Тёмный

Creating a Low Poly Pixel Texture 3D Asset in Blender 2.8+ 

Louis du Mont
Подписаться 28 тыс.
Просмотров 83 тыс.
50% 1

Modelling, UVing and texturing a low poly car and painting a pixel texture in Blender 2.8+
Twitter: / louisdumont
0:00 - Intro
0:34 - Modeling the car
8:43 - UV unwrapping
10:56 - Painting textures
18:25 - Settings recap

Кино

Опубликовано:

 

27 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 91   
@totheknee
@totheknee 3 года назад
17:55 - ". . . maybe some sort of H.U.D. . . ." -> proceeds to put it on the passenger side... Oh wait.... *You Brits get me every time!!!*
@cgboost
@cgboost 4 года назад
Love it, thanks for sharing Louis! :)
@Glitch-Gremlin
@Glitch-Gremlin Год назад
Pixel Textures are honestly one of my favorite styles ever. Growing up with my best gaming years in PS1 def influences that. The original Resident Evils, Silent Hill, Tenchu 1 and 2, Twisted Metal 1 and 2, Soul Reaver, Medevil 1 and 2, i could go on for hours.
@ldm
@ldm Год назад
Excellent nostalgia hit, thanks!
@FBI-vj3or
@FBI-vj3or 4 года назад
wait a minute! you didn't delete the default cube?! that's illegal!
@totheknee
@totheknee 3 года назад
User name checks out...
@slushieboy99
@slushieboy99 3 года назад
This is something I've been looking for a good tutorial on for a long time. You check all the boxes here, thanks so much!
@janjavate1405
@janjavate1405 4 года назад
Thanks! I've been trying to find 2.8 tutorials on how to make Low Poly Pixel Art for a month. This was the best one I've seen so far. Hope to see more contents like these :D
@Wolta
@Wolta 3 года назад
I dislike UV unwrap as well, but your method made it seem a lot more fun like a puzzle, than how I used to do it. Thanks for showing your method :)
@ldm
@ldm 3 года назад
Glad it helped!
@brianbergmusic5288
@brianbergmusic5288 4 месяца назад
Very good lesson; thank you! There are several things about Blockbench that are driving me nuts, and I'm glad that there IS an option to create fine-tuned low-res pixel texturing in Blender.
@acb_gamez
@acb_gamez 3 года назад
I heard this is how they designed the Cybertruck
@aortaplatinum
@aortaplatinum 2 года назад
A good way I've found as an amateur to get less clean results, like if you want kinda grungy, gross, unrefined textures for a horror project, is to paint the texture you want first in a high resolution, making sure to emphasize the details you want to stand out, then absolutely crunching down the size of the texture to how you want it. Then just edit the UV map itself to fit your texture, and set it to linear unless you want a smeary N64 look to the texture.
@levioptionallastname6749
@levioptionallastname6749 3 года назад
I wish I could like this video more than once! I am Most interested in the rendering style of ps1, so this is allot of help, Also this is great! Making moderately simple things like this that give you the ability to jump into blender and learn helps greatly!
@farhadsamadov3598
@farhadsamadov3598 4 года назад
amazing job Louis! looking forward for more tuts ^_^
@BMJFilmFX
@BMJFilmFX 4 года назад
awesome video man! Really helpful and inspiring, I am learning to make games and want to do this style!
@lastnamefirstname6035
@lastnamefirstname6035 Год назад
Thank you for the great and clear explanation!
@lucabaxter4002
@lucabaxter4002 4 года назад
Man this is amazing!
@inxendere
@inxendere 2 года назад
This is exactly what I was looking for. Thank you!
@bacayne7039
@bacayne7039 3 года назад
Just found your channel. Amazing, thank you for these tutorials!! new fan here
@tetedebug
@tetedebug 4 года назад
Hi, Nice car, playing with height map convert in normal and roughness map is really fun too and have nice render.
@magnuswootton6181
@magnuswootton6181 Год назад
i didnt know the blender edit window could be that glowing!!! that looks totally amazing really good if it were a game!!!!
@OliverMilas
@OliverMilas 4 года назад
Very nice :) thanks for sharing
@tanh9923
@tanh9923 4 года назад
Great Video!
@ArtIsLifeninty
@ArtIsLifeninty Год назад
super cool!
@aydrienrod4998
@aydrienrod4998 3 года назад
Awesome!
@lincktendo
@lincktendo 4 года назад
I love it!
@netherlabgames7511
@netherlabgames7511 3 года назад
Very cool!
@Skullbushi
@Skullbushi 3 года назад
looks fantastic, would be really cool if maybe you could do a tutorial of a low poly character with pixel art (like your bot) because of its more complex uv unwrapping and workflow i would even be happy to buy it on gumroad or something, your vids are top quality
