@@gamemasters I believe its gonna be Keep on the Borderlands. It being set in Greyhawk is because of the campaign setting in the DMG. Maybe it will be too though, that would be a little less work.
I am one floor from finishing the new Lost City in Quests of the Infinite Staircase. Seeing new 5E players dealing with the strangeness they left in has been a treat. One entrance. Multiple cultists. A casino. A magic mushroom bar. And the classic checker board hallway. But the conversion does show how illogical and monsters in a box with no theme a lot of 1st edition modules were.
yeah, the old modules worked well, but as time passes, I've realized how linear they were. I still pull A LOT of inspiration from them, but some of them were very 'you must do this in a specific order' and I'm very much more a fan of sandbox play and presentation.
Good stuff as usual. I had forgotten that book even existed. For the new adventure, I would start with a hook that's obviously from 5R. A Sphinx of Wonder or some other do-jigger.
The one that I run the "volunteers" through will be kept secret until it unfolds while they play. But the one that I build in a video (or livestream) will likely be a take on my Broken Arrow Inn concept.
I remember the Design Kit! The forms seemed to demand I fill in every detailed question I would get anxiety. Reminds me of "What Color is Your Parachute?". Another anxiety causing form filler.
@@OldDesertGal there were plenty of things I wouldnt fill out, even back then I wanted some stuff left open to interpretation for the players, but I liked it overall.
I totally agree with you, D&D5e was designed for people who had already played D&D before. I love the 2014 DMG, it is an amazing storybuilding tool, as are the sourcebooks. I am very interested in the 2024 DMG storybuilding tools. This might be the only book I buy from the new edition, unless they go back to publish sourcebooks like Ravnica, Eberron, Theros & Ravenloft. Cheers!
I'm hoping the monster creation rules have been revamped. The ranges they give are too wide. I liked 4e's monster creation way more: it was basically a template you easily modify or scale up. That's what I want.
I more or less do the same thing in 5e, I use a base template and scale it up or down. Sometimes I go off the rails and just put together something unique, most of the time it's fairly balanced, but on occasion.. it's overpowered or underpowered (when that happens I adjust on the fly).