@@VioletScarelli And here I thought he went for such an overkill & brute force approach! Like he don't even need a fraction of all those laser towers to kill incoming spores. And you say you did even more than *this!* ;)
Wow, those were some intense maps! I guess the challenge mode for Insane Spores is to play it with the audio spore warning turned on and maintain your sanity, haha.
+KoboldCommando Absolute rape, I think surviving the spore warning sounds is harder than actually winning the map. Spore warning every second...holy shit.
not a collector fan I see Note: the 4 spore towers in the second map close to your city Fires Anti Creeper spores that help you but destroying them for the power aura can also help
@@luckylaniang5574 after having berthas focus fire on a spot you could move a command center onto the reclaimed land and build up an economy there. supplemented by flying over canons and mortars
en.wikipedia.org/wiki/Grey_goo Probably nanomachines that can disassemble complex matter and absorb them. Antimatter does destroy matter, but creates massive amounts of energy in the process - roughly about 1 tsar bomba (50MT H-Bomb) per kilogram that reacts with another kilogram of normal matter. Creepers seem much less destructive
It's actually CIWS, short for Close-In Weapon System. A point defense battery of high rate-of-fire guns usually found on a naval craft to defend against incoming missiles.
Both contribute to a common energy pool as long as they share a common link which can help in the early parts. On their own they have their own energy pools.