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Cyberpunk 2077 - Do LIFEPATHS ACTUALLY MATTER? (Corpo vs Streetkid vs Nomad) 

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What is the best lifepath in Cyberpunk 2077? How much difference do lifepaths actually make in the game? In this video, we’re going to take a look at the unique mission, dialogue and quest outcomes that you can get based on your chosen lifepath - Corpo, Streetkid and Nomad.
0:00 Introduction
1:02 Prologue Missions
2:47 Lifepath-Exclusive Side Quests
4:45 Unique Dialogue and Quest Choices
10:00 Corpo Has the Best Rewards
11:20 Cyberpunk vs Bioware Games
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7 июн 2024

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Комментарии : 1 тыс.   
@phaylnx
@phaylnx Год назад
You missed a talking about a unique interaction for the Nomad lifepath. When stealing the relic with Johnny on it, there is an Iguana to the left of the elevator. If you approach it V and Jackie will have a conversation about whether on not THIS Iguana is the one they smuggled into NC.
@christophermurphy7417
@christophermurphy7417 Год назад
It was mentioned in a previous video
@DMSour
@DMSour Год назад
There's also the interaction with Jackie before talking to the Maelstrom about modification to his Bike. If you are on Nomad, you can get him to modify it slightly (with I think 6 tech rating).
@PeltzoDelzo
@PeltzoDelzo Год назад
@@christophermurphy7417 yeah but not in this one
@numetalklass
@numetalklass Год назад
@@DMSour V mentions this to Misty when they go into Jackies's garage
@phaylnx
@phaylnx Год назад
@@DMSour it's just a cosmetic change, unfortunately. The extra exhausts don't do anything
@nomadasol8247
@nomadasol8247 Год назад
Corpo is the best imo. It has the strongest arc, you're actually already close to Jackie instead of just meeting him & it has the best dialogue options.
@kharnthebetrayer8251
@kharnthebetrayer8251 Год назад
I fucking love the Streetkid meeting jackie though Get jumped by him, get your asses beat, then just go get some lunch together. Weirdly fitting for some reason
@FrostyBlunt
@FrostyBlunt Год назад
Even though I like Nomad, I kinda agree, having Jackie already a good friend makes a bit more sense
@EternalNightingale
@EternalNightingale Год назад
especially with the whole story being tied with saka it makes more sense that V worked there and was nearly killed gives the real main villain vibes and fits better overall
@sarougeau
@sarougeau Год назад
I feel like they must've mixed the two up or something. it always struck me as odd that Corpo V is buds with Jackie, an ex-Valentino. But yet Street kid V who has a lot more in common with Jackie doens't cross paths with him until later.
@nomadasol8247
@nomadasol8247 Год назад
@@sarougeau It's bc Corpo V is the canon V 😉 Also it's the only one w an exclusive Iconic weapon
@JKDavitz
@JKDavitz Год назад
What makes the Nomad lifepath the best is when you choose to join the Aldecaldos after romancing Panam. Your story basically comes around full circle.
@valravn0728
@valravn0728 Год назад
yeah but i can't accept the fact of V just comes to NC 1 year , dying and go back to nomad life. that look stupid
@Shelbert88
@Shelbert88 Год назад
This is exactly my mindset!! V leaves his clan to make a name for himself, but ultimately learns that he needs a family, much like you teach Panam yourself. It's poetic and imo perfect
@rayzhang7591
@rayzhang7591 Год назад
Or Corpo V going nomad to seek family and peace after being both Corpo and street Merc and realizing NC is a fucked up place
@walterclements5632
@walterclements5632 Год назад
@@valravn0728 I don't think it's stupid though. Nomad's just aren't used to city life since they are used to living with one family, and one family only. But in Night City you are surrounded by outsiders and strangers. Nomad's don't trust strangers very easily (apart from Panam I guess since you can romance her like 3 days after meeting her for the first time lol.)
@AdolisYT
@AdolisYT 9 месяцев назад
@@valravn0728It makes total sense lmfao. V enters NC after leaving Nomad life to make a name for himself, turns out NC is a fucking dump and he needs to topple some of the heavy hitters. In the very end he decided City Life just isn’t worth it, and finds peace with Panam and Nomad Life. Makes perfect sense
@SuperMurray2009
@SuperMurray2009 Год назад
Long story short.... No it doesn't matter much. But Corpo probably has some of the most extra dialogue.
@kingcrustytut7544
@kingcrustytut7544 Год назад
finally doing a corpo guy and its crazy how much more dialogue they get. Makes sense since most interactions are business related
@SayMy_User_Name
@SayMy_User_Name Год назад
There r many gigs n side jobs that can be completed differently if u chose a certain life path, it’s very subtle but it’s there, u could easily miss it but in my opinion that kinda makes the game better, and def adds to its replay value
@sammywatokohom172
@sammywatokohom172 Год назад
I think the planned story is that corpo who was nomad before becoming a corpo in nc. Then he was fired, and he became streetkid
@alessgr9394
@alessgr9394 Год назад
@@SayMy_User_Name yup there are missions that usually ends end on violence no matter what but with a certain lifepath it can end peacefully
@christianboldrini7157
@christianboldrini7157 Год назад
@@SayMy_User_Name Only one for each path.
@GiveMeYoSammich
@GiveMeYoSammich Год назад
Corpo has the best dialouge options, but honestly I wish they'd give you diffeent start of the game vehicles and weapons, your clothes do change but in the end it really doesn't make a difference
@NEEDbacon
@NEEDbacon Год назад
Nomad's get their car back, and Corpo can get an exclusive Iconic Pistol from their quest. Sadly Streetkids don't get anything that I know of.
@Demortra
@Demortra Год назад
@@NEEDbacon You get the SEMURAI crystaljock bomber, a knock off jacket from the guy that gives you the job that has you meet Jackie. Edited to fix some spelling.
@Paige098
@Paige098 Год назад
@@Demortra I think I know the jacket you're talking about. Having it means nothing once you get the replica of Johnny's jacket tho lol.
@rjgamersxbr4241
@rjgamersxbr4241 Год назад
But in the end, it doesn't really matter...
@BHRamsay
@BHRamsay Год назад
Ideally the lifepath should effect how "happy" your chosen ending is CorpoV should get an option to return to work as a special operative. This is the only way to remain with Goro if that's important to you NomadV should be able to rally the Aldacaldos w/o completing Panam's entire quest line though it goes badly if you do SteeetKidV should.enjoy becoming Prince of the Afterlife. Your meeting is with bunch of rookies and V is putting together their own version of The Heist
@f-5e126
@f-5e126 Год назад
That would be cool but I think cdpr wanted to make numerous expansions of of the endings of the game that's why every ending is a bit of a cliff hanger but obviously there not doing that anymore because of the bad launch but we don't know anything about fantom Liberty yet other than its 40 to 60 hours long so who knows maby they find some way to tie in all the endings but Johnny silverhand retuning as much as I love his character could shoot that theory down before it's even taken of.
@Kos4Evr
@Kos4Evr Год назад
I love this idea. Each life path should have a happy ending. I would like to see corpo v get back into arasaka. I would like to see a more impactful ending with the aldecados as a nomad. Street kid needs a chance to really celebrate living out jackie's dream. They all feel so generic.
