2 things. Thing #1 First of all, this video almost wouldn't have come out or only even more delayed than already, if it wasn't for a bit of help that I had. I recorded the voiceover with a dying microphone cable, which left buzzing and white noise everywhere in the original recording. The audio was barely usable until a certain someone did his magic. He is entirely too overqualified and underpaid to be dealing with my bullshit, but you owe him this upload, so please send the man some love. instagram.com/prod.syne/ Especially if you happen to be making music and you are looking for someone competent to do just about everything in that field, then he is the right person to talk to. Thing #2 I fail to mention it in this video, but competitive tournaments, at least those hosted by Critical Force themselves, will obviously remain to be touch only for the foreseeable future, in spite of this update. I mention comp play a few times in this video, but more as a synonym for "as close to the skill ceiling as people currently are" Just wanted to make sure that nobody loses their marbles over something that isn't even a thing, because I forgot to mention something. Probably still gonna happen, but sucks to suck I guess.. Yea.. thats it.. Have a nice day
i hope they add back the PC version of the game and make it cosplays enable/disable. Also obviously taking Aim assist away fomr the k&M input. I think it would bring a tone of players and bring a breath of fresh air to c-ops.
I seriously thought you played Mouse & keyboard in this video until I realized you don’t have that green icon on the left… you’re actually so good. Just pointing that out. Great video as always!
@@PHiNiX not maybe, not should.. YOU MUST In my main channel I wanted to explain the same but looks like you're more professional on it between high and low sensitivitys If you explain it even the special ops players will take a use of it for their advantage!
I remember recently when I connect controller on CS go. Warning pop up saying play with gyro. Got to give time but that time will be harder when opponent is non gyro aim assist. People forget pubg top players was on gyro because of different aim assist so easier to learn gyro. Arm aim will always take less time to learn than finger aim its just we forgot how long it took. If someone thinks gyro for recoil that low brain cell
Personally i think cfe is just giving us a new experience and i dont think Keyboard and mouse (kbm) will be used in comp scene since most people have 120fps on big screen with aim assist so playing on kbm would be a big disadvantage And the this feature doesn't seem like it can be used on 6.7 inches phone cuz with kbm people will have to put their phone a little further= cant spot enemies in distance
You're absolutely right. I have tried playing with Keyboard and Mouse on my phone with constant 60fps and 120Hz display, its harder than playing with my fingers. Having no aim assist is really a huge disadvantage. As for using the input methods on Ipad with 120fps and bigger screen, I couldn't tell since I haven't experienced it but I'd assume playing with your fingers would be easier there too. From what I can tell, playing with keyboard and mouse is only advantageous if you get over 400-500fps.
@@alec-dora you are both either overestimating your own capabilities with a mouse and keyboard or underestimating how much higher the skill ceiling on mnk is versus touch
@@PHiNiX ja das schon aber selbst wenn ich nach der langen pause spiele, haben meine stats sich nicht viel verändert. Früher bin ich ja mit x10 y9 aim acc. 100% rumgelaufen und heut ist x9 y8.5. Wenn ich wieder aktiv wäre dann würd ich bestimmt innerhalb 2 wochen wieder hochgehen. Aber dein punkt macht bei 99,99% der spieler sinn. Hab keinen comp player gekannt der mit so einer sensi gespielt hat.