Тёмный

Cyberspace Levels but with Original OST 

SuperSaiyanSonic
Подписаться 24 тыс.
Просмотров 143 тыс.
50% 1

Опубликовано:

 

29 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 467   
@RobinNerdington
@RobinNerdington Год назад
LOL. The name is not Robert XD. Still, I am very glad you've all enjoyed the mod I made! I have some future plans for it, such as boost music for the Classic and SA2 levels, and new songs!
@SuperSaiyanSonicYT
@SuperSaiyanSonicYT Год назад
Whoops, sorry about that! Fixed now 😅
@RobinNerdington
@RobinNerdington Год назад
@@SuperSaiyanSonicYT No worries man!
@DissociatedWomenIncorporated
_Fantastic_ work, Ronald 👍
@Dmrgamingdoesgames
@Dmrgamingdoesgames Год назад
oh sick! its finally ready so glad to see
@the120cxx
@the120cxx Год назад
And technically be less work too, since they just have to import the assets over to a newer engine or something instead of recreating layouts with green Hill visuals
@SonicTheCutehog
@SonicTheCutehog Год назад
They also should have kept the level aesthetics of the inspired zones to make it more like Sonic's memories and have more visual variety in Cyber Space.
@WhatISawJuly7th
@WhatISawJuly7th Год назад
That's expecting too much.
@yutosaki7771
@yutosaki7771 Год назад
On one hand, sure they can reuse the assets. On the other, can you imagine just how long that’ll take? Like HOO
@OscarSanchez-vo9dx
@OscarSanchez-vo9dx Год назад
The designs come from his memories primarily but the aesthetic is data cyberspace basically absorbed from eggman and GUNs data and sky sanctuary being connected to the starfall islands, south island may also have a connection or it's simply eggmans data
@benji777tm
@benji777tm Год назад
Realistically speaking this more accurately represents how memories work. Memories blend together, scramble apart, and our psyche follows its own logic to fill in gaps here and there. We rarely ever 100% accurate remember things exactly the way they happened. It’s a shame the final game cut out any dialogue that actually alluded to his memory loss or cyberspace being based off his memories, at least they still left it baked in the game’s code so now modders can integrate it.
@OscarSanchez-vo9dx
@OscarSanchez-vo9dx Год назад
@@benji777tm there is one optional cutscene near the end where sage and sonic discuss how his memories factor into cyberspace
@gabrielbalderas1123
@gabrielbalderas1123 Год назад
0:16 Windmill Isle - Day 1:12 Windmill Isle - Day 2:25 Green Hill : Act2 3:38 Chemical Plant : Act2 4:45 Green Hill : Act1 6:19 Escape From The City ...for City Escape 7:21 Green Hill : Act2 8:40 Dragon Road - Day 9:31 Vengeance Is Mine..for Radical Highway 10:30 Sky Sanctuary : Act2 11:48 Mr.Unsmiley ...for Sky Rail 13:52 Sky Sanctuary : Act1 15:27 Won't Stop, Just Go! ...for Green Forest 17:20 Savannah Citadel - Day 18:44 Sky Sanctuary : Act2 20:35 Rooftop Run - Day 23:15 Chemical Plant : Act2 24:53 That's The Way Like It...for Metal Harbor 26:38 Chemical Plant : Act1
@xenotiic8356
@xenotiic8356 Год назад
Sonic Adventure 2: 5 stages Sonic Unleashed: 5 stages Sonic Generations (modern): 7 stages Sonic Generations (classic): 3 stages
@Ninja-eh4cu
@Ninja-eh4cu Год назад
ok but can we talk about 15:30 and the boost on the beat?
@fredpayne7748
@fredpayne7748 Год назад
@@xenotiic8356 There are also Generations 3ds stages and Ice Cap from SA1 (4-9) referenced in these levels but not shown in the video.
@makisbizarreadventure4669
@makisbizarreadventure4669 Год назад
Its funny cause my first play through i wasn't even recognizing these levels were remakes until I hit the SA2 levels and i was like.. wait a second i've been here before. And I haven't even played SA2 in like years. Really iconic level creation. Same with Dragon Road from Unleashed. I recognized that in two seconds.
@OscarSanchez-vo9dx
@OscarSanchez-vo9dx Год назад
I think that was the inteded effect honestly
@sephistar1074
@sephistar1074 Год назад
The deja vu feeling when playing this levels was so good imo
@hehe-IgoBRRRR
@hehe-IgoBRRRR Год назад
Exactly. I think the SA2 stages were most definitely the best of the cyber space levels mainly because they actually had a great sense of flow; you really can build some speed an the City Escape reimagining at 6:19 shows it. Not even the Generations levels were that fast.
@notaprogamer2782
@notaprogamer2782 Год назад
WAIT WHICH ONE IS DRAGON ROAD
@hehe-IgoBRRRR
@hehe-IgoBRRRR Год назад
@@notaprogamer2782 8:40
@that1zombi3kid
@that1zombi3kid Год назад
20 years later and those sa2 stages are still fun to speed through. It's like they had something good going
@casual9918
@casual9918 Год назад
In the original game they are not that fun man, getting an s rank alone sucks
@that1zombi3kid
@that1zombi3kid Год назад
@@casual9918 Getting s-rank in sa2 is more than just going fast, it's about style and combos (think tony hawk). I understand what youre saying but I wouldn't say it sucks just not focused on straight up speed. That said, they are fun to speedrun!
