarkRodFR
@DarkRodFR Год назад
not work in 5.1 :(
@roher86
@roher86 Год назад
Ok, so... When you use the Instance Material and choose either "normal" or "cloth" option it appears some parameters to set. I enabled the "UseFixedWaterDepth" parameter and then I wrote the depth it was set in the water element i was using. This worked for me. Hope It'll work for you too. :)
@roher86
@roher86 Год назад
P.D. Also, you need to select Gerstner Water Waves in the Water body details panel under Waves Source.
@WPguru
@WPguru Год назад
Same here, in 5.1.1 the boat just sinks to the ground no matter how many pontoons and regardless of weight. 🥺
@magistrcooldayn233
@magistrcooldayn233 2 года назад
Thanks Peter Griffin
@CrowBiomes
@CrowBiomes 2 года назад
heheheheh
@SandyM1993
@SandyM1993 Год назад
I have now watched every single tutorial, read every document and done everything exactly the same and still nothing floats, everything sinks as though there is no water at all. I've been learning UE5 for a few months now, but this is a HUGE issue and I will definitely quit UE5 and try another platform because this is F6CKING B6SH1T!!!!!
@KIRKS
@KIRKS 2 года назад
r.Streaming.poolsize 500000000
@CrowBiomes
@CrowBiomes 2 года назад
r.PotatoCantHandle 0
@KIRKS
@KIRKS 2 года назад
@@CrowBiomes great response bro. 😂 Great video btw
@CrowBiomes
@CrowBiomes 2 года назад
@@KIRKS haha Thanks man!
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