Creatures is an artificial life (alife) simulator series, created in the 90's by English computer scientist Steve Grand whilst working for the Cambridge video games developer Millennium Interactive. The first game in the series was released for Windows 3.1 in 1996.
Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey. A complete life cycle is modelled for the creatures - childhood, adolescence, adulthood, and senescence, each with their own particular needs. The gameplay is designed to foster an emotional bond between the player and their creatures. Rather than taking a scripted approach, Creatures series games were driven by detailed biological and neurological simulation and their unexpected results.
Creatures is a biological simulation. You start with six eggs of Norns, cute little creatures who live in an imaginary world. Your task is to give them knowledge about the world they live in, learn them how to speak, how to use toys, an elevator, how to eat etc. They will eventually grow older, reproduce themselves and die. The game uses its own genetics system, as well as biochemical and neurological calculations to determine the evolution of Norns and the way their DNA would develop in their descendants.
Gameplay video of the first Creatures game from 1996. There were six major Creatures releases from Creature Labs.
This game (combined with Creatures 2) was later re-released in 2004 as "Creatures : The Albian Years".
You guys still remember the original creatures from 1996? Let that nostalgia kick in ;)
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16 окт 2024