@akaru9532
@akaru9532 Год назад
@@casual9918....S rank doesn't exist in SA2 I don't think S rank was a thing until unleashed.
@casual9918
@casual9918 Год назад
@@akaru9532 s rank a rank same thing
@that1zombi3kid
@that1zombi3kid Год назад
@@akaru9532 my bad meant A rank :x
@bluess1508
@bluess1508 Год назад
Editing in the boost versions of the modern Generations stages when you were using the boost was a very cool touch
@KidAL0
@KidAL0 Год назад
It’s part of the mod they used actually. Still, cool attention to detail, although idk how to feel about the non-boost stage music just being slightly louder while boosting
@RobinNerdington
@RobinNerdington Год назад
@@KidAL0 The game raises the boosting track volume when boosting automatically, so tracks that aren't made for boosting will have a higher volume. I recently added the boost tracks for those stages. They're not perfect, but it's because I couldn't figure out how to make the song loop perfectly with a phaser effect.
@KidAL0
@KidAL0 Год назад
@@RobinNerdington oohhh interesting. That’s cool that you put in the effort to bring them closer to the boost tracks though
@smahlt
@smahlt Год назад
I recognized a handful of these levels, but those Windmill Isle ones blew my mind
@CurryVisuals
@CurryVisuals Год назад
Had me shook fr
@christopherford39
@christopherford39 Год назад
@@MidosujiSen remember not everyone has played every Sonic game or knows about certain levels
@kofinart
@kofinart Год назад
@@MidosujiSen Meaning that Sonic Unleashed might've been one of their first or only sonic game, they've played.
@TheLivelovelaugh165
@TheLivelovelaugh165 Год назад
I thought it was similar! I thought I was making things up because Unleashed has been my favorite
@Sleepy-69
@Sleepy-69 Год назад
1-2 was the trickiest for me
@VishisTV
@VishisTV Год назад
Its so funny how all the adventure stages end up being my favorite still
@DragonSlayer697
@DragonSlayer697 Год назад
Almost or completly synced actions: 6:34 boost (rain *bow* ) 6:36 Jump, big ring, Rail landing ( *have to keep* moving on) 6:41 homing attacks (one way to *find out* ) 6:59 air boost, ground pound, boost (set me free) 7:01 jump, big ring, rail landing, sping, homing attack, dash pad ( *trust* me *and we* will escape from the *city* , I'll make *through* )
@milagosthomas9141
@milagosthomas9141 Год назад
I feel like if they had more time they would've made the stages actually look like their original forms
@Ponch126
@Ponch126 Год назад
That or more people. Remember, this game was in production for five years, a lot of which has happened in that time. But only sixty people were on the actual making of the game.
@rushisbased4581
@rushisbased4581 Год назад
or you know make actual new levels
@onorebakasama
@onorebakasama Год назад
They couldn't. The reason was probably because Sonic Frontiers doesn't play like those games do, so the levels needed to be heavily altered. They also probably chose not to from a gameplay standpoint--with the main campaign being in the open-zone areas, they probably avoided making the cyber space stages last too long... and because it feels like Sonic Team is finally trying to wean itself off nostalgia. So the City Escape level is nearly unrecognizable. That being said... the game was in development for five years, probably the longest of all Sonic games. I don't think that would've been worth lengthening the producing even further.
@rushisbased4581
@rushisbased4581 Год назад
@@onorebakasama the words you said made no sense. Why would they reuse level designs for a gameplay style that doesn’t fit them cuz those stages where specifically made for adventure and boost controls so playing them just feels worse overall. The stages where barely altered aside from shoving in reused level aesthetics from gens. They should of either made new levels for the new controls or just don’t add it to the fucking game just to increase the game length by 1-2 hours
@onorebakasama
@onorebakasama Год назад
@@rushisbased4581 You... agreed with me. Why are you mad?
@D.W.M.T.Y.A.W._CheckAbout_
@D.W.M.T.Y.A.W._CheckAbout_ Год назад
The SA2 ones make me tear up, it makes me so nostalgically happy
@D.W.M.T.Y.A.W._CheckAbout_
@D.W.M.T.Y.A.W._CheckAbout_ Год назад
For the record, I grew up with SA2 and I did play and beat SA1… it’s just I’m not huge on SA1’s Soundtrack. Red Mountain is no Pumpkin Hill. Now that’s not a bad thing. I enjoy a few things in SA1 more, such as the Egg Bosses and Knuckles’s baller theme… that Saxophone can indeed, beat Goku. Only maybe 3 stages from SA1 I miss… and none/or at least one of the main trio play them. Some look to me as a contrarian, some look to me as gospel. Only few have gotten me correct, I am… an individual who just sticks with what he likes… I’m a loser, and there’s no shame in that.
