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Creating the Full Level Alchemist! A support build with prep time for Dungeons and Dragons 5e! 

Exploring the Build
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Today we are doing another quick build! Though admittedly there is a lot to talk about with this one so really its more of a "not-so-quick" build. We are doing a requested build where we look at an alchemist artificer with no multi-classing. What sort or playstyles can they bring to the table? Are they cohesive and rewarding in combat? How can we make the most out of what the Alchemist subclass is trying to do? If you're curious about what sort of Alchemist build we can craft, then come along for the journey as we explore the build!
Timestamps
0:00 Intro
0:30 Concept
2:13 Character Creation
5:53 Build
15:44 Summary
Music Credits:
"Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...

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11 июн 2024

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Комментарии : 18   
@Coolconut
@Coolconut Месяц назад
Thank you, Alex! Excellent support build idea and I enjoyed your clear run through. I appreciate your view on it and the discussions it created below. Here's hoping OneD&D does it justice in the future!
@ExploringtheBuild
@ExploringtheBuild Месяц назад
Thank you very much! I’m very glad to hear you enjoyed it!
@TheMoisku
@TheMoisku 26 дней назад
If you consider alchemist elixirs as extra always prepared sub-class spells the feature suddenly sounds much better.. So now our 3rd. level feature is, you have these eight spells always prepared, plus one random extra that you can cast without using a spell slot. Another thing to consider is effect stacking. With exception of transformation elixir, which mentions alter self spell, all the elixirs are their own unique effects stacking with each other and your spells. You already mentioned courage + bless. Others to consider are: speed + longstrider for + 20 ft. movement for full hour. Flight + Expeditious Retreat / misty step, or combine with speed boosts above. If you have monk in party they will love transformation for d6 unarmed and +1 to hit and damage and I guess your rogue would not mind having instant disguise in pocket either. Finally healing elixir + healing word makes alchemist one of the most efficient single target healers in early levels, or jojo two downed friends in single turn. Unless your party has multiple healers, alchemist should pretty much always spend one of their slots for a healing elixirs and give it to the hardiest non-caster in the party for emergencies.
@ExploringtheBuild
@ExploringtheBuild 21 день назад
I do agree with the effect stacking and healing efficiency. I hadn't looked particularly at one round burst healing but taht certainly would be a good amount of efficiency to use both an elixir and healing word to get two party members up. It would effectively be two spell slots in a single round which is a lot of resources for a half-caster but I think in that situation where two party members are down it is definitely worth it! And yes stacking the effects of multiple elixirs or spells would be awesome. I hadn't really considered the Transformation Elixir plus monk but that is a very good point and I'm sure it would be a really fun combo between the two characters. Very good points!
@markchilson5262
@markchilson5262 Месяц назад
Alchemists should get the Alchemy Jug Infusion for free and receive double the yield from it, so you'd have the option to use acid, oil, small amounts of poison...mayonnaise, etc. Maybe some mechanic to give a free cast of Catapult per short rest to pair with it? Maybe a feature similar to the Thief's Fast Hands to allow more economical weaponized object interactions with it? I wish Alchemical Savant included to the ability change the damage type of any spell (and maybe Artificer cantrips) to Acid, Fire, Poison or Necrotic too, kind of like the Scribes Wizard. It feels pretty thematic to me with an Alchemist mixing together different reagents to generate his/her spell effects of those damage types. The way it is written, the experimental elixirs seem almost unusable to me. I agree it should be free to make proficiency bonus elixirs per day on the randomized chart plus create more with chosen effects by expending a spell slot. Like you said, it desperately needs some sort of scaling too. Hard for me to imagine creating more elixirs at the expense of an extra cast of Fairy Fire (or Bless/Heroism on your build) even at low levels as written. I have never actually played one though, so maybe I am selling the Elixirs short. I think what would make this a fun class is there was just more tools in general. It feels so limited in what they can do which is weird. Personal wish...Somehow it would be nice if they got Vitriolic Sphere just so I could actual use that spell someday. I always end up skipping it because it seems redundant to Fireball.
