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Custom Primitive Data -- Unreal Material Course #8 

The Game Dev Cave
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In this series we'll go over all the important info you need to know to properly get started with unreal engine's material system!
Watch the full course here on patreon : / unreal-engine-103568300
Or here for youtube members : • Unreal Materials FULL ...
Join the discord for any help you need! : / discord
Join this channel to get access to perks:
/ @thegamedevcave
support the channel and development over on patreon : / thegamingcaves
Get personalized Coaching : www.fiverr.com/s/2P9GaN

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11 июн 2024

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Комментарии : 6   
@GreyManFaustus
@GreyManFaustus 18 дней назад
Finally understanding how material instances work goes brrr
@F4Phantom5657
@F4Phantom5657 17 дней назад
Same here. Awesome lesson 👍
@baalrog
@baalrog 17 дней назад
I've started creating a material function that just holds and labels all my CPD values. I don't need to worry about remembering numbers and can reorder things as needed, updating every material that needs it.
@thegamedevcave
@thegamedevcave 17 дней назад
that's probably a good idea to be honest!
@phil.d6449
@phil.d6449 17 дней назад
There is the typo in your thumbnail text "PRMITIVE"
@thegamedevcave
@thegamedevcave 17 дней назад
thanks i'll go fix that XD
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