Mortimer freeze has a really underrated design. The boss is well designed, with dynamic boss phases and a really cool background. The vibe and concept is unique too
I agree with cat that the snowlem phase is probably one of the best phases in the entire game, and the bgm really growed on me. I still can't wrap my head around how Kristofer Maddigan literally used a bgm that has parts that literally sound like generic hot desert tunes for a *snow* boss and somehow made it fkg work.
@@nonproductiveproduction It's the gameplay that I enjoy most tbh. The first phase in particular is so much fun. The second phase is the only slightly frustrating one to me.
Wally warbles or werner werman (Thanks for elaborating my friend. I also like wally warbles, and think that he is the second best island 2 boss fight after djimmi.)
To me his gameplay is kinda bland and one of the ones i hate facing on pretty much any play through. Maybe S-ranking him jaded me, but yeah. The last phase is so obnoxious.
I just did this challenge in like an hour. The only tough boss was saltbaker because the 1st and last phases were tough to hit him, but that's it. Boot legger boogie was kinda tough because of the final phase but besides that it's not too bad.
Crazy to see your opinions change and develop after all these years. Always love the videos. Also, I can already tell the worst shot challenge is gonna be… *fun.*
I remember getting completely trolled by the Cuphead wiki where they insisted that if you push no buttons when Cali Maria uses her petrify beam you are safe. Literally had me trying it over and over again assuming I had messed up
Tips: If you suck at parrying while battling King Dice, you can just hide behind his hands. So if the cards go left first, go hiding behind his right hand after the cards gone and after that go to the left and etc. But, sometimes the card can go random, so you have to be careful.
Werner werman is one of my favorite bosses in the game, partly because of how goddamn fun the first two phases look, partly because of the music, and partly because of how cool (ha) the second phase is. The music fits perfectly - intense, frantic, keeping you on your toes as you keep track of every attack, every bottle cap moving on the screen (which I also find a cool mechanic). I love the flamethrowers and the fact that they’re animated slowly building up before firing (haha) and god its just so awesome. (I don’t really care much for the final phase though.) I also love Beppi and Brineybeard for the same reasons - intense, frantic, beautiful messes of a fight with so much to keep track of and so much creativity its amazing. Beppi has the superior theme though in my opinion. But I agree - there are no bad bosses in this game. They’re all awesome in their own unique, charming way, and I love it.
Man I am so glad you're doing Cuphead vids again! You were the inspiration behind my channel 3 years ago and It's great to see you back in the community!
I'm actually one of the rare people who really likes Honeybottoms. I think the entire fight is really fun and the music is one of my favorite tracks in the game (favorite outside of DLC). When I fought her with my brother, it was the first time he ever seen her and he said "What the fuck is that?" There are a lot of things one might react to that way in the fight, but the funny thing is that he actually said it in response to me getting stuck against the top of the arena (off screen) while spam-parrying the sphere attack in her 2nd phase. I just mashed the button and got a juggle of probably about 10-15 parries, all rapid-fire, so the game was spamming the parry sound effect. My brother couldn't see what was happening so the weird sound effect spamming had him confused. Also, I laughed out loud really hard when you just casually said "she has seamen in her mouth" for Cala Maria and after the Sopranos clip. I haven't experienced Mortimer's 2nd phase yet despite beating him. I assume this will be patch-fixed eventually but he can be glitched in phase 1. I don't know how or why it happened, but something I did softlocked him and he just flew back and forth overhead without transitioning or attacking (kinda like how King Dice final phase could be softlocked during the card release animation initially) and eventually died without doing anything (it looked like he was trying to do his 2nd to 3rd phase transition animation, overlapped on his initial form, when the knockout occurred).
I really like Honeybottoms too. I always loved how she transformed into a plane. While it still holds up, my new favorite boss would have to be Howling Aces for the same reason, the aircraft. I'm an aviation enthusiast by the way.
oh i got that glitch on mortimer too!! 2 times, actually. though for me, it didnt skip the 2nd phase, but he just stopped attacking near the end of phase 1 and let me land free hits, and then transitioned to phase 2
One thing I notice is that quite a lot of bosses have a variety of small attacks in their first phase, but then they transform and only has one or two larger attacks throughout the phase. See: Grim Matchstick, Cala Maria, Cagney Carnation, Captain Brineybeard, almost all DLC bosses
Bro Mortimer freeze is sooooo good. The design of second phase is so cool and attacks look so fun to dodge, not to mention the INCREDIBLY SMOOTH ANIMATION
FunFact: The fireballs in grim matchstick phase three where originally gonna split in one of 4 direction’s But due to sloppy coding We got the fireball’s we have today
you should check out the in-studio making of Esther Winchester's theme if you haven't already, its amazing because you can see how much effort goes into this game first hand! i would attach a link but bots have made that impossible... but the title is, "The Music of Cuphead - The Delicious Last Course: Recording ‘High-Noon Hoopla’"
Great video, Magicat! Have you ever played Gunstar Heroes? That game was probably the biggest inspiration behind Cuphead (from a gameplay standpoint). It's a Sega Genesis Run 'n Gun game that allows you to use various weapon combinations for different playstyles, and it can be played in either singleplayer or co-op mode. Unlike Cuphead, it's structured around regular Run 'n Gun stages rather than boss battles, although there are plenty of bosses featured across the game's seven stages. One of the stages is definitely the inspiration behind King Dice's Roulette Wheel, as it takes the form of a board game with a different mini-boss on each space. Granted, Gunstar Heroes is easier than Cuphead, as you're granted significantly more health, but it still offers a decent challenge and fun gameplay. It has since been re-released as part of the Sega Genesis (Mega Drive) Classics Collection and as a standalone game on Steam, so I highly recommend it to fans of Cuphead and other Run 'n Gun games.
