Love it. My little tweak to monks that solved so many issues with it: ki points scale at monk level + proficiency bonus. Gives them just the little bump in ki they need at each tier of play, and makes multiclassing much more appealing for a 2-5 lvl dip.
i really like all of these options, and will absolutely be looking into these classes to allow at my own table! question, have you ever looked into the Alternate Fighter/Monk/Ranger/Barbarian from u/Laserllama? ive been personally using them at my tables and they’ve proven pretty damn nice, cheers!
I remember looking at some of Laser's changes to Fighter and liking them, but it felt like the mechanics were designed in a way that Reddit wouldn't have had a strong reaction to them. I think after I did my video on Laser, they made changes to their Fighter revision. It's been a while though.
@@Indestructoboy I definitely recommend the actual Alternate classes themselves, I remember watching you go over the fighter archetypes Laser made for the vanilla 5e fighter, but the Alternate is a complete overhaul of it. It’s pretty dope
@@Indestructoboy I'm a big fan of Laserllama's stuff, especially their Psion, but they kind of have a habit of making all their classes feel like a Warlock.
Yeah, they've made some great revisions recently to make multiclassing martials more interesting, and finalizing the maneuver things every class gets access to to have more class identity. Also the swap of action surge over to level six just makes so much more sense, also think they moved down fourth extra attack to level seventeen
I both like and dislike LaserLlama's Monk, it gets an overall buff but loses Diamond Soul working on Death Saves. Still doesn't have an infinite lifespan.
(Commenting at 1:45 in) I think between your Merchant and Alchemist classes, you've got the workings right there on replacing the Artificer. I'm guessing this isn't my genius discovery and you'll mention a similar point later.
I know this comment is a year old but the Kibblestasty Inventor (originally created as an artificer for 5e before the official was released) is my go to for a better artificer. personally I think it best fills the fantasy of what an artificer is with so much opportunity for unique builds and teamwork alongside plenty of room to flavour the abilities however you want.
Total respect to you for highlighting the works of others as well as your own. Great video. There are some great classes that i have, and more that I will be getting, that i look forward to playing at a table. Thanks for the video!
5e monk simultaneously fails to be the pure unarmed fighter you're looking for, and fails to be the anime swordsman _I'm_ looking for. WOTC really needs to split the design intent. One class for pure unarmed with no magic, anothet class all-in on anime powers.
I've made a full class before, so I know its a lot of work, especially when it comes to balancing and making sure you're not taking away features from the other classes and just making them functionally better. So it's really impressive to me that not only there are so many people creating full classes, but also people who are creating a nutload of them individually, it's the kind of dedication and hard work that I can respect.
Hey Taron, really liked the video and gave me a lot of new options to look into! In terms of the accursed, after having it at your table does it ever feel overly complex in terms of streamline and tracking? I am seriously considering the class, but am concerned it might bog down play or combat too much
All these seems very cool and inter classes. Ofc I already planned to buy yours, just waiting for them to be all on you shopify store, so to not give moneys to the Guild, or for a package that puts them all together (cause I’m that lazy ahahah). Also think I’m gonna look into Heavy’s Gunslinger since I have a player currently playing the Mercer’s Fighter Sub, so I want to see it and see if my player would like to swap and dive deeper into being a gunner. And last but not the least, Ross’s classes all sound really cool, in particular I want to get the Accursed and the Odic (the moment the upgraded version gets dropped outside of that book…I don’t remember how’s it called)
Hi Taron, i love your list and your classes, and i playing with your Merchant (a vagabond human inspired in Resident Evil 4 Merchant). And i was watching your videos, and i loved the psion class that you were designing. You pretend to continue and release someday ?
This is a great video! But I think what I really missed is you highlighting, even just keywords *why* it is included in the list. *What* makes this class specical and *why* is it a better take than the others? :'')
Hilarious, I've been working on my own TTRPG system that I designed as a "Everything I wish D&D 5e was" kind of thing, and in that system: Bards are not a full caster, Monks have many more means of Ki utility/recovery than 5e, Rangers are a full Martial class, and Warlocks have Eldritch Blast as a Class feature.
This kind of lists provide excellent ideas of what quality homebrew is, great that this is done to present ideas for people who might be on the fence about what good homebrew is.
Has anyone taken a closer look, or even heard of the 'Mutophage' class? I find it very intriguing, but as a newbie DM I have NO idea if it's balanced or not. It sure has some pizzazz to it. I'd be glad if someone could clear me up!
Just finished Treantmonk's review of the Alchemist. Tremendous concept and super cool artwork. I bought the Magus several months ago and would love to play that kind of character. I also really, really liked your rework for the ranger.
Just curious, what made you change your mind on allowing monk at your tables? In your last video from a year ago, you banned it as it didn't fit at your table or your world.
ignoring and rework classes. I think The Commoner from u/laserllama should definitely get a look at. Fun martial class that leans in to gritty fun and support options
start at lvl-0 as one of the following professions: Commoner: become any class Expert: Bard or Rogue Warrior: Barbarian, Fighter or Ranger Adept: Sorcerer or Wizard Acolyte: Cleric or Paladin Curate: Druid or Monk in order to advance into an actual class, the character must find a mentor. the mentor must be minimum of 6th lvl. the character can only advance levels by training with the mentor. ONLY Sorcerer and Wizard can cast spells. ONLY Cleric, Paladin and Druid can pray for magical benefit. there are also a limited list of available Races: Human Human/Elf (half Elf) Elf Dwarf Halfling Gnome nobody has dark vision. only Dwarf and Gnome have low-light vision.
