The performance of the remaster is definitely better than the performance of the original. It just doesn't look this much better than the original (what many have hoped for).
@@xijinpingpong4426 if you have the 64 bit patch for the original, then comparing that to the remaster; the remaster absolutely does NOT perform better.
@@thatzaliasguy 64bit sucks on older cpus tho (C2 series). 32bit and DX9 are a MUST on those in order to maximize fps and have manageable lows. Just saying so people know.
I'm still disappointed that it's based on the console version because it means that most of the physics, wind interaction and volumetric clouds will never be a thing in the remaster.
@@wii166 That's the thing that is stupid, these are features from a 2007 PC game, which could be mistaken for a 2011 game quite easily, but should at least run okay on current gen, the new consoles should have all that and PC needs it. They shouldn't have been so lazy and just done a console and a PC version even if PC was delayed further
There are a lot of things that are still missing. - No FOV and view model slider - No leaning with controllers (even though it could be easily implementable) - Broken binoculars on wider monitors than 16:9 - Controller auto-aim is badly implemented and only work 1 out of 20 times (and the game should use bullet magnetism with controllers anyway, similarly to Halo games) - There's no option to toggle sprint - The sensitivity options for controllers are limited (no ADS sensitivity) - The CPU utilization is still extremely high
High CPU utilization is literally the only major thing that stops me from trying out the game. Hopefully they'll fix it eventually, but until then, i'm sticking to the original.
The console controls are also still isn't as tight and precise as they should be. It's a little bit difficult to aim properly with a controller atm. They still feel as loose and imprecise as the PS3/Xbox 360 versions of the game which wasn't very good imo. Also the PS4/Pro version still doesn't have gyro aiming support despite it being a supported feature on the platform.
I personally find DLSS quality setting to be superior in terms of image quality than basically everything else. It has the right amount of smoothing of jaggies and stability in motion and sharpening compared to most other AA solutions. The fact that it does this while saving performance is kind of mind blowing, because I'd actually take a performance hit over no AA gladly to implement such AA.
I can remember Me, flying down to the Ground and playing with the Console in thus Level. The amount of Details combined with the freedom to fly and shoot around was amazing! Truely an impressive Showcase!
That jitter on the foliage is because they removed a unique anti-aliasing technique that was only applied to alpha mask foliage textures. Its not present in the remaster and its a shame. It addressed that foliage jitter at a distance issue and also made foliage look more full and realistic at a distance. There is a presentation the developers did shortly after Crysis was released where they talk about it. They really should add it back in. I've never seen foliage rendered in game as good as it was in the original crysis. It's also a shame we still don't have save states :(
r_useEdgeAA ? That shit was like a rudimentary version of FXAA. Crysis always had HORRENDOUS image quality. Even TAA is a big improvement. DLSS is the real solution.
This game simply wasn't ready and was crippled out of the gate. The fact that it took this long to ammend a title critical in reinvigorating and gauging any further interest in not only the series, but also the game engine is astonishing. And even then it's not even fully fixed. I hope Crytek don't cheap out next time and take care with their future Crysis games.
It was mostly doomed from the moment they took the easier path by building the remaster from the inferior console port instead of the original PC release.
>I hope Crytek don't cheap out next time and take care with their future Crysis games. Honestly I just don't see that happening, I think crysis is gone for good
Except they did improve CPU utilization. 6 percent increase in frame rate when not GPU bottlenecked and ray tracing isn't as demanding on the CPU. Yes it's not perfect but it's disingenuous to say that they didn't do anything to improve CPU utilization.
@@lukamegru1537 To be fair, yes they did, but its still very poor by today's standards. Its especially obvious if you're looking at modern titles like cyberpunk where all cores and threads loaded by around 70%.
@@johnsmith-ck4qt high CPU utilization dosen't equal good optimization. Cyberpunk runs awful despite being very multithreaded. Digital foundry is giving a poor representation of CPU scaling for crysis. They are intentionally putting as much stress as possible on the CPU and then claiming that it is horribly CPU bottlenecked. If they went down to the ground instead of looking over the hillside they would gain like 20+ fps.