@BHRamsay
@BHRamsay Год назад
@@Kos4Evr Technically they are all happy endings depending on you look at it. A male V who romances Kerry or a Female who stays with River has a sort of happy ending in Blaze of Glory. A male or female who romanced Panam or Judy get to ride off into the sunset. Devil's Ending is the only one that's unquestionably bad since Johnny treats it as a betrayal and Hanko and Goro essentially abandoned V after they served their purpose. V is left alone without even the biochip to remember Johnny and Jackie by
@Pogiforce
@Pogiforce Год назад
I agree with these options, but I have a few more. corpo path aldecado ending is V learning what actually makes him happy, and it's not the endless rat race of the city. Streetkid V aldecaldo ending, basically the same thing. Afterlife ending to me feels happy no matter what. Corpo V may not have risen to the top of the corpo world, but he's the top of the merchant world, and that's arguably better. Streetkid V became king of the city he knows and loves. Bonus points if you get your hands on a Rayfield during the course of your playthrough. Nomad V risked it all to find success in NC, and they got it in spades. And let's not forget: Jackie dreamed of the major leagues. In this ending, you ARE the major leagues. You fulfilled your promise to your best choom.
@fanuelnduna8191
@fanuelnduna8191 Год назад
Actually I see the happy endings being a little more mixed up. Street kid B who’s known only Night City finding love with Panam and family in the Aldercaldos and leaving with them. Nomad V who’s known family and the struggle to survive desiring the comfort of the corpo life. Finally corpo V who’s been suffering and living unfulfilled seeking the glory and freedom of becoming a Night City legend and going out with a bang and a middle finger.
@jackcrater9725
@jackcrater9725 Год назад
My first completed playthrough was Corpo but got the "happy" Nomad ending leaving Night City with Panam and it felt like such a satisfying way to end the game. Starting out as a Corpo enjoying all the luxury, then in the end just leaving it all behind to live a more free and simple life with the nomads.
@crazyjason9838
@crazyjason9838 Год назад
I'm really glad I found your comment, been trying to find out if it's possible to do the other endings from different playthroughs
@dotQuadcore
@dotQuadcore Год назад
Wow I got this exact ending too from the Corpo lifepath. Really glad how it turns out
@DaveGee420
@DaveGee420 Год назад
same here, started corpo because i tought it was a more natural story to get revenge on Arasaka, everything had a meaning. Didn't chosed the ending on purpose but im glad with it
@imnotwhoyouthinkiam4271
@imnotwhoyouthinkiam4271 10 месяцев назад
i chose suicide lol
@GuY-ExE
@GuY-ExE 9 месяцев назад
​@@imnotwhoyouthinkiam4271bruh
@rinraiden
@rinraiden Год назад
Love the Nomad path along with the Nomad ending. You begin the game entering Night City for the first time and end the game leaving Night City for the last time. Full circle.
@microqueen69
@microqueen69 Год назад
also you make off like a bandit with arasaka tech. It's satisfying in more ways than one.
@Doomsday499
@Doomsday499 Год назад
@@microqueen69 It's arguably the most "happy" one aswell, of course depends what you consider happy but. yk
@Tsumefan2
@Tsumefan2 11 месяцев назад
and if you dated Judy she leaves with you (female only)
@TeaInTheMorning-we2kh
@TeaInTheMorning-we2kh Месяц назад
This is my favorite too. A close second is Corpo V giving the man who blew up their former employer's tower a second chance at life after bonding with him.
@Unchainedful
@Unchainedful Месяц назад
And then Phantom Liberty came out and all of your love interests leave you and most of your friends except for Vik wants nothing to do with you.
@MythicShadow04
@MythicShadow04 Год назад
I like the StreetKid life path more. I like the idea of my V trying to become the best in Night City. However, after the horrible job and Jackie dying, V is totally lost and feels like they don’t wanna be in the top now since they know how horrible the life of a merc is now and just wants to leave
@haxacodex3784
@haxacodex3784 Год назад
Streetkid has a few of them and they’re actually really funny like V pretending to be a drug dealer to get to the Soviet fixer, or V saying they’re an XBD star talent scout to get into the club for Dino . Streetkid getting Wakako to help them by mentioning her son so there’s more beyond the diner one
@fredtott4684
@fredtott4684 Год назад
Doing the Corpo bow to Hanako and watching Johnny facepalming is priceless...
@genericexcuse4737
@genericexcuse4737 Год назад
I was kind of hoping that Act 1 would have been unique to your life path.
@thant0s
@thant0s Год назад
That would have been a nice compromise. Act 1 *should* have been your path to solvency, similar in each route but personally tailored by your origin as to how you all get to The Rescue. Gives *much* needed time actually investing the player in Jackie's character and giving enough time for V to default into the pseudo Street Kid shtick the majority of the game shoves you into.
@t.t6294
@t.t6294 Год назад
Dragon Age origins is the only game that does this unfortunatly and it came out in fucking 2009
@thant0s
@thant0s Год назад
@@t.t6294 Yes and no. Yes, as far as mainstream games are concerned. No, as far as indie passion projects that gamedev by their own rules and don't have a publisher breathing down their necks. I just want another mainstream RPG that does it again. Many big studios seem absolutely *terrified* of making such engaging narratives for some reason. Too fucking proud of their stories possibly having "missable" content exclusive to player selected origins.
@Jayyy667
@Jayyy667 Год назад
Ho.
@Rigby350
@Rigby350 11 месяцев назад
@@t.t6294 nahh each origin is only like 30-60 mins long
@dimensiondescent4305
@dimensiondescent4305 Год назад
There's a really great one if you're a Nomad. When you do the gig Guinnea Pigs stealthily, and by talking to the man at the desk first. If you then do the gig Olive Branch, and then proceed to talk to the corpo in the trunk, you can ask if he knows the woman from Guinnea Pigs, and feel a little less remorseful about handing him over to the Tyger Claws. I loved that little detail, but I wish there was more for a Nomad as it is my favourite life path.
@destroyerblackdragon
@destroyerblackdragon Год назад
Shit I didn't know that. There's so many secrets in this game.
@NatalieLBG
@NatalieLBG Год назад
Huh, I'd missed that one too and I've never handed that guy over to the Tygers so I guess I know what I'm doing next play through! Another nice Nomad one is being able to actually confirm to Meredith that Gilchrist was the mole for Maelstrom.
@trevalyan006
@trevalyan006 Год назад
I can think of at least five good reasons to choose either Corpo or Nomad (StreetKid would have been better for second playthroughs with advanced knowledge). But if lifepaths had exclusive content, people would condemn CDPR for locking them out of content in the full experience. Each lifepath has major contributions to the themes of the game. Corpos in particular lose "their" wealth to illustrate a major point: your prosperity belongs to your employer, and they will revoke it the minute it inconveniences them.
@lordlaughypants5889
@lordlaughypants5889 Год назад
As long as missions or choices are not behind a paywall, I doubt people would complain. Though there were complaints about who you could romance with the gender you chose.