Also Mangosteen (the 8-ball boss in the King Dice boss fight) is a straight up homage to one of Gunstar Heroes's more iconic bosses, Melon Bread. Melon Bread is a face with no body whose only attack is to shoot out a small projectile. Sound familiar? Melon Bread is considered to be one of the easiest bosses in video game history, and Mangosteen is made purposefully really easy to pay homage to that.
@@riyaseshadri4824 Cool! I never realized that Mangosteen was intended as an homage to Melon Bread, but I can definitely see that now that you mention it. Thanks for the trivia!
@@aesiro1336 Yeah, I've played the first two Shining Force games, and they're definitely among my favorite Sega Genesis titles, alongside Phantasy Star IV: The End of the Millennium and Gunstar Heroes. FF Tactics (for the PS1 and PSP) is still far and away my favorite Strategy JRPG, but the Shining Force games are outstanding entries in the genre, as well.
@@rpgfan1187 Yeah, they're kind of a forgotten gem among the plethora of games Sega abandoned in favor of Sonic. Honestly, I just want to see a remake of them so bad. Like, I'd prefer a remake of the Shining Force games over Colors Ultimate. To be fair, Colors Ultimate was great, but Shining Force was honestly better story wise, and the more tactics like gameplay was far more memorable than "DRILL!".
aw hell yea !! Esther at number 1 !! she’s my favorite boss my a long shot. i love how the gameplay is challenging but never unfair (unlike some other bosses where RNG screws you over & you just have to take a hit), High-Noon-Hoopla is easily my favorite soundtrack in the game & compliments the fight greatly, it’s consistent, the animation & Esther’s design are top tier, & the visual storytelling is implemented into the fight so seamlessly. i love how much personality Esther has & how you learn about her being corrupt cowgirl through the gameplay alone
Sheriff Esther Winchester is my favorite boss definitely. I love her transformations and the music is super fitting for the boss. Fighting her in expert is harder but much more interesting
wonderfully constructed video, specially the tone. i watched this because it was nothing but positive vibes. you didn’t just sit and complain about bosses, but you’d still had the moments of pure anger that worked as comedy. calling Beppi a molester made me subscribe
A well deserved first place,Esther is just perfect in every angle that you look at the boss fight,was excited to fight her since the trailer she appears.
Two things I took away from the game 1- Every death is just another way to push me to beating a boss/ run and gun stage. And if I start getting stuck on something with a load out I’m using I can always switch it up when I die, just saves more time then having to leave the stage then go back in. 2- Screw birds.
"Down into hell where furries belong" Your channel mascot (or at least the pfp idk this is the first vid ive watched of urs) is by definition a fursona, but go off ig
Really good video but man, the fact that you didn't mention Chef Saltbaker's soundtrack even once almost had me shouting at my screen lol, it's just way too good (or at least unique compared to the others) to be ignored like that
Was the devil fight bad in an anticlimactic way or did you really just not enjoy it? Because I found it anticlimactic and was hoping for it to be WAY harder, but i didn't find it bad.
I don’t think the angel and demon fight is that bad, it’s not meant to be a super flashy fight or anything, it does it’s job as a dream and the unique stuff it changes, plus it’s possible lore implications
Apparently the fire balls in phase 3 of Grim were meant to split Into two on one axis (y or x axis) but missing code or something causes all 4 to go at once
Ive always really liked your channel magicat. It’s definitely jarring to hear your voice though because I got so used to all of those fiery/angry texts at the bottom of the screen LOL. I love your voice, but I do miss the gremlin-like charm from just seeing the text and your reactions. Cant wait to see what you upload next :)💕
Esther is still really fuckin hard for me so I can't say I really enjoy playing her battle, but I still love it. The design is awesome, it was so much fun watching her dark yet comical transformation from wanted cow to canned beef, and the music is definitely up in my top favorites. It's a fantastic fight even if I'm not very good at it yet. I think the bosses I have the most fun playing are Cagney, Wally, Djimmi, Grim (he's actually fun and easy if you use lobber), Brineybeard (cause parrying the octopus things is really satisfying), and Werner. I'm still getting my strategies down for the DLC but I love all the fights except maybe Moonshine Mob cause I find it kinda annoying personally
I've pretty much said this in every Cuphead Boss ranking I've seen, but man, each ranking is wildly different from each other. Perhaps that just goes to show how good every boss is if there isn't always a definitive worst seen at the bottom of every list, and same goes for the best.