@lihzzahrdspeed6631
@lihzzahrdspeed6631 Год назад
Lazy days and my sweet passion are just too good to me though
@ev3rst0rm-g1g
@ev3rst0rm-g1g Год назад
Why is no one talking about the level clear theme in these Cyberspace stages? VIBEY AF
@ill_will23
@ill_will23 Год назад
Theres 2 different beats too! 1 is played when you just complete the stage (when 1-3 of the challenges have been completed). And then one plays with all the percussions when all 4 challenges have been completed! Sonic Team really made a separate track for EVERYTHING in this game
@osc-omb47896
@osc-omb47896 Год назад
@@ill_will23 Also with less instruments than normal is the Arcade Mode menu
@ChuckRoast14
@ChuckRoast14 Год назад
I nostalgia'd hard at 24:54. It also explains why I enjoyed that level.
@gamedestroyer112
@gamedestroyer112 Год назад
As soon as he added the proper tracks, some of these stages instantly came flooding back in my memories ... Note: I immediately recognized the generation levels... Which made it instantly easy for me to win and beat. Everything is layed out EXACTLY the same as from their respective games...
@TheHammerGuy94
@TheHammerGuy94 Год назад
im gonna try to replay the classic stages WITH SPIN DASH!!! and maybe replace the music
@reubensalter8125
@reubensalter8125 8 месяцев назад
​@@TheHammerGuy94But the cyberspace music is cool. Rintaro Soma did some of the tracks
@strelitziathekeyblader1657
@strelitziathekeyblader1657 24 дня назад
The Difference is that they Cut the 3D and 2D Segments out from each other being their own stage instead
@gamedestroyer112
@gamedestroyer112 24 дня назад
@@strelitziathekeyblader1657 ik. Lol
@Temzy
@Temzy Год назад
This is such a clever idea, I was wondering why no one had done this by now lmao
@MVP.113
@MVP.113 Год назад
The game has been out for 1 week haha........
@mohabalserafe3795
@mohabalserafe3795 Год назад
@@MVP.113 a month later and it sold 2 million copies
@g.s.4318
@g.s.4318 Год назад
How the heck did I not realize they were recycled layouts?! Maybe I was distracted by 50 green hills but man, that's why I enjoyed them it seems!
@hwanniggles187
@hwanniggles187 Год назад
Bro where the fuck were you? That was such a huge dicourse before the game came out with how every Cyberspace stage shown had reused aethetics and level layouts from past games.
@g.s.4318
@g.s.4318 Год назад
@@hwanniggles187 I avoided every single mention of the game on social media to avoid spoilers.
@thenonexistinghero
@thenonexistinghero Год назад
I did. They're also called 'memories' in the game. But... that doesn't make it good. The level design in this game is just pretty awful and the game trash game mechanics make them even worse to play.
@Overlord_Henry
@Overlord_Henry Год назад
@@thenonexistinghero it's not that the level design is bad, it's just this sonic wasn't meant to be in these stages
@thenonexistinghero
@thenonexistinghero Год назад
@@Overlord_Henry Nah, it's bad no matter how you look at it. Any decent Sonic fangame made in the past 2 decades features better level design.
@AeromaticAero
@AeromaticAero Год назад
It's amazing how with a few tweaks, the adventure stages pass as amazing unleashed style stages.
@aramiswhitehouse
@aramiswhitehouse Год назад
These are the names I'm coming up with for all of the CyberSpace levels. Green Mill Isle Zone ( Sonic Unleashed ) Windmill Sanctuary Zone ( Sonic Unleashed ) Modern Green Hill Zone ( 3D ) ( Sonic Generations ) Modern Chemical Plant Zone ( 3D ) ( Sonic Generations ) Classic Green Hill Zone ( Sonic Generations ) CyberCity Escape Zone ( Sonic Adventure 2 ) Modern Green Hill Zone ( 2D ) ( Sonic Generations ) Dragon Sanctuary Zone ( Sonic Unleashed ) Chemical Highway Zone ( Sonic Adventure 2 ) Modern Sky Sanctuary Zone ( 2D ) ( Sonic Generations ) Green Rail Zone ( Sonic Adventure 2 ) Classic Sky Sanctuary Zone ( Sonic Generations ) Green Hill Forest Zone ( Sonic Adventure 2 ) Green Citadel Zone ( Sonic Unleashed ) Modern Sky Sanctuary Zone ( 3D ) ( Sonic Generations ) Rooftop Sanctuary Zone ( 2D Lap ) ( Sonic Unleashed ) Modern Chemical Plant Zone ( 2D ) ( Sonic Generations ) Chemical Harbor Zone ( Sonic Adventure 2 ) Classic Chemical Plant Zone ( Sonic Generations )
@selph8278
@selph8278 Год назад
LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
@Antisocialkid910
@Antisocialkid910 Год назад
Tf😂
@christopherford39
@christopherford39 Год назад
Now I wish they actually named the Cyberspace levels these😂😂😂
@aramiswhitehouse
@aramiswhitehouse Год назад
@@christopherford39 I just HAD to do this. I couldn't resist. 🙂
@christopherford39
@christopherford39 Год назад
@@aramiswhitehouse I understand why, it was right there ready for someone to say it
@DeeJamari
@DeeJamari Год назад
That Metal Harbor stage through me for a surprise. That was a treat I didn’t see coming. Squealed when I noticed what it was😂
@fredpayne7748
@fredpayne7748 Год назад
Loved the stage in both iterations (edge goes to SA2 tho for the rocket and not being chemical plant) but it really shows how much faster and how short the SA2 levels seem when you have modern sonic gameplay. I think they were the only ones other than City Escape to feature the whole level instead of chunks and it still felt around the same length.
