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CS:GO - 64 VS 128 Tick 

3kliksphilip
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You've tested 64 VS 128 tick. Here are the results.
Also, subscribe to me here :) ru-vid.com...
Try it for yourself here, details in Kinsi's post: / experiment_128_tick_is...
Kinsi's results post (Currently auto-mod removed lol) / results_128_tick_is_be...
See the results here: docs.google.com/spreadsheets/...
See your personal results here: kinsi.me/stuff/128ticktest/
If you want to learn what goes into making CS:GO literally playable: developer.valvesoftware.com/w...
...And a video talking about it: • Counter Strike Global ...
...And another • L10: How Counterstrike...
Check out my channels:
● 3kliksphilip: / 3kliksphilip
● 2kliksphilip: / 2kliksphilip
● kliksphilip: / kliksphilip
Other information you might like:
● Website: 3kliksphilip.com
● Twitter: / 3kliksphilip
● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 1080

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12 фев 2019

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Комментарии : 2,4 тыс.   
@dotQuadcore
@dotQuadcore 5 лет назад
I come here to watch about tick rate, came out with Bachelor of Computer Science
@faabb11
@faabb11 5 лет назад
lol so true
@czlowieknozreloaded4093
@czlowieknozreloaded4093 5 лет назад
lmao :"D
@fhozza1105
@fhozza1105 5 лет назад
Haha, good one!
@cainesy7913
@cainesy7913 5 лет назад
This has absolutely nothing to do with computer science.
@micasskipper6720
@micasskipper6720 5 лет назад
Andrew Caines It’s a joke... ever heard of em?
@DeSinc
@DeSinc 5 лет назад
if you have a monitor that is at least maybe ~85hz or so you can cheat the test by exploiting the crouching in mid air bug. when you jump and crouch mid air, the interpolation between movements seemingly shuts off entirely and you judder through the air at the server tick rate. if you're on a 60hz monitor you can't notice this because it's ticking at 64 ticks so it won't be any different to your framerate, but if you are on anything higher like 144hz then the drop to 64 movements per second as you fly through the air is an immediate giveaway that you're on 64 tick.
@jrnz0r
@jrnz0r 5 лет назад
Or just throw a smoke :P
@Nietabs
@Nietabs 5 лет назад
Why, Only 5 Likes? This Guy is Awesome! Why He Doesnt Have Much Likes at His Comments
@gargar86
@gargar86 5 лет назад
hi desonk, didnt expect you to be here :)
@metalpizzacat
@metalpizzacat 5 лет назад
Why are you giving tips instead of making hl2 videos ? Also don't touch jolly pls
@Nietabs
@Nietabs 5 лет назад
@@metalpizzacat ye
@TheBornBoy
@TheBornBoy 5 лет назад
I've had situation where I took a shot with an AWP right in the middle of the head of an enemy, and.... He got away! We need 2048 ticks.
@Paketaqi
@Paketaqi 4 года назад
The awp isnt accurate enough to hit a headshot 100 % of the time
@noobdog3537
@noobdog3537 4 года назад
It's not about tick rate,it's rather player model and corresponding hit box :)
@KDN_
@KDN_ 4 года назад
eNBi he was joking :/
@article1372
@article1372 4 года назад
All jokes aside, any time on NA I play a US west or North West server, me SUCKING DICK, or doing good, MAKES SENSE, as I have NEVER had shots that were off or weird because of connection issues. EVERY single time it had to do more with PL, ping, and internet being a moody prick.
@jefferson2214
@jefferson2214 4 года назад
Legit anti-aim
@Coxick
@Coxick 4 года назад
Valve could just make net_graph always show fake 128 tick rate in matchmaking, when real tick rate is 64, and everyone would be happy
@kylewettlin6886
@kylewettlin6886 4 года назад
sorry to necropost but I can't let an idiot go un-taught. 128 tick smokes-flash bangs are used in professional play and anyone attempting one on 64-tick would fail them. It makes many smoke positions and flash positions un-usable in regular games. Also, bhoppers would benefit from the change and would realize that it was not 128 tick because of the community bhopping servers that run on the community browser, they already know how it should feel. It is not a small implement that nobody would notice happened.
@niar69
@niar69 4 года назад
Jumpthrows on different ticks give different results, you can try yourself. It does not make 128 tick better, it just makes tickrates different. Shooting is almost indistingushable though
@devan8425
@devan8425 4 года назад
Spoken like a true gold nova
@TankLCDx
@TankLCDx 4 года назад
@@niar69 i notice my shots always feel tighter on 128 but i feel like i miss alot more obvious headshots.. i will never understand it haha
@kara5202
@kara5202 4 года назад
Coxick honestly its pretty easy to spot the difference... if you play faceit a lot you really dont wanna go back to matchmaking bc of the tickrate... one taps are so much harder
@ichbinein123
@ichbinein123 5 лет назад
The real world technically also has a Tick rate. You could say that the Planck Time (en.wikipedia.org/wiki/Planck_time) is the absolute unit of time. It's the time that it takes the speed of light to move 1 Planck Length, which is 1.616*10^-35 meters. So a tick takes 5.39×10^−44 seconds, or in other words, by taking the reciprocal (1/(5.39×10^−44)) we get a tick rate of 1.85*10^43 = 18,500,000,000,000,000,000,000,000,000,000,000,000,000,000 per second. Of course, some might still complain that it's too slow...
@turf6863
@turf6863 5 лет назад
These 1.85E43 tick servers....
@Autissima
@Autissima 5 лет назад
That depends though. If space isn't quantified, you can just go smaller and smaller, as anything might travel just 1/n meters more, therefore no time would be the shortest.
@ichbinein123
@ichbinein123 5 лет назад
​@@Autissima - Ah, but you see, that's exactly the point of the Planck Length, as it is the smallest conceivable measure of space, where the fundamental laws of gravity still exists. That makes Planck Time the smallest increment of time wherein any kind of interaction can theoretically take place. Anything smaller, and even quantum positions and interactions cannot be transmitted. But you're right that it's not as simple, and not as easily quantifiable as that, but for space-time to make sense, Plancks constant is what we have.