Curious if you consider MCDM’s classes to be “homebrew,” or too professionally designed to be on this list? I really like their Beastheart class, but never got into the Illrigger. And I have to give a shout out to the Pugilist, I’ve played three different characters with that class, and had a few in my games.
Having seen a number of the Magehand press ones used at my table (mostly by players, but also having casually played the Warmage myself), I can't speak highly enough of the general polish that their completed classes have brought out. The Warmage, in particular, is one I've enjoyed for the versatility of build you can get out of it; it cranks the idea of what the Eldritch Invocations are up to 11 by opening it up to the obvious: other common (and often ignored!) cantrips getting the Invocation treatment.
If youre looking for an Artificer replacement, i would suggest "The Inventor" by Kibblestasty. The flavor and subclasses are very fun. Far more enjoyable that canon Artificer.
Gonna be honest, as a DM myself, i am of the philosophy that no Class or Subclass should be banned, with exceptions for Worldbuilding or Better Homebrew. As a DM, you should be able to run everything official source books.
Back in 3.5 edition Dreamscarred Press did really well with Psionics and pushed for a dream magic bent that fits much easier into D&D. They stopped soon after 4e, though I think they tried with Pathfinder 1e for a bit longer.
A tad late on finding this video, but have you seen the Psion in Weird wastelands by WebDM? I'm looking at playing it soon and am pretty happy with the read through I've had so far!
hey, this is an older vid so im unsure if you'll see it (love the content btw!). but my question is, where do your players make their character sheets? like do you just use dndbeyond with hella homebrew or another software?
I don’t like to be that guy (it’s fine to play 5e) but at this point you could just point pathfinder 2e? Most of these homebrew classes are fully supported, and it has over 50 “archetypes” which are classes that you can take levels into but aren’t actual classes
No, they aren't fully supported by PF2, nor do they function identically. There's plenty of reason people may prefer one system to another. It doesn't all boil down to character options. Btw, this video is over 2 years old. I'm not making 5E content.
This isn't _quite_ correct. Originally (way back in May 2018) I did set out intending to revise the ranger, but I pivoted to a Western aesthetic fairly quickly. Deadeye/Bad Medicine etc weren't created as features for a ranger-they are gunslinger features designed for a gunslinger 👍
@@heavyhimself Well, I'm glad you did, the Gunslinger is great. My brother is playing a Gunslinger in a campaign right now and loving it. Though I'd also be interested to see you work on a revised ranger. :)
@@Indestructoboy plagiarism? I don’t think the term applies here at all. Converting a class/subclass from Pathfinder into D&D 5e is as good of a job as making a new one since there is a lot of difference between the systems. Gunslinger, Shaman and Witch are looking transferred from Pathfinder but it doesn’t make them bad, as long as there are people who enjoy the game
How on earth can you ban peace domain cleric for being too strong and then letting vengeance paladin exist? That feels like WAY overestimating how powerful the cleric class is to begin with
I know that this is an older video, but the creator of the combat wheelchair has an alternative take on Blood hunter, without the self harm, and much more Witcher feel (they helped on the witcher RPG)
On the dancer class, Is there a reason the quasi-Unarmord Defense has been removed from the Brandished Blade's Weapon Arts feature? I couldn't find anything on that in the changelog.
Have you checked out the Spheres or Power 5E conversion? Their elementalist is really good. I adore that supplement though. Best 3PP material for PF1E adopted to 5E. It’s very good.
I have been looking into reworking oath of the crown as a way to make a super tank but now you sold me on your Vanguard class. I'm not kidding, that was exactly what I was looking for. Picking it up rn.
Thanks for the video and for going a bit into the details, makes the whole list way more interesting. Now, I've been working on a class named "The Dream Shifter" for a long time now and you might have stumbled over it. It started as an over-designed bottom-up class, but after 4 major updates, version 5 seems to be much more thematic and most of the mechanical problems seem to have worked themselves out. It's pay-what-you-want on DM's Guild, so if you wanna read something weird, it would be an honor if you would take a look at it.
I would love to see your opinions on the three psionic classes in 'The Korranberg Chronicle: Psion's Primer - A Complete Psionics System'. The Empath, the icon, and the psion
Still think your psion is worth pursuing. Your take on it is very refreshing. Maybe consider changing the name to stand out, but it’s definitely super cool and I love the zero magic take and the no armor and instant damage.
I just saw the Merchant video from Ginny D and fell in love with the class. Bought it on PDF. SO FUN!! I'm thinking of making a Genie Warlock/ Merchant Multiclassed character.
Always love these videos, the first one of these helped me find your channel in the first place so I am hoping all the new people like them as well! Also since finding your channel I have been getting much more into design for 5e (and other TTRPGS)!
Wizard mostly just studies high level spells. Unless one invests into it, a wizard wouldn't be much more knowledgeable or skillful than other classes. Scholar is actually not caster, nor a martial. At base, they are a really squishy skill monkey who has easy access to expertise, can shoot a crossbow using intelligence, and has an inspiration-like ability, but stronger and a reaction. At later levels there is also a floating skill and a reliable talent to keep you skilling. Subclasses either give you a whole bunch of utility, or a good amount of buffing and supporting your allies, or a mix of the two.