@queworldwow6262
@queworldwow6262 Год назад
Thank you so much!!
@BF3_Gamer
@BF3_Gamer 4 года назад
this is what i search and want!
@josekarnikowski1711
@josekarnikowski1711 3 года назад
Very cool
@sanbaldo
@sanbaldo 4 года назад
nice content.. thanks for sharing!
@Rachel-xm1es
@Rachel-xm1es 4 года назад
Love this! Very clever what you did with the emissions :)
@CathodeRayKobold
@CathodeRayKobold 2 года назад
Blender: It works sometimes
@GrandeGio95
@GrandeGio95 4 месяца назад
we need part 2 of this !
@helloworldsev
@helloworldsev 6 месяцев назад
Thank ypu!
@loneryouth
@loneryouth 3 года назад
I really love the artstyle, thanks for the cool video! Could you please tell us, how you manage the UV Mapping to be "pixel perfect"? Cause especially on the edges of the UV Map i really struggle to make them fit and not overlap, without stretching the pixels too much. Thank you in advance for the tips!
@anoncoms
@anoncoms 2 года назад
Mort has a tutorial that helped me! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RQVAUaSUP-k.html
@sassi7190
@sassi7190 4 года назад
nice texture
@vicarius1772
@vicarius1772 3 года назад
Lamborghini is already taking notes
@lacasadeacero
@lacasadeacero 3 года назад
I like this
@Gabdoing3d
@Gabdoing3d 9 месяцев назад
very good but as a beginner, total beginner. i couldn't even add textures to my box. not clear the pahse where u selected the segments before unwrapping, for what it was?
@Smoses_senpai
@Smoses_senpai 4 года назад
During the quiet and speed up parts some background music would be nice but it was still a very good video 😊👌🏻
@ldm
@ldm 4 года назад
Noted, thanks!
@PaperMouseGames
@PaperMouseGames Год назад
Looks great! How did you get the brush to work well with 1 single pixel lines? I have trouble consistently doing that, usually the brush wants to paint thicker strokes multiple pixels wide.
@oscarcantillana
@oscarcantillana 3 года назад
Thanks for sharing! By the way, any Idea how to import to unity without losing textures and materials?
@BanglaBish
@BanglaBish 3 года назад
Cuteee
@user-zy8hk1fm6i
@user-zy8hk1fm6i 10 месяцев назад
Can you do an updated version of this tut?
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 года назад
Thanks now I don't have to use sprytile add-on to texture things with pixel art :)
@boiboi7717
@boiboi7717 2 года назад
Do you know how well the glowing effect would transfer into Unity if at all?
@alienpolygon6926
@alienpolygon6926 3 года назад
Can you make a slower tutorial for the painting part? I can model but have no idea how to paint or draw.
@Skyflakes05
@Skyflakes05 3 года назад
how did you add the grass under the model at the end of the video?
@TheHqppy
@TheHqppy 2 года назад
Very good tutorial, thanks. but there is a major problem with this style and you had the same, its the texture density related to a pixel grid.... If you dont change the grid to a pixel based size and have a proper pixel density your uv surfaces edges wont be sharp and you will get some half pixels from places to places.
@naiknaik8812
@naiknaik8812 6 месяцев назад
i think you can just make the uvs snap to pixels its not perfect but it works for this kinda style i think
@Brutebandit
@Brutebandit 10 месяцев назад
What do you do when the model texture appears black in material view in layout tab but in texture paint its completely fine?
@metanoc
@metanoc Год назад
So you have to draw it in blender, Is it not possible to import pixel images from png format?
@gower1973
@gower1973 4 года назад
Wouldnt it of made more sense to have plugged the texture straight into an emission node with an emission of one or a diffuse node, rather than a principled node as you are only painting a diffuse texture not a set of pbr textures, I mean I guess it depends on whether you are just going to render it as an object in Blender or use it as a game asset in a particular engine, what type render pipeline its using with whatever channels
@joewhite5324
@joewhite5324 3 года назад
Maybe make a part 2 where you make a normal map?
@Nipah.Auauau
@Nipah.Auauau 4 года назад
Do you have any techniques or tips for keeping the pixel size consistent across multiple .blend files? I've been trying to work with grid snapping but it hasn't been great for my blood pressure :/
@tightcoupling
@tightcoupling 3 года назад
I've found the Texel Density Checker addon useful for this: gumroad.com/l/CEIOR
@kitsunez
@kitsunez 3 года назад