@alicangul2603
@alicangul2603 5 лет назад
Actually any pro player can sense that.
@Autissima
@Autissima 5 лет назад
@@ichbinein123 but as you said, it is the scale at which you can't really decide whether it is gravity or quantum oscillation of a gravitational field. This is supported by Lorentz Symmetry, which would be violated if the planck length is the minimum distance/quantification of space.
@BRadRadson
@BRadRadson 5 лет назад
Almost thought there was no lens flair in the thumbnail
@btfo420
@btfo420 5 лет назад
3kliksphilip u tricky brit. Have some tea
@CODA96
@CODA96 5 лет назад
Now that you say it, lens flare is like Philips trademark.
@jacobshirley3457
@jacobshirley3457 5 лет назад
Don't forget that thumbnail font.
@BRadRadson
@BRadRadson 4 года назад
Having philip reply to this comment was amazing, see how may likes it got was great, but seeing that new kliksphilip video has made this 10 times better. Thank you
@Autissima
@Autissima 5 лет назад
Perfect tickrate: 1/PlanckTime
@lubino7777
@lubino7777 5 лет назад
hahaha - you ll need CPU with 3,5^43GHZ frequency :D
@excore1322
@excore1322 5 лет назад
That's actually the tickrate of life.
@0Leonx0
@0Leonx0 4 года назад
@@excore1322 Not really when it comes to us though, it takes time for the light to reach your eyes, which means that we are constantly seeing the past and we cannot see the present. Then your nervous system needs to proccess what you see and decide what to do then send signals to your body to act, there is ping in real life I'm afraid.
@johnyang799
@johnyang799 4 года назад
@@0Leonx0 Tickrate has nothing to do with pin. The time frame of reality has nothing to do with the delay human sees light.
@prateekpanwar646
@prateekpanwar646 4 года назад
@@0Leonx0 [see edit below] Yeah, Many claim it's 60fps you see. But, It's more than that. When you are thinking something and your brain goes into auto pilot mode, Your tickrate goes down as it's useless and when you look for things, concentrating or playing games, Your tickrate goes up Edit: I was referring human ping as tickrate. Tickrate is independent. See John Yang answer below
@hold_w1282
@hold_w1282 4 года назад
Meanwhile Apex season 5 out here with 20 tick servers handing out generous no regs to everybody
@Spartan-sz7km
@Spartan-sz7km 3 года назад
24 tick overwatch too
@leonader9465
@leonader9465 5 лет назад
9:28 I'm suprised nobody pointed this out yet.
@HumanGrunt
@HumanGrunt 5 лет назад
Big peepee
@floppaosu
@floppaosu 5 лет назад
@@TragoeVT r/ihavereddit
@reinanfelix6554
@reinanfelix6554 5 лет назад
hahahaha LMAO
@linuskentrevtorp
@linuskentrevtorp 5 лет назад
except it was kind of obvious though, right?
@ContraHacker1337
@ContraHacker1337 5 лет назад
Yeah, CS:GO is a zero-sum game. Also, 400th like.
@AlliaNcs
@AlliaNcs 5 лет назад
A Tickrate vs FPS vs Refresh rate video would be awesome; how they influance eachother for example.
@Arthur-ej5gi
@Arthur-ej5gi 5 лет назад
Sounds challenging enough, but maybe add effect of ping to the mix??
@MaksKCS
@MaksKCS 5 лет назад
vs ping of course. That's important too.
@Pove
@Pove 5 лет назад
lag bottle necks everything here and only haveing 128 tick will bottle neck your 144hz monitor and 200 FPS lol
@AlliaNcs
@AlliaNcs 5 лет назад
@@MaksKCS True ping should be there too ;p
@mosk11tto
@mosk11tto 5 лет назад
That's one thing I've always wondered and never really understood it
@MariusGillette
@MariusGillette 3 года назад
Dude shows a surf clip and casually gets messaged by the gamemode's creator
@ericcampbell894
@ericcampbell894 5 лет назад
128 tick makes a huge difference when surfing or hopping because the server gets to apply the air acceleration 2x as often (if you're consistent)
@Olypleb
@Olypleb 4 года назад
This! It really does make a huge difference for movement (not only of player models but of grenades too)
@niar69
@niar69 4 года назад
@@Olypleb Grenades don't air accelerate. It only matters when jumpthrowing
@JR-mk6ow
@JR-mk6ow 4 года назад
@@niar69 matters for the position. Some paths are slightly different in 128 compared to 64. When you try to throw a smoke through a narrow spot it might not go through
@garneet
@garneet 4 года назад
even while im late oh my god tick rate would be so easily noticed on bhop and surf equally. i can instantly realize whether im overshooting or undershooting my routes or being easily able to tell how low i only have to flick to get to the next surf route. 66t surf and 100t surf is a huge gap when it comes to times as well.
@Ultra289
@Ultra289 3 года назад
Actually the difference on bhopping isnt rly noticeable on 128 tick If you bhop with keyboard It ll be easier bhop on 64 tick With mouse wheel easier on 128 tick
@niq742
@niq742 5 лет назад
Real pros play with cinematic 24 fps and 30 tickrate for stunning visual cinema like experience.
@nadvic1797
@nadvic1797 5 лет назад
people didn't like "the hobbit" when it was shown in 60 fps, because: "it felt like one of those tv soaps". people are also retarded
@gabbyprincip1575
@gabbyprincip1575 5 лет назад
@@nadvic1797 The Hobbit was filmed at 48fps tho it was a pointless gimmick that didnt add anything to a pretty mediocre movie
@nadvic1797
@nadvic1797 5 лет назад
@@gabbyprincip1575 checks out, makes sense, yeah. i don't want to argue about the movie here, since it pretty much doesn't contribute anything to the actual point of the discussion. a pointless gimmick that should be standard since years already imo. the fact that there is still people out there who defend low fps for whatever reason just blows my mind. i mean: whyyyyy???? if you can have more, why not take more?? just because it's "too smooth"? that's not really a good reason ... if you would come with technical arguments like: if you have more frames, the movie production would be more expensive, even more so in scenes when there is some kind of cgi happening. that would've been a good argument. but not it's "too smooth" ...
