I never realized just how solid and complete Scratch's scripting system is until I found your channel and saw what you can do with it! I've moved on to C++ and Unreal Engine now, but I so wish I could have had these tutorials when I was a regular Scratcher! Keep up the excellent work Griffpatch!!!
i never thought about broadcasting a 'go to player' message to other sprites so they follow it until now, you've saved my upcoming game from looking really sketchy :)))
@@cobeyluong842 It's so good, I'm super excited for it. A devlog will be pretty soon. I've got a script in the works, but my main focus right now is to get the new demo to point where where I can start having it playtested, so I can start polishing it up. Once that is done, I plan to return to making devlogs semi-regularly again. :)
Awesome! I hope this awesome test will become public sometime soon! I think the enemy's sprite should be the Guy from "Code a platformer game" (from the first episode) tutorial
Griffpatch has taught me everything. I started scratch in 2020 and i loved following his tutorials and i made a giant project with the things you taught me and i started unity, i made a cool parkour game! I love watching your tutorials beacuse they're so simple and straightforward!
this is amazing! I was always a fan of you both on scratch and youtube but this tutorial i think was maybe TOP 5 of yours! amazing job like always :flame:
your videos are incredible ! from making 3D to remaking popular games in scratch (wich is supposed to be a very limited coding website for kids) i hope you make more of these tutorials !
Griffpatch, video idea, a restaurant or like a coffee shop simulator, where you can move around and serve customers, you can also upgrade the coffee and sell other stuff like donuts or bagels (it doesn't have to be a coffee shop)
you should use the spring physics to create a realistic grass swaying effect! i already did it in my unity game but i think it will work the same in scratch as long as it uses the rotation instead of a custom shader component
This is a great idea for games like minecraft that allow a lot of customisations.Instead of having hundreds of costumes , you can emulate animations using lists.Thanks for the idea.
Please please PLEASE make a proper tutorial on this, I'm really really close in a lot of places but struggled to follow your code from how quickly you moved along and brushed over things. A full breakdown on how you did each aspect of this would be really appreciated
@griffpatch I was starting the part on doing the angling your feet on slopes in episode 4 of making a platformer when I accidentally deleted most of the stand characters is there any way for me to get them back because right now I can’t do anything without them?
That depends on how many people are interested. Plus, I need to finish building before making a tutorial as then I will know what to teach :D - An actual tutorial would take a lot of time and would be quite long! Whereas I can show these off in just 8 mins!
I feel like a good idea for a tutorial would be how to make a creative boss fight. I've made decent boss fights in the past, but I can never make something move as fluidly as say, the Eye of Cthulhu from terraria or the ender dragon from Minecraft. And what about decent bullet-hell bosses? I love the animations of the Empress of Light from terraria, but I can't even come close to recreating some of it's attacks! Thanks.
Quick question How did you place all of that beautiful grass in that level. is it a group of grass and you place down the group? or did you painstakingly place every blade by hand.
Hi! Not sure if you have time to give this kind of feedback, but I'll give it a shot! I'm having scratch lessons with a middle schooler and we're making a pokemon-like game. I've currently created a game loop consisting of one block for player movement, one block for checking for switching scene and one block for checking for an encounter when touching grass. If an encounter starts I want the game loop to pause until the encounter is played out. Right now I'm using a "broadcast message and wait" inside the "check encounter" block to do this. Does that sound like a decent way to make it work or are there better ways to solve the problem? Thanks in advance! :)
If you actually finish this, I will more than gladly try to turn this into a fully completed Sonic game like what I did with your tile scrolling engine for Sonic Dungeons.
Griffpatch, no idea if you'll see this ever or even do it, but i was wondering: theres this game you might know about, Parappa the Rapper, and the style of the characters is like a paper type. If you look up videos on it you'll see. I was thinking if its possible somehow to make a pen version of that in scratch? Or at least, the animations. I don't know, i think it'd be a cool little side project you could do. Thanks if you actually end up reading this :D