Тёмный

Cropout Casual RTS Sample Project Guided Tour | Unreal Engine 

Unreal Engine
Подписаться 1,2 млн
Просмотров 140 тыс.
50% 1

Cropout is a top-down Casual RTS game sample project for Unreal Engine 5 that demonstrates best practices for building a title designed for cross-platform release. Find out more and download at unrealengine.com/cropout.
In this video, Cropout's creator Arran Langmead, Senior Content Developer at Epic Games, walks you through every aspect of how the game is constructed, showing you how you can use the efficiencies it demonstrates in your own games.
Landing page: unrealengine.com/cropout
Project link: unrealengine.com/marketplace/product/cropout-sample-project
#UnrealEngine #UE5 #Cropout

Игры

Опубликовано:

 

26 июл 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 140   
@sandualexandru9907
@sandualexandru9907 10 месяцев назад
Finally something that show's us how a project should be structured and how work is done by professionals, amazing work, I would love to see more content like this especially for things like multiplayer with EoS on how the data should be managed we all want to use it but nobody seems to properly understand how, so far there are packages on the marketplace but they are really bad, no documentation over them just some show offs and lost money. This sample project is a on hole new level then the ones I saw in the past 4 years.
@BagaBont
@BagaBont 10 месяцев назад
👍
@SinanWP
@SinanWP 10 месяцев назад
well that happened for FPS multiple times already but this is a good example for RTS :)
@kranefivem
@kranefivem 9 месяцев назад
influencerule
@aurorauplinks
@aurorauplinks 7 месяцев назад
I am not sure what I can do with this but I hope to make a game with unreal someday. Would be nice to say, I made something that can entertain people.
@Xenthorx
@Xenthorx 10 месяцев назад
I kinda expected the Mass Framework to be used here, fantastic learning material nonetheless ! 0:00:00 Introduction 0:04:47 Island Spawning - Feature Plugin 0:05:35 Island Generator - Dynamic Mesh Actor 0:07:13 Once Generation Completed 0:07:44 Gamemode 0:08:32 BP_Spawner 0:12:20 What are spawned actors? BP_Interactable children 0:15:25 Inheritance and Functionality 0:16:10 On the importance of tagging 0:18:10 The Player 0:25:20 The Villagers 0:30:53 The UI 0:36:50 Scalability (adding as i watch)
@OverAndOverAndOver
@OverAndOverAndOver 8 месяцев назад
Watched the 1 hour one, they didn't go over the grid system, but they covered lots of important things, and going through the blueprints for about 2 hours allowed me to see pretty clearly what was going on in all of this
@XeonX__ASMR__METAL-experiments
@XeonX__ASMR__METAL-experiments 6 месяцев назад
Hello! Can someone help ? Why i can't download Cropout Sample Project ? "UNAVAILABLE" and i have not it in 'VAULT'
@thesolmarauder
@thesolmarauder 6 месяцев назад
Thank you for timestamps
@draicor
@draicor 10 месяцев назад
The quality of unreal engine's sample projects just keep improving, thanks guys!
@ProjProd
@ProjProd 10 месяцев назад
Look amazing ! Thank you to give us the opportunity to always improving ! The EPIC fam 🥇🏆
@Double-Mjay
@Double-Mjay 10 месяцев назад
Absolutely great tutorial and best practice. Please more of this!
@AIGameMonster
@AIGameMonster 8 месяцев назад
Procedurally generated maps are so nice! Would love to see more tutorials like this.
@MergentheGreat
@MergentheGreat 10 месяцев назад
I love RTS games. Thanks for the sample. I am going to learn everything about it!
@nichan008
@nichan008 10 месяцев назад
Love the quality and variety of the sample projects! UE has come so far!