@awildbluedestinyunit1appea333
How did miss the fact that the Green Hill cyberspace level is literally Windmill Isle Act 1 in Unleashed. I didn't fully notice till i heard the music.
@justanormalpokemon4048
@justanormalpokemon4048 Год назад
Same
@ChrisBleu
@ChrisBleu Год назад
Can I point out that this means all the City Escape levels (except for 1 or maybe 2) were not recycled layouts. And those were my favorite levels along with the Adventure stages.
@MetalSonic420
@MetalSonic420 Год назад
The original stage music goes well with the cyberspace levels.
@reubensalter8125
@reubensalter8125 8 месяцев назад
​@intersonalitySo is the cyberspace stuff and it fits better
@reubensalter8125
@reubensalter8125 8 месяцев назад
The cyberspace music goes well with the original levels too.
@wileecoyotegenius5955
@wileecoyotegenius5955 Год назад
The SA2 stages translate so well to boost gameplay it's scary. They're also just great fun to begin with.
@Blue_M4ge
@Blue_M4ge Год назад
Agreed The were my favorite cyberspace levels, and this is coming from someone who never played the adventure games. I just wish cyberspace controlled like generations/ unleashed did.
@0-Noony-0
@0-Noony-0 Год назад
Haha, it's funny how the music makes you see it all differently.. genius really! 😛
@bpmotard1458
@bpmotard1458 Год назад
6:41 the fact that the homing attack is on par with the song, gives me chills
@milesfernando
@milesfernando Год назад
the spring one wasn't on beat
@AyoSteven.Official
@AyoSteven.Official Год назад
Everything gives this generation chills huh. Y'all will literally hear the most basic shit and say it gave y'all chills
@bpmotard1458
@bpmotard1458 Год назад
@@AyoSteven.Official I'm probably older than you though ahah
@TheyCallMeContra
@TheyCallMeContra Год назад
@@AyoSteven.Official what a weirdo comment lol, let people enjoy shit
@redspindasher5932
@redspindasher5932 Год назад
10:50 I really love how you included the fast version of Sky Sanctuary. It's one of my favorites to listen to.
@JasonCameron774
@JasonCameron774 Год назад
15:27, Sonic with Soap shoes running to Senoue's Won't Stop, Just Go. Incredible.
@TakeitEZE_98
@TakeitEZE_98 Год назад
Weird how these level were pulled from sonic memories but has a couple of shadow levels from SA2
@amirgarcia547
@amirgarcia547 Год назад
It’s just like how Sonic Generations for 3DS had Radical Highway and the Biolizard as a boss fight lol.
@moony2249
@moony2249 Год назад
Sonic, taking credit for Shadow's accomplishments yet again
@demydw
@demydw Год назад
Enjoyed every minute 😍 lots of nostalgia with the music, so good!! 😄
@thetruej7872
@thetruej7872 Год назад
I was waiting for a video like this
@Xxblade17
@Xxblade17 Год назад
Yeah
@EmmanuelB
@EmmanuelB Год назад
The SOAP shoes… I see you're a man of culture as well.
@redstealth5106
@redstealth5106 Год назад
Eagle eyes to notice that
@spacethegamer6426
@spacethegamer6426 Год назад
That drifting Stage was also based on Savannah Citadel I think
@Eric_Black134
@Eric_Black134 Год назад
Really goes to show how short these levels are when you only spend 30 minutes on the stages when the game itself is several hours long
@edurmissa
@edurmissa Год назад
City Escape and Sky Rail copy-paste are impressive, amazing way to show you how iconic things can be that just for it's mere physical layout you know what are they.
@lightsluck4842
@lightsluck4842 Год назад
I recognized most of them. Even if I didn't remember the zone, I hummed the music and it helped me remember which.
@Xxblade17
@Xxblade17 Год назад
Aye knew a vid like this would come eventually
@thetruej7872
@thetruej7872 Год назад
Yep
@darkstar_220
@darkstar_220 Год назад
In another timeline, this what the cyberspace music probably was So glad we’re in this timeline As a mod though, this is great nostalgia for those who love it!
@f4tal3ror98
@f4tal3ror98 Год назад
9:50 that’s a shadow stage, how does sonic have that in his memories?
@ΝικόλαςΕμμανουηλΜπαμιατζογλου
2 player mode? 🤷‍♂️🤷‍♂️
@astralshadow6193
@astralshadow6193 Год назад
@@ΝικόλαςΕμμανουηλΜπαμιατζογλου 2-Player Mode is canon, then. 😂
@astralshadow6193
@astralshadow6193 Год назад
But to be serious, Sonic Generations 3DS’s SA2 stage was Radical Highway instead of City Escape.
@ultraconmen
@ultraconmen Год назад
@@astralshadow6193 that doesn't explain sky rail tho
@bardockthesaiyan5388
@bardockthesaiyan5388 Год назад
@@ultraconmen Sky Rail was originally Sonic's stage before the game release, as seen in the promo trailers. I guess they changed it to Shadow's to reach a certain amount of stages quota, since Shadow was a new character.
