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D&D Players, When did someone in your group inflict Emotional Damage on the rest of the party? #2 

MrRipper
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3 авг 2023

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Комментарии : 47   
@RookTVchannel
@RookTVchannel 11 месяцев назад
Cast “Inflict Wounds” on BBEG’s mustache.
@adriannavarrete9332
@adriannavarrete9332 11 месяцев назад
Ron swanson: You're a monster. You know that YOU.DO.NOT.TOUCH.A.NOTHER.MAN'S.MUSTACHE.EVER
@lukebunch6327
@lukebunch6327 6 месяцев назад
@@adriannavarrete9332 pulls out a lighter
@classyjumpscare
@classyjumpscare 11 месяцев назад
I was in a campaign where I was playing a loving pacifist Tortle engineer named Skudd. Skudd only protected and healed other players, and when another player had done something amazing he would scream “BY THE MIGHT OF (character name”) We had entered a town and learned of a beast that was killing the residents, so we decided to kill it. After in game days preparing for the fight, it arrived. With one look at its eyes it was clear it was controlled by a Litch. The battle was terrifying, leaving the other party members on their last legs. Skudd had used his final potion, used his last resource to fix armor. Skudd took a final look at his friends, smiled, and dropped his party badge. He used his metal shell as a weapon as he smashed into the beast, his health whittling down. Bubba, the dragon born barbarian, screamed and Skudd begging him to stop. In a last ditch effort, Skudd grabbed its nose forcing it to fling him into the air. He spun around, attached a bomb to one of his spikes, and made sure his spiked shell landed on the beast’s head. He smashed down onto the beast’s head, an explosion blazing out as everyone was blasted back. The party approached the scene, all that remained was Skudds metal shell. The next sessions the other players planned out Skudd’s funeral, making sure all of his friends and family were there. The party all gave speeches at his funeral, with bubba ending it with. “By the might of Skudd.”
@penguinmaster7
@penguinmaster7 11 месяцев назад
You know how people say "don't get attached to characters"? This story is some incentive to not get attached to any characters whatsoever. We were running CoS and encountered a kobold named Gizmo. He was an artificer, and we were all made aware of his presense in the beginning forest by a sudden explosion. Everyone went to investigate, only to find a little blue kobold standing in a crater about 5 feet across, covered in ash, brass goggles over his eyes. He was the very definition of a "wholesome bean" and cared for his party more than himself. He would give up rations, share his own water, and even offered his steel defender to the goblin as a mount to save them from exhaustion, choosing to get it himself. In his own words, "there are no strangers. just friends I haven't made yet." Even when it came to our kobold-hating elf ranger, little Gizmo never gave up trying to be friends. In the death house, he offered to sacrifice himself to appease the cult, only for everyone to spring into "protecc mode" and drag him awaywhile the elf rolled their eyes. We fought instead. Gizmo did stuff like this for the entire campaign, resulting in the party practically becoming a troupe of bodyguards for them. He became especially fond of my dragonborn, looking up to him as a hero and a sort of big brother. When we fought Strahd, my dragonborn went into death saves after i incorrectly read the situation. I immediately got attacked afterwards by two enemies before getting the chance to roll, and I wasn't really expecting anything good as I had been getting TERRIBLE luck with saving throws for the entire campaign. Gizmo, in a panic at potentially losing his hero, rushed across the battlefield and used his last of his spell slots to upcast cure wounds, saving his life. Unfortunately, this cost him his own life, as he used his body as a shield to protect him from the next wave of attacks. He dropped to 0, got attacked once, and rolled a death save. nat 1. the whole table went silent after that, at least until my dragonborn got to his feet and roared in pure rage at losing the closest thing he had to a son. Needless to say, Strahd didn't last long after that. After the battle was over, we all gathered around Gizmo to see if there was anything we could do, but there wasn't. Nobody had any slots left for healing, and I had run out of hit points for lay on hands. He was as physically hurt as he could have possibly been. Even his steel defender had been destroyed trying to protect him. his final words were "was I a good friend...?" to which the Elf suddenly replied "No. You were our *best* friend." surprising everybody. Gizmo smiled weakly, closing his eyes as he died in my paladin's arms. even the DM felt sad enough to offer a way to bring him back, but the party said that things felt right this way. Gizmo had proven his friendship, caused an elf to get over their racism, and tipped the fight against Strahd in the party's favor by saving the paladin, and everybody was content with that. to this day, every time I bring my paladin dragonborn into a campaign, he always carries a pair of brass goggles with him to remind him of a very special friend he once knew.