@P-G-77
@P-G-77 7 месяцев назад
To me guys... this was an AMAZING work... For those who are truly passionate, curious, and really want to create something new 'birthed' from their own imagination... all of this is absolutely fantastic, and all the tools introduced by Unreal Engine are, to say the least... INCREDIBLY AMAZING. All it takes is a mind with a bit of imagination and an ardent desire to create something beautiful to share with others. I am always fascinated by how today you can shape some people's ideas and bring them almost to life, as if they were alive, as if reading a book, the pages took shape...
@erz3030
@erz3030 9 месяцев назад
What an awesome video thank you so much for the effort that must have gone into both the project and this video! I'm just beginning to learn Unreal - moving from Unity where I couldn't even get 20 minutes into a new project with it stuck in a crashing loop for unknown reasons for months
@draadhaai
@draadhaai 10 месяцев назад
Amazing content! I love this format, where you walk us through the blueprints in-depth in a way where we can download them and understand them simultaneously. Well done.
@minimeijertje
@minimeijertje 10 месяцев назад
Wauw i have been waiting for something like this for a long time! Thank you!!
@HatPeasyCat
@HatPeasyCat 7 месяцев назад
Finally a video from Unreal that is detailed .... easy to follow and with the best narrator ever! I loved this video so much, i can keep watching it and its so easy to understand ;p
@Kiran.KillStreak
@Kiran.KillStreak 10 месяцев назад
I never expected a 1.5gb project from epic games. The explanation is very nice .ease for the ears. unlike people who shout for small things. Dear Arran plz do more unreal tours/tutorials in the future.
@Cmpier-qj3yq
@Cmpier-qj3yq 10 месяцев назад
Haahahahaha am dead 😂😂😂😂
@MrBenjaminPettit
@MrBenjaminPettit 10 месяцев назад
This is amazing Thanks so much for this. Epic's education team do an incredible job. Keep up the good work!!
@SanneBerkhuizen
@SanneBerkhuizen 10 месяцев назад
OMG. That's so cool . And a lot to learn from this sample pack
@alexmomot6268
@alexmomot6268 10 месяцев назад
The project looks amazing! Thx a lot! 💛💙
@ForwardOperation
@ForwardOperation 10 месяцев назад
Thank you for this walk through, I am working on a RTS game concept for the Meta Quest headset and I found that the biggest issue with maintaining good FPS was to make sure that the meshes are instanced so that they only have a single draw call. Without that, my FPS dropped precipitously over say 75 units on the map. With instanced static meshes I can run 150 units at 70FPS but there are no easy ways to animate. I wish unreal offered instanced skeletal meshes, it would my game and workflow so much better.
@TravisBerthelot
@TravisBerthelot 10 месяцев назад
This is the best thing I have seen from Unreal Engine so far.
@Twitch177
@Twitch177 8 месяцев назад
Please make more like this. Great work!
@ShaneMadeArt
@ShaneMadeArt 10 месяцев назад
Excellent video, which came along at just the right time for my project
@goeddy
@goeddy 9 месяцев назад
this is a great project and a great explanation of how things are executed in it. a big step up from previous samples. also this is probably the best User Widget explanation you have ever done. but there are some practices being used that are fine for hacking in a prototype but not great practices for a real project even of indie scale. for example using the string based tags gets very confusing very fast. I personally use the gameplay tag system that is already built in, having a list with all used tags and having a hierarchy in the tags is a lot more scalable for bigger projects. also there is a lot of state management in the blueprints & behavior trees. if you are already working in states you might as well just use a state mashine for that. i know its not native to UE but there is a great free plugin for it on the marketplace that has been a lifechanger for me.
@mmm2096
@mmm2096 9 месяцев назад
wow this is so helpful, just being able to deconstruct something like this. I will for sure be coming back to this video.