@thomasfevre9515
@thomasfevre9515 Год назад
I wouldn't mind having content locked by choice of lifepath, or choices in game (like some gangs become more or less aggro or give quests depending on if you're on good terms). And for the romances, i think the problem stems more from the fact there's so few of them. If there were à ton of them, i wouldn't mind having most being locked by gender or even lifepath and in game choice. But right now there is only 4 of them which is one by each gender/sexuality combination (granted you can choose between two if you play bi but it's still only one option of each gender).
@phucdinh1020
@phucdinh1020 Год назад
No, they wouldn’t complain Dragon age origins have different life paths that entirely lock you out of other life path prologue. It’s a feature
@Kowsky2805
@Kowsky2805 Год назад
What kind of ultra-casual zoomer gamer would you have to be to complain about *individual, different story paths*? Get outta here.
@richardyoung3462
@richardyoung3462 Год назад
They took out a great little bonus of going Streetkid. You used to get the El Coyote Quick Travel location unlocked before you could normally leave the lockdown.
@mnalghrenn
@mnalghrenn Год назад
The nomad side mission where the girl is after your car actually sits really well with the character. You're dying or you're not going to be leaving NC any time soon, so it almost feels like passing the torch to a new generation.
@GalathNox
@GalathNox Год назад
She was voiced by Alanah Pearce, I think.
@derekk2666
@derekk2666 8 месяцев назад
bruh I took my car back who did that broad think she was stealing my car smh
@OwlPeeks
@OwlPeeks 7 месяцев назад
@@derekk2666 true and real
@TeaInTheMorning-we2kh
@TeaInTheMorning-we2kh Месяц назад
As much as I loved that car I did this too. V is super rich at that point and has plenty of cars so why not give someone a chance at a fresh start?
@texdoc89
@texdoc89 Год назад
Corpo has just been the best story so far for me, how you are able to twist so many corpo arms to get a better deal and get into places much easier lol. Plus the whole aspect with Johnny just seems a lot more organic since you started off as a Corpo as opposed to the other choices.
@chainglass
@chainglass Год назад
I like Nomad, I am fairly sure it's the only one where you can specifically tell Meredith Stout that Gilchrist is the mole in the 'Pickup' mission... (dependant on how the mission plays out).
@ryhs0
@ryhs0 Год назад
nomad is a pretty unique intro too
@Shubdooba
@Shubdooba Год назад
To answer the question: the choices don’t have many long term effects. You get a unique prologue, and for the rest of the game you’ll get dialogue options relating to your background. They change how V’s personality feels a little, but V is pretty much always going to be snarky, loyal, and ballsy. I went with Nomad for my first run through and Corpo for my second. With the first, he felt unsurprisingly like a wanderer. He’d interject conversations with bits and pieces of nomad trivia or stuff like that. Admittedly I don’t remember much. With corpo, he’s almost kinda like Jack Reacher from the Jack reacher movies. It only applies when he’s talking to corporate people, but those options were always pretty neat. He knew the game they were playing and would just tell them how they were doing it or what they wanted. He speaks much more confidently with those options, occasionally being more aggressive as well. It’s a nice difference from his usually dry responses to stuff.
@polydynamix7521
@polydynamix7521 Год назад
I want to see ACTUAL corpo jobs. Even if the corporation is a new one we never heard of, something small. Just being able to climb the corporate ladder, dirty tricks, etc. Night City is huge and I would welcome playing as other people. As cool as V is, there's so many more opportunities out there, from Maxtac to Trauma team to Maelstrom smuggler.
@indrickboreale7381
@indrickboreale7381 Год назад
@inboxmeontelegramnerdrotic9088 Some corpo bot tries to scam us again
@vicentemuerte5640
@vicentemuerte5640 Год назад
Play cyberpunk red
@vodkadotka
@vodkadotka Год назад
@@vicentemuerte5640 bro it's 2023, almost no one wants to sit down and play a pen and paper game.
@vicentemuerte5640
@vicentemuerte5640 Год назад
@@vodkadotka I don’t think that’s true at all? On RU-vid alone there’s a large amount of table top play groups. And with the success they have it’s quite obvious people do have interest table top playing.
@vodkadotka
@vodkadotka Год назад
@@vicentemuerte5640 your average person doesn't wanna sit and look at people's faces while they sit there and imagine things. That's for DnD basement dwelling virgins.
@digheanurag
@digheanurag Год назад
I loved the streetkid flavor during the missions. Our dude knows all the players.
@f-5e126
@f-5e126 Год назад
Yea me to there are so many gang interactions but so little nomad and corp ones that's why I prefer it
@kobrax0341
@kobrax0341 Год назад
What I like about Streetkid their mannerisms seem the most consistent in the prologue to Act 1. Corpo felt more stressed and timid (to be fair cant blame them) and Nomad felt a bit more neutral. Streetkid felt badass while having some audacity due to knowing Night City like the back of their hands
@f-5e126
@f-5e126 Год назад
@@kobrax0341 yea i agree i also feel like that in the corpo path it breaks that narrative a bit like v will start ranting about how much he hates the corps ( which even corpo V has a good reason to) but then he starts going on about how much he loves arasaka it's weird. Also as street kid I love starting from starting from the very bottom of society and climbing to the very top and you just don't get that same feeling when you play as corpo. It's one of the reasons when I do a play through of Cp I always do every single gig to really feel like your becoming a NC legend
@Popgun
@Popgun Год назад
As a Nomad you can critique Jackie's motorcycle before the drone pickup mission and he will later upgrade it from dual exhaust to quad exhaust.
@uclamnguyen1459
@uclamnguyen1459 Год назад
For me without a doubt once a corpo always a corpo I just love that aesthetic and immersive the potential of how Arasaka could re recruit V and him replacing Smasher as Arasaka main operative
@uclamnguyen1459
@uclamnguyen1459 Год назад
@Jalen King Oh interesting tell me more
@mactok4800
@mactok4800 Год назад
@Jalen King Bro thinks hes in cyberpunk ☠
@NormandySR16
@NormandySR16 Год назад
DAO had a good use of the origin system and its influence was felt relatively throughout the game when characters address you or the dialogue options you had. Star Wars The Old Republic also from bioware, took it way further where the origin you pick (bounty hunter, sith, jedi etc) influences your whole story arc, voice, companions, ship and personality. All 8 origins feel different and separate from the others... Until you do the expansion where everything is streamlined into one path
@thant0s
@thant0s Год назад
SWTOR is a hard comparison, given how they damn near bankrupted themselves on the project while it consistently nosedived until F2P. Millions were crammed into it, while pennies were spent on the creaky engine never meant for such a project, so much so that it had to be frankensteined into something entirely different just to keep it afloat. CP2077 would have been the time to try something crazy like that, but after the disastrous initial launch, I can't imagine there was any scenario in which they could have made it work without tacking on another couple of years of development. And I don't think they're going to get to play around with fuck-you-money development blank checks next time around.
@NormandySR16
@NormandySR16 Год назад
@@thant0s you aren't wrong 😂 was just using swtor origins as a comparison for what I thought was a good use of the origin system in a game and that I personally prefer going through the origin stories rather than the expansions
@thant0s
@thant0s Год назад
@@NormandySR16 Yeah, as far as RPGs where there's a clear distinction as to where you're from and what brought you into the conflict, *and* how people behave towards you, SWTOR is like, *the* standout, even when compared to DAO. Nothing else comes to mind that handles that so significantly at that scale of production. Not even the likes of the Pathfinder games or Baldur's Gate III really dig into it to that degree.