@CHMernerner
@CHMernerner Год назад
I recognised it's city escape right after roadboardning section like in 1 second. So impactful
@cosmogcrusader5546
@cosmogcrusader5546 Год назад
6:19 This Stage + Soap Shoes DLC = Perfection 👌
@the_stranger833
@the_stranger833 Год назад
The original rail canyon level in sa2 is 1 min and 42 seconds this one is the same length
@AlamOrtiz92
@AlamOrtiz92 Год назад
I really enjoyed those soundtracks from the Past Sonic Games in the Cyberspace👍👍👍 Feels so good😊
@SonowGamer
@SonowGamer Год назад
The lore reason they reused these levels was the fact they were being pulled from Sonic's memories. Sonic was likely in the same areas as Radical Highway and Sky Rail, but he never did those levels. Minor issue, but still.
@g.s.4318
@g.s.4318 Год назад
I thought it was Speed Highway
@lpfan4491
@lpfan4491 Год назад
He was in Sky Rail, we just never play that because we instead play Shadow following Tails' plane.(According to the levelselect-map, there would have been no reason for Tails to fly over the stage if he wasn't traveling alongside someone going on-foot.) For Radical Highway, that's Gens 3DS, which didn't surprise me any, because they already made Colors DS and Lost World 3DS the counterparts that are "more canon". So why not, I guess.
@lpfan4491
@lpfan4491 Год назад
@@TARDISES Ruby of Blue actually discovered it a few years ago iirc. They got a few details wrong about the lore, but the video about SA2's story still helps a lot about understanding what is going on. I also don't think the SA2Battle-intro is canon, even tho it's been referenced. I'd personally prefer to keep the meta-aspect minimal when looking for connections, because otherwise we could easily say "Sonic knows he's in a game and he remembers the stage from having played SA2."
@rinktheredlink9317
@rinktheredlink9317 Год назад
I love sky sanctuary theme in frontiers. Had me jamming all 32 attempts I played to get s rank!
@JSpyx
@JSpyx Год назад
at some point when you play the Green Forest stage....you have the free-dive and everything in there. it's just typical green hill, but the layout is Green Forest-esq...I know its present in this video, just think its mind blowing. I didnt know it at first, but slowly I started to realize it! just like one of the levels has details like spinning discs, that Chu Nan had
@henrykado
@henrykado Год назад
i mean the layout is literally green forest with some parts cut out lol
@scrubbyygo969
@scrubbyygo969 Год назад
Was actually waiting to see this kind of thing done with the levels. That said you missed White Jungle aaa!
@evdestroy5304
@evdestroy5304 Год назад
Which level is White Jungle?
@STHFan1992
@STHFan1992 Год назад
@@evdestroy5304 I'm pretty sure he means Green Forest.
@reubensalter8125
@reubensalter8125 8 месяцев назад
But Escape the Loop slaps
@thebombingsoda
@thebombingsoda Год назад
so if I remember correctly, the story reason for the reused levels is because of Sonics memories, it be cool it sonic tried to remember the music, but it be remixed with different tracks from Sonics other memories
@Ju4nJX25
@Ju4nJX25 Год назад
music references of the stage would be cool..not gonna lie
@thebombingsoda
@thebombingsoda Год назад
@@Ju4nJX25 they might as well go all in with “sonic memories is the reason the stages have reused assets and level layouts”
@superhypermetalsonic2551
@superhypermetalsonic2551 Год назад
While doing stage 3-1 I asked myself why have I feel like I've done this before then I hit the crumbling part near the end and realized it's a strange from sa2
@davegaming345
@davegaming345 Год назад
This games ost is amazing but the original themes make these levels feel better
@LutherTaylor
@LutherTaylor Год назад
this makes me have such a massive smile on my face
@xemnasxiii3992
@xemnasxiii3992 Год назад
I recognized 3-6 being spagonia's ballon stage fairly quick due to how much that level was great to optimize it seriously ass to play through here lol
@pigsyJTTW
@pigsyJTTW Год назад
W for crediting Robin
@t.k.o.7923
@t.k.o.7923 Год назад
This is a neat concept, and it's cool seeing these original tracks again. Though I can't help but feel that something is...off.
@mohabalserafe3795
@mohabalserafe3795 Год назад
I hope the DLC that's going to come out next year will solve this Cyberspace problem
@neptune9647
@neptune9647 Год назад
I didn't get all of these at first. I love this.
@strelitziathekeyblader1657
@strelitziathekeyblader1657 Год назад
What's better is that it's depending on the Stage Layout that Cyberspace Stage Has
@GawainW
@GawainW Год назад
>Sonic in Radical Highway, which is Shadow's stage "How do you remember the parts you weren't there for?"
@thetruthfultalktriplet7989
@thetruthfultalktriplet7989 Год назад
It's like he doesn't in now that sky sanctuary has it's stages in Generations. Lol
@SuperbananaGaming
@SuperbananaGaming Год назад
Yo can we appreciate the effort for adding the boost layer!
