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D&D Combat Problems and How Daggerheart Fixes Them 

Dice Goblin NZ
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Welcome to Dice Goblin NZ! 🐉🎲
In this video, we dive deep into why combat in Dungeons & Dragons (D&D) falls short compared to Daggerheart. We’ll explore:
🔸 Combat Mechanics: Faster, more dynamic turns.
🔸 Player Engagement: Continuous involvement for all players.
Watch as we compare real combat scenarios and see why Daggerheart offers a superior experience. Have you tried both systems? Share your thoughts in the comments!
🔔 Don't forget to like, subscribe, and hit the bell icon for more RPG content!
#Daggerheart #DnD #RPG #TabletopGaming #DiceGoblinNZ #DungeonsAndDragons

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21 июн 2024

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Комментарии : 30   
@DBArtsCreators
@DBArtsCreators 9 дней назад
I suppose part of the question is: what is your goal with it? * (Cinematic Combat): Needs to be fast and sloppy. Not as much number crunching or things to do, more "describe what you do and roll opposed checks with your target". It's "eventful", but is flexible for all parties. * (Tactical Combat): Needs to be (comparatively) slow and tight. Very number crunchy, and is a game in-and-of itself. The ability to shift between the two, as needed, would probably be the best for any campaign.
@dicegoblinnz4769
@dicegoblinnz4769 8 дней назад
The best part is i have run games both theater of the mind and it was "cinematic" and then got a grid and became tactical. its just the vibe you wanna go with. I added the environmental aspect to the game and things became super dynamic and the combat lasted for 3 hours and didnt feel boring at all
@KristerPersson
@KristerPersson Месяц назад
Another great video! I feel like combat in DnD5e is almost its own game, while in Daggerheart, it's just a continuation of the story, admittedly, with the addition of an Action Tracker.
@dicegoblinnz4769
@dicegoblinnz4769 Месяц назад
Absolutely! It's a wonderful concept.
@jensthorupjensen
@jensthorupjensen Месяц назад
I think you are overestimating D&D's options and customization. Sure you do have a lot of races, classes and subclasses. But once you've chosen those for a character there are really not that many choices left. Most levels simply give you predetermined stuff.
@dicegoblinnz4769
@dicegoblinnz4769 Месяц назад
Comparatively to Daggerheart the options are alot more, even if the level up is alot more streamlined after you picked everything, there is the option of multiclassing at any level up and that changes the dynamic if the character. "Mechanical" builds are alot more revelant than the single card option you get at level up from daggerheart. Though you are correct after you build the character everything else is just there. But building another character at higher levels the options are much more vast than you remember just leveling up.
@sebbonxxsebbon6824
@sebbonxxsebbon6824 Месяц назад
Multiclassing is OPTIONAL, if you can't hack it as a player or DM, ban it.
@dicegoblinnz4769
@dicegoblinnz4769 Месяц назад
​@sebbonxxsebbon6824 😂 still an option but your right. Most games allow it so it's almost a cannon rule. I didn't realize it is optional until you mentioned it. And I have sunken over 6500 hours into it 😅
@sebbonxxsebbon6824
@sebbonxxsebbon6824 Месяц назад
@@dicegoblinnz4769 The problem is there are some really broken combinations, and some are 1 or 2 level dips....kinda tough to disallow it but those 1 and 2 level dips are a problem.
@mtheoryx83
@mtheoryx83 17 дней назад
I've played in, and DM'd combats that not only lasted over 4 hours, it can be the better part of two whole sessions!
@dicegoblinnz4769
@dicegoblinnz4769 15 дней назад
Bruh! thats brutal! hope it was fun though
@CakeDayZ
@CakeDayZ Месяц назад
I am running my own session 0 for a heist themed campaign in 2 weeks.
@dicegoblinnz4769
@dicegoblinnz4769 Месяц назад
Sick! Good luck! 🎉
@sebbonxxsebbon6824
@sebbonxxsebbon6824 17 дней назад
AD&D 1e and 2e we never had combat last longer than maybe 20 minutes, what did they do to 5e?
@dicegoblinnz4769
@dicegoblinnz4769 15 дней назад
Gave everything too much HP lol
@Three_ghosts_hiding
@Three_ghosts_hiding Месяц назад
In Daggerheart do you find that you are using the already provided monster/enemies? or do you prefer to homebrew and if so is homebrewing simpler or better than dnd?