@cr_charly3789
@cr_charly3789 3 месяца назад
This… this is awesome Thank you
@paquixyz4000
@paquixyz4000 2 месяца назад
OKAY DUDE THE END ALREADY MELTED MY HEART BUT NOW THAT LAST LINE JUST DESTROYED IT FROM EXISTANCE 😭
@1975Maximillian
@1975Maximillian 11 месяцев назад
During lockdown, I played a stoic bronze half dragon name Aujir. He was a protection domain cleric of Bahamut and was loved by his friends. In an encounter with a powerful NPC villain who warned the us to leave was a (green dragon in disguise.) Two of the party members failed their saving throw against being frightened and ran from the battle. Aujir held true to his faith in the platinum dragon along with the vengeance paladin and the ranger. Instead of retreating, he remained with the others and in defiance was hit with Disintegrate spell. Sadly his save wasn't high enough and was reduced to dust. When the others joined those who fled, they asked what happened. They were silent both in and out of character. In character the paladin kept the shield of my cleric and placed it on a wall in his home in memory.
@albinoreaper2949
@albinoreaper2949 11 месяцев назад
In my new party, me and our Druid artificer did. We went to a town to find leads on a mysterious crystal that was responsible for continent-wide wildfires, since we heard from a wizard that there was a library in said town that contained knowledge on almost all things magic. This was just a normal library, run by a man named Terry and kept by his son Terrence. Terrence was dissatisfied with his life as a bookkeeper, and wanted to become an adventurer, after reading so many stories and books about grand adventures and seeing so many adventurers come and go. Terry was so adamant against it, because his wife, who was an adventurer, died on a quest, and left him the library, which was all he had left of her. After a scene acted out between Terry and Terrence by our DM so well that it actually made the lot of us tear up, Terry agreed that we could train Terrence for one hour, and if Terry was satisfied with how we handled him and how he handled himself, he would let him go. Terry let us take him under our wing and go on an adventure, but wasn’t thrilled about it. On the quest, we fought a lycanthrope bear-man who was actually a homebrew’d dryder in disguise, and we barely won. During our recovery, we were attacked by a group of bandits and were mostly unable to defend ourselves. Terrence took them all on to save us, and died doing so. Myself and the Druid returned to the library afterwards to break the news, and all Terry said was “I am not mad, I am just disappointed. Please. Leave, and never come back.” Immediately after we left the building, we heard him scream, and looked back into a window and saw him on his knees crying his eyes out. It was literally the most heartbreaking thing I have ever played in a game ever.
@CyColt
@CyColt 11 месяцев назад
That first story gave me emotional damage.
@Exp_Multi2876
@Exp_Multi2876 3 месяца назад
I nearly cried during that first story, but I must say: Rest in Peace Tobias Three-Furs.
@NotThatVinny
@NotThatVinny 11 месяцев назад
Had a BBEG that was specialized in illusions. Worse yet was when he made illusions of himself over hostages important to the party. Imagine a large room with the party surrounded by the BBEG, and unable to tell which was him, which were his minions laying in wait, and which were the people they were supposed to save. Some of them taunting them, some of them pleading for help, all completely random. First time the party thought they hit him they ended up losing the NPC that was meant to be the healer of the group.
