Bacause some people are not simps, only caring about look. Some people play the game, just to play it and have fun. Not because they have some mental problems
1:56 is literally INSANE. Foliage is a thing that is so difficult to produce good shadows on through typical raster rendering because of low shadowmap and AO resolution. Path tracing however, does not care. It will render shadows that is specific to each frame with the same resolution, no matter how close you get. Amazing.
it's "literally INSANE"??? What disorder does it have? What is the clinical research and by what registared doctor was it diagnosed? How long are these b00m3r saying gonna be around, please just stop ugh. You even manged to combine two of them.
Do you really think the actual game looks like this?🤣🤣 Why do you think whoever made this video, only shows certain aspects of it? Barely any NPC's, no gun play, you never see V doing anything other than driving a bike or car. Playing the actual game isn't going to be like this.
@@Cloud_Strife0811 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-o4dfXmPUCWo.html&ab_channel=TheEmryExperience this is the one to get, Ultimate night city ... it looks better, more real, less stylized than this one and there is even a real gameplay at the end.
I understand that when recruiting new employees it is very labor-intensive to teach them their own engine, and the fact that SDPR decided to make their new games on EU5 should make development easier, but their own engine had good potential, and all the games on EU5 look very similar in terms of graphics
@@cryonic. The entire dev team left the studio a year before CP2077 released due to abuse from the higher-ups. No one knows how to build upon the redengine other than the team that built it, and it was 2-3 years out from being finished when the game released early (which is why the state of the game is in such bad shape). CP2077 was a major failure of development.
@@cryonic. BC managers in CDPR are dumb. Dont care about developers. Dev who know Red Engine start quit for CDPR and managers dont do anything about this. And RedEngine is complicated engine, soo it is dont easy work wiht this engine. Soo when from CDPR left last dev who create this engine (be in CDPR for years) sytuation was cleary.
seeing all the characters in this close to reality appearance actually adding more feeling and depth as if I feel for them as real people... insane. Definitely replaying the game once I buy a graphics card that can do this
it is playable...thats the point...I play cyberpunk still and it looks just like this...takes a lot of mods and at least a 4080s...4090 for full 4k textures, but it runs fine while looking this good
@@TwoLeftThumbs You clearly havnt played modded Cyberpunk. You can make it low crowd density and reduced traffic but I dont. I have people everywhere, all with backstories, can talk to, tons of traffic in the city, with normal and modded vehicles...feels like a real city
Yeah, I tried this setup a while ago, and at first, it was just crash after crash. Once it finally loaded, it ran at like 30 FPS, even on a beast of a machine. Honestly, it felt like you'd need a NASA-level PC just to get a few seconds of smooth gameplay before it starts stuttering all over again. I eventually gave up on trying to run that many mods together. If anyone’s interested in a setup that actually runs smoothly, without needing to go through the hassle of crashes and FPS drops, hit me up.
We dreamed of going to other worlds and we are almost there. Just imagine what it's going to be like in twenty years when have have mastered real time ai upscaling ontop of primitive models. We'll be able to keep the poly count extremely low but still have photorealism. Combine that with hardware innovation and we could be seeing games the size of actually countries or possibly the entire planets.
@@thedesolateone8260 Nah. I tested with the previous version. It all looked amazing on the video but in the game it was disappointing. The guy is running this with a NASA computer that's why it looks like this. I simply don't have the machine for it.
this is not just path tracing, the reshade makes everything look more realistic, in terms of color saturation and brightness, maybe try that and you should get a satisfying result
@@celeste579 I know... goodness me if I was ever waiting to play with path tracing! 😅To be honest if I can't play it just like how this video shows I'm not interested in buying it, that's the whole point isn't it? Maybe when I upgrade my PC sometime. There's also already so many other realistic visual mods that make the game "satisfying" and for free.
@@alexstrag2272 Bethesda : "Fuck the community ! They want the next Elder scrolls ? Let's give them Starfield instead." They had a wonderful community with Skyrim but this community is quitting because Bethesda just don't care.
Looks good. I just wish these showcases would show more at night, and less overcast weather in the day. Makes me believe that the graphics mods only look good during the day and overcast weather.
Imagine a mod team driving development in GPU capability and not actual game releases. Oh wait, we don't have to imagine that, because we're there. I'd start a new playthrough with this, because it would be like going through it for the first time; the overhauled graphics make everything just.... hit different.
It's easier for a mod team to do this, because they don't have to worry about the overall economics and compatibility with the player base. If it doesn't work for you, or if you can't push anything that looks like that with your hardware...oh well. CDPR couldn't get away with that.
I like this. I wish there was a mod that had a dynamic FOV. Like, a wide FOV for when we are moving slowly and more narrow for when we are going fast. Some things in this video look almost like its miniature or something because of the way the FOV is.
Just one note to this fantastic game: the traffic volume is too low. A future megalopolis like Night City should likely have many many many more cars on the streets. It would be even more CPU and GPU heavy to run, but at that point it would be really realistic!
Heh, the rearview mirror at 3:31+ is not having a great time xD Otherwise really cool. I didn't mod my playthrough (when PL came out), but it already looked stunning - this is just a cherry on top 👍 I pity the console fools.
It's crazy how real it looks aside from the environment and some camera effects like the motion blur and DoF. The lighting also looks a little... off... for California, but still.
Very nice graphics. But it also reveals a reoccuring flaw. The edges of buildings and most objects are to perfect without any dents or imperfection. It always reveals renderings.
Someone must make a mod for mirror self-reflection and better body movement outside the camera, but without decapitation bug and more natural animations to walk and turn. I considere its very important see that correctly on the game cause it's something to we can't ignore incluid if the graphics are so realistic, that just make broke the realism.
The graphics are amazing. Kudos to you! I do however feel that introducing real cars in the world of Cyberpunk breaks the immersion for me. Other than that it's awesome!
Would've been cool to see Claire Russell with these ultra real graphics. She was visually my type and prettier to me than any of the other women in the game. Sucks that she wasn't a romance option. I would've loved to take her out for coffee & donuts. Get to know her better. As well as "Netflix and chill" with if she were real. I liked her style, attitude and personally.