@angel8fingers
@angel8fingers Год назад
I am halfway through my initial play through and I chose Corpo. I feel that it’s a fine choice, I’m not into 2 hour prologues. It was the only choice that seemed to fit my idea for an InT 20 and Tech 20 build. I’ve gotten a bunch of well flavored dialogue options so far, so I’m happy!
@jamiejarman6268
@jamiejarman6268 Год назад
It might sound dumb but honestly I feel like each life path should of had their own unique main story. Like act 2 is already split 3 ways(with each one representing each life path). And same with the endings
@afriendofafriend5766
@afriendofafriend5766 Год назад
If you've ever played the Witcher 2 you'd know how bad that would go. That only had essentially two stories as well. It's just not realistic to expect so much content locked behind something that very few people will do.
@awsomeboy360
@awsomeboy360 Год назад
Witcher 2 had two major story paths based on a major choice. With more resources, etc. You WOULD think CDPR would do something like this. But NOOOOOOOOO they streamline it and made Cyberpunk into an action adventure game and less of an rpg.
@Jitule95
@Jitule95 Год назад
I played like nomad and corpo... I have to say that I like nomad much more - I really like the options of nomad dialogs and I feel like it's more fillfull... it's my feeling :) and then when Panam and her family take you like their own... so nice and I love that nomad's ending choice with nomad V.
@Lichdemonz
@Lichdemonz Год назад
Forgot to mention the Corpo quest gives an Iconic weapon - a tech pistol!
@Lichdemonz
@Lichdemonz Год назад
@@kepler77 meant to say the guy involved with the corpo quest x.x will edit after posting this
@shykorustotora
@shykorustotora Год назад
I know there's a mod which gives you little boosts depending on your background. Corpo gives you slightly better quickhacking stats, Nomad gives you better crafting results or something and Streetkid improves your Cool tree or.. I can't remember specifics, but it does help add a bit more purpose to the backgrounds outside of just some dialogue and a quest
@lumare
@lumare Год назад
Corpo all the way - not only are there a whole bunch of amazing corpo-specific dialogue options, there's also the special side quest related to your life path which I don't believe any of the other life paths ever end up getting? It also turns the game into a full revenge arc like other commenters have said.
@Mistrz-mw4db
@Mistrz-mw4db 11 месяцев назад
But this doesn't has to be about Arasaka. Nomad V lost his family, and he found new (when panam ending) Streetkid V Wanted to become legend, and he/she achieved it specially when secret ending, and rogue ending And, as you told Corpo V took his/her revenge on Arasaka
@WhenYouveGoneGuru
@WhenYouveGoneGuru Год назад
It mostly adds a little flavor to the game and can make your story feel more like a complete arc. I think Nomad in particular goes really well if you end up romancing Panam and choosing the Nomad ending. It becomes the story of V losing his clan and being accepted into another one, finding love along the way, but with only a short time left to enjoy it.
@couriersix2443
@couriersix2443 Год назад
I picked the corpo path for my first playthrough, and with high technical ability and intelligence it made for interesting interactions. Plus it made Johnny's beef with Arasaka a bit more personal for V too. And Jackie...[insert meme of 'look at how they massacred by boy'] I always let Takemura die, too. Since he never truly is an ally--just a corpo dog with mutual interests for a while. But after he gets what he wants, he couldn't care less about what happens to you.
@holdenjames6363
@holdenjames6363 Год назад
One thing that really sucks is that the life paths themselves don't really justify another playthrough by themselves. I enjoyed all the life paths I just hope in the next game it's a bit more fleshed out.
@staris3712
@staris3712 Год назад
I really get the feeling Life paths where originally going to have a bigger impact but was cut back when Keno signed up, similar to Jackie was going to have a bigger impact before the rewrites.
@unlucky1307
@unlucky1307 Год назад
Corpo is definitely the best feeling story, but I think Nomad has the best additional rewards. Pushing the prophet quest early, the tuned arch that looks good, the car that's fairly decent for badlands roaming. I definitely will always do new playthroughs with one of those two options.
@MrVvulf
@MrVvulf Год назад
Nomad also is the only lifepath that can provide Meredith Stout with the name of the mole IF you know where to look in the All Foods factory. Later in the game there will be a Militech box in your apartment with a couple minor gifts. I guess it's the thought that counts.
@unlucky1307
@unlucky1307 Год назад
@@MrVvulf That's actually really cool and I didn't find it in my Nomad playthrough. Good to know for when I eventually replay Nomad!
@f-5e126
@f-5e126 Год назад
Coming from someone who has played through all the life paths I think you get the most out of street kid there are 12 interactions each you can have with every gang through out the city and with street kid you have optional dialogue and there not just neat little voice lines either you can avoid violence most of the time one of my favourite examples of this is getting the scavs to back down from attacking the aldacardos
@comeandvibe-bs2bm
@comeandvibe-bs2bm 11 месяцев назад
I have been watching youre videos for about a month give or take , and I have to say you're videos are awesome very well spoken and well edited, i hope you keep making more.
@Cannon1221
@Cannon1221 Год назад
2 things that would have made this game so much better. First, more time in your life path so it feels like your decision mattered. Plus more time with Jackie and T-Bug so we have time to connect and grieve their loss. Not spoiling their deaths in the trailers would have helped too.
@ZoeBateman
@ZoeBateman Год назад
Basically, it doesn't matter that much, but it adds nice RP elements and dialogue options to make different playthroughs feel different. I like nomad best personally because I like the "ask Panam for help" ending best and it works well with that, but if you want a different story for your character e.g. a "get revenge on the corps who wronged you" story for a corpo, or a kinda tragic rags to riches story for a streetkid, then they're great paths to take too.
@oliwierrogula1768
@oliwierrogula1768 7 месяцев назад
There is a street kid interaction during an aldecaldos side quest, where some of the members are trying to do an arms deal with either scavs or maelstrom, and as street kid you can talk the scavs out of the conflict entirely with a pretty cool dialogue choice
@finaldarkfire
@finaldarkfire Год назад
One thing that would have been really fun to see is your life-path choice had a potential effect on the endings. Like if we consider how each of the three 'main' endings clearly tie to one of the lifepaths (The Sun-Streetkid, The Star-Nomad and The Devil-Corpo), I think it would have been cool if you got an expanded or additional options for your ending if you chose one that corresponds to your lifepath. Like I've always loved how The Star ending is a perfect bookend to the Nomad prologue, with V entering Night City having lost everything including their family, and then leaving Night City as part of a new family. Heck, both times they're even smuggling a stolen lizard!
@CubanB47
@CubanB47 Год назад
I agree with this, and there are a lot of impactful Nomad dialog options throughout the whole Pan Am quest line that could have been brought up.