@@lukamegru1537 the entire point is to show the moments that stress the CPU the most, who cares that CPU runs fine when you're shooting people in the middle of nowhere if it's gonna die at the school level this helps equate it at least a little bit
@@arciks11 I do think that NVIDIA is heading that direction, we already got ASUS Accidentally leaking a RTX 3050. So I wouldn't be surprised if not with Ampere, with Lovelace we see Tensor Cores all across the product stack of NVIDIA's Gaming-intended GPUs. My personal hope is that NVIDIA updates the MX450 from cut-down Turing to a MX550 with full Ampere or Lovelace-SMs. With 14 Ampere SMs (The same SM number in the MX450 but the latter with Turing) They'd have 1792 CUDA Cores, 14 RT cores, and 56 Tensor Cores 56 Tensor cores is enough to use the full suite of DLSS's features up to 4k at least. Heck, the bottom-line to make DLSS work with all it's features at 4k is likely only around 20-24 Tensor Cores (5-6 Ampere SMs), although likely expect to see that in either the Switch 2021/Ampere based ARM SoC GPUs. But yeah, if they wanted to, with Ampere's Config, they could make a fully-featured DLSS solution in a cheaper thin-and-light Laptop.
@ 9:15 the reason resolution affects performance is because Crysis increases draw distance and LOD quality the more pixels are present around rendered distant objects. It's effectively a form a compensating for clarity in distance where at higher resolution, lower LOD quality and worse draw distance would be more obvious. Unfortunately it does have the negative effect of hurting the already constrained CPU performance.
Do you mean sprint or crawl? Make up your mind. Ooooh, you meant _sprint-crawl_ - sprinting while crawling. Well, then spell it correctly, why don'tcha :P
It becomes better yes, but was this type of remaster really cost and time efficient? Crytek needed a big boom to promote their engine and their expertise of graphics engineering. But meanwhile there are so many developers and engines which surpasses this remaster in terms of graphics. In my opinion Crysis needed a remake with mindblowing state of the art graphics to bring Crytek back in the minds of gamers. In my eyes the Metro series is the new showcase of modern first person realtime rendering.
They just put not enough effort into the remaster. Some things are really good, but that the opening scene still looks worse than in the original is just embarrassing. It looks in most cutscenes like a PS3 game.
9:07 At High and Medium settings the foliage textures are now identical to Very High, and the SHADOWS span all the way to the horizon when before not even the village had any shadows. And all that with a higher framerate than previously. This and the return of Ascension are huge surprises for me. At this point I got excited and started pondering whether it's finally worth buying. Then the foliage still has no physics and while apparently the suit controls were improved they're still not the same. Crysis was a flawed game to begin with. It simply cannot afford a "side-grade", especially when it comes to gameplay. I could accept the side-grade graphically since the CPU bottleneck seems to be basically removed at this point. Seeing the village part running at almost 200 fps is almost reason enough to buy a GPU (hypothetically, if it was possible to buy GPUs still). But after 14 years you can't expect people to put up with the janky gameplay + extra baggage from a botched PC-console-PC porting process. Crysis needed a gameplay make-over that fixes a ton of elemental problems over a decade ago. Somehow the console version didn't accomplish that which is bad enough. But to then slap some of the PC features back into said console version and release THAT as the "Remaster" of the original game - just not good enough.
The game also has an issue with assault scopes causing TAA smearing because the game doesnt seem to account for the transparency of the scope when generating motion vectors.
This issue carries over from the PS360 version I believe. I had the ps3 version and any transparent surface caused insane amounts of ghosting (and mind you that version ran at an unstable 30fps which made it even worse)
There is a patch that fixes Ascension performance in the original, you can download it as a .pak, it was a problem with particle rendering but performance is fixed with the mod patch.
Like a kid in a sweet shop, Alex lives and breathes Crysis since 2007. When he went to Crytek studios with John last year he almost wet himself with excitement!!
Still can't sprint prone, 0/10 Seriously though I'm pretty damn disappointed with this "Remaster", they took the easy road and this is where it got them
Should have been a remake instead. Unfortunately I'm not sure crytek was up to the task at hand. A remake may have not made it in time when the previous gen still is relevant. In addition I'm not sure they even could afford it given their financial troubles. I think they also wanted something that's available on both the Ps4 /Xbox and Ps5/Xbox series x and s.
I also noticed using Strength Throw while holding down F does nothing. Swapping into Strength mode and then throwing it with left-click makes you throw anything much further like in the Original. Also double tapping melee doesn't actually Strength melee despite the Nanosuit switching to Strength mode. In the original it did that because it would consume energy.
Crysis orginal is made with CryEngine 2 which is only for PC ,that engine is a monster! There are things in the orginal ver of the game that we don't see in many games even today that why orginal is much better in all things than crysis remastered on ps3 and xbox 360 on Cryengine 3 console version , i think they lost codes or things from CryEngine 2 ver of the orginal game thats why they had to remaster the ps3 version for ps4 ps5 and xbsx even pc ! but sure ray tracing and SVOGi + higher better textures is nice and all but many things are missing from 2007 CryEngine 2 version that magic i saw in 2007 ver will stay on CryEngine 2 of the game for pc i think.