@alpha728
@alpha728 Год назад
sonic unleashed music chief kisses
@nawu2024
@nawu2024 Год назад
ah thank you for this.. now i know which original level the cyber spaces came from Was looking for all cyber space original stage references
@mruchiha0209
@mruchiha0209 Год назад
I love how Sonic has no memory of a Sonic Heroes level but has memories of Shadow SA2 stages, despite never going through them lol
@silverboltscrapper
@silverboltscrapper Год назад
Sonic Heroes levels were built for the 3 character team system. It would've been very awkward to copy their layouts in this scenario
@mruchiha0209
@mruchiha0209 Год назад
@@silverboltscrapper didn’t have to be one to one creation. just paste the speed sections
@buhbuh1727
@buhbuh1727 Год назад
I liked these songs too... the EDM in the cyberspace stages wasn't bad, but it felt like a huge step down for me
@ryanhuot4926
@ryanhuot4926 Год назад
I think the EDM is really good and have no problem with it, but will say that the tracks do blur and tend to be forgettable when every time you do a cyber space stage since they aren’t really “Sonic stage” music that sticks out and have a melody you attach to. In the end they’re good songs that don’t really fit too well for the game IMO
@amirgarcia547
@amirgarcia547 Год назад
@@ryanhuot4926 I mean they do fit perfectly for the game itself imo since these are short, bite sized levels based on digitized versions of Sonic’s memories, and so longer tracks wouldn’t really work for them.
@immasword
@immasword Год назад
not a fan of most of them, very forgettable and underwhelming. Forces did the electronic style music leagues better so not really sure what happened there in the music department
@amirgarcia547
@amirgarcia547 Год назад
Personally I feel like the Cyberspace tracks slap and are great in their own right. Much like the game itself, this game’s OST isn’t trying to be like the standard OST of previous Sonic games, be instead its own thing. And the catchy and upbeat EDM of the Cyberspace levels contrasts perfectly with the more melodic and ambient open zones. The EDM itself is also way more balanced than in Forces and Colors Ultimate, where my main problem is that it drowned out the instruments in Forces’s case or even entirely replaced them with Colors Ultimate.
@amirgarcia547
@amirgarcia547 Год назад
@@immasword I’m sorry but I have to disagree, this game’s OST *clears* Forces’s by a country mile. As I said in a prior comment, that game’s EDM drowns out the instruments way too hard, whereas with this one it’s a lot more balanced. And I say this as someone who likes Forces’s OST.
@mrherc85
@mrherc85 Год назад
I'm pretty sure those are not the only levels, though. There was one exclusively on rails that reminded me of Unleashed, not to mention others that draw explicitly from Colors...
@barkbuck5521
@barkbuck5521 Год назад
I have to turn in my SA2 fan badge because I didn't notice there was SA2 levels until Sky Rail, but from then on I noticed each one
@cheeseboy2251
@cheeseboy2251 Год назад
You should’ve seen my face when I instinctively stomped on the bridge in 1-4 on my first try on the level
@mruchiha0209
@mruchiha0209 Год назад
muscle memory got me through so many of these and i had no idea until the sky rail stage lmao. even played the sky rail music and it was perfect.
@ucielsan
@ucielsan Год назад
Press "0" To open Sonic's eyes, or make him blink.
@TheHammerGuy94
@TheHammerGuy94 Год назад
weird things I noticed: 1. all levels are locked to a specific perspective. so all levels are 3D only, or 2D only. I guess it's to dodge those haters saying "TOO MUCH 2D!!!" or "the 3D SECTIONS RUIN IT!!!" this is why the classic eras Green hill, Chemical plant and Sky sanctuary have 3 levels each. all based on their generations design. (1-3 is based on windmill isle btw, the 2D section only) 2. It seems sonic is repressing all memories of water hazards. Green hill's chopper fish jump out of non-existent water. and chemical plant dosent have any rising pink liquids to drown sonic.
@erics802
@erics802 Год назад
Here’s some more levels 1-3 has segments of sweet mountain 2-3 rooftop run act 1 3-4 windmill isle act 3 3-5 Savannah citadel act 2 4-2 Empire city act 3 4-3 tropical jungle 4-4 new? 4-5 new? 4-7 through 4-9 new?
@simunkekbeck8381
@simunkekbeck8381 Год назад
"Green Hills looking a lot more like Green Forest right now"
@AdachiSimp
@AdachiSimp Год назад
Green Hill is looking a lot more like Sky Hill right now Green Hill is looking a lot more like Windmill Hill right now
@simunkekbeck8381
@simunkekbeck8381 Год назад
@@AdachiSimp Green Hill soon will consume all of the zones💀
@Marc-rw3dd
@Marc-rw3dd Год назад
@@simunkekbeck8381 green hill looking a lot more like... green hill. and then there's that entire landmass of green hill in forces... and they wonder why people complain.
@Hyper_Drud
@Hyper_Drud Год назад
Green Hill is looking more like Emerald Hill right now.
@jimmysmomschannel
@jimmysmomschannel Год назад
Imagine if the budget was higher, we could've gotten the actual levels.
@mohabalserafe3795
@mohabalserafe3795 Год назад
Or they could have add completely new level stages
@jimmysmomschannel
@jimmysmomschannel Год назад
@@mohabalserafe3795 Or or... hear me out.... they could've made 5 islands.
