I just played Cris Tales demo on Nintendo Switch and loved everything about it except where I struggle to time my "A" button accurately to trigger the parry / deflect move against enemy units attacks or trigger double attacks on enemy units. I hoped @CrisTalesGame do patch an easy mode to auto-block enemy attacks, post launch of the game. I truly want to enjoy and experience the story in Cris Tales full game without having to throw the controller at the wall in fustration. I will hate to reset the same enemy battle for the n-th time because the game ccould not register my input to trigger block and parry enemy attacks. I would want Cris Tales to be my new favourite time travel mechanic video game if it is not bogged down by its unreasonably strict input timing window which I experienced in the demo. I would wait for a sale before I get this game.
This looks fantastic. Last time I played a time travel game I was really into I ended up getting burned; Timespinner. I hope this ends up nothing like Timespinner because it looks absolutely fantastic
Not surprised loading times are bad. This is a multiplatform game, and they probably didn't write a lot of switch-specific code the same way Nintendo 1st party games would. It's free on game pass, and probably loads a lot faster on the Series consoles... so if you have access to it, play there instead.