@creedence2587
@creedence2587 Месяц назад
Enjoyed your take. I want to love this sub class. I really do. But the Devs whiffed on this one. Even the Transformation Wizard doesn’t provide the mechanics to do this archetype justice.
@ExploringtheBuild
@ExploringtheBuild Месяц назад
I completely agree. Even after making the video I think the thing that bugged me most is that in the artificer base class they have infusions that get unlocked as you level up. Yet the designers couldn’t take that one extra step to translate that same concept to the alchemist and their elixirs. Very much a shame. Hopefully they will have better treatment in the future!
@OpenWorldAddict0
@OpenWorldAddict0 Месяц назад
Another unpopular subclass is the Monster Slayer Ranger. However, when I think of a monster slayer I think of Geralt of Rivia, the Witcher; and it could be a fun archetype to play around in the right campaign. Thus, I would like to see a build based on Geralt of Rivia that continues the monster hunting theme (gaining knowledge about a target, preparing for the hunt, hunting down the target, and taking it out) while accommodating for the Monster Slayer Ranger's weaknesses. On top of that, it would also be cool if the build uses a lineage that gives the character a monsterous feel, like the Shifter or the Hexblood.
@ExploringtheBuild
@ExploringtheBuild Месяц назад
That’s a great idea for a build and I will put it on the list! I agree that Monster Slayer isn’t the most popular but I did run one once and had a lot of fun with it! A Witcher-esque build can certainly be done, would you want to see the potions and elixirs that Witchers drink included too? Or just the “knowledgeable monster hunter” theme
@OpenWorldAddict0
@OpenWorldAddict0 Месяц назад
@@ExploringtheBuild Yes, that would be amazing.
@ericpeterson8732
@ericpeterson8732 Месяц назад
How many potions are uncommon? Quite a few. And level 10 artificers can craft them faster and for 1/4 of the gold. Greater healing potion? Potion of growth?
@akmi1931
@akmi1931 Месяц назад
Sure hope Artificer gets a complete overhaul in OneD&D. To actually make Alchemist work but just to fix all the glaring problems the class has.
@ericpeterson8732
@ericpeterson8732 Месяц назад
Eventually, maybe. But by not being one of the 12 classes in the PHB, they won't do anything until 2025 or later.
@nyanbrox5418
@nyanbrox5418 Месяц назад
Artificer will not be in the 2024 phb
@nyanbrox5418
@nyanbrox5418 Месяц назад
​@ericpeterson8732 popular subclasses with issues have been errata'd before, such as bladesinger, and Tasha's was the second printing of artificer Also remember the artificer spell list will be the same but some of the spells are likely getting buffed, and other non-artificer spells are getting rebalanced, such cure wounds (buff to all 3 halfcasters), and conjure animals (which is now a good spell instead of a busted one) Also, magic items are being completely overhauled, this likely buffs artificer indirectly as their magic item options get potentially more powerful though they could wind up at roughly the same, as well as PHB tool proficiency use, if optional tool proficiency rules enter the PHB and become core optional rules, more people will use them, so artificers get more out of their abilities to improve tool use Alchemist specifically has fairly weak spells, which may improve, ray of sickness, acid arrow, blight, are all spells that are generally too weak to consider casting, since they are acid, poison, and necrotic spells, which are basically pathetic in D&D rn, obviously if they are stronger to be as good as other spells, so will alchemist be, as they will have more options in combat Even healing word being changed to 2d4, and letting you cast a leveled spell on the same turn would help alchemist probably (That being said, alchemist should have it's class features redesigned)
@akmi1931
@akmi1931 Месяц назад
Neither will any of the Monk subclasses Which will render their “fix” for the monk completely useless
@asilva4956
@asilva4956 Месяц назад
If at the very least you could CHOOSE the free elixir you're making for free And if you could drink it as a bonus action And also if potions somehow escale with level Then it would be pretty good. At least make it so you can make a number of free potuons equal to proficiency a day.
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