@trueblade39
@trueblade39 11 месяцев назад
One of my players had a bard who fled Baldur's Gate with their mother and very young sister through the sewers (where they met another party member who guided them to safety) to get away from the Flaming Fist and her abusive father, an artificer who inflicted his low self esteem issues on his wife and children. The party gradually learned that the bard had adopted an alias and worked out a deal with the Harpers for her service to essentially put her mother and sister in protective custody to stop the father from finding them. He did, eventually, showing up in an airship he'd built with his new girlfriend's money to kidnap the younger sister and lay waste to Waterdeep in the process. It was hard to watch the bard finally come clean about hiding so much stuff from the group, but it was all worth it when the party subsequently flew off on a bunch of commandeered gryphons, wyverns and pegasi to confront the artificer and rescue her younger sister in a climactic aerial battle over the Greypeak Mountains. Truly one of the best moments in the campaign, with an epic Nat 20 sneak attack crit from the rogue destroying the airship's big gun with a shot down the barrel to close it out. The artificer got 11 life sentences for his actions, but the bard and her sister told the Council to hang the artificer in his cell upside down at all times so that, in the words of the sister, "he'll remember what a poopy head he is whenever he has to go to the bathroom"
@samphillips4289
@samphillips4289 11 месяцев назад
Alrius Isshin was my character! The original GURPS game I ran him in made him into my favorite character I've ever played. He was very much a typical shonen protagonist obsessed with making as many friends as he could, because he couldn't have any as a child. And many great moments were had with him anime speechifying his way through the game. But his core goals were always the same: have a bunch of friends and enjoy life. Come to the sequel game, and the GM for the sequel (a multiverse-style situation where we had alternate universe versions of our old PCs) LOVES to mess with me emotionally (all in good fun, of course). So he made a series of sub-bosses where all of them are various equally lonely, equally sad versions of the character I loved, and was very invested in getting a happy ending for. I'll get him back, though. I'm planning a lot of fun things for his character in the game I'm brewing up next :)
@Wertercat
@Wertercat 11 месяцев назад
Get his ass Sam
@Jessie_Helms
@Jessie_Helms 11 месяцев назад
Oh ho boy do I have a story for you. In the very first ever campaign I ran (Rime of the Frostmaiden) I had my very first PC death. Taurak the Goliath- Great Old One warlock- didn’t like anything ghost or possession related, so when the party went to a seance he instead strode through the town. I had him roll perception and he got a crazy high roll, so he discovered dwarf-sized footprints… that all looked armored. _Duergar_ He followed them back to the docks, and had Stab, the party’s sled dog (but practically his) stay behind after setting an Alarm spell. As he approached the lone Ferry I had him roll perception, and again he rolled very well (I also rolled poorly on stealth). “You _know_ there’s at least 2 duergar on board, but you don’t know if _they_ know.” He fired an Eldritch blast at the ice, causing a massive puff and sending the baddies reeling. Combat ensured, and a lone level 4 warlock isn’t a match for 6 Duergar and a Mastermind. Just as they went to strike him unconscious- and logically kill him after that- he yelled, “Nildar lives!” Nildar was captured by the party and left in Caer Denival. The duergar looked to their leader, who quickly nodded and they whacked him with the shaft of their spear instead of running him through. -- The party, having finished their seance, realized it’d been at least 2 hours since they’d seen their friend, and went out looking. Grunt, the 5 Int half-orc fighter, grinned so hard I could hear it through the mic. “DM? Are there many goliaths in this part of Ten Towns?” “Uh, not really, you maybe saw 1 or 2 other than Taurak.” “I took proficiency in cobblers tools. I’d like to roll cobblers tools to look for Goliath tracks.” “Good lord, okay, roll it with disadvantage.” _2 nat20’s_ “You effortless locate prints you’re certain are from a Goliath that lead you to the docks.” Cut back over to Taurak. The duergar have been interrogating him for about an hour, getting a mix of useful and false information about the town, the cult, their defenses, etc… when suddenly Durth stops, looks at the door, turns invisibles and all but 1 duergar leave the room. Cut back to the party, they approach and see Stab sitting there, patiently waiting for Taurak to come back. They head towards the ferry, the only ship visible, anxiously. An alarm goes off in Taurak’s head and he looks the last duergar- a younger one- in the eyes and says in Undercommon, “You don’t have to die.” Incredibly high intimidation roll and the guard turns invisible and runs away. The party engage the Duergar while Taurak starts to free himself. After 1 or 2 rounds he staggers out, wide eyed and covered in his own blood. I tell the Paladin he’s very clearly on 1 HP, maybe even merely stabilized. The Paladin took 3 attacks of opportunity to get to Taurak and heal him for 5- a good chunk of his Lay on Hands. Taurak, now bleeding from the mouth, grappled the nearest duergar and screamed for the party to run. _SPLAT_ His head exploded in a fountain of blood as a _fully formed_ red slaad burst from his skull. He never made a deal, he never bartered for power. He was implanted with a slaad egg _months_ ago and had been keeping it lodged inside his skull by sheer will power and psychic dominance, but he’d been beaten too badly. It was the only time in the entire campaign he’d even gone unconscious, much less been tortured for information for hours, and he knew he couldn’t hold it. Durth escaped, but the party clocked that he’d been infected by the slaad. The rest of the duergar were wiped out. After, the Paladin’s player talked about how he was sad his lay on hands didn’t heal him, but I said that, “In his final moments, Taurak barely conscious, he shambled out in unbearable pain- the same pain he’d been enduring for months, only pushed to the forefront. He knew he couldn’t hold it any longer, but the last sensation he felt was the touch of Figheld, a touch of reassurance and peace. In Taurak’s final moment, Fig gave him peace.” This was especially touching because Taurak was the one who broke the news to Figheld that his brother, Dorhorn Hedgent (a DMPC that died session 1) had been killed.