@habermanmusic
@habermanmusic 5 лет назад
That's pretty much what console peasants think about 60fps vs 30fps
@DouchebagDex
@DouchebagDex 5 лет назад
@@nadvic1797 people are uncomfortable with what they are not used to, why are you surprised?
@Kiladahut
@Kiladahut 5 лет назад
Im just glad we moved past 32 tick. Cleared the sniper line of sight on your end? According to the server you sat in the middle of the crossing for 70 hours begging for a headshot.
@randomkingdom5423
@randomkingdom5423 5 лет назад
And then source exploit(s)/lag gets you backtracked to the same point... (On server your player model gets thrown pack in "time")
@batmangovno
@batmangovno 5 лет назад
No, that's not even true on old 10Hz Call of Duty servers.
@snackoman1577
@snackoman1577 5 лет назад
@@batmangovno cod 4 remaster uses 15hz tick for example, lower than the 10 year old original
@manupainkiller
@manupainkiller 5 лет назад
@@snackoman1577 Lol ! I am truly shaken by this !
@thetastyfish
@thetastyfish 5 лет назад
Overwatch which is supposedly an e-sport runs at 20 tick
@sibottle
@sibottle 3 года назад
CSGO: Thinks they need a 128 Ticks server Minecraft: 20
@MarioChamuty
@MarioChamuty 3 года назад
minecraft ticks and csgo ticks are quite the different thing :D
@HighAltitudeEnjoyer
@HighAltitudeEnjoyer 3 года назад
minecraft has less tick because its not a competitive game.. its just for fun
@sibottle
@sibottle 3 года назад
@@HighAltitudeEnjoyer i know that but i wish there was a way to "change" it something like hypixel
@sydney_pepper
@sydney_pepper 3 года назад
Oh, that's why.
@user-gu1il8dp7p
@user-gu1il8dp7p 3 года назад
@@sibottle there is lmao
@hafgrim
@hafgrim 4 года назад
11:34 The last point you make is actually in line with your earlier assertion that the higher tick rate increased the effect of skill difference. Meaning, that more people are able to have high kill count when the difference in skill is less important. To make it more clear , on a low tickrate server more people are able to get 5+ kills because they don't just get killed by the high performers.
@hafgrim
@hafgrim 4 года назад
@@3kliksphilip Oh, I'm not talking about the fact that people could not guess right. But the point you make exactly at that timestamp, you seem to use those stats as evidence for people performing better at lower tickrates. But i claim it is rather evidence of the fact that the higher tickrate increases the effect of skill difference, therefore less people at higher tickrate are able to get 5+ kills, and therefore less of the total people getting 5+ kills are on 128 tickrate. Lastly the lower tickrate could actually increase the effect of any other things that is unequal between the players, such as computer specs or maybe refreshrate on the screen. Say the people with 120hz screens get a big boost from the 128 tickrate, but the people playing on 60hz get no improvement.
@EdgarEk
@EdgarEk 5 лет назад
I live in Stockholm and we have servers hosted in Stockholm and playing on German servers don't make a big difference until you start looking for it, but in most cases you can't see. But when I play on a server where I have 50+ ping I clearly see the difference between 5 and 50 ping. But I can't see the difference between 128 tick and 64 tick. Valve is should prioritise lower latency.
@9ninetyfour4
@9ninetyfour4 5 лет назад
just be happy regarding matchmaking. Since EU West servers basically don`t exist anymore we (germans) often have to play on North servers against scandinavians on 5-10 pings. Since we have 3rd world internet most of the time it can actually be infuriating. Not talking about faceit though, since you mostly play GER/NL servers there. It's a lot better
@AstroflashYoutube
@AstroflashYoutube 5 лет назад
Latency is mostly a result of the user's connection to Valve's servers. Not much you can do about that.
@CaptianSwan
@CaptianSwan 5 лет назад
@@AstroflashRU-vid You can have more valve servers in more locations. That only works so long as there are enough players in that region to support matchmaking but it does help if you do.
@vector4725
@vector4725 5 лет назад
Same issue although I haven't played CS GO for a long time. I just realized, that people who had a ping between 50 and 100 were always the better players in a regular matchmaking game because of package loses and update times on the server. This fact does also apply for other games where reaction is needed like BF4. My average ping on EU West servers is below 20 (Germany) but I was always dominated when I played on Russian servers against Russians. I used a server picker for matchmaking, played on EU West servers and it made a huge difference. Higher tick rates prevent these disadvantages instead of improving the server quality.
@charlie9086
@charlie9086 5 лет назад
you rly. can be happy, Ive got a average of 75ms...
@brunogonzalez5830
@brunogonzalez5830 5 лет назад
My top 3 favorite youtubers: 2kliksphilip 3kliksphilip kliksphilip Keep it up with a great job Philip
@Ben-ew3hv
@Ben-ew3hv 5 лет назад
don't forget cubicle brothers and fartmaster(may he rest in peace)
@77Raffi77
@77Raffi77 5 лет назад
number 4: -1kliksphilip
@nadvic1797
@nadvic1797 5 лет назад
1klikphilip klikphilip 1kliksphilip kliksphilip 4kliksphilip check it out
@GreenZapperZ
@GreenZapperZ 5 лет назад
Uhm, PewDiePie?
@thomasthaler8568
@thomasthaler8568 5 лет назад
4. Kinsi
@sighko
@sighko 4 года назад
I think when you start getting to higher level play, having a better quality server, is very important. And that's not just tickrate, that's the server varience, packet loss caused by the data centre and so on.
@rfouR_4
@rfouR_4 5 лет назад
8:11 "jews" oh, okay.
@flanbenflen9069
@flanbenflen9069 4 года назад
Booom, demonetized
@RRJOfficial
@RRJOfficial 4 года назад
Jew's :)
@hugo6535
@hugo6535 4 года назад
@@RRJOfficial wrong
@RRJOfficial
@RRJOfficial 4 года назад
@@hugo6535 nope.