@davidhache5081
@davidhache5081 2 месяца назад
i just suddenly had an idea for an rts and then I see THIS! Perfect!! This will be of so much help a million thanks :D
@zoxemo3838
@zoxemo3838 2 месяца назад
Same😂
@qzerzae4032
@qzerzae4032 10 месяцев назад
Omfg this is so perfect tysm, wanted to work on a RTS Game and see how it works and how it's done by a professionnal this is just a dream bro tysm
@zimnelredoran9985
@zimnelredoran9985 10 месяцев назад
Awesome and very inspiring! Downloading right now :)))
@jaffekala
@jaffekala 10 месяцев назад
The input is very unresponsive in this one. It's not hard to improve, but as its implemented in the demo its easy for the game to completely ignore your input. For example moving the build asset feels bad. Quickly clicking a where a building should be built won't work because there is a 0,1 second hold trigger, and after that the UpdateBuildAsset has interpolation on updating the building location which actually stops when you release the mouse. So, fast clicks won't trigger the input at all, and a bit slower inputs will move the building part of the way towards where the player clicked. Can be fixed by removing the hold requirement from IA_Build_Move and removing the movement interpolation (or if you want to keep the interpolation then simply set the target position once on trigger, and do the interpolation in a separate update loop). Good introduction to Enhanced Input system none the less, thank you!
@ComputingCode
@ComputingCode 10 месяцев назад
This is exactly what I was looking for! YES!
@Yggdrasil777
@Yggdrasil777 10 месяцев назад
Great stuff from the Epic Team.
@NongBenz
@NongBenz 10 месяцев назад
Nice project, that Icon Baker plugin is really useful. Thanks for implementing it in reusable way.
@buystander
@buystander 10 месяцев назад
Thank you for this sample.
@jarofpickles1246
@jarofpickles1246 9 месяцев назад
Using tags and data tables like this is amazing. Very efficient, very exciting! Would love to see an RPG template!
@kaibe5241
@kaibe5241 9 месяцев назад
STUNNING art style!!!
@maxiluaces505
@maxiluaces505 10 месяцев назад
My favorite genre! Thanks u!
@OriginRow
@OriginRow 10 месяцев назад
Absolute treat 😍
@angelacavanaugh4639
@angelacavanaugh4639 6 месяцев назад
I am excited and crushed, as I've been slowly working on a sim game with procedural map and all that for a few years.
@bluespottedcube100
@bluespottedcube100 10 месяцев назад
that a lot of information to learn thank 😊
@BooneyTune
@BooneyTune 10 месяцев назад
Thank you for this!
@NazariyDudnik
@NazariyDudnik 10 месяцев назад
Hope to see more available samples for downloading!
@charzulu
@charzulu 10 месяцев назад
learned a lot, thanks!
@MrT0R0NAGA
@MrT0R0NAGA 10 месяцев назад
Thanks a lot. Looks interesting.
@pierreseaumaire6988
@pierreseaumaire6988 10 месяцев назад
Thank you a lot for this, It's a gold mine for me. love you Unreal team
@Khalid_Looby
@Khalid_Looby 10 месяцев назад
what will u do with it?
@pierreseaumaire6988
@pierreseaumaire6988 9 месяцев назад
@@Khalid_Looby I will save the world
@Khalid_Looby
@Khalid_Looby 9 месяцев назад
ok sir@@pierreseaumaire6988
@zine_eddinex24
@zine_eddinex24 8 месяцев назад
wow cool game 🎮 looks good keep up the good work and updates for this ❤
@Jean_Mi
@Jean_Mi 10 месяцев назад
Very good job ! Thanks
@grantbooher7
@grantbooher7 10 месяцев назад
if anyone from the Epic team reads comments for feedback, this type of tutorial and sample content is just next fucking level
@niquedegraaff
@niquedegraaff 4 месяца назад
Great example, thank you! One thing though; please stay away from abbreviations in comments in code / blueprints. Sometimes another person does not know what it stands for and it is discouraging to not know what is meant :). I wish there was some kind of sequential blog video about how this project eventually became what it has become: Building a RTS game from scratch. From start to finish. I know, this is a lot to ask. But extremely useful. Looking at a project already been build is one very valuable thing. But seeing how it grows, based on decisions and reasoning is much more valuable :). Especially indie developers are in the dark about this, because they do not have a clue. Seeing it done in progress let us see 'how' and 'why' things are created. It also generates a lot of insight in the Engine software itself.