@dr4c0r3x5
@dr4c0r3x5 11 месяцев назад
The party were traveling through a hallway of the BBEG, a Warforge Artificer. They saw a long hallway lined end to end of pictures, clothing and words. On the right were of his former teammates complete with a picture, an article of clothing and the reason why they died. On the left were of the thing that killed them.
@travisdillman5600
@travisdillman5600 5 месяцев назад
My dwarven paladin/bard Master Sergeant at Arms Kenneth Slaughter is a grizzled old veteran who been on one too many suicidal charges and in session 1 makes it known that he's not willing to die for the cause. We are retaking the city of Waterdeep and are hired for a special mission to infiltrate along with the invading army to rescue a noble's daughter. The warforged rogue/artificier decides to charge in instead of standing back for long range attacks. Two light skirmishes later the warforged is down and unconscious. Sgt Slaughter pokes him in the middle of the forehead using Lay of Hands for 1 point. As the dwarf stands over the prone warforged he says "So, you thought you'd just run in there in a heroic suicidal charge huh? You stupid piece of gobshite! I'VE HAD BLUNT HAMMERS THAT WERE SHARPER THAN YOU!" casting Viscous Mockery. 2 points of Emotional Damage and the warforged is down again. Sgt Slaughter then yells, "OH NO YOU DON'T YOU LAZY SASSENACH. YOU'RE NOT GETTING OFF THAT EASILY! ON YOUR FEET!" And he uses Lay of Hands again and pulls the warforged to a standing position.
@otakubancho6655
@otakubancho6655 11 месяцев назад
Always up for a story including Torxina,who has yet to achieve Godhood!
@transyuri4534
@transyuri4534 3 месяца назад
In my group, keeping players had begun to become a bit of a problem, but at some point I kind of expert of getting rid of characters whose players had left. Currently one of the yet to be retired characters was a tabaxi warlock named wandering guide (Or just guide), who's family was killed in the demon king's attacks over 10 years ago. In addition to this one of my players who had stuck around sense the beginning loved their character but didn't enjoy playing a druid at level 1, so he asked if he could have his current character take a break from the group while a temporary character joined the party until the group reached level 2. I said yes as I didn't see the harm in it. His new character was Von Ingmar. A human aberrant mind sorcerer, who lost his mind and his eye after an event during his time as a sailor. During Ingmar's introduction I decided "F*ck it. He can see the strings of fate." And told the player as such via a direct message on discord. The fates of string are bassically 8 invisible strings tied around each of someone's fingers. The important ones for this story are the black string of death, which appears around someone's left pinky when they are dying or dead, the red string of love, which is tied to your left ring finger and connects you to your fated love (If you have one which Ingmar did not), the blue string of kin, which is tied to your left middle finger and is connected to those you have familial ties to (Blood or not), and the yellow string of friendship, which is tied around the right pointer finger connects one to their friends. It's also important to bring up that if a string connects you to someone else, that string snaps when one person in the equation dies. The party was shocked due to several realizations this lead to. The two most important of these where that guide's family, including his wife, where still alive, and that another PC, Okami, still had family from before he got amnesia as a child. Recently Okami had started getting memories back from before he got amnesia, and Ingmar had decided to see if he could help the process along, which he could. Mechanically the echoing soul dark gift from van richten's guide was used for Okami's amnesia. After enough "Therapy sessions" each of which recovered a memory itself, I announced that the Soul echoes trait could now trigger twice a day. This meant Okami's memories would be coming back sooner. Now the whole quest line that the party was on during all this was to steal some silver mirrors from an adult green dragon. The obvious power difference meant they 100% had to play this smart. At the border of the dragon's teritory there was a massive briar maze, that