*10:01* I honestly don't know what to say... This is one of the only few opinions I have ever heard that I flat out don't respect at all. How can somebody dislike this absolute godsend?! Shootin' N' Lootin' is a 8/10 track with a 15/10 first minute or so (Which is the only reason it's in my top 5. Also the gosh darn trumpets. Literally every single wind instrument was used in this track, probably), and I will gladly agree to physically fight anybody who thinks it's completely uninteresting all the way through. Definitely one of the most underrated boss soundtracks ever created. Aside from this arguably very hot music-related take, I agree with every opinion you had in this video... Except for these two: 1) *12:02* Yes, Dr. Kahl's robot is ludicrously difficult, but does this really make it a bad boss? Obviously no. You didn't bring that up, which I am really happy about. Also, yes, the fight is a downwards spiral from the first two initial, absolutely incredible phases (The heart phase is it's own separate phase, don't even argue with me about this one. I mean, the robot gets four completely unique attacks, a totally new hitbox to aim at, and even visually is a pretty big change. Granted, it doesn't have boss marker, but come on, Grim has a marker for firing four blaster shots from his eyes instead of three on phase one, does this mean it's a separate phase?), but the sheer awe and insanity of the first phase (If you count the very first one and the heart one as a single one, which most still do), plus all the mechanics that work very well together, plus the amazing track, *plus* all the gaming references and *PLUS* The Iron Giant reference more than justifies it being in the top 5 in my opinion. 2) *21:27* I do not agree with a single point you brought up with The Howling Aces on. It is in my top 3 as a whole and is my favorite in the whole DLC. Literally everything, from the theming, to the characters, to the Bossfight mechanically, to the top dog (No pun intended) animations, to the artstyle, the dynamic 3D-looking background, to the secret phase, to the music! Everything is perfect. I even like the ''Intermission Phase'' with the four barking jetpack puppies, I think it's quite a good resting point for you to take a break in and prepare for what's to come. Okay, maybe I do agree with the fact that the slower-paced music doesn't really fit well with the incredibly brisk pace of the actual fight as proven by the rapidly moving background, but everything else is utter perfection.
i agree with you!! brineybeard is one of my favorite bosses in the game mechanically, and shootin n lootin is 100% a super solid track. i feel like personally the difficulty of dr kahl's robot makes the fight borderline unenjoyable for me (like, once i beat it, i went "NEVER AGAIN" as opposed to someone like sheriff winchester, who i also found very difficult but i'd be down to fight her again) but i still really like it for the bgm (which is definitely in my top 3 out of the entire soundtrack), cool aesthetics, awesome mechanics in the first phase and also i just plain like dr kahl as a character lol the howling aces are definitely one of my fave bosses in the entire game, and i feel like going into the fight totally blind really helped with that. the sheer gleeful surprise i felt when 1) i found out its not a plane fight in the way you'd expect, and 2) MY SCREEN JUST FUCKING ROTATED IN THE MIDDLE OF THE FIGHT??? it felt so cool, and i had an absolutely wonderful time fighting this boss
@@sparklingsora I agree with all of your points here. Dr.Kahl's robot can be hard to the point of unenjoyability for some and I totally understand it. But it can not be denied that it is a very mechanically and visually sound fight.
Cracked is pretty good, its like a combination of chaser and maybe spreader or peashot, and I see the potential of twister, so I'd say that converge or chaser is the worst shot in most cases
YES! ESTHER RULES! It’s so nice to see that I’m not the only one thinking this. And I love all Cuphead bosses! But Esther is just something else. Maybe it’s just because I’m a sucker for western energy, but she’s just too likable. The gameplay of her whole fight is engaging and not a single phase is boring/annoying, yet it’s challenging. The song is one of the best, her design is genius (she’s a literally cowgirl) and her personality is so flashed out. Thank you so much for giving her the recognition she deserves.
1:59 Magicat the Magical Cat the onion's name is Weepy 😑 If you don't get it, go to Magicat's Worst shot Challenge (Part 1) and skip to the second phase of Root Pack
Glumstone phase 3 boss isn’t a stomach ulcer, it is the exit of the giant’s esophagus, i.e. the cardiac sphincter. The little skeleton alligators represent Glumstone’s pyloric sphincter, and they are depicted like nestlings fed by a mother bird. She spits out the digestible and indigestible (bone) matter eaten by the giant. When digestible, the nestling swallows and chews it (platform disappears), when it is a bone, it bonks the nestling on the head, and he rings a dinner bell with his tongue asking for more digestible food. Very clever scenario.