@thecursed01
@thecursed01 Год назад
And getting a high corpo job after the devil ending
@Jin0506
@Jin0506 Год назад
Nomad is the best starting and makes more sense for all story
@bloody4558
@bloody4558 Год назад
I agree, in the description of this Lifepath they already describe exactly what makes V so resistent to Cyberpsychosis which would allow you to use so many implants. The nomad lifetyle is harsh, but also free, it allows you to cultivate qualities that would otherwise never be seen in Night City such as charity and empathy. You can easily see how playing Nomad would justify the more "naive"(not really) choices in which V readily accepts to help people and rejects payment.
@mattieguilliams129
@mattieguilliams129 Год назад
My two favorite unique Nomad dialog options are: being able to tell Stroud that it was indeed Abernathy that leaked the convoy info. And talking to the other Nomad chilling in the Kabuki market (right out front that one ripperdoc), and being able to get him to tell you about the cop hiding out in the apartment during one of Regina's side gigs, by chatting with him "Nomad to Nomad."
@bsquared9
@bsquared9 Год назад
Just wanted to say that I've been following your channel for just over a year now. I'm a huge mass effect fan (how I found your channel actually) and it's great to see you branching out into so many other RPG games. Keep it up! Enjoying your channel a lot!!
@destroyerblackdragon
@destroyerblackdragon Год назад
I had no idea you could talk your way into the parade float hangars. Multiple playthoughs with corpos and I never saw the oppurtunity. So many secrets in this game.
@ODST_Parker
@ODST_Parker Год назад
I think the life paths also line up pretty well with three of the endings. Nomad being very obvious with the Aldecaldos, corpo going with Arasaka and Takemura, and street kid becoming a legend of Night City. Beyond that, I definitely appreciate the dialogue differences, the different outcomes in certain jobs, and the unique jobs you get. You're right, definitely reminiscent of Mass Effect. However, I think it does a little more than Mass Effect did with the military service and background. Those are more for roleplay than anything else, whereas this has more in-game options.
@odah7785
@odah7785 Год назад
There is the slim possibility that they could add more lifepath specific dialogue choices in Phantom Liberty. Here’s hoping. Also my first play through was as a corpo and I feel like that the bar for what lifepaths are way too high.
@phreakfactor
@phreakfactor Год назад
One more interaction that life path changes things. The cops beating down a corpo in an alley, you can talk them out of killing the guy. Talking to the cops has different dialogue per life path. One of the cops has a niece that was drugged in a club and bad things happened to her, and they are out to get revenge. Corpo dialogue you can talk the cops out of killing the guy. Street Kid you can talking the cops out of it, and get that the corpo does that sort of thing often.
@Akomarongg
@Akomarongg Год назад
well seeing as the 3 "V returns to their body" endings are analogues for each life path... (there's one where you ride off as a free nomad, one where you're the king of the underbelly of NC, and one where you live life out as part of the corpo machine)
@hifromcyn
@hifromcyn Год назад
I use the lifepaths to roleplay how I build my character and react in dialogues. I do wish it had more actual impact on the game though.
@ScytheNoire
@ScytheNoire Год назад
Nomad is the only life path that feels like it was purposeful, that other two feel very rushed and tacked on. The Nomad has you doing more stuff, you get some actual action, and feels like it recalls more of that life path in the jobs you do with Jackie. When you do the Maelstrom job to get the spider-bot, you can find information on a laptop that exposes who the mole in Militech is, and you can let Meredith know. It also references the iguana in Yorinobu's apartment, as you were transporting one earlier. It's the only one that has the feeling of fitting with the other jobs. Nomad is the only job that also has an ending that fits with that lifepath. You can find a new nomad family, and ride off into the sunset with Panam. While there is a sort of corporate ending in The Devil path, there isn't really a Street Kid ending where they become a fixer or something. Maybe you could argue the Rogue ending fits that, but not sure it feels as fleshed out. Really would have been nice if the Street Kid and Corpo had more going on in the start. Especially the Corpo, which feels very bland in comparison to the Nomad.
@cynicalmemester1694
@cynicalmemester1694 Год назад
Streetkid goes perfectly with the Don't Fear The Reaper ending where you solo the entirety of Arasaka tower. V ultimately achieves his dream of becoming an NC legend and defied expectations by still being alive. Corpo is the best lifepath because it gives you insight into the sociopathic and brutal dog eat dog nature of the corporate world, not to mention your friendship with Jackie feels alot more fleshed out and natural since you've already met each other prior to starting the game. The whole setting and vibe of the corpo lifepath is unmatched imo, got so much Bladerunner vibes when playing through it.
@DjangoFatt
@DjangoFatt Год назад
My favorite is Nomad, I love the dialogue you can have with Panam & the Aldacaldos
@jbwolf4
@jbwolf4 7 месяцев назад
The lifepaths honestly just make things for my own stories feel better. A nomad finding his clan with the aldercados, a streetkid leaving the city behind, a nomad finding himself on top of the big city, a corpo being ousted from corporate but still ruling the city on his own terms etc. these are narratives I make myself vs the game making them for me
@lordlaughypants5889
@lordlaughypants5889 Год назад
I think it would be nice if you would get more gigs or side quests in certain areas depending on your life path. Like what if during the crimes where someone is being threatened there would be different outcomes whether you save the person or not, and perhaps if they're a fellow Corpo/Street Kid/Nomad.
@HybridAndy
@HybridAndy Год назад
I thought it was fine. Gave some "flavor" to the choice you made. Dragon Age Origins and Witcher 2 both have huge variations based on decisions but that also means the developers spent a lot of time and energy building huge sections of game that most players (those who don't play the game more than once) will never see.
@celuiquipeut6527
@celuiquipeut6527 Год назад
Thats ok. Mak8ng such quest is not for that player neway, its for the real no life gerk like us that have to see everything.
@glint247
@glint247 11 месяцев назад
Nice commentary :) just did my second play and in cyberpunk so at least I know what I'll be expecting when I try nomad mode
@dragonslayerteo5756
@dragonslayerteo5756 Год назад
Figure I should write this while it can still be seen lol but I just found the channel and its top tier for Cyberpunk information, great format.
@chowder130
@chowder130 Год назад
For me, it isn't about being a generic corpo that makes that lifepath my favorite. It's specifically being in corporate counterintelligence. I'm sure the other paths are nice, but Dexter choosing the merc who is former Arasaka counterintel to do a raid on Arasaka has always made the most sense. It's Dex's first gig after a 2 year hiatus, and while T-Bug is solid, he could have found someone else for this job to work with her, but it just so happens she already knew the perfect specimen for such a niche role. Knowledge and experience in infiltration, as well as how Arasaka specifically deals with infiltration attempts, might be worth a dozen skilled streetkids and nomads. It's not about being better in the absolute sense, just that this is perfect role specialization. The other paths may be better in other parts of the game, but The Heist is the foundation of the entire story.
@BurbDurb
@BurbDurb 3 месяца назад
A really thoughtful comment
@S7E_Siriel-Privat
@S7E_Siriel-Privat Год назад
I could imagine CDPR implementing some more backstory-specific stuff in the, lets call it "post game DLC", but considering the scope of what's in the game right now I'm actually glad they didn't do too much with it in the base game, distracting them from making the main story as good as it is.