@odinkato4426
@odinkato4426 4 года назад
@@RRJOfficial no this guy is german he wanted to say it like it is
@applehack97
@applehack97 5 лет назад
128 tick is so rubbish, CSGO should upgrade to 512 tick
@YuriYoshiosan
@YuriYoshiosan 5 лет назад
2048 4096.
@archevii
@archevii 4 года назад
@Kiyra 4 16384
@Ninwaya23
@Ninwaya23 4 года назад
@Alexander Oskar Omon 4 65,536
@m4rk0b0y
@m4rk0b0y 4 года назад
@@Ninwaya23 131,072
@fenrir1g
@fenrir1g 4 года назад
@@m4rk0b0y 262,144
@Carrotdrink
@Carrotdrink 5 лет назад
Valve: here are 128 tick servers for you! community: we demand 256 tick
@DeliciousFood69420
@DeliciousFood69420 4 года назад
Nah more like thanks now fix vac because a toddler can get past vac
@vishwa3694
@vishwa3694 4 года назад
@@DeliciousFood69420 stop crying and get a better trust factor
@DeliciousFood69420
@DeliciousFood69420 4 года назад
@@vishwa3694 trust factor? I have the highest MM is a joke even better hackers in high trust factor games. I'll stick to faceit and esea thanks. better servers, better players, queues pop much faster, much better anti cheat. I'll continue joking about MM until they fix it😄
@vishwa3694
@vishwa3694 4 года назад
@@DeliciousFood69420 sure if that's what you prefer, but just learn to call every player who is better than you hacker hahah
@DeliciousFood69420
@DeliciousFood69420 4 года назад
@@vishwa3694 what? Lol half my LEM+ friends are hackers and all of my GE friends are hackers it's not a matter of me accusing people it's a matter of my friends with highest ranks and trust factors straight up telling me which hacks they use and who they know is hacking. Really eye opening once all your friends in the same rank admit to hacking and who's hacking with them. I'm not upset whatsoever faceit and esea is much more competitive than GE with hackers by a longshot. Just know if you're in high level MM half your games have atleast 1 hacker. :) comes with the territory of valve MM
@Dark-ux3pp
@Dark-ux3pp 3 года назад
the server should stay at 64 ticks because uf they whould be 128 tick we cant say "fuck this 64 tick server, on 128 i would have hit that"
@mainy1984
@mainy1984 5 лет назад
6:58 now theres a program I haven't seen in a long time, good old Xfire
@jankkhvej434
@jankkhvej434 5 лет назад
clocks should have 128 ticks per second edit: some people just have probably tested on nades that only work on 64 or 128
@MaksKCS
@MaksKCS 5 лет назад
Clocks have 1 tik per second. *tik... tik... tik...* r/someidiotwillprobablywooshme \/
@kinsi55
@kinsi55 5 лет назад
Grenades were disabled
@McThompachme
@McThompachme 5 лет назад
@@MaksKCS No, quartz watches usually have 1 tik per second, Seikos Spring drive movement tiks at 360 Hz
@jankkhvej434
@jankkhvej434 5 лет назад
i didn't know @@kinsi55
@hihtitmamnan
@hihtitmamnan 5 лет назад
@@kinsi55 amazing job, man! I was pretty sure it's the time that ppl might stop believing in 128 tickrate myth but the results are more convincing than i would expect.
@Vapey
@Vapey 5 лет назад
Most situations you cant see the difference between 64 and 128 tick servers. But there are always those situations where your bullet couldve hit if it was 128 tick. You need alot more than 4 rounds to be in those situations.
@SimonVaIe
@SimonVaIe 5 лет назад
And often enough the situations where it would not have hit if it was 128. But we don't talk about that ;)
@topd7566
@topd7566 5 лет назад
​@@SimonVaIe the likely hood of this is EXTREMELY low. why would we not push our games further and make them better because their not perfect yet?
@PoKeKidMPK1
@PoKeKidMPK1 5 лет назад
@@topd7566 i think he was joking about missing shots
@SimonVaIe
@SimonVaIe 5 лет назад
@@topd7566 and why would it be unlikely? Think about it , you probably only hit because your enemies are slower on the server then on the client side ^^
@PoKeKidMPK1
@PoKeKidMPK1 5 лет назад
@@SimonVaIe wait so you werent joking about missing shots in higher comp play? you actually meant that you think 128 tickrate causes shots to miss even though the server runs at a higher frequency?
@Hrcn
@Hrcn 4 года назад
Dude i freaking love you!! You go so deep into topics unless others. And you explain it so fucking well!
@androkles04
@androkles04 5 лет назад
Wonderful work. With all of this great data I feel like this should be put into written form as well, not just a video, where it's easier to closely study the data and the explanations.
@EggleIsSmexy
@EggleIsSmexy 5 лет назад
How is it not 800k yet. I've been checking for days. Pre-emptive congrats on 800k Philip :) edit : WE 800K NOW BOIS!
@MarksterC
@MarksterC 5 лет назад
yeee
@ankit4249
@ankit4249 5 лет назад
he needs to add " t series " in his titles and boom 200k in a week i guarantee.
@paxplay692
@paxplay692 5 лет назад
Note that for bunnyhopping and surfing the acceleration is mathematically limited and a higher tickrate actually means you accelerate faster by a significant amount. For example the maximum speed you can get in 6 Jumps on auto/1000aa is ~650u/s on 100tick and ~710u/s on 128tick.
@Hyperus
@Hyperus 5 лет назад
Its Not Limited to tickrate
@kaiyo00
@kaiyo00 5 лет назад
@@Hyperus You're wrong.
@kaiyo00
@kaiyo00 5 лет назад
@@artvandelay1720 Not sure of the reason, but I know for sure that the best tickrate for surf is 102.4 based on rampglitch and a few other factors. On 64 and 128 tick most surf maps are unplayable due to rampglitch. I imagine there might be similar issues with bhop
@eternaleffect2499
@eternaleffect2499 5 лет назад
You don't do that in competitive.not important here
@kaiyo00
@kaiyo00 5 лет назад
@@eternaleffect2499 Tickrate is still very important in competitive play, regardless of whether people can 'tell the difference' after a game. The study was poorly conducted, I'm kind of surprised the Philip featured it tbh.