@mohabalserafe3795
@mohabalserafe3795 Год назад
@@jimmysmomschannel if they even had enough time to do that and make the final boss better than what we've got then sure
@jimmysmomschannel
@jimmysmomschannel Год назад
@@mohabalserafe3795 They ain't even have to make the final boss fight better, that ain't the issue. It's the character itself that you're fighting. The fight is Sage literally pissing on the moon.
@mohabalserafe3795
@mohabalserafe3795 Год назад
@@jimmysmomschannel that's why I said they needed to make the final boss better because it was so rushed they mad the final boss a mini game instead of an actual final boss and sage's sacrifice makes sense if you think about it
@terminalvelocityrunner2202
@terminalvelocityrunner2202 Год назад
Timestamps and games of origin. You’re welcome. Not every Cyberspace level is a reference so I added the actual level numbers shown here too. 0:00 - 1-1 Windmill Isle Day - Sonic Unleashed HD 2:23 - 1-4 Modern Green Hill 3D - Sonic Generations 3:37 - 1-5 Modern Chemical Plant - Sonic Generations 4:44 - 1-6 Classic Green Hill - Sonic Generations 6:18 - 1-7 City Escape - Sonic Adventure 2 7:21 - 2-1 Modern Green Hill 2D - Sonic Generations 8:38 - 2-2 Dragon Road Day- Sonic Unleashed HD 9:30 - 2-4 Radical Highway - Sonic Adventure 2 10:31 - 2-5 Sky Sanctuary Modern 2D - Sonic Generations 11:47 - 2-6 Sky Rail - Sonic Adventure 2 13:52 - 2-7 Sky Sanctuary Classic- Sonic Generations 15:26 - 3-1 Green Forest - Sonic Adventure 2 17:19 - 3-2 Savanna Citadel Day - Sonic Unleashed HD 18:43 - 3-3 Sky Sanctuary Modern 3D 20:35 - 3-6 Rooftop Run Day - (idk which iteration) 23:14 - 3-7 Chemical Plant Modern 2D - Sonic Generations 24:52 - 4-1 Metal Harbor - Sonic Adventure 2 26:37 - 4-6 Chemical Plant Classic - Sonic Generations I’m just now realizing at the very end of the video that RU-vid now has a dedicated button to add time stamps to a comment, and I’m upset I wasted a number of extra minutes to actually manually check and add each one…
@knuxuki1013
@knuxuki1013 Год назад
*sees the new intro* You man of fucking culture, that's my ringtone
@goofyblocks
@goofyblocks Год назад
I want this as a mod
@goofyblocks
@goofyblocks Год назад
Just realized it is
@AquaticNebula
@AquaticNebula Год назад
I kinda hate but love the fact that they reused old level designs but it was really fun trying to see if I could name the stage based on level layout
@kenyonmanning2574
@kenyonmanning2574 Год назад
Lovin the new intro
@spritvio639
@spritvio639 Год назад
Cyberspace, but with good music.
@ShanyaTC
@ShanyaTC 5 месяцев назад
I find out that some of levels are similar to something and out of nowhere like a skating part, and I thought this and from Sonic 3&K stage (and green hill ofc) is like a memory, but I didn't know that there is actually every level is a recreation. Even when I started watching this video I didn't get it why map look like green hill and music playing from Sonic unleashed, but after a half video I just get it... Once I started to understand that I've seen this pattern in unleashed before. I never felt more stupid and yet shocked
@seanic8916
@seanic8916 Год назад
Cyberspace Levels but with Original Original Sound Track
@velmo0
@velmo0 Год назад
that's pretty cool but now i wonder if some of cyberspace music was inspired by the older games
@_cyberviber_1564
@_cyberviber_1564 Год назад
Ngl that intro was fire
@sophierolfe470
@sophierolfe470 Год назад
There's a stage, don't remember which cyberspace level it is off the top of my head, that is definitely based off Savannah Citadel act 2, the one where you do laps around I think the egg beetle's boss stage? It even has drifting in it. Speaking of Savannah Citadel, I missed out on the S Rank on 3-2 by only .05 seconds first try... guess I was feeling too nostalgic
@etan5346
@etan5346 Год назад
Yes, you are correct. That nostalgia hit me hard when I was playing the level
@Hellyeahray21
@Hellyeahray21 Год назад
17:20
@scrumt
@scrumt Год назад
Damn it now I want this game
@UltimateTS64
@UltimateTS64 Год назад
Crazy I knew like all of these playing through them. Some stages were even easier to s rank than normal cause I knew the level design form another game
@TheHammerGuy94
@TheHammerGuy94 Год назад
everyone: 1-7 is City escape me: you mean Golden Bay? if you watched the sonic 1 movie, you know why. City escape's level is based on San Fran. Sonic Dash and Speed battle merges both the movie location and City Escape as "Golden Bay Zone"
@deslardesslok
@deslardesslok 2 месяца назад
I kept seeing this video in my feed when the game came out I commented on it but never watched it and it came into my recommended again so I decided to finally watch it luhmayo of course 7:54p.m. 8/7/2024
@knucklestheechidna-f7t
@knucklestheechidna-f7t Год назад
10:50, the bridge: falling off, sonic: you're too slow, the bridge: dont you remember the old time when 18 Oktober 1994? sonic: 😳😳😳
@MovieEggman
@MovieEggman Год назад
The first level in Sonic Frontiers is literally the first level in Sonic Unleashed.