@Sevness
@Sevness Год назад
I really would like if they expanded things more, but I swear there are hidden or subtle things with the life paths not talked about. Like how Streetkid gets discounts in the shops compared to Corpo or Nomad. Where Nomad gets more access to vehicle related things, even if some are just cosmetic, and Corpo had easier and faster access to Military-Grade tech than the other life choices.
@j.vinton4039
@j.vinton4039 7 месяцев назад
A high Intelligence/Technical corpo female V with a grudge against Arasaka due to how they handled her “termination”, ending with her storming the base with Johnny all by her lonesome cause “fuck it” has been my favorite play through so far.
@giancarloribeirobrito659
@giancarloribeirobrito659 Год назад
One of the giant mistakes of this game was not to give quests to our choice of body, street or nomad, it makes no difference to our choices
@destroyerblackdragon
@destroyerblackdragon Год назад
What do you mean?
@giancarloribeirobrito659
@giancarloribeirobrito659 Год назад
@@destroyerblackdragon There is no focus, there are no quests I wanted to live in that place i chose example if I were nomad I wanted to play there in those areas do quests in that place. If I chose corporation I wanted to be a rich city do adventures of corporation, have my mansion my flying car
@destroyerblackdragon
@destroyerblackdragon Год назад
@@giancarloribeirobrito659 Those are your back stories. The point of all of them is you're starting fresh you just have unique experiences even street kid V.
@giancarloribeirobrito659
@giancarloribeirobrito659 Год назад
@@destroyerblackdragon Yes I know to be street kid is where we have more experiences , but even so for a gigantic game is pretty shallow when we choose what we want to be in the game as corp, streek kid and nomad
@destroyerblackdragon
@destroyerblackdragon Год назад
@@giancarloribeirobrito659 No I mean everyone has a different back story but they all start fresh in might city and use their past experiences to solve problems.
@SayMy_User_Name
@SayMy_User_Name Год назад
They actually do in my opinion.. see, all the outcomes of any decisions u make in this game r all very subtle, rhe game doesn’t ever choose a right or wrong decision, none of the things u do majorly changes the world, but it does change ur character n the other characters in game, and it changes the way ur play through plays out in very subtle ways .. rhere r many subtle things throughout the game that r specific to ur life path, specific interactions or choices that can only be made if u chose a certain life path.. I kinda love the way they want about decision making in this game, unlike most other rpgs where the right n wrong choices r very obvious and have major obvious consequences
@damienjohnson3450
@damienjohnson3450 Год назад
If you kill kill frank while his gun is out, you can pick it up. It's a unique handgun.
@Ultra-Instincts-Shaggy
@Ultra-Instincts-Shaggy 9 месяцев назад
Picking a life path changes your perspective on V. It changes whether you think V wants to be the greatest edge runner because they grew up in night city they know the life and how living in night city absolutely sucks and how you want to be remembered forever and not just another worthless citizen. You could be plain as a nomad or a Corpo V as you were kicked out of your previous lifestyle, it might change how you view, and how you play the game like for example, as a nomad, you might be really strong and very good with technology, technically wise, or as a former Arasaka employee, you might have high Cyberware and really focus on stealth, smart weapons and hacking as you might see your V as a more non-confrontational more softer but and also just a more smarter person in general. Or playing as a Strke kid you know the hassle of life and you know what it takes to survive the night city until that might be a life path where you are a master of all things as logically speaking if you were foreign tonight city, you weren’t necessarily know what you need to do to survive as being a Street kid, you know that you can’t necessarily rely on one thing, so you spec into everything . But the different life path equals a new whole experience for each player and it really changes on how you CV has a character where do you play as a quart both for your very first time and you kind of wanna go by the greedy lifestyle or you might go buy a nomad as a tough on kill ball machine or you might play as a street kid a person who understands the hustle in the grind that takes to be a legend in Night City. But this also changes your ending. Maybe your street kid who just wants to be free of night city or nomad who misses their freedom or a Corpo who wants a life outside of business and so you then go to the Aldacadoes ending. Maybe you are a Corvo who wants to stick it to Arasaka as after all you’ve done, you ended up being kicked out until you want to bring your judgment straight to them or your nomad who just hates corporations or you’re just a Street Kid who knows the evil in the corruption of corporations and you just want to go down as a legend, and so you then pick the ending where you attack Arasaka with the rogue. Or maybe you are you a Arasaka Corpo who wants to get back into the good graces of Arasaka, by sucking back up to them, and helping Hanako, you might be a nomad who really has no idea what do you except for folding to Arasaka, or are you just might be a Street Kid who gave up on their aspirations of being a legendary edge runner and see the only way of continuing to live by siding with Arasaka. And for the don’t fear, the reaper ending, you might be angry Ex Corpo who wants their revenge you might be a nomad who is tired of corporations getting their way or you might be a V who knows that the only way that they can go down as the best edge runner of all time is by doing a suicide route and taking on Arasaka all by themselves, not willing to try to get their friends hurt as well. Or finally you might be a who just gave up from being a quart bowl from being a nomad order from being an edge runner, and knows that they don’t have too much to live for anyways as their feet is inevitable, and instead of trying to do something or at least, trying to with their best life with the remaining time they have they just end it short not thinking about how we will fact other people that loved them or people that were friends to them as they were going through their own problem and struggling but he just never thought about other people not being selfish on purpose, but they just were and then V, as of taking their own life on their own accord, which in some ways is respectable as it’s scary to see yourself slowly dying or it’s just too minor. Racking to give up your wife so another person who lived 50 years before you could just continue to live their life fun and it’s not like even asked for this not with your knowledge before hand just happened. But no matter what ending you get you still have to come to terms that V ends up dying whether you like it or not. Because if he ends up dying, either by through ever been stored in Makoshi and one day being freed from it whether it’s dying with your friends and family at your side or whether it’s dying by your own hands or fighting back against Arasaka, and proving yourself to be a legend or you end up surviving the fight against Arasaka and you were just the most legendary edge runner of all times, but you still have to grapple with the fact that not even within a year you’re still going to die. Or a rocker boy takes over V’s body whether we wanted that to happen or whether V try to stop Johnny from doing it, but Johnny still did it. And this proves a point that no matter what night city is everything opposite from a city of dreams everyone who’s in there for long enough and the dying because of the city and there’s only a few people who get lucky because V helped them out.
@venveng
@venveng Год назад
Still waiting for you to do a video about how Johnny's flashbacks/ memories are mostly not what REALLY happened. That Blackhand was the one who run the operation against Arasaka and the one who ACTUALLY fought Smasher since Johnny was instantly killed and NEVER even made it to the top of the tower.
@fefnireindraer144
@fefnireindraer144 Год назад
where did you get this from?