I thought the players would get through pretty quickly, and it took longer but that's not important. During the maze the group encountered a diseased giant rat. Now, something that wasn't smart of me was that I didn't actually look at the disease until the encounter actually began. The only healing that would work was magical healing and the hit point maximum is reduced by 1d6 every 24 hours. If it dropped to 0 the character dies, and no saving throw post infection, and Guide, got infected. I described as Guide suddenly looked very unwell, and collapsed. Okami pulled out a homebrew spell I made that bassically acted as a way to see the condition of someone's body. I described as Guide's blood wasn't clotting, and his heart was beating way too fast. The party didn't have a way to cure disease. At this point I realized that if Guide wasn't cured they wouldn't progress until he died, so I introduced the party to a mysterious black kobold, who offered to cure Guide, so long as the party promised to do an unspecified favor for him at the time of his choosing. Desperate the players accepted and the kobold cured guide. The kobold walked away and some tried to follow him, but he just disappeared. Eventually the party reached the dragon's hoard and after a bit of digging where they got some assorted goods (Including a spell scroll of teleport) they found all the mirrors. The prepared to leave when the dragon showed up. The party rolled initiative. Our ranger prepared to use the spell scroll, but the dragon went first, and pumped out a poison breath that enveloped both Guide and Ingmar. The both starting coughing and Guide fell over. Ingmar saw a black string appear on Guide's finger as all of his other threads snapped. Ingmar then went blind from the poison, but he could still see the strings. He could see a black string appearing around his finger. In his final moments he spoke telepathically with Okami. "March on little soldier boy. You’re not fighting for yourself anymore." Ingmar then saw a yellow string appear connecting him to Okami. Not a second later, he died. The next turn was the Ranger's. They used the spell scroll and the surviving party members where teleported to just outside the city they had come from. Okami broke down in tears. Okami's player later texted me that I had succeeded in giving Okami a reason to stay with the party.
@jillianh7565
@jillianh7565 Месяц назад
The Bride Vs. the Dragon It's hard to say what emotional moment struck the party the most but the final battle with Strahd was just as intense psychologically as it was physically within the story. So for context, after a D day esk invasion the party splits up to cover more ground and take care of Strahd's forces while, my character, Zelda Alagondar and a dragonborn soldier went to fight the Count himself. When we finally reached Strahd he talked with us before fighting, explaining his plans and classic villian stuff. What ened up striking the party was how he talked about the relationship between Zelda and another PC, Alexander Von Roeyen-Zarovich. Note, Alexander was the third and youngest brother of Strahd and Sergei Von Zarovich and was also cursed with vampirism like Strahd. During the campaign, Alexander and Zelda tried to mess with Strahd by making political deals of their own. The two eventually fell in love and had planned on marrying and murging the kingdoms of Barovia and Neverwinter. The party listened intently as Strahd said how Alexander was more evil than him and would kill Zelda if they married. Additionally Strahd said that Alexander loved a girl in the past and accidentally killed her in his bloodlust, going further to explain how Alexander is solely focused on blood, revenge and violence that a peaceful like is not possible. At the end of his speach, Strahd offered to have Zelda join him under the condition that she would kill her lover and go back to Neverwinter and not bother Strahd. He offered her the chance to become queen of Neverwinter and go home without fighting. Above table, the party heard this and thought it was a good deal egging me on to take it. As Zelda was about to reach for Strahd's hand tensions were high and the party waited in antisipation to see if Zelda would betray them. She refused the deal but the party seemed troubled by how close and personal that interaction was.