@AuthorSaulAlan
@AuthorSaulAlan 10 месяцев назад
Brilliant! 💚
@Cmpier-qj3yq
@Cmpier-qj3yq 10 месяцев назад
This is all I needed epic thank u
@PatrykPonichtera
@PatrykPonichtera 10 месяцев назад
I hope to see more indie RTS games after this.
@mheetu3909
@mheetu3909 7 месяцев назад
Looks great! I would have loved to see a more elaborate procedural map generation example though... can these techniques be used in conjunction with PCG?
@yorisongs9804
@yorisongs9804 3 месяца назад
Can't wait for the official release of the Common UI!
@XavierHyena
@XavierHyena 8 месяцев назад
Unity sent me here with their Sep. 2023 pricing update! 🤣 This looks like a great sample project to finally get some experience with UE5 and understand its new systems.
@perfectionist724
@perfectionist724 9 месяцев назад
Wow! Settlers! Can't wait to try this out! Thank you epic! 😂
@mrnobody2492
@mrnobody2492 3 месяца назад
woww it looks great
@aurorauplinks
@aurorauplinks 7 месяцев назад
This is really interesting.
@lfrgamesLA
@lfrgamesLA 10 месяцев назад
Absolutely Genius
@SomeRando.
@SomeRando. 10 месяцев назад
I just grabbed the sample projects and the Plugins directory isn't there, do I have to enable it somehow?
@tamvu9909
@tamvu9909 9 месяцев назад
Very informative video. Would be better if we can have time stamps so viewers can quickly navigate to a specific section though.
@marcuscampos9508
@marcuscampos9508 7 месяцев назад
I used to play Age of Empires and this game is awesome. I'd love to design the sounds for it.
@stalkershano
@stalkershano 5 месяцев назад
Awesome 🎉
@addisonknox5052
@addisonknox5052 6 месяцев назад
I cannot a path for the Plugins folder. Is that just me?
@Ampe96
@Ampe96 4 месяца назад
you have to go in settings of the dock and abilitate plugins and engine
@muhammadzulkarnaenindranto3799
@muhammadzulkarnaenindranto3799 10 месяцев назад
Smooth banget... cakep
@txiaochen
@txiaochen 5 месяцев назад
A questions about the Blue Print of IslandGen; since it is procedurely generated, how does navigation mesh get updated? I saw in the project setting the "Runtime Generation" is static, however the comment says we move the z-axis of the dynamic mesh actor to trigger the navigation updated. I thought "static" won't allow any change of navigation mesh? Am I right? What's logic here?
@swarmcreations
@swarmcreations 10 месяцев назад
I would love to see support for navigation flowfields that you can (easily from a BP user stand point) swamp the current nav system with, an official plugin or engine feature. I would love to dabble with some RTS ideas in Unreal Engine but without flowfields I feel like Unreal Engine only support causal RTS which is very unfortunate :S
@bd_dev
@bd_dev 10 месяцев назад
oh, come on! This is amazing. You need to do a sample for a turn-based game now!!
@vicwaberub5297
@vicwaberub5297 10 месяцев назад
Which type of turn? All units, unit by unit, initiative, turns in realtime, parallel turns, turns with phases, turns after a dice roll, cards with turns, ... Turn based are easy to implement, but there are so much systems...
@bd_dev
@bd_dev 10 месяцев назад
@@vicwaberub5297 ouch, my head hurts already. I will take whichever is simplest since you can always modify it then expand it up or down.
@teemultimate8628
@teemultimate8628 7 месяцев назад
thank you!!!!