@lndrstrl
@lndrstrl Год назад
@@fefnireindraer144 the game (shards and dialogues) and probably tabletop games
@bloody4558
@bloody4558 Год назад
That is a lie. Yes Blackhand ran the operation, but this is mentioned in the game itself, you can see this in their dialogues while they were arriving at the tower by helicopter, however Johnny didn't instantly die, Johnny and his crew were in charge of placing the bomb and leaving, while Morgan fought most of the troops himself as diversion. Johnny was stopped right when he did in the game, he placed the bomb and was intercepted by Adam Smasher who captured him. So, what's different? Shaitan was never taken down, Shaitan was actually slaughtering Arasaka soldiers while Rogue and Johnny went to plant the bomb, on return Shaitan saw what happened to Johnny and fought Adam Smasher directly, Shaitan was already a full borg back then, while Adam Smasher was still just a cyborg in a Dai-Oni suit. Shaitan kept fighting and pushing Adam Smasher back until Morgan Blackhand arrived. Shaitan failed to recover Johnny, but he took Rogue and the rest of the crew to the helicopter and they left the scene. Meanwhile Morgan kept fighting Adam Smasher until the bomb went of. RIght before the explosion however, Morgan left these cryptic lines. "Let us test what Adam Smasher keeps talking about"(the lines may differ a bit from this cause I'm writing from memory, but the meaning is exactly this) Which may imply that Morgan may have been using a more advanced implant setup for that specific fight, and that may have saved his ass from the explosion. Adam Smasher became a full borg because of the explosion, he lost almost the entirety of the human parts he had left. And Morgan was never confirmed dead, much on the contrary, there are many rumors of someone still completing missions with a black Projectile System arm.
@AresSG
@AresSG Год назад
@@bloody4558 Actually you're wrong. The entire op was a Militech run op led by Morgan Blackhand. There were three teams, two bomb teams and a distraction team. Johnny led the distraction team. Him and his friends were busy fighting all the guards and leading them around while the two other teams were planting bombs. Smasher showed up at Johnny's location, Johnny unloaded his entire arsenal into Smasher with no effect who then blasted him in half. Johnny died there. When Smasher made it to the roof, Morgan intercepted and the two had a fight where the winner is unknown. Someone on one of the two bomb teams f'd up and that's how the Night City Holocaust happened. Also it was Spider Murphy who made the Johnny engram. She pulled a data plug that was downloaded to her by Alt and inserted it into Johnny's head. As an aside Silverhand and gang didn't know they were a diversion. It literally only lasted seconds between Johnny and Smasher.
@ceasarcruz8312
@ceasarcruz8312 Год назад
@@bloody4558 ok but who the fuck cares and who the fuck asked...
@markoblagojevic56
@markoblagojevic56 Год назад
Lifepath is still the biggest lie in cyberpunk 2077. Its good that Cyberpunk had fixes but its shoudnt be praised because of many lies like lifepaths
@-Grovesy-
@-Grovesy- Год назад
I've mainly liked Nomad for the "family" kind of dialog. But Corpo has so much more to give. One being it has the fastest intro.
@figeon
@figeon Месяц назад
I love the idea of Corpo V getting unceremoniously kicked from his job, then one day coming back with the “don’t fear the reaper” ending and wreaking havoc to your old employer.
@googleifyouseekayu
@googleifyouseekayu Год назад
This is what made me pissed at this game. They told us it mattered, bugs aside. This is what made me dislike this game the most once I beat it. Was disappointed
@edcastillo2973
@edcastillo2973 Год назад
I started as Nomad because I wanted to be a badass outlaw/ cowboy revolver user. Then I did streetkid and liked it because when we get David's jacket, there is actual meaning when Falco says we are similar to David. I just started Corpo but as one of the comments mentioned, we go on a revenge quest and I feel like we bond with Silverhand a bit more because we both hate Arasaka on this life choice. I'm still on the beginning with Corpo playthrough but yeah, it really doesn't matter what you pick, only offers dialog options and a few life choice specific quests.
@buckrodgers1162
@buckrodgers1162 9 месяцев назад
There's another major 'shortcut' for the corpo path when talking to Woodman. Instead of having to navigate the 'speech maze', there is a corpo dialogue option that basically gets him to spill his guts right off the bat.
@kharlangeloguanzon8666
@kharlangeloguanzon8666 7 месяцев назад
I did the don’t fear the reaper as nomad V in my first run, friend told me what dialogue to choose at the end of chippin’ in to have a much more fun ending, like the idea nomad V wanting to make a name for himself and doing it all the way through and ofc doing it for jackie.
@highkage3161
@highkage3161 Год назад
I played Streetkid first, but I personally love how I played my second play through as a corpo, more dialogue, completing gigs and making a name in Night city, revenge on arasaka for both me and Johnny, then being free with the nomads and my baby girl panam
@Babidi111
@Babidi111 Год назад
- I went Corpo, I think its pretty good. I feel like the story arc makes a lot of sense when you are corpo and you can relate to johnnys issues with them.
@voixmin
@voixmin Год назад
Nomad seems to give you the most, some being the iguana and the car from the beginning. I haven't noticed anything that neat coming from the other lifepaths.
@1957DLT
@1957DLT Год назад
I preferred Corpo with the full Arasaka storyline (did both final decisions to see them), and I include saving Goro because by then we are pretty good buds. I really liked the Streetkid path because there was so much more time and backstory with Jackie, and I chose Don't Fear The Reaper for my ending to become King of the Afterlife. Jackie would be so proud. I ran a Nomad play, but tbh I just didn't gel with them as much as everyone else seems to.
@sweetnerevar7030
@sweetnerevar7030 8 месяцев назад
Corpo to nomad ending is the best in my opinion. You start out extremely stressed and hating your life to have it all taken away to building yourself back up but being free and manifest that freedom with the nomads. It’s like accepting that there are greater things to life than money
@DarkLunarWolfOfLight
@DarkLunarWolfOfLight Год назад
Stopping the stick up at the diner was honestly one of my favourate quests
@orrthehunter
@orrthehunter Год назад
I personally love Corpo origin the most due to V having a understanding of Corpo life so he has plenty of dialogue that is Corpo related for acting professional, understanding why siding with Corpo is bad, or just being a Corpo jerk. This allowed me to roleplay as a V who has fully understand why Corpo life is bad and V never wants to return to that life. Also, if V is from Corpo origins then Falco will saying that V and David are very similar due to their origins being Corpo related (V being from Corpo job like and David being a student being educated for Corpo life) and how they rise up in fame after their fall from Corpo life.
@phiphi2209
@phiphi2209 8 месяцев назад
Based on how I created my v and the clothing I love to use on her, street kid is the most fitting, especially when you get that admittedly very sweet looking jacket from the kirk quest in act 2
@laurentiumiu751
@laurentiumiu751 Год назад
My favourite is the Nomad lifepath. There is a Gig given by Regina, involving the last honest cop in NC. As a Nomad, you can convince her to join the Aldecados annd latter you can find her at the camp. Some fixers also metion you are a Nomad when they first contact you, not only Dakota Smith.
@requiem1510
@requiem1510 Год назад
as someone who usually goes the corpo route, you just gave me one path to take to screw with abernathy, thank you.
@agitatedzone
@agitatedzone Год назад
Third playthrough I started out as a Corpo and ended up as a Nomad. Loved the hidden knowledge I could stun people with. Fourth playthrough I'm a Nomad seduced by the glitz and glamour of the Corpo life. But role-playing as a caring person so some gradual descent into corruption has to happen there. They may do rigid lifepaths for the sequel, but this dynamic approach is still great for replayability.
