This is how a good teacher sounds like . A great explanation, didn't get into the mere basis like installation of addons and such. I had a good time with you lecture. Thank-you. +1 I don't use that much Addons so the names are alien to me but I didnt have any difficulty understanding the theory of micro displacement. Shout-out to JS Displacement and Windmill...thanks for providing such good thing for free.
tip: when using 'object' coordinates, you can set your 'mapping' node from 'point' to 'texture'. this will give you true texture 'scale' in blender units as in: 2 is double the texture size of 1, 0.5 is half of 1, etc. if your object is 100x100m wide, a texture scale 100 will cover the object perfectly. 'point' is more like a 'tiling' multiplier usually used for UVs and in this case is a bit less practical and intuitive.
You can use displacement in eevee, but you have to use a displace modifier with the texture. i usually do this for animation, because in the end with SSR, ambient occlusion, and bloom, while in motion, it looks 99% like cycles in a space scenario because light has only a few things to bounce on
Yes, but with caveats. You cannot use micro displacement nor can you use non -UV mapping strategies. See my tweet: twitter.com/chippwalters/status/1478575579448422401?s=20
Use regular Blender and not K-Cycles. Create a simple spaceship using regular modeling tools (it's not a complicated shape). Subdivide it and then select loops and B-bevel them to create thin plate lines. Then Alt-E extrude along normals to move them in. Create your own greebles (they're simple boxes and cylinders) and hand place them on the designated greeble areas. Use the free JSplacement to generate displacement maps and hook them up. Add some color textures. There you go.
I just subscribed to your channel, I have been trying to find a good tutorial about stuff like this and I think I found it. I am trying to find ways to make my spaceships look better and cooler.
As a past Director of Product Development at Corel and founding member of the company I am extremely impressed with your work and tutorials. Well done Mate....
Hey Chipp, have you tried out any parallax techniques? I've developed an addon which substitutes geometric displacement for parallax and silhouette clipping, effectively doing the displacement in the shader. It works really well when there is a lot of displacement and not enough memory. I can send you a copy if you'd like?
Hi Sam, yes I did purchase your Super Parallax product. While it worked just great with the example files, I could not get it to work with any of the JSplacement height maps. It "kinda" worked, but there were too many transparent weird areas. Maybe you have had better luck? If so, hit me up on Discord: cw1.me/discord
It wasn't clear on how you went from here (19:45) to here (19:57). Can you explain what you did in between cuts? My ship still looks weird like at 19:45
Hello, first of all thank you for this tutorial ! It is so well explained, however, I have to admit that I got stuck very early during the making of this spaceship. To make it short, when I play around with the settings in the shape generator, it's all good, but as soon as I hit that operator presets to select Chipp-Shipp I just have "restore operator defaults" and then underneath I only have *missing path* none of the presets that you have are appearing on my tab. I don't know what should I do, I have been looking for hours to solve this issue but nothing seem to work. Can you help me with that maybe ? Anyway, thanks again for the tutorial, keep up the good work !!!
Proportions are too small. All the details are about 10 times smaller. On the default cube, the proportions are fine. I've changed lots of scales for lights, color and displacement but it still looks crazy.
Hey Chipp how are you? I hope ur doing well and vaccinated. Man, I am about to start learing a new program to improve my presentation skills. I am in the yacht design business and I'm between 2 programs: BLENDER OR UNREAL ENGINE. In YOUR opinion, wich one is the best doing boat rendering? (including animations of course, water and boat dynamics) Long time ago you helped me, I hope you can do it again. Thanks from now for your videos and teaching.
@@ChippWalters Excellent! Thanks. I went ahead and bought several of the products in the links in the description and I’ve really been enjoying using them. Great video!!!
Hi Chip, in my understanding a microdisplacement setting of 1px is to match one pixel in the final render, would there be any reason to set it smaller? I saw you set to 0.5 at one occasion.
@@ChippWalters Thanks a lot. I got a pretty recent PC, Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz 3.79 GHz, 32 GB RAM, GeForce RTX 2070 SUPER. Just wondering if it can pull something like that... :) Should work fine then :)
Well, JSdisplace is free. And of course you can model your own greebles and place them using a particle system if you like. My guess is if you cannot afford addons, you probably don't have a powerful enough computer to process microdisplacement.
Hey Chipp. I fail with exporting a similar ship, made with jsdisp, to Element 3D/ After effects. Do I have to bake or retopo...? Any ideas? Thanks a lot.
Use the free simple sci-fi product as it can generate very high resolution displacement maps at even better bit depths and resolutions than JS placement.
Hi Chipp, I'm getting a "Warning: Potential Security Risk Ahead" when I click on your Displacement Guide link from my security software, any ideas? Thanks for posting the tutorial great stuff. Happy Blending.
It has to do with the fact my URL shortener (by GoDaddy) uses http and now Google wants only https redirects. There's no risk. I've asked GoDaddy to take a look at it and hopefully they can fix it.
Also, when I clicked on your Displacement Guide link my browser game me an Insecure link warning telling me "my connection is not private..." what's that all about?
Brings back memories of Bryce and photoshop many many years ago, if only I had the computer power 20-25 years ago..learnt a lot on renderosity.com....fun days
Yep, I remember Bryce well. Kai got me an early beta and I had fun creating a Star Wars ATAT on planet Hoth. I think the final rendering took almost a day at 640x480!
@@ChippWalters I had started an adult computer graphics course, a friend built me a computer with 4Mb memory 4 gb hard drive with 25 floppy discs of windows 95 to install...I managed to upgrade over the years and read a computer magazine which had a free copy of Bryce, I was hooked....learnt very quickly not to render so much because of the time it took ! Learnt a lot from fellow designers on renderosity and a copy of photoshop from college, a great 4-5 years playing....(a few images here...www.renderosity.com/rr/mod/gallery/?uid=119987)