@KatherineWalker-bt2pi
@KatherineWalker-bt2pi 2 месяца назад
I was DMing for a group and I introduced a child npc to the party who the players adopted. I then later had the child sacrifice themselves for the party to survive due to the party skipping parts of the campaign and deciding to fight the BBEG before they were ready. The buried the child and made a flower grave for the child.
@postapocalypticnewsradio
@postapocalypticnewsradio 11 месяцев назад
PANR has tuned in.
@francoisdumont4105
@francoisdumont4105 9 месяцев назад
One of the last sessions of my campaign involved going to the Plane of Death to close the veil between it and the Material Plane. Once there I had each character confront guilt they felt over someone dying. My rogue saw his family's death at the hands of corrupt guards, my wizard saw the death of his master against another wizard (he wasn't powerful enough to stop it), and my ranger saw his platoon die. Each player had to face the guilt they felt at that moment. Il was the session before facing the BBEG.
@Krowlander
@Krowlander 11 месяцев назад
Dm from the 2nd to last story here, didn’t know my player submitted this but I’m very happy it made it into a vid, I’m a big fan of your vids and love listening to other peoples stories either for inspiration or a good laugh. ❤
@fakelandtommy4471
@fakelandtommy4471 Месяц назад
In my Curse of Strand game the first time the party meet Strahd's brides they were hanging out the black carriage like floozies. The second time was a couple days later, after the undead pact war lock failed to show up to dinner. A little miffed Strand himself hunts the party down with half a dozen Vistani guards and Volenta (bride in the skull mask) Polenta sorts her mask and introduces herself to the war lock as the undead daughter he thought had died when his fiancee was killed by a vampire. He tries to do the good father thing and tries to end the fight with love. She tells him the only way they can be together (he meant as father and daughter but she's gross and meant something else!). The whole time thus is happening Strand is wrecking the monk and palladin without using his legendary actions. Warnock offers his neck and she drains him. Strand says he got something else to do/somewhere else to be and rolls out to personally participate in the "redacted massacre," war lock paces for a few minutes (maybe 30), and asks if he can take a minute to recover, doesn't come back to the table till next session. I love method actor players, they're so in character its sweet, or delicious...
@basementbricks6843
@basementbricks6843 10 месяцев назад
After his 3rd death save (Nat 20) Drogmir stands back up barely clinging to life with only 1 hp he looks around seeing his friends have surrendered and the Arch Warlock (who has taken 0 damage) demanding that he yield the situation seems hopeless his friends standing there weapons on the ground and hands in the air, but he stands his ground and says “The last time I surrendered I had to watch all my friends die. NOT AGAIN!!!” With that he hurls his Dwarven Thrower at the Arch Warlock hitting him in the shoulder doing 39 points of damage with his divine smite (3rd Level) and as the thrower reappears in his hand his muscles tense up once more as with one last desperate throw he nails the Arch Warlock in the face doing an additional 30 points of damage with more divine smite (2nd Level). And as if the gods themselves were smiling down upon him and his friends the Arch Warlock is no more than a pink mist hanging over the battlefield as it all falls silent as the remaining 6 Kobolds and my 2 party members just stare.
