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Cyberpunk UI, Minecraft simulation, and volumetric destruction - This Week in Bevy 

chris biscardi
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thisweekinbevy...
Chapters
00:00 Overview
00:11 Unofficial Bevy Meetup #4
01:04 bevy_reflect custom attributes
01:27 Spherical linear interpolation
01:39 Shapes :: Sampling
02:37 Shapes :: Meshing
02:53 Shapes :: New Primitives
02:59 Alice's Merge Train
03:14 BobbinBear
03:27 another quartz jam
03:41 Isometric game blockout
04:08 Toon Water shader
04:18 To Build a Home personality system
04:40 Rock destruction
04:55 Bevypunk
05:20 Console-based puzzle platformer
05:31 Bevy and Wry
05:54 Infinitely scalable candy
06:02 GLTF to MeshletMesh processing
06:29 bevy_reactor min and max restrictions
07:03 Starfell
07:26 WIP GPU particle trails
07:35 3d pixel art
07:45 First steps: fuzzy search
07:51 GenDesignMC 2024 Minecraft simulation in Bevy
08:16 bevy_web_keepalive 0.1,0.2,0.3
08:34 pyri_state v0.1.0
08:54 bevy-histrion-packer v0.3.0
09:17 sickle_ui theming
09:26 Contributing

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14 авг 2024

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Комментарии : 9   
@peterhayman
@peterhayman 2 месяца назад
Yaay its This Week In Bevy time! 🎉🎉
@Jessie8Bits
@Jessie8Bits 2 месяца назад
7:03 Thank you for the mention😄, great videos!
@thanatosor
@thanatosor 2 месяца назад
Glad to see Bevy progress, more graph things and this will compete with Unreal soem daysz
@peterhayman
@peterhayman 2 месяца назад
Custom attributes thats epic
@chrisbiscardi
@chrisbiscardi 2 месяца назад
yeah that was a really useful feature landing this week
@AndrewBrownK
@AndrewBrownK 2 месяца назад
Bevy is cool
@sunofabeach9424
@sunofabeach9424 2 месяца назад
beveek
@ea02ca6f
@ea02ca6f 2 месяца назад
when editor
@JonasPeitz
@JonasPeitz 2 месяца назад
Try space editor out they are working on it
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