The first time I played Crysis Remastered on my 6700xt/5800x rig on CIRC settings it reminded me of playing C1 on very high with my old 8800gt Phoenom II X4 810. Got 20 FPS then, got 20 fps now.
Wow, the official Crysis RU-vid channel just released now the trailer of this update 😰 Chill, DF dudes... ... And of course it had to be Alex talking about Crysis.
@@Ayoul Maybe, I just noticed how their trip to Crytek last year was a bit strange, like Alex unterstood at that time that the remaster would be pretty dissapointing but they still made a positive video. Being a huge Crysis fan he must have been dissapointed with was he saw.
so what your saying is our Original Crysis versions from 2007 are still the OG version and we should just play that? Gotchya ! (Slap Blackfire Mod on for some fancy lighting/shadows)
Il probably get this when I upgrade my pc, by then itl be on Steam in a state that would probably be further improved. Thank you for going back to this Alex!
@@LoZioPao wow, they still haven’t added quick saves? I got the original ages ago but I keep having so many small issues that mess with my experience like display issues and save games ect ect.
Game still has an absurd level of input lag on the console versions. It's unplayable on PS5 via backwards compatibility. Really hope they fix it at some point.
@@skwurt11 I mean, in-game performance is solid on both next gen consoles via backwards compatibility but how is the input lag on the Series X (how long it takes for a button press to respond on screen), it's awful on PS5 at the moment. Feels like you're streaming the game or if you've ever played KZ2, it feels similar to that.
@@mrratchet ouch, I really hope they at the very least fix the input lag. I would love to see PS5 and series X native versions. The input latency on series x is pretty minimal especially if you use the series controller. But up until last week there were some issues with the firmware itself causing button presses to not register but that seems to have been cleaned up.
I also prefer native 4k with some light AA like SMAA. DLSS 2.0 at quality mode does reconstruct to a 4k image extremly well (I cannot tell the difference on a 32" monitor), but sometimes with aggressive AA depending on the game. Control does a really nice job imo and I don't bother the small difference in sharpness compared to native with weaker/no AA. The FPS increase is crucial. Warzone however applies "Filmic TXAA 2x" or something like that when DLSS is activated. Super aggressive AA that just really makes the image blurry. Whether at native res or upscaled with DLSS, such kinds of AA are just really contraproductive at 4k. They use an AA method that is rather suited for FHD at best. I hope that the AA method can be chosem in the future.
Thank your for this revisit Alex! You didn't mention that they have fixed the shadows in the alien ship and the particles in the mine. They have said they are fixing the motion blur issue and are working on the foliage which was fixed in an earlier patch that they rescinded to make it better later on. For those talking about colour grading grab a reshade there's a few that sort it out.
The opening scene as seen at 15:56 just looks sooooo much better in the original game. It basically looks like you mistakenly swapped the labels of the clips, if it weren't for the difference in texture resolution and the fact that I played it myself.
please enable youtube CC to translate what you guys are saying in english subtitles. i'm low hearing so it's difficult to even guess what you are saying. and no ''crank up the volume'' doesn't work or is an option as it won't help. tv sound, phone call sound and reality talk sound are totally different.
Great video as always! I know it’s just psychological, but somehow this remaster feels extremely pointless when you own the original. At least when any hiccups I experience my brain tells me “hey it’s an old game” and not get caught up. It seems to run fine on my new pc at any rate. It’s like low framerates on my n64; no bother at all until I try to run the same game on an emulator. Funny how the mind works
YES! 1. It would give an alternative to RDR2's blurry TAA, which I wouldn't say looks BAD, but it's certainly better suited to a TV than a monitor 2. More GPU headroom to crank up those settings!
Thanks Alex, great content as always. I'm still hoping CryTek keep updating and improving the Remastered version of this game to match the original in every way. Also, Steam release!?
@@tuocbui no it was not, you can boot up both games and see it for yourself. the texture is doubled in crysis remastered, and oddly the sling hook was also removed. I realize its a big nitpick, I just find that error annoying
I don't know if there are any experts in the audience but I don't fully understand something - In the video Alex looks at TAA applied to a fence (1:30 in video) but isn't TAA supposed to be for TEMPORAL anti-aliasing, i.e., when the transformation of an object is faster than the sampling rate. The fence here isn't moving (transforming) so my expectation would be that TAA would do nothing and hence I'm not surprised its still aliased. Any anti-aliasing would simply be because of the increased spatial sampling (i.e., 4K). If anyone has a moment to help me understand my misunderstanding I would be appreciative!