@rowdy.1080
@rowdy.1080 5 лет назад
Maybe, we should have 76 tick rate servers.
@righteousfury3110
@righteousfury3110 4 года назад
This was the first 3kliksphilip video I watched, this was the video that caught me attention and made me subscribe.
@FGZPYR
@FGZPYR 5 лет назад
Holy shit, 1080p is back!
@l0rd48
@l0rd48 5 лет назад
Wow!
@FGZPYR
@FGZPYR 5 лет назад
@@l0rd48 ikr!
@MegaKosan
@MegaKosan 5 лет назад
Oh man, I miss these CS:S Flashbacks
@vffa
@vffa 3 года назад
Same. It was a great game and in many ways superior to csgo (when it comes to in-game play feel and the community) but dann csgo looks way better and the interface is better. Plus there are valve hosted servers and a ranking system. I wish they had just upgraded css
@FilipeSilvens
@FilipeSilvens 5 лет назад
as soon as I heard "let's go back in time" and the music started playing i smiled a bit
@SomeSteven
@SomeSteven 5 лет назад
what chat program was that at 6:58?
@Spoony1194
@Spoony1194 5 лет назад
That's Xfire. The program died in 2016 but it was pretty popular for gamers. It was also used for streaming back before Twitch/Justin.tv was a thing.
@Thapanirmal
@Thapanirmal 3 года назад
900 people can't tell the difference between 64 tickrate to 47 Activision: Yes
@CrystaTiBoha
@CrystaTiBoha 5 лет назад
7:59 Ha ha ha ha. Used to host Killing Floor servers on my laptop all the time, worked well enough... I guess I had a good gaming toothbrush.
@FelixEFX
@FelixEFX 5 лет назад
How many of them used a 144Hz Monitor? I guess there is no reason to use 120tick when everyone is playing @60Hz or can't hit 120FpS.
@TheNickqt
@TheNickqt 5 лет назад
yeah with a 144Hz u see the difference right away
@ileryon4019
@ileryon4019 5 лет назад
thats capitalism for ya
@Affe71
@Affe71 4 года назад
well put
@da_bora
@da_bora 4 года назад
Bro the nades
@slaveofallah3747
@slaveofallah3747 4 года назад
What good is 240hz monitor for csgo then?
@wade-potato6200
@wade-potato6200 3 года назад
I have the net graph always on but its position offscreen, when I press tab it moves to onscreen. some of those net_graph users may have not done it on purpose or even looked at it
@Rapidpanda1st
@Rapidpanda1st 5 лет назад
8:14 Ahhh XFire and HL ServerWatch, thems were the days. Where's me cane?
@ziemlichundead
@ziemlichundead 3 года назад
Minecraft runs at 20 ticks/s and believe it or not, there is a competitive PvP scene
@MiklasMedM
@MiklasMedM 3 года назад
Are u seriously comparing csgo to minecraft pvp? Haha
@Charles-ev8sb
@Charles-ev8sb 3 года назад
Ngl some guys are insane at mc pvp
@Ridoku_sennin
@Ridoku_sennin 3 года назад
COD had 24 tick server at launch
@yumsoup3377
@yumsoup3377 3 года назад
Apex has 20 too
@arnesieper8332
@arnesieper8332 3 года назад
while i know minecraft PvP (and actually like it for having fun with friends), you gotta admitt that with way bigger hitboxes, longer timetokill and not nearly as much ranged weapons, this is way more acaptable for minecraft than for Cs:GO i dont know if 64 or 128 tick makes a definitve difference. i have played on 64 (standard matchmaking) and occasionally 47 (Lan-hosted on low-end PC, tickrate 'slowed' for better performance and less lag) servers. i never thought of any real difference until i heard of the discussion via this video XD the ammount of strange notshots (those that we all know, that look like they shoudl have hit and that somehow didnt) is basically the same for me ~1 per 20 rounds maybe there are more that i just falsely 'blamed' on having bad aim XD i just dont think i had any real difference. like philip said; ping issues or serverlag are probably worse than tickrate XD
@MelancholyProducer
@MelancholyProducer 5 лет назад
Nades do actually function differently in 128. For example on mirage you have to throw totally different lineups to smoke snipers nest and you have to change your aim a little for all of the jumpthrow nades.
@APeXofMarksmen
@APeXofMarksmen 9 месяцев назад
i know im a little late to the party but i felt like adding this: in surfing, the tickrate makes a great difference. when strafing in a circle, there is a "sweetspot" for how fast you should turn to gain maximum acceleration. if you turn faster than this sweetspot, you actually start losing speed. in the upcoming source movement-game collection "momentum mod", there is actually an option to visualize this. the tickrate greatly influences where this sweetspot is. higher tickrates have a much "faster" sweetspot, which lets you (a) make tighter turns without losing speed and (b) gain more speed through being able to strafe harder. for surf there are usually two tickrates, 66t which is what competitive surfing runs on and 100t which is more geared towards casuals. hope this helps :)
@BxPanda7
@BxPanda7 5 лет назад
It's not about better players being able to tell the difference, it's about people actually trying to feel the game instead of just guessing, i bet that most people just randomly guessed or thought 'oh i'm hitting my shots this must be 128 tick'. Let's be honest this test only shows to us that most people can't tell the difference, not that it's good enough for them, you'll miss the same amount of perfect hit's whether you care about it or not. And if anything, Valve could at least make 128 tick servers for higher ranks. Say you get access to them when you hit LE ? That would be fucking great.
@77Raffi77
@77Raffi77 5 лет назад
Exactly. Just because people can't feel the difference (after one round) doesn't mean there is no difference.
@amunak_
@amunak_ 5 лет назад
The issue with switching it on for higher ranks is that suddenly your nades stop working / behave differently and such, not what you want really.
