The toggle gate having a red state is a bit confusing with the other two red gates killing the player. I’d personally use a different color for the red toggle state if the intent is not to convey to the player that it may be dangerous.
@@xgamer5619Although they can be turned off and on, you can almost always design a level so you can replace it with grating and something else entirely, meaning the field doesn't allow for new levels compared to grating and clever use of other elements. Any levels that could not be done with grating and any other preexisting thing but could with this would almost always be extremely niche and gimmicky. Not saying it's nessacerily bad, but it'll mostly only be used as a way to cleanup/simplify map layouts or for aesthetics, as it's not very interesting or unique
Fizzler Types (and timestamp!) 0:14 Glass Fizzler This fizzler is just a glass wall, But you can portal through it! 0:47 Humanoid Fizzler This fizzler will let objects through, but not people. It can be portaled through. 1:02 Odd Fizzler This is a weird fizzler, I assume that when its yellow, Props can go through it, but when red, they fizzle. 1:23 The Devil's Fizzler This fizzler doesent let ANYTHING through, Not humans, not props, not portals, not nothing. 1:45 Anti-Fizzler This fizzler is a normal fizzler, Except when you go through it, Your portals stay put. But you cant portal through it.