@@tightcoupling I'm reading the stuff in this link, but I'm too new to understand...shoot another thought. How well will this work if I'm doing pixel art straight onto the model?
@floppa_afton6282
@floppa_afton6282 Год назад
Use block bench
@chrisa9549
@chrisa9549 3 года назад
I have a noob question. Say I wanted to export something like this to unity, would the emission work? Or even the texture? Or would you need to play around with shadergraph? Thanks for the tutorial, I’ve been looking for a tutorial on how to do this for a while!
@ldm
@ldm 3 года назад
It should be fine if retaining simple images plugged into the principled BSDF node. It's worked for me exporting to WebGL and SparkAR recently. Although I think the emission might be treated differently. I've been following this: docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#emissive and using the GLTF exporter. Also you might have to find a way in Unity to interpolate the low res pixel texture so it doesn't default to something else and become soft/blurry. I'll update here if I come across further techniques.
@joshuanunez7440
@joshuanunez7440 2 года назад
@@ldm I know it's been a year but have you found anything new on this topic? :)
@kitsunez
@kitsunez 3 года назад
where you getting the little "image texture " window from? I dont have it when i search and its not in add-ons
@TheWizeTim
@TheWizeTim 3 года назад
I think he's just splitting the view window and changing it to show the UV map/texture...I think.
@kitsunez
@kitsunez 3 года назад
@@TheWizeTim no, when he's adding a texture to the uv to get started on the pixels
@maxbarnt3835
@maxbarnt3835 3 года назад
@@kitsunez I know this is an old comment but if anybody is still looking for an answer: you can press a hotkey to bring up the search window. I use the industry standard preset and it's Tab there, I think in the default Blender key setup it's F3. From there, just type in the node you want to add and press enter. The search options depend on which window you're hovering over at the moment of pressing the hotkey - in the node editor it brings up nodes, in edit mode you can use it to apply scale and stuff, etc.
@mana20
@mana20 4 года назад
Do you have any advice on how to handle texture work on cubic models like Hytale? www.hytale.com/media
@lizardnips4581
@lizardnips4581 3 года назад
How were you able to paint the emission on top of the texture? My mesh just turns black when I create the emission thingy (layer? texture? image?) and I'm not sure where I'm going wrong.
@lizardnips4581
@lizardnips4581 3 года назад
Nevermind, in retrospect it should've been obvious
@sweeneezy
@sweeneezy 3 года назад
ended up finding it in the Add dropdown at the top of the shader window, not sure why it didn't show up through f3
@Bouffeur2Q
@Bouffeur2Q 4 года назад
Hey, I have troubles keeping the same pixel size from a mesh to another, anyone ? Help ! Thanks.
@tightcoupling
@tightcoupling 3 года назад
Check out this addon: gumroad.com/l/CEIOR
@zelfzack9432
@zelfzack9432 3 года назад
The video had 420 likes but I had to press the like button, I'm sorry
@typingcat
@typingcat 4 года назад
What's "du Mont", "from the Mountain"?
@ldm
@ldm 4 года назад
Pretty much :)
@graememorgan1926
@graememorgan1926 9 месяцев назад
If you're here to figure out how to do texture emissions, or emissive textures, jump to 15:35. Thanks for the video, I have been trying to figure this out for a while.
@gugaestrada
@gugaestrada 3 года назад
in the most important moment you go fast with the video! ????? why?????
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 года назад
8:46 to skip the modeling
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 года назад
Bc it's not what I came here for
@afrosymphony8207
@afrosymphony8207 3 года назад
there is slightly famous funny person you look like. i just cant remember his name
@trueblue22fs
@trueblue22fs 3 года назад
Its Stephan Merchant.
@deecsaunders
@deecsaunders Год назад
You skipped over all the actual pixel painting. 🤦‍♂️
@0candlestick0
@0candlestick0 2 года назад
are you a barb
Далее
БАТЯ И ТЁЩА😂#shorts
00:58
Просмотров 2,9 млн
Что не так с воздухом в Корее?
00:45
Wild Tricks for Greenscreen in Blender
9:51
Просмотров 1,9 млн
How To Make Low Poly Models (That Don't Suck)
2:15
Просмотров 723 тыс.
Render Nomad Sculpts as Clay in Blender
8:14
Просмотров 10 тыс.
Creating a Scene for my 3D Pixel Art Game
5:01
Просмотров 1,2 млн
How Indie Games Texture EVERYTHING
7:44
Просмотров 298 тыс.
How to Make Building Windows in Blender
7:41
Просмотров 136 тыс.