@dicegoblinnz4769
@dicegoblinnz4769 Месяц назад
Homebrew is so much simpler then dnd by a long shot!
@FattyMcFox
@FattyMcFox 14 дней назад
Daggerheart sounds the system that encourages spotlight hogs to drown out anyone who is polite enough to not talk over everyone else. Couple that with the fact that i can't make the characters i want, i can't play the way i want, i have things dictated to me so i can't story craft what i want, i literally can't see a reason to give it a try. It is rules light in places i want to know rules, but it dictates things that i want to be up to me, like my relations with other party members. What if i want to be a stranger? Why do i have to craft and negotiate a relationship with someone who might not even like me? It doesn't feel modern, it doesn't feel streamlined, it feels restricting where it shouldn't and incomplete where it needs to be. Let me play the game, not have the game play me.
@dicegoblinnz4769
@dicegoblinnz4769 8 дней назад
I am curious what part are you talking about that the game is "playing you"? The relationship concept is not a mechanical thing its mainly there to help players get along with each other, if you want to craft a different style of backstory and work with the gm, the game doesnt stop you. Also you can arguably make what every character you want, mechanically it has some boundaries but so does dnd and other systems, but you can make it work just as you would a dnd character, the only thing that dnd has over dagger heart is that its been around much longer and has more "options" but ultimately its bending the rules to fit a theme. comparing the two systems for the base game, dnd has the same limitations as daggerheart does in terms of "options". The idea is that daggerheart gives alot more leeway for characters and not limit them mechanically and then you can forge what ever style or theme you want with your character. I am curious what is it that daggerheart dictates for you?
@FattyMcFox
@FattyMcFox 8 дней назад
@@dicegoblinnz4769 It is a phrase meant to convey the sense of how little freedom i find in the system in parts that i really want it. The hope and Fear system is dictating how things go regardless of the story i want to tell. Oh they succeeded with fear? Something bad should happen according to the rules. That kind of stuff. It feels like a system that makes me adapt to it, instead of being adaptable to the story i want to tell as a player and a GM.
@RossoCarne
@RossoCarne Месяц назад
The hate for DnD initiative comes from haters who just play way too much TT and are bored. It's not bad at all
@felixheitzer2262
@felixheitzer2262 Месяц назад
I don't know. If playing too much leads to boredom, I'd deem that a problem. Especially with a ttrpg, that should be possible to play endlessly. I for one have not a big problem with DnD Initiative. I think its unnecessarily swingy, but thats true for the whole system imo.
@RossoCarne
@RossoCarne Месяц назад
@@felixheitzer2262 if DnD has DH's current system people would be saying the same thing if fixed initiative we introduced today. Just admit you want something new because you play too much DnD
@dicegoblinnz4769
@dicegoblinnz4769 Месяц назад
The "mechanic" in and of it self that is inititve is a good mechanic that's why it is widely used in digital games. But when you translate it to the time it takes for players to act and narrate what they do, it becomes a slow and monotonous process and thus the boredom after playing it for so long. It is not streamlined. While in digital games the computer auto randomized the rolls and animates the scene causing thr process to be seemless. When you get a chance to play other systems that don't have initiative and combat ends in 4 die rolls you will see the power of narrative storytelling in a tabletop setting. Masks is a perfect example of this.
@dicegoblinnz4769
@dicegoblinnz4769 Месяц назад
​@felixheitzer2262 you are right theoretically you can play forever but that's where mechanical problems come in, and becomes bigger problems the more you play and that's where the boredom comes from it's from doing the same thing 1000 times and you must now do it one more time 😅
@felixheitzer2262
@felixheitzer2262 Месяц назад
​​@@dicegoblinnz4769I know. That's what I meant too. Ttrpg rules need to be adepted to suit the needs of the table. And sometimes shaken up to prevent predictability.
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