@lemmonsinmyeyes
@lemmonsinmyeyes 10 месяцев назад
This is awesome! I've been wanting to start an RTS for a while but never had the courage, this is a huge jump for me! Also: maybe its just my end, but I can't download the project file, I get an 'unable to be resovled' error. Firefox/Edge Win 10, with and without login.
@coffeemance.r
@coffeemance.r 6 месяцев назад
Were you able to download it all? Mine won't work either
@onisama9589
@onisama9589 7 месяцев назад
Sorry I am new to programing/Unreal engine, so pardon my ignorance but would it be easy to replace all of the npc workers using a Meta human I created? If so what would be the best way to do that?
@user-nz2jq4rq1m
@user-nz2jq4rq1m 10 месяцев назад
Where is the detailed teaching step document/video
@zxuiji
@zxuiji 9 месяцев назад
1:58, add a lock to grid option for people like me who prefer a grid placement over freely placing anywhere
@VanFS3K
@VanFS3K 10 месяцев назад
I wonder why this isnt a part the Lyra package
@user-gf6re8nj2l
@user-gf6re8nj2l 8 месяцев назад
amasing
@leandamian2928
@leandamian2928 Месяц назад
How about it, let's see if you can help me, I already created another "gold" material but at the time of collecting it it has the image of "Food" how do I change the image? thank you
@aliakbarzade230
@aliakbarzade230 10 месяцев назад
I would like to see a Twin Stick Shooter Sample Project by Epic!
@Regisseur12
@Regisseur12 8 месяцев назад
I am missing the plugins folder in the content browser...
@Ampe96
@Ampe96 4 месяца назад
you have to go in settings of the dock and abilitate plugins and engine
@timespacemotion
@timespacemotion 2 месяца назад
When I try to bring the BP_IslandGen into another project that will be using the island as a base level, I get nothing but compile errors. "Output pin type 'Float (double-precision)' is not compatible with input type of 'Float (double-precision)' on ' float / float '" Please help me before I lose it.
@herrscheroflolly5255
@herrscheroflolly5255 10 месяцев назад
It would be great if the next template is an RPG game) As far as I remember, there is already an Action RPG, but it has not been updated and uses the capabilities of UE4.
@PatrykPonichtera
@PatrykPonichtera 10 месяцев назад
That project is still relevant, the best way to make an RPG atm is still using the Gameplay Ability system
@herrscheroflolly5255
@herrscheroflolly5255 10 месяцев назад
@@PatrykPonichtera but not include new features (common ui, enhanced input and others). And correct convert to UE5?
@donaldslayer
@donaldslayer 10 месяцев назад
It would be nice to at least see the ARPG updated
@XeonX__ASMR__METAL-experiments
@XeonX__ASMR__METAL-experiments 6 месяцев назад
Hello! Can someone help ? Why i can't download Cropout Sample Project ? "UNAVAILABLE" and i have not it in 'VAULT'
@qzerzae4032
@qzerzae4032 10 месяцев назад
Could the island generator be done by using PCG Graph ?
@eldinmujovic8705
@eldinmujovic8705 10 месяцев назад
Hi, Can I use this to create a tower defanse game?
@gremler5442
@gremler5442 5 месяцев назад
Can somebody explain to me, why is level where 3D objects are baking for icons (PackIgnore\IconBaker) give me warning that my 8Gb video card is over budget of memory on 1.5Gb?
@chompchompnomnom4256
@chompchompnomnom4256 7 месяцев назад
Might have a go at a game called Conquer and Command
@faimenDev
@faimenDev 10 месяцев назад
How long did it take to make a project like this from 0 in Unreal?