@motori8088
@motori8088 5 лет назад
Amunak novas don't know any nades anyway
@BxPanda7
@BxPanda7 5 лет назад
@@amunak_ Well, wouldn't it make sense that the nades in higher ranks would behave exactly like they do in pro matches ? It does to me.
@PoKeKidMPK1
@PoKeKidMPK1 5 лет назад
@@amunak_ so you work all your way to be competitive in a top competitive game just to have different results from league clients and pro tournaments?
@Kacpa2
@Kacpa2 5 лет назад
More CSS flashbacks Phillip please maybe even some 1.6 ones xD "Let's go back in time........Back....back, back......"
@artsYedITs
@artsYedITs 5 лет назад
Extremely interesting analysis of the available data. Thanks :)
@thorcristoria9410
@thorcristoria9410 5 лет назад
I have a question about the c4. Does the explosion come from the c4 itself? Like the c4 being planted close to say library in Inferno make a difference on where the bomb will reach and also the dmg it will do or is it fixed no matter where you plant?
@lousku
@lousku 10 месяцев назад
yes the plant spot matters, the explosion is centered on the bomb. you're probably 4k elo by now but i thought it'd be fun to reply.
@user-ho4qz7tz4c
@user-ho4qz7tz4c 5 лет назад
64 thicc vs 128 thicc
@billy_boi
@billy_boi 5 лет назад
Yeaaa!
@zamuda90
@zamuda90 5 лет назад
47 S T I C C C
@Aleph1337
@Aleph1337 5 лет назад
Ex dee
@fr3gl3ss54
@fr3gl3ss54 5 лет назад
As a redditor once said: The tickrate is less important than the performance of the server.
@Motolav
@Motolav 5 лет назад
And it'd also depend on how your network is locally and through ISP so 64 is enough for global online matchmaking which csgo has
@xponen
@xponen 5 лет назад
when server is overloaded then a lot of Player's input will be queued, delayed or dropped altogether... that mean the 16ms benefit of 64 tick rate is nullified/evaporated... if an input is dropped then it take additional 50ms for you to resend data, or if lucky it is queued for additional several milisecond in Router. In all, a high-tick rate on an overloaded server is akin to DDOS-ing it, there's no benefit to do this.
@HaxxorElite
@HaxxorElite 5 лет назад
Congrats on 800 000!
@OlinLabcat
@OlinLabcat 5 лет назад
I can give a good example of an easily noticeable difference, at a specific occasion. Strafe-shots are based on that you counteract your movement and stop to a standstill. In cases of 64 tick, you have to stop longer to more consistently get an accurate shot, because of the update rate means there is a leniency in which within the server sees your character as fully stopped. In an optimal scenario, assuming perfect strafes, 128 tick will yield a far better net results of hits being accurate, in contrast to 64-tick. This is highly noticeable when peeking out corners, or similar situations that could use a strafe-shot, with the AWP, to fire Only having one shot, you do notice that your bullets hits better, to more where you are aiming, when you play on 128 tick, and you can also adapt a slightly faster playstyle.
@ranjeetsohanpal752
@ranjeetsohanpal752 5 лет назад
Congratulations for 800k in advance❤
@truedemoknight6784
@truedemoknight6784 5 лет назад
Why didn't RU-vid notify me that Philip uploaded? I need to see his uploads as soon as possible!
@barruc9644
@barruc9644 5 лет назад
The biggest problem with the tickrate in Source was the Hitbox lagging far behind the player Model at a tick of 33. You actually had to shoot behind the enemy running by to get the kill. A higher Tickrate had the Playermodel and Hitbox in better Sync, thus letting "skill" count more than spraying and praying.
@-dash
@-dash 5 лет назад
NICE philip this is a great document and resource. fantastic video :) :)
@cbring458
@cbring458 5 лет назад
"with a match load of salt" But that'd be enough to kill thousands!
@metawarp7446
@metawarp7446 5 лет назад
Hasn't killed me yet ARGGHHHHHHHHHHHHHHHH FUCK THIS IS EVERY MATCH FUCK! *FUCK!*
@tonybamanabonitomatopowers6057
I have not played a counter strike game since 1.6 but I love these videos
@DaggerPrince
@DaggerPrince 5 лет назад
Tony Bamanaboni [TomatoPowers] damn same exact story here mate! :D glad I ain’t the only one
@ElvenMans
@ElvenMans 5 лет назад
Don't worry, 1.6 is still much more fun then CS:GO. GO needs big changes for me now to even consider playing it again.
@Taobyby
@Taobyby 4 года назад
Hi @3kliksphilip, thx for the Video! While I don´t follow your conculsions I am happy to see that some people are trying to demystify the tickrate and your explanations of the technical details are good. The data is not enough to draw conlusions but it´s more data than we had before and the idea for the testing scenario is interesting. For a, in my opinion, better dataset you´d need more rules for the test. A few, I can think of atm, could be 1. Hardwaresurvey --> Player --> tickrate --> performance(K/D/A/Plants) * Skillgroupmodifier(Normalize Data for all Skillgroups) 2. Test Groups/Scenarios with different scopes --> Scenario A, Players of the same/comparable Skillgroup low end HW; Group B, Players of the same/comparable Skillgroup Mid/High End HW, Group C Players of Skillgroups with 3-4 Groups difference, low end HW; Group D Players of Skillgroups with 3-4 Groups difference, Mid/High End HW; More Scenarios possible 3. Player must be of the same or comparable time zone to prevent skill difference because of daytime 4. Gameserver Position( How far from each player --> Ping modifier needed?) 5. Larger Playerbase 6. No Bunnyhops :) This could be interesting for different science fields maybe it could even be made into a thesis --> Perception and performance of workers(players) in different environments based on assumed properties of the environment or, Does it tickrate?. :-D
@Majthoub
@Majthoub 5 лет назад
how can i know the tick rate of a game like PUBG ???
@BagazZ123
@BagazZ123 5 лет назад
Watching a kliks video without subtitles is a whole other experience...
