Thanks Dave, Your videos are great. You explain the command & its usage by giving different example... If you make video on different curve which can be changed parametrically with each other. It will be great helpful more many subscribers
do you have a workaround to get sweet surfaces in a 3 boundary scenario?? (There is a method I use, hope to see you put together something better & easier!!)
What's the alternative in this scenario to using a three sided surface? I'd like to see a tutorial that shows a better alternative using the same shape and a 4-sided nose cone solution.
Hello Dave, You're doing a great job. I'd lke to ask you if you have the training files of the SURFACING playlist to keep pace with the steps in the videos.
Yes, but those are videos for another day... the technique I used most often is to plan the network of curves so that I get a 4 sided surface, and then trim back to a 3 sided surface.
@@CADPLMGuy this is what i searched for this time. Is the video already available? I would like to be weird curvature point free! anyway this video also very good.
Very nice video, well done! My surfaces are not as smooth as yours and I wonder why. No matter I use smooth curves in my Boundary Blends the result surface always shows up edges along the surface and I don´t know why. What am I missing here?
@@CADPLMGuy Thank you for your answer. I creat all my curves through points. Unfortunately I can´t add pictures here on youtube, but you can see them here facebook.com/groups/1639730973018453/ I appreciate you help. VC
could you tell how to draw a curve on top of a surface normal to the surface. I have explored it but found no easy solution. All i see are options like tangent, draft tangent, curvature etc
How can you create a curve on a surface that is also normal to it? I can see how a curve can be normal to a surface through a point on a surface, and how a boundary curve can be normal to a reference. Can you explain how a curve can be both on and normal? Seems like a mathematical impossibility.
@@CADPLMGuy @Creo Parametric i wish to erect a curve normal to a surface (or any other fixed angle) with curvature such that as i move that curve/line along the surface, it maintains the orthogonality/or angle. Why i want?. lets say i have a curved surface with an open recess and i want to run a wall around the recess but the wall should be at 10 deg. Better i give a link here which is rhino3d but i want that done in creo.
I'm confused. So the curve isn't on the surface? It sounds like what you really want is to create a surface but you're focusing on the curve as the intermediate step. The example of the wall can be easily accomplished using a sweep.