Maui explaining for 40 minutes that by predictability he actually means "not predictable" instead of just changing the rubrique to unpredictability is something I can respect
I am that guy that does not like playing Mirage but I have to admit that is objectivly a superb map. Nuke is goated and Ancient would be goated too if it had the same asthetics like Nuke, Vertigo or even the old Cache. I personally love maps that are gray/white and industrial looking.
Nice video. It's really refreshing for me to see tier 1 talent talk about maps because it doesn't happen very often, and as a hobbyist mapper the perception that the mapping community has (+ the community at large tbh) is quite far removed from how maps actually are at the highest level and what they offer for both viewers and players.
Complexity vs. G2, Ancient, IEM Sydney 2023. Ancient allows for such dynamic and fun CT sides, which in my opinion, is the primary marker of a fun map to watch.
My maui snake tierlist tierlist: S: riflers (man yapped for hours on this one but like in the good way) A: igl, awpers B: map tierlist (aesthetics of train and overpass are higher than what you gave them imo)
I've always said that Mirage deniers can keep coping all they want, thank you for this. It's the one map I just wouldn't ever remove from the pool and there's a lot of mediocre maps that need to be addressed.
imo: S: Nuke - No question about that, solid in both gun fight and tactics A+: Overpass - Excellent map but got hated with no reason by some people (including me in the past 😂), Well balance since updated, highly unpredictable A: Mirage, Ancient, Train - The most basic map to play, practice and for competition, easy to play and to watch most of the time B: Cache - Good map but with flaw, bring back good memories C: Inferno, Cobble, Anubis - Predictable map, T-side simulator, slow pace D: Dust 2 - Current version suck as hell, Basic map design and gameplay, Aim God and AWPer heaven F: Vertigo - Boring as hell to play or watch, A Ramp simulator, Not very good in historically since created and add to map pool, definitely deserve to be removed long time ago
I know this is just some random NA glazing, but it's sad that this Complexity cores best maps were train and overpass, both good maps that were taken out of the map pool, and now their new best map is vertigo, a map which everyone hates and wants removed ASAP
I think Anubis is unquestionably better then Inferno/Cobble, but maybe that's just me. I hope they give Tuscan or some new map a chance in the next map pool change tho.
Does anyone know why they decided to remove overpass, but keep vertigo, yet shortly after change A site of vertigo while still keeping it in the pool? Or Is it just Valve doing Valve things? I'm pretty sure that map has close to a zero pick rate in recent majors.
Idk but my opinion is that they have a problem with decision making. I might add that they didn't change dust2 bomb sites - I mean the plant range lines like on the other maps - and bomb explosion range, you can still save behind car on b
IMO Vertigo and Mirage since the update has been a dogshit map and needs to be replaced. Vertigo is either retake simulator and Mirage is literally the new Dust2 of CS2 everyone knows what to do and how to do on that map it needs a change.
Even tho i dont like Ancient since for me this map is lowkey boring/ not fun, and i hate the colors. I have to agree that i enjoy watching pro play on it. But wtf is this Inferno disrespect damn, Inferno is at least A tier. Vertigo super fun to play but shit to watch i agree