@bluewuppo
@bluewuppo 5 лет назад
BagazZ123 is he really hard to understand? I dont hear a difference imo
@PoKeKidMPK1
@PoKeKidMPK1 5 лет назад
time to learn english?
@hihtitmamnan
@hihtitmamnan 5 лет назад
i had them disabled and didnt even notice they were gone. his speech is really clear and easy to understand.
@skinnybuggo
@skinnybuggo 5 лет назад
There are ccs tho?
@BagazZ123
@BagazZ123 5 лет назад
There weren't any when I typed that, and he is easy to understand. I watch with subs because sometimes there's a joke in there :p
@welshman100
@welshman100 4 года назад
Project X sucks. Needs 256tick servers or dead game. Love your vids kliks. Much love from Lowestoft.
@WeeGeeX
@WeeGeeX 4 года назад
with the recent valorant release (128 tick) and this conversation sparking back up, i hope you redo this test!. im sure sample size will be much bigger with everyone at home atm too
@oi3553
@oi3553 5 лет назад
Nostalgic reminiscing _Synchobonk PLAYS_
@DxBlack
@DxBlack 5 лет назад
_xfire_ ...GOD DAMN, WE'RE GETTING OLD! *AHHHHHHHHHHHHHHHHH*
@DamirMaatar
@DamirMaatar 3 года назад
If someone play on 47 ticks, and then in 60ticks, he would probably think he's on 128 ticks because the logic would be that it was either 64 or 128
@pzyyycooo
@pzyyycooo 4 года назад
the question i have is, did everyone who played on the 124tick servers get automaticly the right net settings? when you have 64 tick settings on the 128 tick server you will only experience 64 tick right?
@aleksa3247
@aleksa3247 3 года назад
is there something about 60hz monitors,and if i have 60hz monitor is it same to play on 128 tick and 64?
@scene6289
@scene6289 5 лет назад
0:06 this is what it looks like when I try to play cs go on my PC I really need to buy a graphics card
@breezetix
@breezetix 5 лет назад
get 8gb of RAM or 16, get up to GTX 750 or more, RX r570 or some shit, and up to i5 or i7. and up to 500w psu. if u have enough money like $5000 or more, buy up to GTX 1080 or RTX 2060 or 2080, buy 16gb of ram or more, i7 7700k or i9 9900k
@ileryon4019
@ileryon4019 5 лет назад
legend has it youre probably 10 ranks higher when playing on a powerful, 120 pc
@Kier4n99
@Kier4n99 5 лет назад
@@breezetix I think if he had the money, he'd have done it...
@druzzi9054
@druzzi9054 4 года назад
a vega 3 could run cs
@fleaf3618
@fleaf3618 4 года назад
@@breezetix "everyone has disposable income"
@rulonanderson9084
@rulonanderson9084 5 лет назад
53% 5/3= 1.6 CS 1.6 1.6 = Golden Ratio Set Sensitivity to 1.6 = Golden AimWant some 1 taps? Ditch the duality and get with the Singularity brother.OH YEAH!
@ferkasox
@ferkasox 5 лет назад
magic
@LukasFink1
@LukasFink1 4 года назад
But at what DPI?
@SgtAbramovich
@SgtAbramovich 5 лет назад
I can say from experience that lower ticks get in the way of surf servers. Each tick is valuable since you'll be using it to ever so slightly adjust your angle, so if the tick rate isn't right you'll end up lower/higher on the ramp as you should. Other issues are collision detection. Lower tick servers sometimes believe you've collided with the seam of the ramp when you shouldn't have and stops you dead in your track. Another problem is ramp steepness. In lower tick levels ramps that are less steep than normal end up not even counting as surfable, and you have to walk/bunny hop them if you want to progress.
@chia-haochou8102
@chia-haochou8102 5 лет назад
I don’t understand, are they not allowed to use nades or rifles during the test? I mean nades land at different position in different tickrate. And my spray also changes along with tickrate
@striker7710
@striker7710 5 лет назад
4:30 love those legs xD
@WangleLine
@WangleLine 4 года назад
wiggle wiggle
@eternaleffect2499
@eternaleffect2499 5 лет назад
It's basically the performance of server which makes the difference and not tickrate.
@NolePTR
@NolePTR 5 лет назад
Yeah. I think Valve's servers stutter when a lot of action occurs.
@fitmotheyap
@fitmotheyap 4 года назад
@@NolePTR a year later valve's servers are still crap and it's not rare for the game to start going stupid with lag
@daydream605
@daydream605 4 года назад
Xfire, What a wonderful program that was at the time. Keeping track of all your games and all of the modern day features like steam has... back in 2009
@nightraven5760
@nightraven5760 4 года назад
My I ask, is the tick rate the reason why in an awp 1v1 on my screen I will be crouched, and dead in the centre of their chest, and will hear the shot go off, but I will still lose the duel?
@Martin-ys4sr
@Martin-ys4sr 3 года назад
Pretty sure most of the test result is trash, due to too many conflicting variables. At least for the 900 person blind tickrate test. People thinking they did better because they had a lucky day is massively skewing the interpretation of data. But it's not completely useless as you showed, and should be respec'd for another test group.
@the_spankles
@the_spankles 5 лет назад
I think one of the best ways to see 128 vs 64 is in extremely fast encounters such as peaking long doors with an awp. Very often on 64 tick I will shoot and die, but my teammates say I didn't even shoot. I think they should run this test again but use a 1v1 map instead of a DM.
@totalspelnerd
@totalspelnerd 5 лет назад
but that has more to do with latency. If you have a 20 ms latency and you got shot 19 ms before you fired, that shot would not register to your opponent because you were already dead.
@TheOfficialTYSIL
@TheOfficialTYSIL 5 лет назад
@@totalspelnerd Its still a constant 8ms downgrade from 128 tick. Sure, latency is almost always more important but tickrate is very important aswell in situations like this.
@Thrill98
@Thrill98 5 лет назад
if you have low fps in game so more responsive server with high tickrate doesn't matter cause your input speed is limited by your fps
@the_spankles
@the_spankles 5 лет назад
Thrill98 yeah, I never considered that low FPS would cause problems between server. But I don’t think FPS is a problem many people struggle with.
