We can get a lot of ideas from just understanding how our current gregorian calendar came to be and why it is the one most of the world came to use. The gregorian calendar is a correction of the Julian calendar on the frequency of bissextile years. In 40 BCE, the calculations gave 365 and 1/4 days in a year. It's actually a little less than that, and by the 1500s there was a shift of a few days, so now the new rule is more precise. The Julian Calendar, on the other hand was also a correction of the previous roman calendar. The roman calendar started as a 10 months lunar calendar in which months had either 29 or 31 days. A lunar cycle being a bit more than 29.5 days. Why not 30 days months? Because romans believed it to be bad luck to have months or years with an even number of days. But of course, this meant that they couldn't follow the dates of a year. So it was eventually corrected by adding two months at the end of the year: Ianuarius and Februarius. And since Februarius was supposed to be 29 days, but that it would make the whole year an even number of days, they chose to have this month as a unlucky month reserved for purification rituals (Februare means to purify oneself). So, really, the concept of months only make sense if we have a calendar that takes moon phases into consideration OR that used to do it but then changed it, losing the lunar month and transforming them into somewhat "vestigial" structures. For my part, I use the metonic cycle to build my calendar: Once every 19-20 years, the same lunar phase comes back to the same day of the year. But that does make it so some years have 12 months, and some have 13.
With 28 day months, you'd have exactly 13 months and one leap day every year. You could give that extra day to a different month every year, to signify the movement of a 13 year cycle of some sort. That is if your years are perfect 365 days.
New to this channel but I like your originality and creativity in building your world and it's system...stay strong...stay true...keep going and all the best 🙌🏽 here for the journey and looking forward to the finished 💯 product
Calendars are very telling to your world in many ways beyond just its measure of time. Your world is a parallel earth in function. It is very stable, compared to our Earth. (D&D Greyhawk is this way, as each year is exactly the same as the last, no variations, no leap years, totally clockwork.). By making your measure of time clockwork, unvarying, indicates that your world is ordered, and likely structured artificially. Deities may be the ones that keep the time precise, as this is fantasy, but there is likely at least an intelligence behind your world. A flat earth would require interferences to keep it functional and habitable with our universe’s physics still at play in your world. You may not have an answer to it at the moment, and handwave it’s magical, but later your magic system is going to explain its logic. Since you do have deities, remember that they have duties in your world. They will interfere with your world, even if subtle, and thus interact with it enough that they are known, and rightfully worshipped for their responsibilities; least they for get them. Your hated deity, Gormen (?) is not a villain in their eyes, they could interfere with the clockwork of you have at random times, without changing your calendar. Your extra day in Autumn will require a in-universe explanation as to why it is there at all. Deities are jealous of each other, and unevenness will require explanation. An easy fix is, your pantheon’s leader is given that extra day as tribute.
Additionally, how does your day work? Is it the same all year round in the division of day and night. There are many things that you loose and gain by your choices in time keeping. You can handwave it to magic, but your magic will have to still deal with the logic. You have scholars in your world that have spent lives trying to understand how your world works. It’s inescapable with intellectual mortals to wonder on these things. Your societies will require it at the very basics, such as farmers requiring to know when to sow the seed, and when to harvest the crop, and how much time they have between the two. The need of farmers to know this is crucial to feed the people, so dreamers can ponder, and adventurers can adventure. Historically, 80% of the population of a culture were farmers to just feed the population, so you can get the rest to be craftsmen, merchants, and wealthy. Unless in your world food just appears for mortals so there is no need for farmers. These are all considerations to your choices.
@deadcat6212 Thats true, but over time, conversion from Arinoth years to our years would become a hassle. Years between this world and the real one wouldnt mean the same thing, it'd require a conversion, which is totally doable but just a hassle I don't feel like dealing with
@@ArchivesofArinoth you're already losing time by getting rid of leap years. You could always handwaive the missing days per year by saying that each day is a few minutes longer
@@ArchivesofArinoth I feel like the conversion doesn't really matter. The difference in 5 days a year is a negligible 1.4%. Even using a large example like 2000 years as mentioned in the video, that's only a difference of 27 years converted to earth years. Saying 2000 years will register to anyone as "a long ass time ago" without needing to calculate the exact difference.