@RandomDumGuy
@RandomDumGuy 6 месяцев назад
I recently accidentally traumatized a monk So, for context, I recently started my first long homebrew campaign as a DM (I mostly ran short campaigns or oneshots unti now) and the story is set in an island who was separated from the world by a magic storm for 5000 or so years that the party has been sent on for research purposes, long story short they found some constructs which they're calling "puppets" which seem to attack everything on sight and discivered from the island's innhabitants (mainly descendants of explorers who were trapped by the storm) that the island is being struck by strange earthquakes, basically the party had to go to a place called "the grave" to talk to a dead guy who might have clues about the earthquakes. Now, the "grave" has a warden, a drow named Thia who lives there with her 2 daughters, since she's affiliated with the same faction as the party (a bunch of people living in a big ass tree known as the "tree people" by most) the faction's leader, Lars, decided to send them to the "grave" along with Joan Brödd, an hippie orc bard loosely inspierd by Joakim Broden from the band "Sabaton" who the party absolutely loved for no particular reason, now, it's kinda important to note that Joan was basically a father figure to Thia's daughters since their mother was always really busy and their father was always really dead. Kaela (the party's monk, a tabaxi on a journey to find his family) really, REALLY liked Joan and was actually really excuted to meet Thia since Joan described her as a nice person to talk to (though a bit cold at times). So what happened was: The party and Joan find Thia's house completely empty with the door kicked down and a broken window, upon further inspection they find Thia's daughters, or rather, their corpses hidden in the attic, Kaela, Kel (the party's druid) and Arden (the party's cleric) bury them and continue investigating finding a single magenta feather and a bloody trail going away from the house. After following it the party is forced to fight Thia who has been turned into a mindless puppet-elf hybrid. Long story short, they discovered that the culprit is a masked, seemingly immortal, man who they did not manage to capture. Basically, Joan is borderline depressed, Dink (a gnome artificier npc and Joan's stepfather) is worried af and Kaela has swore that he will rip the mask of that guy and make him eat it Spoilers just in case you're one of my players: Kaela's player literally decided to basically change his entire fighting style to a more aggressive one and to stop sparing sentient enemies just because of this event
@justacory
@justacory 11 месяцев назад
So i was the dm and we were running a homebrew campaign. The very first session the party saved a little girl. As the campaign went on they bonded and loved this npc as if it was their own child. During one of the later sessions this is probaly 20+ sessiosn in theh watched her die in front of them. No one had any reactions and nothing to save her. Even after killing the monster the entire party stayed quiet for 20 minutes all just sulking in her death. Her name was Susan and she will never be forgotten. I still remember everyone hoping they had some reaction some spell some sort of potion to save her but no they had nothing....but she died smiling. #REMEMBERSUSAN
@Mwilli2132
@Mwilli2132 6 месяцев назад
Oh dear lord I need to switch the video, that first one hurt my soul!
@simonburton774
@simonburton774 10 месяцев назад
so this was from an old campaign, i called it seven deadly sins, we had an NPC that was super friendly, had a lovely family and everyone got along with him, during one session he was killed "offscreen" and the player characters didnt know about till the next day, we ended up doing a funeral scene for the NPC where the daughter who was only 5 years old maybe younger so didnt know the concept of death would occasionally say "stop putting dirt on daddy" this caused all my players to cry apart from one due to him not being able to cry, it does cause him a lot of mental distraught, i would say torture as well but that was for a different session further down the line for that campaign in a lot more of a more gruesome way but that can be for another time
@purpledrake4264
@purpledrake4264 11 месяцев назад
Definitely when the Dm had my character's uncle Mask Maker was hanging from a tree. Man, i miss that campaign.
@remingtonwright6796
@remingtonwright6796 11 месяцев назад
One of my players' characters is the king of their own moderately sized kingdom in the mountains to the north. During a coup d'etat staged by his son, his son confronts him in the throne room for the final one on one showdown. An epic battle ensues that totals the entire room. They grapple and as my player strikes the killing blow, his son looks him in the eye and says with his dying breath: "Have I made you proud..... father...?" And then just crumples to the floor.
@alexfell4194
@alexfell4194 11 месяцев назад
I had a human fighter that rushed through a hallway in a dungeon. Rolled a nat 1 and my arm and a piece of my nose got sliced off by a trap set off. My character is now armless and now have PTSD. So everytime i go through hallways i freak out, get angry, cry.
@arcticwolf2742
@arcticwolf2742 11 месяцев назад
Biggest Emotional Damage? Probably from our Warforged Bard. Same Campaign as the "OSTENTATIOUS" one. The warforged known as EDM had just reunited with his creator slash father figure, a Dwarf Artificer called Cyberius Joymaker. It was that same evening that he revealed the full tale of his life. E.D.M was created as both toy and protector for a young heir to a Fae family, one miss Charlemagne. She possessed wild and uncontrolled Magic, and during her childhood years, accidentally turned what was a soulless automaton, into a living, feeling being. EDM grew up alongside her after that, her faithful protector and friend, spending pretty much their entire lives together. But....eventually, she grew up. Her parents decided it was time for her to start learning the ways of the Seelie Court. And so EDM, and his sibling automatons, (who didn't have souls, but that he loved anyway) were sent away. Not just away, but out of the Faewild. To an island. Time acts differently for the planes. They were left there for 100 years. EDM had to watch as his siblings power cores failed one by one, leaving him alone, with nothing but the stars and the songs he played to them as they faded. That was year 50. For another 50 years, EDM waited. He waited to see if Charlemagne's family would remember him and come back for him. They never did. To say that everyone was dead quiet after the jovial and childlike Bard told this story would be an understatement. And the Bard, played by one of my friends, told me that even that isn't the entire story. There's still more than the party doesn't know about. I don't know how to feel about that....