@HardcorePanda
@HardcorePanda 10 месяцев назад
wow
@sidneylu7294
@sidneylu7294 2 месяца назад
I want to know how is the New Input of IA_build_move(custom) trigger, i cant find it, which is just a enter point in blueprint; is he mectioned? thank you
@sidneylu7294
@sidneylu7294 2 месяца назад
I found it: there is a trigger of "Swith Build Mode" as relatie lik "IMC,IA" (2 files);while it's in such a mode, it could only use on "mapping context" (IMC)
@Coffeecupdev
@Coffeecupdev 10 месяцев назад
I was not aware that Brian Cox was into building video games in his spare time. lol
@Seeter1000
@Seeter1000 7 месяцев назад
first step failed, cant find plugin folder
@justinboone2870
@justinboone2870 10 месяцев назад
Still the question is how do we create the model meshes to create the people and building without using Zbrush and blender.
@ZalvaTionZ
@ZalvaTionZ 10 месяцев назад
By using zbrush and blender.
@mayoutoobid
@mayoutoobid 9 месяцев назад
I don't see the Plugin folder at 5:09 How do you go to it?
@Ampe96
@Ampe96 4 месяца назад
you have to go in settings of the dock and abilitate plugins and engine
@mrslake7096
@mrslake7096 10 месяцев назад
does nanite & lumen work on low end mobile hardware ?
@Khalid_Looby
@Khalid_Looby 10 месяцев назад
It does not
@MangaGamify
@MangaGamify 10 месяцев назад
Does Nanite has mobile support now?
@Khalid_Looby
@Khalid_Looby 10 месяцев назад
No
@timwulsch5658
@timwulsch5658 10 месяцев назад
Does this project use C++ code?
@EveryGoodWorkInc
@EveryGoodWorkInc 10 месяцев назад
I've loaded it and looks to be blueprint only.
@plasticcowgames6415
@plasticcowgames6415 7 месяцев назад
Anyone else not seeing a mouse pointer when they press play until they manage to somehow click on a building?
@Evigmae
@Evigmae 10 месяцев назад
Holly smokes
@redgeciccone8218
@redgeciccone8218 7 месяцев назад
Would be nice to make it multiplayer game...
@4ida
@4ida 19 дней назад
If only there was scifi tank rts without resource gathering
@mxkacsa
@mxkacsa 9 месяцев назад
This is deterministic?
@archcast5550
@archcast5550 9 месяцев назад
The game mechanics is confusing and THen i found out you need click and drag, I am so used to traditional rts of click once and point to direction. This shows I am getting old for this mobile thing lol
@zxuiji
@zxuiji 9 месяцев назад
1:09, add a manual save feature, NEVER trust auto save to get the timing right, sometimes we just want to abandon the current state and go back to a previous state, insisting on otherwise will only drive gamers like me away.
@CitizenCoder
@CitizenCoder 4 месяца назад
Is the guy talking ThinMatrix?
Далее
10 Unreal Engine 5 PLUGINS I can't live without!
9:37
Просмотров 451 тыс.
I Made the Same Game in 8 Engines
12:34
Просмотров 3,8 млн
nyan.mp3 - Хватит мне звонить #nyanmp3
00:16
ЛЕТО 2024:
00:21
Просмотров 725 тыс.
Which one is the best? #katebrush #shorts
00:12
Просмотров 4,9 млн
СНЕЖКИ ЛЕТОМ?? #shorts
00:30
Просмотров 576 тыс.
How to Start Gamedev in 2024
10:28
Просмотров 370 тыс.
Unreal Engine 5.2 - FREE RTS Game Template
9:46
Просмотров 20 тыс.
Create a Total War RTS Camera in Unreal Engine
18:30
Просмотров 3,2 тыс.
The Blender to Unreal Engine Workflow
8:07
Просмотров 558 тыс.
My Wife and I Made an Indie Game and it Made Millions!
14:45
Why Solo Developers Should Use Unreal
10:55
Просмотров 301 тыс.
I Made a Game With Only FREE Assets In Unreal Engine 5
11:45
Why I’m switching from Unity to Unreal Engine
9:02
Просмотров 997 тыс.
ИГРОВОЙ АВТОМАТ !! КАБАНИМСЯ
2:54:46