@TheBornBoy
@TheBornBoy 5 лет назад
Can anyone explain what that surf map is? I've played once, and I just falling down and it restarts. Again and again. I have no idea how it works.
@GregorianMG
@GregorianMG 4 года назад
A year late, but basically you just slide by counter move (to stop you from falling to the edge, similar to counter strafe). Simple as that.
@NorgGrimm
@NorgGrimm 3 года назад
The music @7:25 sounds like something that was on GTA V but sort of too different to be the same actual soundtrack. What song/artist is it?
@cartman1226
@cartman1226 5 лет назад
6:57 oh my, haven't seen xfire in years
@Mlomaxx
@Mlomaxx 4 года назад
I miss xfire so much
@danielcuhh
@danielcuhh 4 года назад
Ah cod4 promod
@xDakem
@xDakem 5 лет назад
Maybe is only a placebo effect but I can use deagle on 128 tick and I can't on 64 🤷‍♂️
@dubbelpack1608
@dubbelpack1608 5 лет назад
I would like to know how far a player moves every tick on a 64 tick server while being runboosted. If the distance travelled per tick gets close to about half a heads width, you may get into slight problems with 64 tick servers. Also, some people say that weapons shoot slightly different and their spray patterns vary a little depending on if they are on 64 or 128 tick servers. It would be great to know if there is any truth to that.
@davidgabay9398
@davidgabay9398 5 лет назад
This video is a pain to watch, couldn't stand a minute. And I'm a huge fan of your content.
@tomamass3841
@tomamass3841 4 года назад
Play CSS you can tell. Jumping on a box. Aka d2 lower tun. Jumping on the corner was easier on higher tick. Harder on lower as you would have to add a flick to the jump. Should probably have a look.
@rallehbabeh
@rallehbabeh 5 лет назад
"Let's go back in time...." When you say this i always feel so nostalgic and remember all the ol' days.! Dsltn
@laittomatelokuvatbyiiro8338
@laittomatelokuvatbyiiro8338 5 лет назад
It depends if your pc is high end and you have 120, 144 hz monitor, in 64 tic servers when i crouch my monitor shows im in crouch but the server shows im still standing
@NivoiSR
@NivoiSR 5 лет назад
@3kliksphilip what would happen if Valve would duplicate the number of tick rate by 2? From 128 tickrate to = 256 tickrate? it would fix the hit registration problem?
@loganreed9340
@loganreed9340 Год назад
No more tickrates apparently with CS2
@MrMatom55
@MrMatom55 5 лет назад
I would have tried to guess the ticrate by bunny-hopping, because it's in my opinion the only way to distinguish it. You can't tell the difference in regards to shooting people/hitting headshot, you don't have a computer inside your head to calculate all the variables and randomness. But the greater consistency and smoothness of bunny-hopping on 128-tick server is recognizable by a human.
@MarkoLomovic
@MarkoLomovic 5 лет назад
You can make sure by spraying at wall. On 128 you pull down quicker. If you are used to 128 and switch to 64 you will fail spray a lot.
@goofy7591
@goofy7591 5 лет назад
Wouldn't it depend a lot on your monitor? IF you have a 60hz monitor can you only feel/see the 64 tick? or 60 tick rather and if you have a 144 can you see the 128 tick? Or does this not matter?
@NiQsterVX
@NiQsterVX 3 года назад
what about net_graph 1? they can just turn it on when they were testing.
@doufmech4323
@doufmech4323 5 лет назад
7:47 where can I find this music? I love it!
@Sporkyyyyyy
@Sporkyyyyyy 5 лет назад
search "Kliksphilip music"
@krejziks3398
@krejziks3398 3 года назад
"I'm not bad it's the server"
@thomaswinzy
@thomaswinzy 5 лет назад
often on 64 tick when you duel another awper and you both shoot but he kills you and then you ask "where did my shot go" then your friends say that you didnt even shoot, and you can see that you lost a bullet in the mag. but when someone else pick it up its still there. i dont think ive had that happen to me in 128 tick servers. but i feel like it has more to do with ping than tickrate since its the same tickrate for both of us? anyone know? im guessing his shot got to the server before my client knew i was actually dead? is this just a 5 ping swedish problem? i almost always have the best ping on the server so i feel like this shouldnt happen to me but to them. also alot of jumpthrow smokes that are designed on 128 tick dont work on 64 tick or are alot harder without tweeking it, the "astralis" mirage window smoke on mirage for example where u strafe right and jump and throw, ending up on the trashcan
@corp535
@corp535 5 лет назад
Great vid 3kliksphilip
@Vahlsten
@Vahlsten 3 года назад
I've lost my head way too many times after a) hearing my gun go off and b) seeing muzzle flash and c) seeing enemy's blood on the wall ending up without any damage done to said enemy to believe that it wouldn't have registered as both killing each others in a faster tick rate servers.
@mokarnib9525
@mokarnib9525 3 года назад
This is a ping issue and not tickrate issue. if you've played on 20 ping vs 120 ping (assuming no packet loss, just high ping), this happens a lot more, especially when awping. I've died and said 'wtf I shot the guy' only for my friend to say I never shot before dying on his screen. If you're on a LAN, then you can blame it on tickrate, but for normal MM, it's almost always a ping problem.
@truedemoknight6784
@truedemoknight6784 5 лет назад
The 20 dislikes are people who think that 64 tick servers are the only reason they're bad.
@kipchickensout
@kipchickensout 5 лет назад
It actually is the reason why most players are bad. It's because the server refreshes at half the rate and everybody knows that you can bhop easier on 128 tick.
@PoKeKidMPK1
@PoKeKidMPK1 5 лет назад
its definitely not benefiting inexperienced or pro players lol why do you think tournaments are in person, or rather why lan is a thing.
@kauaaaaaaa
@kauaaaaaaa 5 лет назад
Awesome video man, cheers! btw, I loved your microphone's quality, could you say which model/brand is it? Thank you so much, greetings from Brazil!
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