@ghjuyt101
@ghjuyt101 2 месяца назад
My clric warlock tiefling player who had ties to the hells as glasias handmadien and a cleric of nerrul found out that her patron (a litch) planned to use either her god or mistress as fuel to make himself a god. She was mad for a month after but greatly enjoyed the twist... Now i have to betray the other players that deeply 😂
@Geek-therapy
@Geek-therapy 11 месяцев назад
We will see just made my first non traumatized character
@batteredskullsummit9854
@batteredskullsummit9854 11 месяцев назад
As the DM, I killed off the NPC Captain of the players' Starfinder crew right after they discovered their secret cargo they smuggled was a bunch of tactical nuclear warheads that were going to be used by corporocrats to kill tens of thousands of civilians lol
@mitchellhasto3003
@mitchellhasto3003 11 месяцев назад
My half elf bard was confronted by our full elf monk as she revealed she had been sent to kill him. He was the long lost descendant to a royal line and thus by his very nature was a threat. It was my bard’s birthday, he had just finished celebrating with the party and townspeople, and had invited the whole party to stay with him at his small home free of charge. The monk caught him on his way back from buying an engagement ring for the girl he intended to marry. Many faces had come and gone from the party but the bard was the one constant smiling face of the group. He looked at the monk a refused to fight his friend, telling her it was her choice if she followed orders or not. She actually stabbed him once or twice but ultimately couldn’t bring herself to do it. The bard hugged her, forgave her and still let her stay in his house. He never spoke a word of what happened to the rest of the party.
@k.w.pillsbury4070
@k.w.pillsbury4070 10 месяцев назад
2:43 Wait a minute, I RECOGNIZE THAT ART AND THE PALADIN THERE!! Is the storyteller who I think it is?
@Ultraman950
@Ultraman950 11 месяцев назад
FATE game, but I can’t not tell it: Our party was going through time to try and undo an “invasion of the body-snatchers” plot. We had special powers, but the more we used them, the more corruption we accrued. My character, Naomi, had a rough life up to that point already, and had been literally dragged into the whole mess. As a member of a biker gang, she had a dim view of authority. She’d used her power, Unstoppable (basically becoming the Hulk), more than most of the party had used theirs. By the end, the aliens in her mind were already making a stir, so she made the decision that she would go out in a blaze of glory. After a few years fighting the system to help her Cherokee ancestors (we were in the 1930’s), she allowed herself to be arrested. She was tried and sentenced to death by firing squad. Naomi didn’t flinch. She didn’t fight. She didn’t struggle. I even wrote a little will for her. She died looking her captors in the face. With a shit-eating smirk and a freshly broken pair of handcuffs hanging from her wrist, she waved goodbye. Her last words? “You’re fucking welcome.”
@mister-8658
@mister-8658 11 месяцев назад
Scandin cr sam
@blubernaut
@blubernaut 11 месяцев назад
first?
@blubernaut
@blubernaut 11 месяцев назад
It feels weird being early, I just woke up lol
@HyperJohnua
@HyperJohnua 11 месяцев назад
Ive yet to do it, but i am playing a shadow mage in role master with the attack shadow blast, it does cold crits, then ether crit, and finally depression XD
@EaizePeazy
@EaizePeazy 11 месяцев назад
Years ago I read a build about i think it was a gnome that would shrink as much as possible then like spelunk into a poor enemies b-hind. Then casts enlarge as much as possible to well.. explode the booty of said enemy.. I cant find it.. Anyone know what im talking about? He was explodeing peoples asses.. When i google butt gnome.. well. you know there is gnome butt plugs? i didnt...
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