Using a 12700k and 3080Ti I will go from 120-140fps in a more closed off area to suddenly 45-50fps looking across the map towards the beginning and my GPU usage drops to 60-70%. It's clear they still have a ways to go on CPU optimization. Guess I will lower object detail even though I'm on top of the line hardware with DLSS enabled.
Crytek, I love crysis, I have all the crysis games and of course crysis remastered . Please do us fans a pleasure and release the sandbox editor for crysis remastered! It was such an awesome time back in 2007 with crysis and the sandbox editor!
It feels like they been teasing us such editor (indirectly like modifying some aspects not there before) from some of their twitter images. I do hope it does comes out sooner rather than later.
Very mixed update. I'm very glad they did it, however the fundamental issue is simply the fact that it's a DX12 game. DLSS makes for a very impressive performance boost in certain areas, but is still severely limited by lack of CPU utilization. I took your advice about lowering graphics options that use more CPU, but it didn't do much. Also the game continues to crash for me. Very disappointing.
The color grading in the original 2007 release is still far superior and more realistic to the Renastered. Way too much saturation and color. Still waiting on a S.T.A.L.K.E.R series deep dive DF :D
9:06 the scene looks significantly different, but not sure if it's more noise or more detail At 8:58, Launch version mountains on the left side look better, right side look worse lol. 2.1 Left side mountains straight up seem to have lost their shape or the shadows forgot to bounce
@Esuard Leder yeah but almost everything else looks worse though. I have both versions and i would say 90% of the time, the remaster looks significantly better
It’s not perfect but it’s much better now, when I found out about the dlss update I got on the game for the first time in a while, wish I knew about the ray-tracing performance fixes, would’ve bumped that up from performance
Honestly this update did something good anyway cos I can run the game maxed out at 1080p with a solid 30fps and occasional small dips, that includes rtx maxed
What I don't understand is why they even bothered with those higher settings for Shadows, Objects and Vegetation when they cripple performance. I thought there must be an issue with my RTX 3080, because performance was genuinely awful. I changed those settings as advised and it took me from 40fps to 120fps.
There are no really thorough mods for OG Crysis that cover everything and do it all justice. But you can unpack texture packs and mix and match at will. Pick a major modpack you like and overwrite accordingly with whatever individual textures you want. The Enhanced Edition mod with my choice of overwriting textures easily looks BETTER than Remastered barring a few of the really technical things RTX adds or fixes. It even includes a lot of the graphical effects imparted by RTX baked into the levels. Likewise you can just increase the draw distances to be as high as Crysis Remastered, or better yet, a more optimized setting equivalent to High in Remastered. Crysis 2 and 3 got a really decent treatment and those versions replace the originals. Crysis 1 Remastered however is way too cut down to be fixed. Enemies removed from levels, AI and stealth changed a ton, major physics stuff still not fixed, movement and suit gameplay are worse, some textures are the same as 2007 with no mod tools to replace them, etc etc. The original with mods is just much better with richer visuals and gameplay. Too bad because Remastered really does a lot of neat things that can't be replicated in the original CryEngine with older tech. Mods like Remastered Improved make me hopeful that in the coming years somebody will be able to pull the levels apart and restore all the missing or changed content.
Crysis 2007 wih mods > crysis remastered. Also I'm playing remaster on rtx2060 and motion blur is broken especially on higher settings. It is playable with high settings but I personally could NOT handle the fps drops. Not counting ray tracing, crysis07 looks and runs better.
Was gonna go buy this and then noticed its still Epic exclusive lmao. Dumb. I aint playing this without my Steam features. Mostly the controller configurator that I use all the time. That barebones launcher literally makes games worse
I hate Epic just as much as you do but I recently discovered that merely leaving Steam running while playing a non-Steam game allows you to still use your Steam-configured controller. At least for stuff like for examples taking screenshots with MSi Afterburner by pressing the Guide button (which I configured globally via Guide Button Chord Configuration to act as the F12 key). Not sure about per game configs... Maybe if you add a game (or even the entire launcher) to Steam...?
@@Gaboou yeah you can add the game to steam and use your controller configs but it's wonky with big picture mode lol. I'm a minority here but I just love gyro aim so much and big picture mode makes it so easy to change settings on the fly. Main thing keeping me on pc over ps5 tbh
I downloaded it cuz it was on sale last weekend. Certain rock textures are super bugged and seem to have a flat grey texture with tons of vertex crawl until you enable cloak mode, then the rocks show up properly. Super weird.