@GriffonEbooks
@GriffonEbooks Год назад
11:55 i was just thinking about this game before you said it. i played through that game so many times BECAUSE it was so varied. One of my favorite games for that reason and really what I'm hoping for for whenever we get a cyberpunk sequel.
@greatspacegoat147
@greatspacegoat147 Год назад
Great video but you did miss a few details like lifepath specific weapons and vehicles. One example would be when you meet up with Jackie outside of maelstrom he will be on his bike. If your a nomad with a high enough technical ability level you get a dialogue about some changes he could make to his bike. Later on after the Heros side quest you get his bike only to find that he took your advice and tuned it up. The bike then has alternate visual parts and is much nicer to ride then the normal varient.
@alexwixom4599
@alexwixom4599 Год назад
In a way it effects the overall story too. With Corpo, it's a revenge plot to take down the corp that tossed you in the trash so easily. For Nomads, they can find their new better nomad family among the Aldecados. But street kids, that's the true story, You and Jackie, just 2 chooms with dreams of being legends! That's Night City baby!
@wraith9112
@wraith9112 Год назад
I fully agree there should be more to the life paths. There should be more quest in references to your back story.
@TheRogue144
@TheRogue144 11 месяцев назад
Fairly sure the Aerondite is a reference to Lancelots sword, which is likely referenced in Witcher.
@KOkami03
@KOkami03 Год назад
This reminds me of the Lingos available in the Shadowrun Returns games. You know the right lingo when talking to an npc, you can solve a quest in a different way.
@wolfie7635
@wolfie7635 Год назад
I liked playing nomad for the story of romancing Panam and in the end joining the aldecaldos
@chrishanlin1423
@chrishanlin1423 Год назад
Some good points already in the comments, I would have liked to have seen a little more subtle variety in place AFTER the lifepath - Stuff like nods to the particular lifepath in V's apartment, and even a smallhandful of perks pre-selected to show V's skillset before the montage.
@carlosignacio6735
@carlosignacio6735 8 месяцев назад
I like starting as a corpo and getting the Nomad ending. It feels special when someone who just tries to avoid backstabs constantly and is perpetualy guided by greed suddenly feels freedom from all of those things and embraces the uncertainty of it
@toornery
@toornery Год назад
the Nomad story can loot a 5.50 % street cred multiplier torso from the garage locker at the end of The Nomad mission took alot of reloads but a green worn - out ballistic vest finally appeared
@nathan3252
@nathan3252 Год назад
Im thinking there should be special fixer quests just for each life path. Nomad V can attempt to team with Stroud to recover the lost shipments that were stolen with the reward at the end being a militech transport truck outfitted to act as a mobile home. Streetkid V can work with a car theft ring to steal cars until you get a chance to steal the Aerondight again. Corpo V can team with the Voodoo boys to help stop Arasaka and other corpos from attempts to take over Pacifica. The prize is you get a car that while sitting in it allows you to greatly increase your range in performing quick hacks as well as a radar for possible targets.
@Mashangi
@Mashangi Год назад
If you like collecting the Legendary clothes hidden in the world I am pretty sure you have to be Streetkid to get the fixer shirt. The guy you get it from is the dude that pulls the gun on Padre during your drive/convo and has a shard of Padre catching him and interrogating him where you find him and he isn't there when I played Corpo.
@GamingSavior9930
@GamingSavior9930 Год назад
Street kid makes the most sense sense v is consider to know the streets and how everyone in night city hates corpos and everyone goes to night city to make it big so being a nomad is kinda weird since they prefer to stay free
@inanimatesum4945
@inanimatesum4945 Год назад
As a DnD player it feels like playing pre-made campaigns with your own character. More roleplaying, builds and choices revolving around how my character would think rather than absolutely pushing the world around like a typhoon in more lax campaigns like homebrew. I actually like that, and its not like many other open world games stray from that design so I don't particularly mind as much, especially for a character who is essentially made to expire. Its like, this is the bar and I'll only really care if devs manage to fall below or exceed it. We all hope for another New Vegas style game in terms of choices and decisions but I think we'll only ever get there if a team truly decides to have their game revolve around the impact your actions had on multiple groups and the environment rather than individuals and the ending. Many teams would rather have a linear track of events or slight alterations since its easier to focus on a singular goal.
@jcanal0221
@jcanal0221 Год назад
I think an story based on the concept of changing the world around the character would never work on the cyberpunk universe, or in any cyberpunk genre setting. Those are always stories in which main characters are nobodies who find themselves in situations that are way bigger than them, so their overall impact will never be great, that's why those narratives tend to focus on the personal impact, which I think the game portrays really well. V never had the power to save Jackie or Evelyn, never could have join a faction (being a mercenary means you have no loyalties or biases) and if they could join, they wouldn't be an important member nor change anything. What V can do is stablish realtionships, impact the life of the individuals they met, and decide between becoming a puppet on an arasaka political plot or keeping a safe distance
@ianmeadows6941
@ianmeadows6941 Год назад
My V Lifepath Headcanons Nomad V: He had pretty nice life being part of the Bakkers nomad clan. However, he had a plan that majorly backfired once he tried to reclaim their independence from the Snake Nation. To which only hurt them in the process. Corpo V: She grew up a new money family & she had tiger parents that would constantly compare her to her older brother. You’d think this would cause a bit of bad blood between the 2 but their big age difference prevented that from happening. Her brother would share memories of their life living in Heywood, how money changed their parents for the worse & instilled the value to try to look out for the little guy when they can. Sometimes let her hang at his place to get away from the pressure their under or take her to shooting range to blow off some steam. Fast forward V gets hired by Arasaka & sent out to negotiate a deal with another company. Her brother joins her as representative of MaxTac who’s also making a deal & hires Jackie as a bodyguard since the Welles used to be family friends. Negotiations go terribly wrong, resulting in a shootout & her brother gets caught in the crossfire. V bonds with Jackie over the trauma & that’s how their friendship starts. StreetKid V: After the death of their partner their mom/dad leaves them at the Night City orphanage. Becoming a kid of the foster care system V suffered grave abuse ranging from belt beatings to being forced into being a drug mule to families linked to gangs. Clinging to last bit of hope they runaway making it as far as the Coyote Bar. Suffering a panic attack at thought of being caught Mama Welles notices & tries to comfort them. Hearing out their story she introduces them to Padre Ibarra who takes them in. Offering them the opportunity to have them taken out or giving them the ability to defend themselves. They choose the latter. Fastforward, V saves up their merc money after tracking down their mom/dad in Atlanta. Turns out their mom/dad is living it pretty well and has started up a new family. Mom/dad doesn’t want anything to do with V and tries to pay them off as they remind Mom/dad of their painful past. V returns to Night City & vents out their anger through work. Admist the montage meeting of meeting Jackie, Viktor & Misty I like to think they’ve learned to forgive their mom/dad & move on.
@cowel8734
@cowel8734 Год назад
Just finished my 3rd play and went streetkid all 3 and played mostly the same other than how my skills and missions get done. Stealth is so satisfying
@SalusFuturistics
@SalusFuturistics Год назад
7:00 Fun Fact, the Guard lets you in Peacefully after he died. His dead Body will look at you and you can initiate the Conversation. You keep the Bribe Money too.
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