Random encounters are a staple in D&D, and many TTRPG's. But often they can feel tedious and boring. I'm sharing three easy tips to fix them! In my opinion, the most important thing is that the players are gaining information from the random encounters in dungeons and dragons. These encounters can be a wasted opportunity to share information about the current area, or other events in the world that may be going on in the background. It's always better if you can give your players information through dnd encounters rather than exposition. It makes for more interesting encounters, and makes each encounter feel unique! Let me know down in the comments how you give your players information through encounters!
00:00 a very boring encounter
00:13 welcome to the table
00:35 the players should gain knowledge
01:54 enemies can flee
02:45 a word of caution
03:29 pick a different one
2 июн 2024