@Lugbzurg
@Lugbzurg Год назад
Strange though why these three titles specifically? Unleashed, Adventure 2, and Generations. Nothing from Adventure 1, '06, or even Colors! Heck, it might've been neat to have seen some of Shadow the Hedgehog's stage layouts retrofitted for this boost gameplay. Also would've been neat to have seen some of the actual Genesis, Advance, Rush, or even Mania layouts for the 2D levels!
@blackeyesninja5375
@blackeyesninja5375 Год назад
The levels with the original songs prove how short these cyberspace levels are
@mohabalserafe3795
@mohabalserafe3795 Год назад
It needed to short honestly it would felt boring if the levels were more longer than this
@blackeyesninja5375
@blackeyesninja5375 Год назад
@@mohabalserafe3795 yh but some literally took 30 seconds
@mohabalserafe3795
@mohabalserafe3795 Год назад
Because cyberspace isn't even the main focus of the game it's basically side missions that you avoid
@blackeyesninja5375
@blackeyesninja5375 Год назад
@@mohabalserafe3795 I understand what your saying but 30 seconds is too short, it literally takes about 30 seconds or more to go toilet or get a drink 😂
@mohabalserafe3795
@mohabalserafe3795 Год назад
@@blackeyesninja5375 ok so what most people wouldn't even care about playing cyberspace and enjoys playing the open world more even with some of the issues in it only those who play cyberspace are the ones who use mods like in this video but yeah I get what you're trying to say hopefully they could fix these issues in the upcoming dlc until then we will have to wait and see what comes next
@Jay_D_Ashe
@Jay_D_Ashe Год назад
Ok Sega, I know everyone is nostalgic of Green Hill Zone and the classic sonic games (even though I'm born 2002). But put Green Hill on the next mainstream Sonic game again and be sure most of us will start being disappointed. Like really, Sonic Adventure 2? Nice Easter egg for 10th anniversary. Generations? Well as 20th anniversary it revisited the previous levels, so it's totally fine and this game was awesome. Now Forces? Even for 25th anniversary, Mania was there ! (Mania is awesome even if it's not properly the Sonic Team who made it, but there with Forces it started to be a bit too much). And now with Frontiers for the 30th anniversary we get even more confusing Green Hills and call back to other iconic stages? It's cool but it stops here. Please Sega, stop recycling your levels for the sake of nostalgia. It was good in the old days of Sonic Adventure 2 and Generations, but past that, we can only see that you just want to make fans "happy" but that you're not aware what makes fans happy. Do a game as good as Sonic Mania with original stages. Else, Frontiers is a cool game, the lore and the callbacks are awesome. By the way, I know guys, I'm not talking to Sega, just a way of saying (not even an edit and oof this comment is soooo long).
@ej_matthewsart
@ej_matthewsart Год назад
its wild to me that before the game dropped, people were complaining about the fact that its reusing old stages ala generations again... now people are saying ST should have used the same music and aesthetics from the original stages the layouts came from? bruh
@Megaman12Protoman14
@Megaman12Protoman14 Год назад
Music is one thing, but the cyberspace levels were in desperate need of more level aesthetics. Copying them wholesale would have at least kept some variety there. I wouldn't pass up the original music though. Those tracks slap.
@SonicIsNo.1
@SonicIsNo.1 5 месяцев назад
I wish there was drift in this game and unfortunately sega didn’t allow us
@levilurgy
@levilurgy Год назад
I've just realised something... The rock music is vital to the sonic adventure gameplay feel almost. It's weird, the level actually looks better with the rock music instead of the EDM.
@thegeth4293
@thegeth4293 Год назад
hmm, i wonder what that "most replayed" spike is... city escape. i should have known
@TheHammerGuy94
@TheHammerGuy94 Год назад
20:35 ROOTOP RUN WTF the iconic parts of rooftop run was the Aqueduct chase, and the alley sidestep. instead they recreated the dash ring and canon jumping!!! WHYYY
@Jay_D_Ashe
@Jay_D_Ashe Год назад
how are the two first spagonia? it's green hill and sky sanctuary
@zigslotheon
@zigslotheon Год назад
Well shoot no wonder I didn’t realize the first two stages were Windmill Isle. I only ever played the Wii version
@SB-ex8nt
@SB-ex8nt Год назад
Wow, I didn't even catch half of these references.
Далее
Ranking Every Sonic Forces Level
26:16
Просмотров 244 тыс.
Random Emoji Beatbox Challenge #beatbox #tiktok
00:47
The WORST Way To Play EVERY Sonic Game
22:37
Просмотров 248 тыс.
Top 10 Sonic Frontiers Cyberspace Themes
21:50
Просмотров 94 тыс.
The BEST Final Horizon Cyberspace Levels
17:29
Просмотров 1,8 тыс.
Classic Era Sonic games recreated in Sonic Adventure
13:31