To be fair, no. Even back then Doom was known for being exceptionally ‘chunky’ and blocky compared to 2D games, so gamers we were aware of its limitations, but also blown away by the first proper first person FPS (Wolfenstein aside).
@@spyware1100 ok sure, but that one you gave isn’t a great example as even for the time it was very blocky, low res and nobody said it couldn’t be more realistic. You’re not wrong that’s churned out a a phrase constantly nowadays though.
Paid $7 for the mod so you don't have to. Yet another mod that only looks good in faux videos and not in actual playthroughs. The contrast and saturation is so high it destroys the look of the game. Would be nice if any of these "ultra realistic" mods were good for anything other than screenshots.
1:56 is literally INSANE. Foliage is a thing that is so difficult to produce good shadows on through typical raster rendering because of low shadowmap and AO resolution. Path tracing however, does not care. It will render shadows that is specific to each frame with the same resolution, no matter how close you get. Amazing.
it's "literally INSANE"??? What disorder does it have? What is the clinical research and by what registared doctor was it diagnosed? How long are these b00m3r saying gonna be around, please just stop ugh. You even manged to combine two of them.
Do you really think the actual game looks like this?🤣🤣 Why do you think whoever made this video, only shows certain aspects of it? Barely any NPC's, no gun play, you never see V doing anything other than driving a bike or car. Playing the actual game isn't going to be like this.
@@Cloud_Strife0811 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-o4dfXmPUCWo.html&ab_channel=TheEmryExperience this is the one to get, Ultimate night city ... it looks better, more real, less stylized than this one and there is even a real gameplay at the end.
Bacause some people are not simps, only caring about look. Some people play the game, just to play it and have fun. Not because they have some mental problems
@@idrinktapwater6174 because the VR headset wouldn't be 8k wouldn't look anything like this and those headsets that say 8k are actually 4k per eye vr tech isn't ready neither are pc's to run it i vr yet
@@cryonic. The entire dev team left the studio a year before CP2077 released due to abuse from the higher-ups. No one knows how to build upon the redengine other than the team that built it, and it was 2-3 years out from being finished when the game released early (which is why the state of the game is in such bad shape). CP2077 was a major failure of development.
@@cryonic. BC managers in CDPR are dumb. Dont care about developers. Dev who know Red Engine start quit for CDPR and managers dont do anything about this. And RedEngine is complicated engine, soo it is dont easy work wiht this engine. Soo when from CDPR left last dev who create this engine (be in CDPR for years) sytuation was cleary.
seeing all the characters in this close to reality appearance actually adding more feeling and depth as if I feel for them as real people... insane. Definitely replaying the game once I buy a graphics card that can do this
I understand that when recruiting new employees it is very labor-intensive to teach them their own engine, and the fact that SDPR decided to make their new games on EU5 should make development easier, but their own engine had good potential, and all the games on EU5 look very similar in terms of graphics
@@voronov95 I just realized ( read again ) you were not comparing UE to Red Engine but rather comparing games made in UE looking the same. Yes, this is VERY true as their rendering pipeline is not as flexible as in Unity. Sorry for potential confusion :)
@@alexstrag2272 Bethesda : "Fuck the community ! They want the next Elder scrolls ? Let's give them Starfield instead." They had a wonderful community with Skyrim but this community is quitting because Bethesda just don't care.
I never imagined it was possible, but got same visual result (no RT) in my gtx1060 but at 1080p. Red Engine is a total jewell, big Thanks to CDP for these visual advantages
@@thedesolateone8260 Nah. I tested with the previous version. It all looked amazing on the video but in the game it was disappointing. The guy is running this with a NASA computer that's why it looks like this. I simply don't have the machine for it.
this is not just path tracing, the reshade makes everything look more realistic, in terms of color saturation and brightness, maybe try that and you should get a satisfying result
@@celeste579 I know... goodness me if I was ever waiting to play with path tracing! 😅To be honest if I can't play it just like how this video shows I'm not interested in buying it, that's the whole point isn't it? Maybe when I upgrade my PC sometime. There's also already so many other realistic visual mods that make the game "satisfying" and for free.
Finally a demo of photoreal graphics in Cyberpunk on a non-overcast day. I was beginning to think it wasn't possible to make it look photoreal in any other lighting conditions. And holy crap have I been proven wrong.
this is beyond impressive , its like someone from 2050 travelled back in time and uploaded this cyberpunk remake, when i look at this there is only one thing i feel , we are not supposed to have this
it is playable...thats the point...I play cyberpunk still and it looks just like this...takes a lot of mods and at least a 4080s...4090 for full 4k textures, but it runs fine while looking this good
@@TwoLeftThumbs You clearly havnt played modded Cyberpunk. You can make it low crowd density and reduced traffic but I dont. I have people everywhere, all with backstories, can talk to, tons of traffic in the city, with normal and modded vehicles...feels like a real city
I can't wait for the creation of these scenarios to be more accessible to everyone and as simple as using Paint. I always dreamed of creating my houses and places from my childhood, to "live" them again and explore them again in an immersive way.
We dreamed of going to other worlds and we are almost there. Just imagine what it's going to be like in twenty years when have have mastered real time ai upscaling ontop of primitive models. We'll be able to keep the poly count extremely low but still have photorealism. Combine that with hardware innovation and we could be seeing games the size of actually countries or possibly the entire planets.
I can't take these seriously anymore since I learned the "overcast weather hack". Basically it makes the lighting simpler, everything just kind of "glows" or has uniform lighting. It's also what we see in reality, but still it's a hack to make a scene look realistic only in a particular lighting setup.
@@SwurvGaming I'm curious what do you think I'm coping with. As if it makes me happy that games can't yet achieve proper realism without color hacks. The problem, by the way, is not the hacks themselves as much as it's their limitations. Another "hack" is the usage of desaturated and washed out colors, basically lowering the overall contrast. This helps to trick our vision and not get quickly distracted by high-contrast details that give out the fakeness of it all. I see it in both "blue skies" and "night shot" moments, but feel free to mention timestamps where you think it still looks realistic, even without cloudy weather. For those who understand Russian, there is this guy that explains these "hacks" in a very funny way :) /watch?v=BAzYICVOZSs
Playing cp right now with those mods and 4080 (and 4k 65 inch tv) so its not as smooth but looks almost exactly like in the videos. Bear in mind that some settings are purely for photo mode so you’d normally switch them off for gameplay as theyd make things less realistic and too bright. Thanks next gen dreams!
Don't bother. Someone else said it only runs for about 30 seconds at that resource load. That's why the clips are so short or in less populated areas of the city.
Looks good. I just wish these showcases would show more at night, and less overcast weather in the day. Makes me believe that the graphics mods only look good during the day and overcast weather.
Almost prefect cars. the only thing I would change is to shorten the fresnel effect a bit so that you see more local color in the middle of the car and less reflection of the image from the surroundings. Leave the fresnel effect on the edges as it is
I like this. I wish there was a mod that had a dynamic FOV. Like, a wide FOV for when we are moving slowly and more narrow for when we are going fast. Some things in this video look almost like its miniature or something because of the way the FOV is.
Imagine a mod team driving development in GPU capability and not actual game releases. Oh wait, we don't have to imagine that, because we're there. I'd start a new playthrough with this, because it would be like going through it for the first time; the overhauled graphics make everything just.... hit different.
It's easier for a mod team to do this, because they don't have to worry about the overall economics and compatibility with the player base. If it doesn't work for you, or if you can't push anything that looks like that with your hardware...oh well. CDPR couldn't get away with that.